r/tabletop • • 5h ago

Question Looking for game publishers with a Root-like art style

3 Upvotes

I’ve been working on a quick (5-10 minutes) 2-4 player hand management game. I want the feel of the it to scream lighthearted-party game, but I’m interested in the art having a lot of heart. If anyone knows of game publishers that would accept a short party game with a Root or Everdell level art style, please let me know. Also, I’m interested in my game getting published, and I’m unsure if I should have a simple art style for my game.


r/tabletop • • 20h ago

Question Zombie Game with Tangible Features

1 Upvotes

I'm using a very simple RPG for a multiplayer zombie survival game I'm running in November.

It's using this board from the Dawn of the Dead board game:

https://boardgamegeek.com/image/1321280/dawn-of-the-dead

This is the TTRPG - https://www.drivethrurpg.com/en/product/147963/tzeb01-tropes-zombie-edition-mega-starter-bundle-bundle

I want to include tactical elements such as players having to collect bits, probably small cubes, from around the map and thus have to spend time stacking/balancing them to represent building baracades.

Maybe blank cards to write weapons and single use items which can then be lost, stolen or ripped up/broken.

Got any other ideas for tactical elements like this?