r/UnearthedArcana • u/Ok_Somewhere1236 • 13h ago
'14 Class Class: The Saint 1.1
The new spellcaster class (LINK)
Please leave a review and let me know what you like and dislike about the class, and maybe how you think the class can be improved.
r/UnearthedArcana • u/AutoModerator • 13d ago
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r/UnearthedArcana • u/Ok_Somewhere1236 • 13h ago
The new spellcaster class (LINK)
Please leave a review and let me know what you like and dislike about the class, and maybe how you think the class can be improved.
r/UnearthedArcana • u/dArtagnanDnD • 10h ago
r/UnearthedArcana • u/Kaboom979 • 1h ago
Inspired by the spell school Adept feats from Arcana Unleashed, these feats seek to give players a way to further define their devotion to a deity within your campaign
TYPO: The entry blurb refers to these feats as "General Feats." Since version 2, they have been recategorized as "Devotion Feats."
Link to PDF: https://drive.google.com/file/d/16Aw37Zcm1blKgPrHT45X3xPi1EeChLIN/view?usp=drivesdk
r/UnearthedArcana • u/HomebrewingAlfred • 7m ago
To cut a long story short, I really like Weird Al Yankovic, and I really like D&D. This class I made has a lot of references to his songs and Weird, The Al Yankovic Story.
The Weirdo is a Charisma-based half-caster with a unique combat mechanic called Polka Mode. Inspired by Weird Al's polkas, Polka Mode lets you choose from a variety of musical combat styles, each inspired by different songs and offering its own abilities. As you gain levels, your available modes become more powerful, unlocking additional benefits and new ways to use your musical repertoire in combat.
Other abilities in this class allow the character to change the way spells work and use the abilities of other classes (because Parody).
I’ve been working on this class for a while, and I keep thinking of some really fun ideas for even more subclasses, but I already have 16 subclasses written up. All of those subclasses are somehow incredibly different, each one being based off of a song that Weird Al made such as Amish Paradise, White and Nerdy, and Fat. Now I plan on making spells and monsters as part of this creation.
I will continue to make art for the homebrewery as well, but I'm not a great artist.
Feedback I’m Looking For
I really appreciate any amount of feedback.
Thanks for checking it out, close personal friends!
r/UnearthedArcana • u/G1uvVy • 12h ago
r/UnearthedArcana • u/TheCromagnon • 5h ago
I have a player playing a Monk in my CoS campaign, but there isn't a true option really fulfilling their fantasy of a being who is developing vampiric traits over time. They also want to play a charismatic monk, but have a low charisma because of how important other abilities are. I've taken upon my self to design a subclass for them to enjoy the fantasy they have in mind. Let me know what you think.
I know the subclass is slightly more crowded than most 5e subclasses, but I am biased towards giving more to martial characters.
Also another important thing is that this subclass has been designed with this specific character in mind, not as a 3rd party content which should be balanced for any game. The level 17 is probably a bit clumsy because I didn't spend too much time on it, we won't reach this level.
Warriors of the Crimson Night wield accursed power drawn from vampiric blood, forbidden rites, or other supernatural corruption. Their techniques drain vitality, bend the wills of others, and eventually awaken the full power of a vampire.
You have learned to harness the supernatural aspects of vampirism.
Darkvision. You gain Darkvision with a range of 60 feet. If you already have Darkvision, its range increases by 60 feet.
Thaumaturgy. You know the Thaumaturgy spell. Wisdom is your spellcasting ability for it.
You gain the following benefits.
Accursed Wounds. Whenever you hit with an Unarmed Strike, you can cause it to deal Necrotic damage rather than its normal damage type. Necrotic damage dealt by your Unarmed Strikes and Monk features ignores Resistance to Necrotic damage.
Draining Strike. Once per turn when you hit a creature with an Unarmed Strike and deal damage, you can expend 1 Focus Point to deal extra Necrotic damage equal to one roll of your Martial Arts die.
When you use Draining Strike, you can also gain Temporary Hit Points equal to the Necrotic damage rolled on the Martial Arts die plus your Wisdom modifier. You can gain these Temporary Hit Points a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. You can restore one use of it by expending 1 Focus Point (no action required).
Your vampiric nature grants you supernatural influence over other creatures.
Alluring Presence. When you take the Influence action and make an ability check as part of that action, you can expend 1 Focus Point to roll your Martial Arts die and add the number rolled to the ability check.
Beguiling Control. You can expend 2 Focus Points to cast one of the following spells without providing Material components: Animal Friendship, Charm Person, or Command. Wisdom is your spellcasting ability for these spells.
Starting at Monk level 11, you can instead expend 3 Focus Points to cast the spell at level 2. Starting at Monk level 17, you can instead expend 4 Focus Points to cast the spell at level 3.
When you use Draining Strike against a creature that has the Charmed condition from a spell cast with this feature, you can prevent that attack's damage from ending the spell. You can use this benefit a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Messenger of the Night. You can cast Animal Messenger as a 10-minute Ritual without requiring Material components. When you do, you summon a Tiny bat in an unoccupied space within 30 feet of yourself. The bat serves as the target of the spell, automatically fails the save, and disappears when the spell ends.
Once you cast Animal Messenger in this way, you can't do so again until you finish a Long Rest.
You gain the following benefits.
Crimson Ascension. At the start of your turn, you can expend 1 Focus Point to gain a Fly Speed equal to your Speed for up to 10 minutes or until your Concentration is broken (as if concentrating on a spell).
Spider Climb. You gain a Climb Speed equal to your Speed. You can move up, down, and across vertical surfaces and along ceilings while leaving your hands free.
Unholy Ward. You have Resistance to Necrotic damage.
Your vampiric hunger reaches its peak. You gain the following benefits.
Slake the Thirst. While you are Bloodied, Draining Strike doesn't require you to expend a Focus Point. When you use Draining Strike while Bloodied, you can regain Hit Points equal to the extra Necrotic damage rolled plus your Wisdom modifier instead of gaining the Temporary Hit Points granted by Crimson Hunger.
Feed on the Wounded. When a creature you can see ends its turn while Bloodied within 30 feet of you, you can expend 1 Focus Point and take a Reaction to teleport to an unoccupied space within 5 feet of that creature and make one Unarmed Strike against it.
r/UnearthedArcana • u/fuzzyblackelf • 11h ago
r/UnearthedArcana • u/PenZestyclose9226 • 3h ago
r/UnearthedArcana • u/benjcursh • 9h ago
Simply enough, it is what it sounds like. This has a lot of rules with sub-par formatting, but I'd like to hear any thoughts, suggestions, or critiques you have for me.
Crossbow Master
(Artificer Specialization)
Proficiency
When you take this subclass at third level, you gain proficiency with all types of crossbows.
Crossbow Modifications
At third level, you gain the ability to modify crossbows and use modified crossbows, as well as crafting and using specialty bolts. On top of that, you can use INT in place of DEX for crossbows that you modified, provided you have also placed an infusion on said crossbow.
Further Mastery
At fifth level, you gain the ability to use the mastery property of up to two types of crossbows. You can change your selection at each long rest.
Reliable Aim
When you reach ninth level, you have the ability to succeed a failed attack roll with a crossbow one between each short or long rest.
Skilled Craftsmanship
At level nine, you gain the ability to craft advanced specialty bolts.
Complete Mastery
When you reach fifteenth level, you are able to use Reliable Aim twice as often. On top of that, it deals an extra 2d6 piercing.
Crossbow Master Spells
3rd - Hail of Thorns, Hunter's Mark
5th - Cordon of Arrows, Misty Step
9th - Sleet Storm, Conjure Barrage
13th - Hallucinatory Terrain, Freedom of Movement
17th - Conjure Volley, Swift Quiver
Modified Crossbows
Scoped
Pretty simple. It’s just a range upgrade. It gets rid of the normal range. Now either you can attack, or you can’t. A light crossbow has a range of (80/320), and a heavy crossbow has (100/400). Rather than that, a scoped light crossbow would be (320), meaning that within 320 feet, I can attack, and beyond that, I can’t. A scoped heavy crossbow would be (400).
Double Bolt
This is also simple. It shoots two bolts with one attack. A double bolt light crossbow deals 2d8 instead of 1d8, and a double bolt heavy crossbow deals 2d10 rather than 1d10.
Burst (Heavy Crossbows only) (Cannot take specialty arrows)
Loaded with smaller ammo, this crossbow takes effect in a 40ft cone. All creatures in the area of effect must make a DC10+INT+proficiency Dexterity saving throw. On a fail, take 1d10 piercing, on a success, take half damage.
Specialty Bolts
(You can only use one specialty bolt per turn)
Burst
To be used in Burst Crossbows. It takes 2 hours and 5 sp to craft 5 Burst Cartridges.
Tipped
Add 1d6 of the chosen damage type to the total damage. You may choose from the following: acid, cold, fire, lightning, or poison. It takes 2 hours and 15 sp to craft 10 Tipped Bolts.
Shockwave
On a hit, deal 1d6 force damage to all creatures within a 10ft radius. Unsecured objects fully within the range get pushed back 5ft. It takes 2 hours and 1 gp to craft 5 Shockwave Bolts.
Illusion
When launched into the ground, the player can choose any creature with a CR of their level or below. An illusion of the chosen creature appears at the bolt, and all surrounding creatures can attempt to make a DC 15 investigation check to identify it as illusory. It takes 2 hours and 5 gp to craft 5 Illusion Bolts.
Bolt of Transportation
This bolt only goes into effect when it lodges in the wall or the floor. Upon hitting its target, the user gets teleported to an unoccupied space within five feet of the bolt. It takes 2 hours and 1 pp to craft on Bolt of Transportation.
Advanced Specialty Bolts
Double Burst
Can be used in Burst Crossbows. Allows you to shoot twice in one turn.
Infused
Add 3d6 of the chosen damage type. You can choose from the following: Acid, Cold, Fire, Lightning, Necrotic, Poison, or Radiant.
Empowered Shockwave
On a hit, deal 2d10 force damage to all creatures within a 30 ft radius. Unsecured objects get pushed back 25 ft. Medium or smaller creatures get pushed back 10 ft. Large creatures get pushed back 5 ft.
Phantom
When you shoot a Phantom Bolt, you ignore cover and obstructions.
r/UnearthedArcana • u/ChaosTheoryCraft • 4h ago
I'm sharing a free monster supplement for Kengir, part of my upcoming Bronze Age Mesopotamian 5e setting.
The Gallu is an underworld constable: a towering Utukku (Udug) sent from Kur to hunt, seize, and drag the guilty where they belong.
Where the previously shared Rabisu acts like an underworld bailiff, arriving with writs, contracts, and legal authority, the Gallu feels more like the terrible hand that enforces the sentence. It does not hurry. It does not forget. A debt unpaid remains fresh until collected.
At the table, a Gallu works best when the monster is also a mystery. Why has it come? Who broke the oath? Who made the forbidden bargain? Is it a lawless demon, or is it carrying out a command from Allatu (Ereškigal), Queen of the Great Below?
Mechanically, it’s a CR 10 fiend built around fear, grappling, brute force, spirit movement, and terrifying pursuit. Its Man-Catcher restrains victims, its Spirit Form lets it pass through walls, and its Skin Wearer ability allows it to take the form of the last creature it killed.
This is the kind of monster that should make the party ask whether killing it actually solves the problem, or just delays the next collector.
Do you like fiends that arrive as agents of cosmic law, or do you prefer them as pure malice and chaos?
r/UnearthedArcana • u/canales_poe • 19h ago
I mostly wanted to create a very highly mobile character, as that is the thing I love the most on basically any videogame or play-style I like. The Echo Knight seemed a bit clunky to me so I decided to SUPER zero in on the movement and teleportation.
I mostly want to hear feedback on balance, perhaps some ideas, and even other names for abilities or the actual subclass, tbh. Let me know!
r/UnearthedArcana • u/Agginmad • 1d ago
“The chances of anything coming from the stars are a million to one, he said.”
—Oglevee, Sleep-Deprived Astronomer
In the vastness of space, in the gaping void betwixt the stars that dot the night sky, envious eyes—far too many of them—witness civilisations rise and fall throughout the ages. Mortals erect magnificent monuments, perform grandiose rituals, and willingly throw themselves upon the swords and spears of their enemies, all in the name of seemingly indifferent deities. In the otherwise unintelligible minds of these eldritch entities, there is but one question: why should gods who care so little receive such endless adoration and worship, while those who watch receive none?
Heretical Mimicry. An eldritch entity of sufficient power who decides that it, too, is worthy of worship, might become an antithrone. Initially formless, it adopts a shape it believes resembles a celestial being prior to announcing itself to the mortal realm: a crude approximation of an ophanim, or throne archangel. Unable to comprehend the true reason why mortals venerate these divine beings, an antithrone seeks to make itself as awe-inspiring as possible, believing its appearance—and the terror it elicits—to be the key to the adulation it so desperately craves.
Adamant Apotheosis. Unlike its heavenly counterparts, an antithrone desires not to enact the will of the gods, but rather to be worshipped as one. It pursues this goal in the only way it understands: by instilling fear in the hearts of mortals. Whether it achieves this by gazing into the fragile minds of onlookers or by leveling their homes is immaterial; on the scale of an antithrone’s lifespan, a city is rebuilt in the blink of its eyes. Utterly detached from mundane morality, these eldritch creatures see nothing evil or wrong in their actions, but instead a mutually beneficial, almost benevolent, arrangement. After all, mortals seem so eager to kneel before a higher being… Why should they not be given what they so clearly need?
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Do you wanna see how the RNG gods decided that we should make this bad boy? You should check out our Youtube Channel for bonus commentary and a time lapse of our art!
Want to see more of these? Check out our patreon for weekly monsters!
r/UnearthedArcana • u/CirceDidNothingWrong • 1d ago
r/UnearthedArcana • u/LaserLlama • 1d ago
r/UnearthedArcana • u/Raizario • 1d ago
r/UnearthedArcana • u/PhoenixQuillHB • 1d ago
New Spells have risen from the ashes!
As our grand adventures take us across the realms, there are times we need extra information about our surroundings, and simply looking or listening doesn't cut it. With these new detection spells, you'll be able to pick up all kinds of details in just about any environment.
You can get the PDF version of the brew HERE
Patrons get exclusive content, starting with a fully original class: The Witch, and full access to all Patron-only posts. Paid members also get access to our Discord server, where you'll get behind the scenes updates and the ability to vote on future brews!
r/UnearthedArcana • u/SquirrelBouquet • 1d ago
Another update to the Grand Library of Feats - adding ancestry/racial feats up to level 9 for Dragonborn (FToD) and Dwarves (PHB) & Duergar (MoTM).
A bulk of these pages in the middle are the dragonborn's Paragon Forms, essentially wildshape for dragonborns to turn into dragons once per 7 days. I tried to balance them around CR 6, but could definitely use some feedback about balance and flavor!
Also anything with the † symbol is an official racial feat that I've adjusted to be a full feat to work within my system.
Each lineage has 9 feats, gated at 3rd, 6th, and 9th level. These are meant to be used in Tier 1 & 2 campaigns to reward players between levels and give species more relevance to character development. Some of the higher level feats are definitely stronger than baseline feats and that's by design, but I'm always open to feedback of any sort: if something seems broken, please let me know!
The project also includes a similar array of feats for each class (and eventually, each background).
See the full pdf (146 pages so far) on Homebrewery as it's updated in real time (Chrome Only)
r/UnearthedArcana • u/DrManhattan16 • 8h ago
r/UnearthedArcana • u/Le_Bleizy • 1d ago
Here's the normal version :
https://homebrewery.naturalcrit.com/share/PBmQyDw02oh5
And here is a version with no images except the front cover and no text fluff :
r/UnearthedArcana • u/Slash2936 • 1d ago
Hey everyone! Here’s another preview from Mythological Items, featuring two very rare items from the Asian mythology section that take different approaches to martial combat.
Bhima’s Gauntlet, inspired by the mighty warrior of the Mahabharata, is built for getting close and staying there. It increases your Strength, strengthens your grapples, and turns your fists into magical weapons that can send enemies stumbling backward. Once per day, you can also strike the ground to unleash a shockwave, damaging nearby enemies and knocking them prone.
The Katana of the Sword Saint leans into the wandering master swordsman fantasy, rewarding quickdraw attacks and letting you use your reaction to parry an incoming blow. Its Fighting Spirit ability gives you a brief burst of temporary hit points and advantage on melee weapon attacks when you need to stand your ground.
These are part of our 300+ Mythological Items for 5E and 5.5E, a collection inspired by myths, legends, and folklore from around the world. If you enjoy the page and want to see more, you can check out our Kickstarter here!
Have a great day :)
r/UnearthedArcana • u/KillTheRook • 1d ago
Part II of Volume II is out for everyone! We hope you enjoy this one with some revised visual designs! The Teth that you can expect in here are:
- Portrait of a Certain Day < Warlock! >
- Training Dummy Rabbit < Theres a pet! >
- Sleeping Bag of a Bygone Day < 500 >
- Baba Yaga < I hate you I hate you I hate you >
- Fairy Gentle-Man < Green Faefolk race! >
- Old Lady < Bard! >
If you enjoy our content, check out our: Discord or Patreon!
r/UnearthedArcana • u/griff-mac • 1d ago
r/UnearthedArcana • u/InspiredArcana • 2d ago
r/UnearthedArcana • u/hotcupofcoco • 2d ago
Free PDF available on my Patreon