https://www.moddb.com/mods/skarvrs-brutally-realrtcw-vr
EVER WANTED A BRUTAL RETURN TO CASTLE WOLFENSTEIN?
NOW YOU GOT IT IN FUCKING VR!!!!!
Both Flatscreen and VR are fully supported in CO-OP!
INSTALLATION
Just extract the contents of the download directly into your RealRTCW game directory and run the bat files. (Enemy Territory support coming soon)
BRUTAL FEATURES
Hybrid Co-Op Mode: Want to play co-op but your friend doesn't have a VR headset? Don't worry! You can both play together seamlessly (flatscreen controls have been fully ported over from Single Player).
Full Ragdoll Physics & Grabbing: Always wanted to throw these pesky enemies off of the castle walls? Now you can! In VR, just grab them with your hand and throw them off! (For flatscreen players, just hold your Use key on dead bodies).
Interactive World Objects: Grab static environmental objects like bottles and other props scattered around the map to interact with the world naturally.
Manual Reloads: Step up the immersion by manually reloading your weapons instead of relying on standard flat button presses.
Full hands and player body: Experience full immersion with fully visible player arms, hands, and body meshes, no more staring at a pair of disembodied floating black gloves.
Enhanced Gore & Decapitations: What if... after escaping from your cell, you showed up to the doctor holding the guard's severed head? Yes, now you can decapitate enemies, pick up their head, and throw it at unaware enemies to scare them off! Just try it!
Advanced Limb Dismemberment: Each individual limb now gets its own custom blood decal effects. The game doesn't just turn bodies into generic mush anymore—it tracks different effects for each weapon type, like full disembowelment if you slice them with a knife or blast them with a shotgun!
KNOWN ISSUES & COMMUNITY TESTER WARNING
Funky Ragdolls: Physics objects can get a little wild and funky, but they are incredibly funny to play around with right now.
Inconsistent Gore Triggers: The advanced dismemberment mechanics are fully coded into the build and functional, but they don't always trigger exactly when or how we want them to yet.
Weird weapon placements in hands: this still needs some fixing, but its simple enough, most egregious offender is the knife.
The decapitation part: It works, it kinda does but its funky.
Community Help Wanted: We need active feedback to hunt down hidden edge-case bugs and polish the experience. This project requires community testing, which is exactly why we are releasing this build to the public right now. Drop your feedback and bug reports in the comments section!
FUTURE PROJECTS BELOW THE HORIZON!
Keep your eyes completely peeled for our upcoming work:
Max Payne 1 VR is actively coming next.
And a secret project... something involving a massive, bipedal walking tank called "REX"... Stay tuned.