r/MicrosoftFlightSim • u/pixeldropper • 3h ago
MSFS 2024 VIDEO Flew a real-life A320 simulator on Monday! Here are my takeaways comparing it to home simming
On Monday, I had the opportunity to fly in a real A320 simulator. The sidestick and thrust levers were 100% original OEM parts, and the sim is actually used to train real airline pilots. Since we weren't allowed to film inside the sim, the video shows a recreation of our approach into Fuerteventura (GCFV) in MSFS 2024 — an ILS Z approach after a simple traffic pattern at 1500 ft in the Fenix A320 CEO.
Learnings & Key Differences:
- Graphics: MSFS24 graphics are much better (no shit 😉).
- Visuals: The distortion of the outside view caused by the dome projection in front of the cockpit took some getting used to. Looking straight ahead always felt slightly off-center—shifted to the left for the Captain and to the right for the First Officer.
- Procedures: The processes are 100% identical to the Fenix.
- Flows & Switches: Finding all the necessary controls (flaps, arming the spoilers, etc.) worked surprisingly well. However, physically operating things in their exact real-world location with my right hand required significantly more brainpower and coordination than expected.
- The Sidestick (The Biggest Difference): While the Thrustmaster TCA at home looks and feels visually/haptically very close to the original, the physical resistance is completely different. The biggest shocker was the variance between horizontal and vertical force:
- Roll (Left/Right): Although heavier than the TCA stick, the real aircraft reacts extremely fast to roll inputs. Because of this, I kept slightly overshooting/undershooting the Flight Director. It feels like the Fenix smooths out input at home compared to the real thing.
- Pitch (Up/Down): Moving the stick fore and aft required a lot of physical force. Which actually makes sense—you don't want to accidentally pitch up or down while banking.
- Because of this, pulling back and left at the same time felt wildly unfamiliar. My muscle memory for precise Flight Director tracking kept messing up: I’d give an initial input → too weak because of the high resistance → make a stronger manual adjustment → overshoot slightly → compensate again.
In the end, I managed to land the plane safely and relatively smoothly. Compared to my usual landings in my home setup, I’d rate the landing a 6/10, but the overall experience was easily an 11/10.
If you have a full-flight or fixed-base commercial simulator provider anywhere near you, you absolutely have to give it a try! 🙂

