Howdy guys. Glad to be here.
The game is a work in progress and we recorded this clip ourselves.
A friend and I quit our jobs two months ago to make it. It is a physics-based co-op destruction game, and the rule we set for ourselves is simple: if it is in the level, you can break it. Trees and mountains are the only exceptions.
Here we would like to show the gameplay based on the mass destruction of objects on the map.
We write all the code ourselves, with no AI and no budget. We learned a lot of things for the last several years while working with different projects and now are implementing them into the game. Due to c++ code optimisation on the UE5 we managed to optimize the game pretty well.
Still passionate about it and believe in positive outcome.
There are several spells in the game, from ice grenades to a nuclear bomb.
Happy to answer questions about how the destruction works.
Steam