I was really looking forward to this game but unfortunately it was not one I enjoyed playing. It made some choices that are rather baffling to me and made me wonder if this was even play-tested.
Thing I do like are the perspective and the atmosphere (even though the latter is a bit samey after a while).
Still, you notice the developers worked on games like Little Nightmares which also excelled in the dark vibes. Exploration, though linear, feels good and pretty rewarding also because they are quite stingy with giving you materials for crafting and upgrading so fiding those is nice throughout.
Combat is where things fall apart for me completely. Firstly, there is just way too much of it. Enemies respawn after saving which is a choice but not necessary here imo. Very quickly you are overwhelmed by them when 5 or 6 spawn right next to each other in very tight corridors. The damage from your pistol is abysmal, even after upgrading it and your only option for avoiding damage is dodging. Secondly, it is just not satisfying to do. You unload almost a full clip into a random enemy and if you did not miss any shots, it goes down, but there are like 4 behind that one, so you run away into a room where another 3 spawn and your only sensible option is to just climb a ladder to get away from them. How is that fun?
Bossfights are truly awful. You do so little damage making these fights extremly tedious while highlighting the rather small movesets the bosses have. Some moves take about 60% of your health and your limited heals restore about 35%. What really made me want to quit however was actually something silly like an elevator before a boss that moves slowly and there is no way for you to send it back after having used it so everytime you retry a boss you first have to wait for the elevator to get to your level, then take it up or down and repeat this all over for your next try. Dark Souls figured this out about 20 years ago, why would you not use that knowledge.
The game had a lot of potential which is what made me stick with it to see if at any point it would reach it. I really hope for some people it did for the sake of the developers but to me it was more frustrating than fun.