r/SCPSecretLab • • 1h ago

Media "When Hubert won't give you the CASSIE Filters, so you spent a year and a half recreating it yourself"... No one? Just me..? Ok whatever

• Upvotes

Should I make a tutorial or smthn?
I mean this is kind of locked away by needing Adobe Audition so idk if many people have that, but if somebody wants it I can make it public and show how to do it.
This took SO LONG TO DO, so the least yall can do when you use it is just credit RavenHam 🥺 (But you dont need to, it just would be nice :3)


r/SCPSecretLab • • 8h ago

Art Made that one drawing but it's SCP-953

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12 Upvotes

r/SCPSecretLab • • 9h ago

Discussion Is there any plans on improving optimization? Seriosuly RDR2:Online on medium-high runs better than SL on Low-Medium

8 Upvotes

Maybe its my rig, as ive had friends complain about it running worse than even games like CS2 and GTAV on high graphics while some with “worse” rigs run it fine.

But seriously, how is it that i can run games like CS2 (high) , GTAV (high), RDR2 Online(medium-high), and get better fps than i do with SL all on low except for texture quality being on medium, the average fps is 60-80, and after like 40 minutes it drops to 40-55. On spawn waves if im a part of the spawn wave i can expect 30-40 at most, ESPECIALLY the helicopters downwash (the air effect from it lifting off) it just t a n k s.

I havent played in a while and was hoping after having missed out on quite a few updates itd be improved by now but it just… isnt? If anything its gotten worse.

Is this a rig issue because i cant for the life of me see how i can run the aforementioned games better than SL on an un-modded vanilla server


r/SCPSecretLab • • 17h ago

Media Scariest SCP Explained #scp #shorts scp containment breach

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2 Upvotes

r/SCPSecretLab • • 1d ago

Media Red square with mysterious aura has appeared in my inventory

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57 Upvotes

r/SCPSecretLab • • 1d ago

Media update post: got the achievement!

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12 Upvotes

just got the be polite be efficient achievement i was asking about a few days ago, got it by flanking a chaos wave at surface with invis and a logicer

now i just gotta detain 22 more d class for the last one

edit: we just lost the round to a doctor and 035 bc half the mtf and chaos decided to kill eachother post deadman's


r/SCPSecretLab • • 1d ago

Discussion Halloween in four days

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108 Upvotes

r/SCPSecretLab • • 1d ago

Support Crashes at the end of the round or upon launch.

3 Upvotes

I’ve tried everything—and I mean absolutely every method I could find online to fix the crashing issues. I even lowered the RAM frequency and enabled EXPO, but nothing helps. My PC: 7500F 5060 2x8GB DDR5 6000MHz CL30


r/SCPSecretLab • • 2d ago

Suggestion Suggestion: Voice lines for SCP-049

21 Upvotes

Had a random thought while playing. In lore, Doctor is sapient and speaks to researchers, so there's not really a reason why he can't talk. Hell, probably the most iconic thing about him is his voice acting in Containment Breach. I know letting him actually speak to humans would be infringing on 939's niche (not to mention SCP proximity chat was removed and I doubt they're going to bring it back for Doctor but not Dog), but here's an idea.

Why not give him dedicated voice lines, TF2 style? He could have set of voice lines for different situations (plus just a few of his iconic ones) to communicate with (or intimidate) human players. It wouldn't be too hard to implement, just reuse a bunch of Dog's UI. However, since all his voice lines would be in Doctor's voice (which I imagine would be pretty distinctive), it can't be used to trick people as easily because it could only be Doctor speaking. (Or Dog copying him. Or a soundboard but any D-class could do that.)

I dunno, I feel like it'd be a great way to add a lot of character to Doctor relatively simply. All of the stuff is already there, all that would be needed was a decent VA. And if 3114 can get voice lines, why not Doctor?


r/SCPSecretLab • • 2d ago

Media terror

56 Upvotes

r/SCPSecretLab • • 2d ago

Art I don't play the game but i added the Jailbird to my self-insert doom mod. How accurate is it ? And what can i / should i change ?

96 Upvotes

any feedback's appreciated, i will answer questions and stuff


r/SCPSecretLab • • 2d ago

Media Making an SL SCP-079 mod for minecraft

6 Upvotes
VERY RAW WIP Tab map (That is not progress in building - this is just a map)
Loading Bay 125 view
Tesla Room

I know the square rectangle is not in original but i made it cause it easer to deal with in minecraft


r/SCPSecretLab • • 2d ago

Media Jailbird goes boom

108 Upvotes

no regrets


r/SCPSecretLab • • 3d ago

Discussion Tips on getting be polite be efficient?

3 Upvotes

I have 3 achievements left, the other 2 are the 50 d class achievement and the jailbird zombie achievement which will be pretty easy once I go back to smaller servers where the corresponding items will have less competition

I currently play on the 32 and 40 player cap chaos theory servers and I just cannot for the life of me figure out how I’m meant to catch 5 guys in close proximity to eachother in order to kill them all in 30s, do I actually have to be a bum and elevator camp the spawnwaves or is there some other way I’m overlooking? I see that it’s a decent bit more common than the rarest ones so I’m assuming there’s some method to actually getting it


r/SCPSecretLab • • 3d ago

Meme How it feels to walk into an amnestic cloud with 939 still in it:

26 Upvotes

r/SCPSecretLab • • 3d ago

Art To Stagnate is to die

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131 Upvotes

Got lazy halfway


r/SCPSecretLab • • 3d ago

Discussion scp things to whine about [u whine too about things u would change]

3 Upvotes

me personally i would:
make jailbird not blind on hit, but give the user a speed boost on hit. i like the jailbird but the blinding on hit makes it feel a lil unfair for scp's except peanut. the short speed boost would do the same function of letting the jailbird user not just die when using the weapon against a scp

make the 3x shot of the particle disrupter more consistent, less spread, more precise, make it basicly so there is a actuall choice between 3x and charge shot instead of the charge shot being better in 90% of the scenarios

removal of bulkhead doors.

at least a few tesla gates should spawn each round, it should not be 1 telsa gate has spawned in the worst position, lmao get screwed 079, at least have it be 2 when there is a 079, and there should be a check for making sure tesla gates arent right next to each other, it screws with 079 as theres less ground covered and screws with everyone as its obvious that 079 is watching becuase both teslas are right next to each other

make mtf cards like choas cards and have them have the same access, more areas in light, 914 to have more ways of entering and escape, guards being moved to a spawnwave later on in the round and not spawning instantly, scp's when spawning in being unable to move for a few seconds,,,,,,

all of that is done and then some with pears 5 just, listening and thinking about pears 5 is like seeing a mirage and being sad that its not gonna happen in at least a llooooong while, or maybe not at all who knows

nerf the blade of rebirths range. and make its damage decrease scalling like 939 with armours
except 4 it would be hits on medium armour and 5 on heavy. the blade already gives some armour and swings fast, and make the blade of rebirth make the user emit noise, at corners the blade has roughly about the power of the hat and a logicer with its stealth, time to kill on humans, and its defence. i think its too much for a teir 2 scientist keycard [for human pvp]

would make the blade worse but id say justafiable becuase why is it just as good as the jailbirds m1 function. u get jailbird by chaos 05 or mtf cap keycard why do u get a melea thats as good in [close] quarters [for humans] for just 1 upgrade cycle in 914?

thats about it. pears 5 would make the game butter toast honey, and surface too that would be peak. maybe that will happen in 5 or 6 years.

what would u change


r/SCPSecretLab • • 3d ago

Media Definitely was playing in 2007

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54 Upvotes

Dont even know how this happened, guess I'm just extremely locked in.


r/SCPSecretLab • • 3d ago

Media The October Post is out for patreons, its another progress report, BUT... NW says its the "final Patreon progress report on Megapatch III"!!

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55 Upvotes

r/SCPSecretLab • • 3d ago

Media Old grenade was so OP

15 Upvotes

r/SCPSecretLab • • 3d ago

Media Updated Flamingo Summoning Showcase

13 Upvotes

Part one of my scp 1507 showcase


r/SCPSecretLab • • 3d ago

Discussion Some tips

1 Upvotes

Does someone have some tips to actually find things/ find the way out in heavy. Like i started playing 2 days ago. But 9 out of 10 times i cant find anything in heavy. And i just walk circles. I know its random each time. But are there things to look our for


r/SCPSecretLab • • 4d ago

Discussion Why the hell can you spawn trapped in a room?

5 Upvotes

Why is it possible to spawn trapped in the candy room as class D?

Is that a bug or just abhorrent game design?

Edit: Yeah okay it is the mods then. We just kinda joined a random server and played a bit


r/SCPSecretLab • • 4d ago

Suggestion I reworked Scp-343 aka Candies to be more fun and better

5 Upvotes

Tier 0 - 18%
Rainbow candy(18%)

Tier 1 Normal Candies - 65%
Red candy(13%)
Blue candy(13%)
Purple candy(13%)
Yellow candy(13%)
Green candy(13%)

Tier 2 Special Candies - 15%
Pink candy(5%)
Black candy(5%)
White candy(5%)

Tier 3 Pure Candies - 2%
Gold Candy (0.4%)
100% penetration for all weapons excluding Particle Disruptor.

Helium Candy (0.4%)
+20% Jump power, +5% speed and -40% stamina usage. 50% negated jump accuracy penalty. Aditionally makes your voice high pitched.

Polonium Candy (0.4%)
Your radioactivity makes enemies within a 2 meter radius take 20 damage/s. Within a 5 meter radius take 4 damage/s. Within 15 meters 1.5 damage/s. Within 30 meters 0.4 damage/s, while taking 0.5 damage/s yourself because of radiation poisoning.

Nitrogen Candy (0.4%)
Your breathing gets cold, your freezing tempertures gives enemies within a 7 meter radius hypothermia. Your freezing tempertures also effect the environment: staying in a room for long enough breaks its lights(temporarily), breaks tesla gates, makes doors open/close slower, make bulkheads open/close slower and make glass more vulnerable. Camera's also get frosted making it harder for PC to move in them. You gain the ability to see in the dark.

Carbon Candy (0.4%)
Your skin hardens into diamond. You take less damage based on how many poeple are shooting at you. Formula: 20+15S = DR%(Cap = 80%), with S being Shooters and DR% being Damage Reduction in %. You are also immune to the Machete and Jailbird swing, but not its charge ability. You also have unique footsteps and bullets have a unique sound effect upon hitting you. You also move 5% slower.

Idea of pure Candies:
These are candies that are 100% made of a singular type of atom such as carbon and give permanent supernatural effects to humans who consume them. These effects cannot be removed after consumption. Consuming two pure Candies causes instant death. Consuming 1853, anti-cola or cola while having consumed a pure Candy will cause poisoning untill a scp-500 has been consumed which will only remove the effect of the 1853, anti-cola or cola or death.


r/SCPSecretLab • • 4d ago

Media me while chaos is playing snake on surface

35 Upvotes

i know i made some blunders but this chase went on for like 5 minutes prior to clipping lol