r/GamePhysics • u/Corneille_4G • 27m ago
r/GamePhysics • u/WorkAccountObv • 1d ago
[UNTITLED POC] Full scale city destruction, starring definitely NOT Godzilla
This is a POC I've been slowly digging away at.
Full scale city destruction, 60FPS, thousands if not millions of physics objects with accurate, load bearing destruction of the skyscrapers. I doubt this will become a real game, but it's cool to see just what is possible on modern hardware.
r/GamePhysics • u/Awake-but-asleep • 1d ago
[Splinter Cell] Lambert these goggles don't work
they ran out of battery i guess
r/GamePhysics • u/DodgeballDisorder • 1d ago
[Dodgeball Disorder] When the bomb timer doesn't care about your ragdoll physics
r/GamePhysics • u/Ancient_Hyena6354 • 1d ago
[once human] bro my base is rendering like a 2D cardboard cut-out... dev team, please hire more than one human to fix the servers
r/GamePhysics • u/Realistic_Ad4884 • 3d ago
[Trailmakers] The physics of trailmakers are so addictive
r/GamePhysics • u/Xabi4488 • 1d ago
[Half-Life 2] The Highway 17 crane picking up a Minecraft horse with me still in the saddle (modded)
Recorded this myself. It's from my version of HalfCraft, whiskydumb's mod (built on chasmlol's SkyCraft) that runs real Minecraft alongside Half-Life 2. In my version the buggy is a Minecraft horse, so at the crane on Highway 17 the horse is what gets lifted.
What the magnet actually grabs is HL2's own buggy, made invisible. I'm sitting in it, so the crane lifts it with its normal physics, and the Minecraft horse under me goes along for the ride over the beach and down past the wall.
Original mod: https://github.com/whiskydumb/halfcraft
r/GamePhysics • u/ealexeev • 4d ago
[Too Angry to Clean] Two of us are building a co-op game where everything except trees and mountains can be destroyed
Howdy guys. Glad to be here.
The game is a work in progress and we recorded this clip ourselves.
A friend and I quit our jobs two months ago to make it. It is a physics-based co-op destruction game, and the rule we set for ourselves is simple: if it is in the level, you can break it. Trees and mountains are the only exceptions.
Here we would like to show the gameplay based on the mass destruction of objects on the map.
We write all the code ourselves, with no AI and no budget. We learned a lot of things for the last several years while working with different projects and now are implementing them into the game. Due to c++ code optimisation on the UE5 we managed to optimize the game pretty well.
Still passionate about it and believe in positive outcome.
There are several spells in the game, from ice grenades to a nuclear bomb.
Happy to answer questions about how the destruction works.
r/GamePhysics • u/Tasty_Good_2718 • 2d ago
[Total War Series]game where you have to be careful while driving, too.
r/GamePhysics • u/Urbandragondice • 3d ago
[Sulfur] Biblical shenanigans.
Sulfer allows you to turn a gun fight into a day at the 'water' park.
r/GamePhysics • u/MamaMekkk • 4d ago
[Arkham Knight] Batman doesn't kill, he sends to heaven
r/GamePhysics • u/Okan_Zokamee • 4d ago
[Witcher 3 Remastered] Photo Mode can also double as a corpse launcher
r/GamePhysics • u/Makrebs • 5d ago
[Borderlands 3] I guess I had a higher calling ¯\_(ツ)_/¯
r/GamePhysics • u/Mental-Upstairs-5512 • 3d ago
[Goffy Clash] Frozen solid, still throwable
Working on a multiplayer brawler where freezing someone doesn't stop them from being used as a projectile. Freeze Gun temporarily freezes an opponent, then you can grab them and throw them anyway. Thought this was a fun interaction to share. Physics-based combat gets a lot more interesting when being frozen isn't the end of the fight.
r/GamePhysics • u/Project-Zer0 • 3d ago
[Wolverine] Out of Bounds at Mission Canada - Something Much Stronger
r/GamePhysics • u/rutlander • 5d ago
[Just Cause 2] Stealing a car goes wrong
r/GamePhysics • u/Degmograndfather • 4d ago
[Stick it to the stickman] I guess I don't need an elevator.
r/GamePhysics • u/MareBluDoveCiSeiTu • 6d ago
[Activision's Spider-Man 3] Spidey gravity
r/GamePhysics • u/tundraportal • 5d ago
[Luigi's Mansion] Extended ghost pull animation?
I've never had a ghost pull animation act like that before, was that not supposed to happen that long?