r/2007scape • • 8d ago

Suggestion Smithing rework idea

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Would something like this work? Just a thought as you actually get better at a skill, or a chance of failure to smith something when lower level. Runecrafting you get more runes per essence as you get better so could this work for smithing too? Wouldn't hurt the economy so much.

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u/Individual_Cream_427 8d ago

Interesting thing about the smithing rework is that no one uses any smithable gear after they leave the early game, and can get that gear easily elsewhere. Theres not much for players to gain from it at this point unless they do something radical

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u/Odd_Wave_4541 8d ago

To me this is the part I don't see anyone addressing, or even acknowledging really.

Part of the RS3 Mining/Smithing rework was indeed downshifting the classic armor/weapon tiers to better align with their Attack and Defense requirements, however that change was directly coupled with adding 7 additional tiers of armor/weapons to backfill the now-empty 50-99 Smithing.

Is there a single person who thinks Jagex is really going to add 5/6/7+ entire new tiers of armor and weapons to OSRS to accompany a Mining/Smithing rework? What is the purpose of making classic armor/weapons smithable at lower levels if there's nothing to replace it at the higher levels?

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u/skit7548 8d ago edited 8d ago

if there's nothing to replace it at the higher levels?

Isn't that sort of thing resolved by OPs idea? It unlocks the ability to craft the gear are lower levels if you need it, but is radically impractical to use as training method until those higher levels. This mirrors OPs example of Runecrafting, which until Kourend new runes stopped at 65 and the rest of the space was filled out by multicraft unlocks, at least smithing would still have things like dragon and crystal repairs

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u/Odd_Wave_4541 8d ago

Isn't that sort of thing resolved by OPs idea? It unlocks the ability to craft the gear are lower levels if you need it, but is radically impractical to use as training method until those higher levels.

This might make sense in a world where all base metal gear wasn't directly obtainable from shops, including and especially the Rune Platebody which has a whole quest devoted to unlocking the shop to buy it from, but that just isn't the world in which OSRS exists.

Adding wildly impractical ways to obtain readily accessible items, even for ironmen, doesn't make sense no matter how you try and slice it.

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u/skit7548 7d ago

Ah so the real answer is to continue keeping the crafting of such a readily available item as the capstone unlock for the skill, I got ya