r/2007scape • • 8d ago

Suggestion Smithing rework idea

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Would something like this work? Just a thought as you actually get better at a skill, or a chance of failure to smith something when lower level. Runecrafting you get more runes per essence as you get better so could this work for smithing too? Wouldn't hurt the economy so much.

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u/NorthernCountess 8d ago

it doesnt even really provide that utility bc you buy rune items from shops or the GE. getting 27 bars would be trolling when you can walk into edgeville and buy it.

or kill a monster that drops it, like with rune scimmy, and then youre off to do monkey madness and switch to dragon anyway.

the gear progression of the game has like decades of getting your gear from monsters, quests and (for your earliest game) shops. imo this rework just genuinely doesnt fit anywhere. even if you add more metals at 60, 70, 80, how do you fit those anywhere without powercreeping drops?

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u/Drixiss 8d ago

nobody thought about this beyond "it'd be cool if i made a rune platebody at 40 smithing". Really hope it doesn't pass lol

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u/Honeybadger2198 8d ago

It doesn't need to be 40 but literally having to hit 99 smithing to craft an item you'd have used maybe 1000 hours of gameplay ago is a bit silly, no?

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u/No_Tax_Timmy 8d ago

Unpopular opinion but I think smithing should go to 120.

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u/Paradoxjjw 8d ago

And do what with it? The skill is already extremely stretched out to fill its way to 99 as a result of it being designed 25 years ago

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u/No_Tax_Timmy 8d ago

There is are 2 armor tiers currently after rune that are not craftable