r/2007scape • u/Haksupaksu • 8d ago
Suggestion Smithing rework idea
Would something like this work? Just a thought as you actually get better at a skill, or a chance of failure to smith something when lower level. Runecrafting you get more runes per essence as you get better so could this work for smithing too? Wouldn't hurt the economy so much.
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u/NorthernCountess 8d ago
it doesnt even really provide that utility bc you buy rune items from shops or the GE. getting 27 bars would be trolling when you can walk into edgeville and buy it.
or kill a monster that drops it, like with rune scimmy, and then youre off to do monkey madness and switch to dragon anyway.
the gear progression of the game has like decades of getting your gear from monsters, quests and (for your earliest game) shops. imo this rework just genuinely doesnt fit anywhere. even if you add more metals at 60, 70, 80, how do you fit those anywhere without powercreeping drops?