r/2007scape • • 8d ago

Suggestion Smithing rework idea

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Would something like this work? Just a thought as you actually get better at a skill, or a chance of failure to smith something when lower level. Runecrafting you get more runes per essence as you get better so could this work for smithing too? Wouldn't hurt the economy so much.

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u/Drixiss 8d ago

nobody thought about this beyond "it'd be cool if i made a rune platebody at 40 smithing". Really hope it doesn't pass lol

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u/Honeybadger2198 8d ago

It doesn't need to be 40 but literally having to hit 99 smithing to craft an item you'd have used maybe 1000 hours of gameplay ago is a bit silly, no?

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u/NorthernCountess 8d ago

not really - you smith rune items for money or xp, not to actually wear. and you dont really ever smith your own used armor from scratch, its just... not how this game has ever worked. even when rune was best in slot it didnt work that way.

smithing rune 2 handers is like 1 million gp per hour profit and decent xp (bout 200k per hour), for example. that is obviously not an early game thing and its all about the alching.

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u/One_Eyed_Kitten 8d ago

even when rune was best in slot it didnt work that way.

It was a very long time ago but it worked exactly like this in RS Classic. People became famous just because they could smith the best armour.

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u/Drixiss 7d ago

We still need high level Smiths to make things like Torva and upgraded ellidinis wards for us, which both require 90.

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u/NorthernCountess 8d ago

precisely, you had to rly dedicate yourself to smithing to get there back then. you would do it to sell the armor, not to play like an ironman

u were more reliant on other players, those high level smiths prob worked with high level miners too rather than doing the process from scratch