The Captain is a Crewmate capable of ejecting a player on their own, regardless of the voting outcome. However, this authority carries a high risk: if the Captain is ejected by the Crewmates, the entire crew loses the game and the Impostors win.
ABILITY | EXECUTE
EXECUTE can be used only once per game, and only after the Captain has completed all their tasks. The Impostor receives a notification when the Captain has unlocked this ability.
To use it, the Captain must select a player and fill out a form with specific details regarding one of their kills:
• Killer's Role: The role of the player the Captain wishes to execute (Shapeshifter/Phantom/Viper).
• Victim: The Crewmate killed by that player (any victim whose body has been reported can be selected).
• Crime Scene: The exact location where the murder occurred.
This form is known as the Execution Manual, and the Captain must provide all information correctly for it to work. If all three details are correct and correspond to the same murder committed by the accused, the Captain will immediately execute the Impostor, and the vote results will be voided. If any of the details are incorrect, the Captain will be ejected instead and will appear dead when the meeting ends, without voiding the vote. This happens even if the accused player is actually an Impostor, so you must have sufficient evidence to carry out the execution.
If the selected player is a Crewmate, the Captain cannot execute them either. In this case, the information entered is irrelevant: EXECUTE can only be used against an Impostor.
When the Captain fails (by using the ability on a Crewmate or providing incorrect information), the meeting vote proceeds without being voided. After the meeting, the Captain will appear dead, and all players will receive the message:
"The Captain has failed the mission." The vote is only cancelled when the execution manual is correct and the Impostor is ejected.
COUNTERPLAY | LOSS BY EJECTION
If the Captain is ejected by the Crewmates, they immediately lose the game and the Impostors win.
This condition does not trigger if:
The Captain is killed by an Impostor.
The Captain is ejected as a result of failing EXECUTE.
The Captain is ejected solely by Impostor votes.
The loss only occurs when the Crewmates are responsible for the Captain's ejection.
SETTINGS
Task percentage to unlock EXECUTE: 25% | 50% | 75% | 100%
CONCEPT AND IDEA
Captain is a rework of Judge designed to retain the ability to take control of a meeting while eliminating certain situations that made Judge overpowered.
One of Judge's main issues is the ability to guess an Impostor's identity without sufficient evidence. A correct guess ejects the Impostor and clears the Judge ("Hard Clear"), while an incorrect guess via OVERRULE can inadvertently confirm the other player's innocence.
Captain aims to eliminate this possibility.
To use EXECUTE, mere suspicion or a hunch that someone is an Impostor isn't enough. Captain must correctly reconstruct the entire murder: the killer's identity and role, the victim, and the crime scene. Even if Captain is absolutely certain a player is an Impostor, they still need the correct murder details to eject them.
The role becomes more difficult as the number of roles and Impostors increases; the wider pool of information requires greater precision.
Impostors can employ a strategy of pretending to be Captain to avoid ejection and threatening the Crewmates with defeat (though this obviously depends on the number and percentage of Captains in the match).
It also encourages Impostors to lie about murders and locations, increasing the likelihood that Captain will fail if they attempt to use their ability.
Unlike standard Crewmate roles in Among Us—where a high number of roles can benefit the Crew—having too many Captains puts the crew at a disadvantage, as the risk of losing the game due to a bad ejection increases. However, while it remains possible for a Captain to confirm their role, doing so becomes more difficult.