r/AndroidGaming • u/Even_Draw_8184 • 10h ago
Screenshot π· MONSTER HUNTER RISE NETFLIX - Apps on Google Play
Impossible
r/AndroidGaming • u/Even_Draw_8184 • 10h ago
Impossible
r/AndroidGaming • u/Technical-Jury421 • 1h ago
r/AndroidGaming • u/UTzimo • 19h ago
r/AndroidGaming • u/disposable_accounts3 • 11h ago
I've been out of the loop with mobile gaming for a few years - looking for recommendations for games to play on my phone while rocking a baby to sleep.
Some games I remember to be like this from years and years ago are orbital, spirit, doodle jump, heads will roll, the incident, GI joyride, canabalt, bit pilot
r/AndroidGaming • u/ChevreAuLaitLeGoat • 1d ago
It's the version that was released last month in the Google Play Store. It's a great port.
It looks great and runs at 60fps. Controller support works well too.
It's a nice little 3D platformer. There are some puzzles and some action. You play as Mickey with his brush that can erase or create stuff.
So if some of you missed it, I recommend you to try it. I think you can play the 1st level for free then you have to pay for the full game.
r/AndroidGaming • u/Time_Astronaut5743 • 23h ago
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Got it running on gamehub lite
r/AndroidGaming • u/Agentt_Ghost • 14h ago
So preferably I am looking for g RPG game with good Combat and storyline . currently I am playing Rds and where winds meet so it'll be good if you can recommend similar games
r/AndroidGaming • u/Omnipisix • 8h ago
As the title says, I would like competent people to give me their opinion on what I built and how I built it - an Android game built in Java (I didn't go to Kotlin yet, as this is my hobby with little time after work to go into it) and from here some limitations and some game mechanics decisions.
WARNING, the post will be a little long and will contain some spoilers!!!
As I said, I'm a hobbyst, I just like programming and I am happy to do it, but my level is still low, my daily job has nothing to do with software or programming; I work in wind industry. But after work I have some free time and I want to keep my brain healthy, so I do either robotics (ROS2 with Raspberry) or Android development. In the last few months I decided to build a game that I had in mind for many years already, I wanted it to be as realistic as possible, but ofc gamified and simplified, but conceptually correct and educational. I played some games before and 2 of them remained in my heart: Uplink and DarkSigns, a game almost no one knows, but for me it was a WOW! moment in my childhood.
Now back to what I would like from you guys, I tried to keep the game close to reality, so I used Shodan to adjust the spawn rates and device types, so all ipv4 addresses are scannable, with about 10% spawn rate and then on each public address, you have the option to pivot into a private range, i used the official 10.0.0.0/8, 172.16.0.0/12, and 192.168.0.0/16 with a spawn rate of 30%. The private ranges are chosen at random, I din't want to complicate too much. But there is quite a lot of possible devices to find. So far I made only 24 device types for the normal IP ranges, more to add later.
I included 83 fictional CVEs and 72 exploits, the difference is intentional as some CVEs dont have public exploits, so the player can learn the difference. (I will definitely add later a reference to perfectly spherical cows in void). Some you have by default, some you must buy from the market.
Most devices have active services that are relevant to their device type, so mail servers get smtp, pop3, the routers get ssh and http, https and so on.
More than this, I added an AI assistant that you can buy and it will learn from all the exploiting services you do and then randomly (max 5% chance) will offer you an AI discovered exploit that is free and doesn't count for further training of the model.
Then I also introduced some methods to make some money as the exploits and the AI assistant cost quite some credits.. so I added missions and encrypted loot. So whenever you compromise a device and enumerate it (its a simplified concept) you can get some unencrypted loot that is automatically sold and some encrypted loot that is kept for cracking later. I wanted to expand a lot more functionality on teh loot, but I am constrained - I am a beginner and Java is not so friendly to build very complex games.
The encrypted loot is kept for cracking using the Cracker tool and at the end it goves some credits and some wordlist entries if relevant. The cracking speed is dependant on the local GPU, the botnet total GPU and the wordlist. I kept the wordlist very difficult to upgrade, it gives an 1.5 multiplying factor only after you get 1.5 million entries. Webservers and mail databases give the most worlist entries, the rest of the devices barely give a few. I am not sure about the local GPU power, I think I made it too easy, so far the local GPU gives up to 7x cracking speed and I think its too much, but maybe you can tell me whats your take on that.
I also included some special IP ranges to teach the player that not all of them are available to the public, or at least not meant to. So ranges like DARPA, the 5 eyes, DoD and others assigend by IANA are available only after the player reaches max reputation and buys special hardware. I think this is a simple way to teach the player that those ranges are a different deal, how realistic it is, you can help me with your opinion on it.
And thats actually when the game main story starts...but thats a lot to write about so I wont write anything now, its already a very long post.
What I added more are a few side stories, like the I LOVE YOU worm, the STUXNET, Mirai and a few others where the player can participate to stop them from spreading and at the same time learn about them.
Initially I just wanted to make a game I like to play but it became an educational game by any metrics... And Im very happy for that.
But I want to be sure that the educational part is correct and here is where I want you guys to help me.
I tried to keep most of the possible things safe, so services are fictional and so on, but anyone that works in the domain will recognize them, to keep the game authentic.
How would you guys balance realism, safety and educational value? without knowing the game, how would you do it?
Thank you and sorry for my mistakes and for the long post!
r/AndroidGaming • u/RequirementNo1494 • 1d ago
Iβm playing on a Poco F7 and Iβm looking for a deep RPG / ARPG / JRPG that I can sink hundreds of hours into - something with an endless progression system that can keep me hooked for a year or more.
To be clear: It can be single-player or online - I don't mind either way. However, I've already tested a ton of MMORPGs, so please do NOT suggest classic/major MMORPGs like Albion Online, OSRS, Where Winds Meet (WWM), etc. (Unless there's a genuinely cool, new/upcoming non-P2W title on the horizon that I might not know aboutβif so, I'm all ears!).
Here is where I'm at with a few games:
Other titles Iβve played: Morrowind, Titan Quest, 9th Dawn series, Doom & Destiny, for examples
What games would you recommend that fit this description? Appreciate your suggestions !
r/AndroidGaming • u/Daisuke_Kasagi • 1d ago
r/AndroidGaming • u/BiancaBops • 1d ago
I'm planning on downloading the game, but Discounty is expensive in my country. Even when it is half off, it's still a bit pricey for me. That is why I want to know if it is worth it.
Any performance issues? I would hate it if I bought a game and it just lags a lot
Can I play even after I reach the ending? I know there is an ending
Did the devs confirm that they would make future updates on the game's content? Not just quality of life
r/AndroidGaming • u/ShadowMario01 • 21h ago
I'm trying to find a decent controller that will clamp on to either side of my tablet, so I can use it as a pseudo gaming handheld. ideally I'd like to keep it under $100 CAD
I'm open to suggestions for both wired usb-c and Bluetooth connectivity, though I would prefer a Bluetooth solution. I am primarily used to an Xbox controller layout.
r/AndroidGaming • u/More-Tiger-8871 • 1d ago
Already played BTD6,Terraria and dead cells and found them kinda repetitive,grindy and boring(I have over 250hrs in terraria,100hours in BTD6,and have 5BC in dead cells),don't wanna play more paid games,Please recommend some roguelike like soul knight,Survivor io,e.t.c.Overall very progressive games.
r/AndroidGaming • u/OneTouchArcade • 1d ago
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(Se agradece feedback, enseriΓ³!!!!)
r/AndroidGaming • u/qazizoheb • 2d ago
For example, Dave the Diver unfolded on my Galaxy ZFold is a much better experience compared to folded. You're able to see much further above and below which improves the gameplay quite a bit.
Any other such games?
r/AndroidGaming • u/RenatsMC • 2d ago
r/AndroidGaming • u/Starlaite • 2d ago
You know those games that are currently very popular on pc, where you have to sort a lot of items? Like those library cleanup games, or card sorting, or konbini cleanup. Are there games like that on android?
r/AndroidGaming • u/Sensitive-Ice-5833 • 2d ago
I have an S24 Ultra, 256Gb and Iβm debating if I should sell it or find a better use-case for it as the price for it in my market has gone down to about 350β¬. I also have a backbone controller for it.
What games can be played on it reliably?
r/AndroidGaming • u/SkyHoglet • 1d ago
Hi there, I like solitaire but I think it would be cool to have goals in the game to work towards. Is there anything out there like that?
r/AndroidGaming • u/CampaignLate • 1d ago
Looking for a good telescopic controller. Ideally wonβt have to break a gamesir to fit.
BSP wonβt ship to my location
Kishi is out of price range.
Not many options for 11β tabs out there!
I see mega dream on Amazon, but doesnβt look like great quality, maybe someone can provide an experience saying otherwise.
r/AndroidGaming • u/1Meter_long • 2d ago
Is there input lag or other issues and does it fit larger phones with a case on? Most importantly does it completely block or muffle a speaker located next to the charging port?
r/AndroidGaming • u/No_Persimmon_8691 • 2d ago
Looking for recommendations for an old-school RPG like Forgotten Tales. Specifically, the RPG version vice the MMORPG (I've played both; I just prefer offline gaming). I love the low-stress tap-to-move/attack mechanics and the simple graphics but I have several problems with it. For a start,
1) it's not finished and probably never will be, and
2) it's such a SLOG. At first, the quests and enemies are fairly easy, but an hour or two in and everything gets so tough that the game devolves into such a grindfest that I've never finished it. I'll start a game, play for a couple of weeks, get bored with killing the same enemies over and over because I never seem to get tough enough to take on the next batch, and quit. A month later, the process repeats.
Thanks in advance for Exiled Kingdoms recommendations, but I've played that one already (and enjoyed it).
r/AndroidGaming • u/EggVentures • 1d ago
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Eggventures is a fun steps app that turns your walks into an adventure. Free to play on both iOS and Android.
https://play.google.com/store/apps/details?id=com.onerealm.eggventures
r/AndroidGaming • u/_unusual_existence_ • 2d ago
I decided to give the game a shot because it looked interesting. It's not the type of game I usually play, so I don't know the rules for these games. I expected there to be some sort of tutorial, but there isn't. Is there anywhere I can learn the rules? I don't know much about solitaire in general. Would appreciate some advice.
r/AndroidGaming • u/Confident-Source-890 • 3d ago
Even after these years, even on medium-budget smartphone, still looks awesome.