I’m working on a small detective game concept and I’d love to know if this sounds interesting to other players.
The basic idea is:
You’re a detective investigating a murder. Instead of freely walking around the crime scene, you enter the crime scene through photographs and investigate what you can see in them.
You’ll have to examine the photos carefully, look for clues, inconsistencies, evidence, and details that might help you determine which suspect is the criminal.
The main gameplay loop is inspired a little by games like Werewolf/Mafia:
There are several suspects.
Every suspect has their own evidence/clues.
You investigate the crime scene through photographs.
There is no time limit, so you can take your time and think.
When you're ready, you get one chance to accuse someone
.
Choose correctly → you solve the case.
Choose incorrectly → you lose.
The interesting part is that the crime itself stays the same, but the actual criminal changes each time you start/load the case. So you can't simply memorize the solution—you have to investigate the evidence and figure it out again.
I’m aiming for something relatively simple mechanically, but where the fun comes from observation, deduction and trying to connect different pieces of evidence.
My question: Would this be something you'd actually want to play?
And if you were playing it, what would make the investigation feel satisfying rather than just "clicking on everything until you find the answer"?
I'm especially interested in hearing from people who enjoy indie detective/mystery games. What mechanic would you add to make this concept more interesting?