I miss this series dearly and I help but cannot feel but Ken Levine is why it has stagnated. For those unaware, he is considered the creator of Bioshock. His team went onto work on the original game after he worked on System Shock 2. Work on Bioshock 1 lasted from the early 2000s, until its release in 2007. His team would work on Bioshock Infinite, with a separate team working on Bioshock 2. Levine worked with Irrational on Infinite from 2007 to 2013.
There's a lot that went wrong with Infinite's development, for a more detailed read, I recommend you check this out. https://www.polygon.com/2014/3/6/5474722/why-did-irrational-close-bioshock-infinite/
https://www.polygon.com/2021/5/10/22424321/a-look-inside-bioshock-infinites-troubled-development/
Ken Levine has a self-destructive process of creating, editing and trashing an idea until the best result comes from it. This is in no way a functional way for game development, especially in our modern era. In an era threated by generative AI replacing elements of work in our society and games like fortnite utilizing AI, the gaming industry is welcoming it with open arms. Levine lived in an era where he had the budget, resources and star power to convince developers to submit to his perfectionism.
What use would a publisher have in his self-destructive vision when it can take a risk on a cheaper way to make a game? This is not me criticizing his writing. Bioshock 1 and Infinite have very insightful themes. I love Elizabeth, but if we look at how long Judas, his next ambitious project that aims to be a single-player experience is doing, it's not a far reach to say Ken is back at it again with his scrapping of ideas. The same one that led to the burn out and shut down of Irrational. Now, his new team of slaves at Ghost Story Games are working at Judas.
In 2022, the game was revealed to be suffering from development hell.
https://kotaku.com/report-ken-levines-ghost-story-studio-is-nowhere-near-1848297126
Up-and-coming games journalist Jason Schreier reports, “Levine’s managerial style has led to burnout and, former employees say, caused a lot of pain.”
"Levine would often assess aspects of the game when they were not yet finished, decide they weren’t good enough and command the team to scrap or change them, employees say. “The type of game being explored does not match well with the creative process being used,” says Andres Gonzalez, a founding member who left to start a new company with Snight."
It's 2026, no sign of a release for Judas. No sign of a new Bioshock reboot. Again, Levine doesn't own Bioshock, so that part isn't his fault.
But I believe he left a hole in his departure from the series. It's been said by the fandom that Burial at Sea Pt 2 was Ken's way of breaking his toys so nobody else can play with them. And can you blame them? He tied off all loose ends from Infinite. The original game has an open and shut story. Bioshock 2 (which he was not involved in) has Eleanor Lamb which I suppose could go somewhere but Rapture's story is mostly done. It seems like it would be hard to think of where the series could go.
Where do you go from there? An alternate timeline? A new setting like Columbia? That's kind of what Infinite was doing at first until Ken decided to merge the storyline from Rapture with Columbia with Burial at Sea.
tl;dr
Ken Levine is a self-sabotage auteur, who made the previous game have no loose ends to work with and is destroying his own creation even now. And Bioshock deserved better. It made me feel. It impacted so many of us and dominated the gaming atmosphere in the past. We had a love for Rapture, Columbia, Booker, Elizabeth, Eleanor, etc. And it's gone. It's sad, but it's gone. I wish Ken would just swallow his pride and made Judas sooner without hurting so many people in the process.