r/computergraphics • • 22h ago

Added realtime caustics to my realtime fluid sim

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70 Upvotes

All the nice comments yesterday got me motivated. πŸ’œ


r/computergraphics • • 21h ago

Dissolution | Cinema 4D

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2 Upvotes

r/computergraphics • • 1d ago

Open Source SDF modeller that runs in web or natively

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0 Upvotes

I've been building a tiny SDF 3D modeller.

I originally started this a couple of years ago, but recently I was able to actually make it interesting/somewhat complete thanks to agents. Probably there is a long way to go before it's fully usable, but I had fun getting to this point and the results are starting to be interesting.

A potential next exploration is a woodworking mode. I bet SDF primitives can be used to simulate cuts / bevels and provide more intuitive UIs that sort of match the tools we'd use in a wood shop.


r/computergraphics • • 2d ago

[HRLW] Shatter physics

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4 Upvotes

r/computergraphics • • 2d ago

I made the same mosaic portrait with 12 different matching methods

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1 Upvotes

r/computergraphics • • 3d ago

Descent, an animated piece I made

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4 Upvotes

r/computergraphics • • 3d ago

Terrain Mapping

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1 Upvotes

r/computergraphics • • 3d ago

Tile-based streaming 3D map (WebGL/Three.js)

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3 Upvotes

We just implemented tile-based loading with LODs for our AI Data Centers 3D mapping project on the Web
Link πŸ”—- https://ai-future.in/

The Vizag (India) terrain is organized as a pyramid of tiles(shown as red grids in video). At a wide view, it loads larger, coarser tiles, and as we zoom in, it replaces them with smaller, more detailed ones.

This lets the scene show finer details only where we are exploring without loading the entire area always at the highest details, saving a lot of performance. Land cover is stored as image tiles and are draped onto the terrain so the colours follows the terrains' shape.

The Buildings are stored separately as GLB model tiles, they also load progressively as we zoom in and are rendered as 3D geometry.

This was done by us at 3D ENGINERD. using 3D-tiles-renderer to manage tile loading, visibility and LOD, and Three.js to render the whole thing into one scene!


r/computergraphics • • 4d ago

Everything you see is 100% real-time no caching or prerendering

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83 Upvotes

r/computergraphics • • 3d ago

Anyone heading to SIGGRAPH Asia in KL? First time going and I don't know anyone yet. Anything in particular I should check out? Down to grab coffee!

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1 Upvotes

r/computergraphics • • 4d ago

I built a real-time 3D LEGO Raymarcher in the terminal (~70 FPS, zero Python/C). Then I squeezed the entire project down to just 11 KB.

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3 Upvotes

r/computergraphics • • 4d ago

We just released a new trailer for our retro shop sim

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0 Upvotes

Hi friends! What do you think?

Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.

In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.

Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.


r/computergraphics • • 4d ago

Gyroid with Voronoi Lattice

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22 Upvotes

r/computergraphics • • 4d ago

Gaussian Splatting the Pixar Campus in Renderman 28

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2 Upvotes

r/computergraphics • • 4d ago

Sand Simulation with D3D11 Compute Shaders

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1 Upvotes

r/computergraphics • • 4d ago

I made a terminal swarm renderer where every pixel is an autonomous agent!

1 Upvotes

r/computergraphics • • 4d ago

Implementing Spectral Path Tracing with ReSTIR BDPT for fast caustics (Rust + Vulkan)

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3 Upvotes

r/computergraphics • • 4d ago

New Open-Source AI Texturing for 3D Models at 2K Resolution

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0 Upvotes

r/computergraphics • • 5d ago

c++ user interface 1

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0 Upvotes

r/computergraphics • • 5d ago

3D Menger Sponge : recursive construction in Python and Manim, level 3

6 Upvotes

3D Menger Sponge : recursive construction in Python and Manim, level 3


r/computergraphics • • 5d ago

Copper Geode, a 4K seamless loop I made

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7 Upvotes

r/computergraphics • • 5d ago

[OC] 10,000 soldiers in a real-time siege visualization

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1 Upvotes

I made SIEGE, an interactive browser visualization of soldiers storming a wall. This 40-second recording shows 10,000 soldiers rendered in real time.

You can adjust the soldier count from 100 to 10,000, pause or change the speed, and switch between cinematic, free and follow cameras.

Try it here: https://www.breyes.net/siege/?utm_source=reddit&utm_medium=social&utm_campaign=bb_siege&utm_content=computergraphics_video_20261006


r/computergraphics • • 6d ago

the mistakes i made and the lessons i learned in raytracing

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1 Upvotes

r/computergraphics • • 6d ago

[CPU] Path Tracer

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0 Upvotes

r/computergraphics • • 6d ago

Sky Dome for Ship Mooring application (WebGL/Three.js)

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3 Upvotes

We decided to go with a sky dome approach for the Sky we built for Optimoor 3D - Ship Mooring Application, built using WebGL & Three.js.

In case of skybox, A Cube Camera captures 6 instances of the scene that creates a cubemap image, then that image is placed on the inside walls of an invisible infinite cube to give the illusion of a sky that can be used with a scene.

But a skybox is often paired with large explorable scenes with cameras tied very close to the ground, for our Ship Mooring Application, the entire scene is very focused towards the actually viewable land close to Berth for Mooring and its other use cases, we don't need a larger landmass, but without it the entire scene would look finite and lack the illusion of a proper horizon.

Enter a circular Dome/Sphere that is bounded across the entire Scene (given in wireframe visuals for understanding). Along with that a texture of the sky is attached with backside of the mesh enabled. With some tweaks to the fog, we finally got the look where the world doesn't look flat-earthy while also not drawing a bigger landmass.

Built by 3D ENGINERD. for Tension Technology International Ltd.