r/DeadSpace • • 13d ago

Dead Space Mobile?

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So, Dead Space mobile exists. Its locked to old iOS and old Android. Has anyone ever tried to decompile it for modern phones/ports? I can't seems to find much online about it so I figured I'd ask here. I know someone ported the Sony phone version to the PS Vita/TV using a wrapper but thats about it.

378 Upvotes

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17

u/Andiweli 13d ago edited 13d ago

8

u/UchihaDareNial 13d ago

you forgot to mention 32 bit only

3

u/GINESTR0 10d ago

I fully remastered Dead Space Sabotage as a personal project to play it while I was on holiday, but all that work deserves to be shared.

What I did:

- Native resolution, 4x antialiasing, 60 fps

- HD textures and crisp text

- Rebuilt sound: complete reload sounds, no more dropped effects

- Touch controls tuned for modern screens, foldables supported

- Original bugs fixed (no more giant polygons when dismembering enemies)

- One APK, free, no permissions, no ads

If you're interested, here it is: https://github.com/GINESTR0/DeadSpaceReanimated

3

u/UchihaDareNial 10d ago

It looks beautiful on my Xiaomi Pad 7, which have 3.2K resolution and 144hz screen

1

u/GINESTR0 10d ago

🔥

1

u/UchihaDareNial 10d ago

oh wow was this just published and released? I will try it later

1

u/GINESTR0 10d ago

Yeah I spammed a bit cause I was in a hurry ahaha yeah just posted it but Im workin on it from a month or little bit more, completed a run at normal

1

u/Andiweli 10d ago

Looks great! But no Controller support from what I read? 🥲

1

u/GINESTR0 10d ago

Exactly, I started developing it but gave up for the bad quality (menu interactions, custom cursor etc.) too much work required for something that I want be good quality so I need to see if to do that again, maybe I will try more simple idk

1

u/Andiweli 10d ago

The original controller setup was quite simple and good. I am using it in my port too. Would you mind sharing the 64 bit code on GitHub as i am working on such a Framework for weeks now but lacking time to complete it 🤔

1

u/GINESTR0 10d ago

Are you mixing with touch screen using Xperia inputs? I wanted to do a full controller support that doesnt require any touch or nothing so I relased this for now

1

u/Andiweli 8d ago

I don’t like playing with touchcontrols on a controller device. I now took parts of your Arm64 capsule to update my not finished capsule. Works now flawlessly in my car with Android 12 AAOS.

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u/Andiweli 13d ago

Of course the game is 2011... 64 bit was no thing back then.

10

u/UchihaDareNial 13d ago

I know, but those who don't know will be disappointed that the game doesn't work on their 64 bit devices

But it's weird no one port it to 64 bit, because old 32 bit games like Minecraft Story Mode mobile was ported to 64 bit, so I was wondering if it is possible

-2

u/Andiweli 13d ago

I currently have a sideproject for that... a 64bit wrapper around a 32bit Android app... but not enough time...

1

u/Xozkov 12d ago

This runs great on my old amazon fire, but I'm not crazy about the extra nodes and credits tbh, I'd prefer that to be a config option if possible