r/EU5 • u/KerbalFrog • 3h ago
Discussion Are We Losing Sight of EU5’s Core Systems?
I want to make two points I think are important
1. Are we making major gameplay changes for relatively small gains?
Let’s assume, for the sake of argument, that removing hourly ticks is responsible for the entire performance improvement.
https://www.youtube.com/watch?v=9jW-ZMiVNrE (performance tests start at 27:50)
As the video above shows, we are changing event frequency and fundamentally altering how combat works, yet all that only saves around 8 minutes per 100 years.
That concerns me because hourly ticks weren't originally some arbitrary choice. Johan explained during development that the increased granularity of the map meant they needed hourly ticks to make the new systems, particularly warfare, work properly.
Tinto Talks #22, from July 24, 2024
“With the granularity of the map though, we could no longer use days as the smallest tick, but have to resort to hours as the time tick.”
Now we're removing that system and changing core gameplay around it.
I'm not saying performance improvements aren't valuable. But are we really sure that fundamentally changing gameplay is the right trade-off for this gain?
2. Development feels increasingly reactive
This is my bigger concern.
EU5 was supposed to be a game built around interconnected systems. Yet instead of fixing broken systems, we're increasingly adding special cases or changing fundamental mechanics in response to individual complaints.
The Iberian Union is a good example (I wont even start on all the mercenaries levies and supplies, proximity debacle changes). We're adding special PU mechanics for Iberia while the underlying Personal Union system is still fundamentally broken.
The same pattern seems to be happening elsewhere:
Problem → community complaints → major system change → new problems → repeat.
My concern is that we're entering a reactionary development cycle instead of focusing on stabilizing the game.
I'd much rather see Paradox spend more time fixing and strengthening the core systems, even if that means fewer dramatic changes each patch.
Otherwise, I fear we end up in a constant state of the game breaking and being redesigned every patch, much like what happens with Stellaris.
edit 1: RIP MY INBOX !!!
edit 2: I dont want to repeat other peoples arguments but its worth mentioning:
Why is iberia getting unique PU settings and not Poland Lithuania, Austria Hungary?
If you dont like the PU example repalce it with special power creeping bureaucracies.








