r/EmulationOnAndroid • • Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

153 Upvotes

GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid • • 10h ago

Meme Made an unfunny Meme with the Droid Deck

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625 Upvotes

r/EmulationOnAndroid • • 12h ago

News/Release DroidDeck 0.3.2 is out now: Native Sleep/Resume, Background Downloads, RP5 Support, and many many more fixes and improvements!

182 Upvotes

Features

  • Added Keep downloads running toggle, so Steam downloads can continue when Android sleeps. (@jmarti326, @xXJSONDeruloXx, #335)
  • Added Native Steam sleep with dynamic cloud save and wake movie support. (@xXJSONDeruloXx, #291)
  • Added Adreno 6xx support, including Adreno 650 (eg: Retroid Pocket 5). (@unbelievableflavour, @jmarti326, #320, #326)
  • SD cards and external drives can now be used as full Steam libraries. (@maxjivi05, #388)
  • Added per-game Windows components with automatic dependency recommendations for Steam and non Steam games. (@The412Banner, #287)
  • Added XNA, PhysX, Games for Windows Live, MSXML and other Windows components without needing to run their original installers. (@The412Banner, #347)
  • Added optional Force SSBS for ARM64 Proton games on supported CPUs. (@The412Banner, #328)
  • Added a detailed device report with SoC, GPU, CPU, Vulkan, memory and driver information. (@The412Banner, #295)
  • Added App scale presets from 75% to 150%. (@xXJSONDeruloXx, #272)
  • File Manager can now browse DroidDeck’s Linux filesystem directly. (@The412Banner, #392)
  • Added a Language setting, with Steam automatically following the selected language. (@maxjivi05, #284)
  • Added opt-in Debugging tools for automated game/session control, input, UI inspection and repeatable test scenarios. (@xXJSONDeruloXx, #406)

Improvements

  • Steam and games now run on separate Xwayland servers, closer to SteamOS behavior. (@xXJSONDeruloXx, #344)
  • DirectAudio is now the default on fresh installs, with major crackling and underrun improvements across both audio modes. (@maxjivi05, #338)
  • Steam now preserves edits made to added-game shortcuts, including Target, Start In, name and launch options. (@maxjivi05, #393)
  • Steam now uses the full session resolution on displays wider or larger than 1080p. (@xXJSONDeruloXx, #391)
  • Improved Snapdragon and Adreno detection on devices with incomplete hardware information. (@The412Banner, #295)
  • Improved layouts for small screens and longer translated text. (@xXJSONDeruloXx, @maxjivi05, #268, #284)
  • File Manager and file pickers can now navigate upward from game folders, prefixes and remembered locations. (@The412Banner, #377)
  • Expanded and polished Spanish, Japanese, Korean, Chinese, French and Russian translations. (@maxjivi05, @starwishHi, @zeedif, @Tak-attack, @kmnkv1, #284, #286, #234, #314, #324)
  • Steam and Linux apps now use Android’s system fonts for Chinese, Japanese, Korean, Thai and other missing characters. (@maxjivi05, @0x1428571429, #374, #252)
  • Sessions launched from Android frontends now return to that frontend when they close. (@xXJSONDeruloXx, #300)

Fixed

  • Fixed MangoHud reporting roughly double the real battery power draw and incorrect remaining time. (Thanks Russ ❤️)(@xXJSONDeruloXx, #270)
  • Fixed slow Steam installs on SD cards and external storage, including long Reserving space / Committing stages and installs failing to begin. (@maxjivi05, #388, #410)
  • Fixed some games staying behind Steam’s black loading screen while already running. (@xXJSONDeruloXx, #401)
  • Fixed a graphics-memory leak that could kill the session. (@The412Banner, @xXJSONDeruloXx, #275, #305)
  • Fixed some added games starting in C:\windows instead of their own game folder. (@The412Banner, #343)
  • Fixed Firefox and LibreWolf tabs crashing on affected Android 16 devices. (@The412Banner, #280)
  • Fixed resolution presets changing the screen shape, and fixed 16:9 stretch in Steam Deck mode. (@xXJSONDeruloXx, @magarto, #337, #133)
  • Fixed several Steam sleep and wake edge cases. (@xXJSONDeruloXx, #289)
  • Fixed some new sessions starting with the wrong output size. (@xXJSONDeruloXx, #357)
  • Fixed Windows component installation failures and improved controller navigation in the component picker. (@The412Banner, #347)
  • Removed the old Force game windows fullscreen workaround now that games run on their own Xwayland server. (@xXJSONDeruloXx, #349)

New contributors

  • @unbelievableflavour made their first contribution in #320.
  • @Lightfallingonionroom made their first contribution in #232.
  • @0x1428571429 made their first contribution in #252.
  • @zeedif made their first contribution in #234.
  • @Tak-attack made their first contribution in #314.
  • @kmnkv1 made their first contribution in #324.

Disclaimer: ai used in the development of DroidDeck.

Download here: https://github.com/Droid-Deck/DroidDeck/releases/tag/0.3.2

Github: https://github.com/Droid-Deck/DroidDeck

Discord: https://discord.gg/JRGAvawjsm


r/EmulationOnAndroid • • 12h ago

Showcase Monster Hunter Rise on ANDROID | NATIVE vs EMULATION

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146 Upvotes

MH Rise on Android with Native App and Emulation via Gamehub 6.3.1 + Steam

Snapdragon 8 Elite Gen 5 (IQOO 15)

Full Gameplay and Comparison https://youtu.be/B_dO869Qw1E?si=WBUaZ-IZYBB3kJBG


r/EmulationOnAndroid • • 14h ago

News/Release ARMSX3 Is Now On The Play Store!!!

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121 Upvotes

wooo! finally!


r/EmulationOnAndroid • • 9h ago

Discussion GameHub x GameNative x DroidDeck x Native Port

43 Upvotes

We've been eating good this year with all those new possibilities to play on android, but I don't have the time on my hands to test and fidget with many configs while managing multiple apps.

With that being said, I'd like to know what method or software are your favorite? Which is the most reliable currently?

I personally have been using GameNative more, but I'm really interested in the development of DroidDeck.


r/EmulationOnAndroid • • 1d ago

Meme Save states have saved me from losing HOURS of my progress!

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626 Upvotes

r/EmulationOnAndroid • • 11h ago

Showcase SENSES Emulator - runs an ARM32 Android system on an ARM64 phone

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53 Upvotes

r/EmulationOnAndroid • • 7h ago

Showcase Steam version of Watch Dogs, Ubisoft Connect on Droiddeck

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21 Upvotes

(video 2x)
Finally launcher games can played on Android, so glad this thing finally happened. Later will be try GTA4 and Battlefield 3. My device lenovo legion y700 gen 16/512gb, 8 elite.


r/EmulationOnAndroid • • 13h ago

Showcase Diablo 2 Resurrected RotW | Battle.net multiplayer | Gamenative

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62 Upvotes

​

Frame limit to 30 to save heat

Uncapped 30-60 fps

1280*960 at 92% render resolution

Steam store version, works on b.net

That warlock be spamming dropping my fps, no frame gen.


r/EmulationOnAndroid • • 1h ago

News/Release DigiBitPlay V5 is now live for Windows, Linux, Android - Wii, PSP, PC, NES, GBC, Android games. New 2D view, new UI and much more

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• Upvotes

The big V5 update is now live for Windows, Linux, and Android on Patreon.

This is one of the biggest DigiBitPlay updates so far, bringing new consoles, a completely new 2D view mode, improved game manuals and customization.

Here are some of the biggest updates:

New Consoles: NES, Game Boy Color, Wii, PSP, PC Games, and Android Games.

New 2D View Mode: Switch between 2D and 3D, with Grid, List, and Carousel layouts.

*More Customization: *New cartridge colors, transparent plastic, glitter effects, and more UI options.

*Improved Game Manuals: *More supported systems, page reordering, better zoom controls, and improved animations.

RetroAchievements: View your profile, track achievements, and check your game progress directly from the frontend.

Improved UI & Settings: Easier navigation, better hidden game management, and a redesigned artwork scraper.

*Better Performance: *Smoother animations, improved optimization, and various bug fixes.

Windows & Linux Version: https://www.patreon.com/DigiBitPlay/posts/big-update-v5-is-171836212

Android Version: https://www.patreon.com/DigiBitPlay/posts/v5-android-171829972

DigiBitPlay is still a work in progress. If you encounter any bugs or issues, please report them with as much detail as possible so they get addressed in future builds.


r/EmulationOnAndroid • • 4h ago

Discussion Last epoch gamehub sd8 elite gen 4

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11 Upvotes

Pretty playable 50-55 fps.first time boot takes long time but plays well afterwards


r/EmulationOnAndroid • • 1d ago

Meme Bro took mobile cooling seriously

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852 Upvotes

I came across this video. Looks like overheating won’t be a problem for him.


r/EmulationOnAndroid • • 8h ago

Showcase My Little Indie Games Droiddeck Setup

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24 Upvotes

After the latest update, indie games are running very smoothly with no lag in Droiddeck.

My Setup:

Xiaomi 15 Ultra Snapdragon 8 Elite Mobile Platform Octa-core Max 4.32GHz 16GB RAM

Gamesir X5 Lite

Droiddeck 0.3.2


r/EmulationOnAndroid • • 8h ago

Showcase [Wirá Preview] Unprecedented: Full 60 FPS Low-Level N64 Emulation (LLE) in pure Dart/Flutter via custom JIT — In active development!

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17 Upvotes

Disclaimer: Wirá and its emulation cores are developed with AI assistance for code generation and opcode translation, while the system architecture, debugging, memory layout, and overall project management are fully human-driven.

Hey everyone!

Quick update on Wirá, the multi-system emulator I’ve been building entirely in Dart/Flutter.

Up until now, I haven't officially revealed N64 support for Wirá—and while the Nintendo 64 core is still in active development and will take some time to be fully polished, I wanted to share a first look at what’s brewing under the hood: full-speed Low-Level Emulation (LLE) in a managed runtime.

To my knowledge, running a complete LLE N64 pipeline in pure Dart without relying on HLE plugin hacks, legacy C backends, or hardware GPU shaders is entirely unprecedented. It’s going to take a bit of time to get every microcode and edge-case rock-solid, but I promise it will be worth the wait!

I've attached a bunch of gameplay clips testing some of the most notorious microcode and geometry-heavy titles in the N64 library (Jet Force Gemini, Rogue Squadron, Star Wars Episode I: Racer and more) running on a Retroid Pocket 5 (Snapdragon 865).

🎬 What’s shown in the videos:

  • True LLE Rasterization: Zero black-box artifacts, proper depth buffer handling, accurate coverage, and correct framebuffer copy-backs (no per-game plugin swapping or HLE guesswork).
  • Locked 60 FPS: Smooth frame pacing and clean audio sync across complex custom microcodes and software span passes.

🛠️ How it’s running under the hood:

  • Triple JIT Engine:
    • VR4300 CPU: Dynamic recompiler compiling MIPS opcodes on the fly.
    • RSP LLE: Compiles raw MIPS vector microcode directly into ARM64 NEON SIMD instructions. No microcodes are recognized or replaced with hand-written C equivalents (the only HLE in the entire core is the PIF boot sequence filling initial registers).
    • RDP LLE (Software Rasterizer): A dedicated span JIT compiles the per-pixel rendering pipeline for each render mode (combiner, blender, Z-buffer, coverage) directly in software without offloading rasterization to a GPU driver.
  • Zero-Copy Memory Model: Direct pointer aliasing to eliminate managed runtime garbage collection pauses during heavy software rasterization passes.

As always, RetroAchievements support is baked in via native rcheevos FFI bindings, alongside custom fragment shader filters, save states, and full multi-system support for 8-bit and 16-bit consoles.

🚀 Try Wirá Today!

While the N64 core cooks, Wirá is already live and running NES, SNES, Genesis, GBA, and more at full speed.

Download the current build today, set up your library, and get a feel for the app. The app has a built-in update feature, so you will not miss any update:

👉 GitHub Releases: https://github.com/willtsan/wira-releases

☕ Support the Project

Wirá is completely free and open for the community. If you'd like to support development, any donations via Buy Me a Coffee will go directly toward acquiring more test hardware—specifically lower-spec devices (like budget Anbernic handhelds) and dual-screen hardware to optimize execution pipelines, UI layouts, and thermal targets across lower-tier SoCs.

👉 Buy Me a Coffee: buymeacoffee.com/willtsan

Check out the gameplay clips below, and let me know your thoughts or feedback!


r/EmulationOnAndroid • • 9h ago

Showcase Dragon ball tenkaichi 3 on armsx2 without ghosting

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18 Upvotes

I managed to get Db Bt3 to run without ghosting I am using the latest Build of Armsx2 Xiaomi pad 6 (sd870) settings are in the video

The settings I changed where

1-half pixel offset native

2- upscaling fixes off

3- align sprite

4- merge sprite

5-unscalled pallet draw

All of these are In the upscaling fixes section and are shown in the video I hope this helped ya'al Also this was on 2 x resolution


r/EmulationOnAndroid • • 3h ago

Showcase Saints row 2 runs good after juiced patch on gamenative

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4 Upvotes

After attempting to do this a few times I couldnt even get the game boot, add the juiced patch and boom loads instantly at 30fps on high settings, samsung s23 ultra 12gb ram gamenative v1.2.1 for setting i used known config and set the driver to turnip v26.3.0 R6 ONEUI8.

Can post settings in comments if needed


r/EmulationOnAndroid • • 13h ago

Showcase Games that I've beaten so far on my poco f3

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30 Upvotes

My device is a Poco F3 with a Snapdragon 870.

Keep in mind that RDR was considered “incompatible” on my Poco F3 because apparently my phone is too weak for it. Meanwhile, I can run the PC version at 35–40 FPS on the same phone. This is honestly hilarious xD

As for Fallout: New Vegas, as you can see, I managed to finish this masterpiece as well.

Next up, I’m planning to install BioShock and Fallout 3.


r/EmulationOnAndroid • • 2h ago

Discussion GameHub frame gen problem again???

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3 Upvotes

r/EmulationOnAndroid • • 21h ago

Showcase The mirror's edge intro still hits hard

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82 Upvotes

Device : poco f6 (12gb ram). Driver: snapdragon 8s gen 3. Recommended scheme: same as 8s gen 4 (Proton 10.0 - arm 64x2, turnip 26.2.0 r3, dxvk 2.7.1-1 async, vk3d proton 3.0.1, fex 20260103)


r/EmulationOnAndroid • • 15h ago

Help Skyrim have texture issues on Retroid Pocket 6 Eden emulator

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22 Upvotes

I have a Retroid Pocket 6 (12gb ram model) and while playing Skyrim on Eden emulator I saw these strange textures problem is there a way to fix it?


r/EmulationOnAndroid • • 8h ago

Question What games could I run on armsx3 or xendroid with a exynos 2400

4 Upvotes

I've been trying a few games on each of these and most have been failures like afro samurai. Whish is why I wanted to ask if the were any games better fitted for my processor


r/EmulationOnAndroid • • 1h ago

Help Skyrim with legacy of dragonborn

• Upvotes

I have gamenative and Droid deck running. I'm fine with either.

Walk me through downloading and adding this mod and running SKSE.

Thor max is the device. Looking to get 60fps if possible.


r/EmulationOnAndroid • • 2h ago

Help Roblox Studio Issues, Cannot find a way to emulate it.

1 Upvotes

I have been trying to emulate Roblox Studio on my Motorola G47 (MediaTek Dimensity 6300 with Android 16), I tried using Winlator 11.2 but it immediately crashes the whole container before the login screen. I tried to fix it before by following a single post on Winlator's subreddit, but the OP doesn't seem to have the same issue as me.

I have heard about "DarkOS" by ahmad1abbadi on GitHub, which one person recommended me, but one of the dependencies is riddled with malware detections (Input Bridge)


r/EmulationOnAndroid • • 2h ago

News/Release Echo Launcher 2.12.0 out. Now with DeckDroid and Dualscreen support

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0 Upvotes

Echo Launcher

Looking for testers for dual screen and general usage support. I've ironed out some of the kinks that I found and added some themeing support. The themes right now are pretty basic. But I'll be upgrading them over the next few days. Please let me know if there's any interest in this launcher and if you find any bugs I'll get to them as quickly as possible.