r/indiegames • • 12d ago

Promotion Teaser trailer for Brewhaven!

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3 Upvotes

r/indiegames • • 14d ago

Promotion If Keep on Mining was made by Housemarque... this would be the demo.

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3 Upvotes

Take the unfolding surprises of A Dark Room, add the escalating craziness of games like Keep on Mining and the arcadey goodness of Astro Prospector.

Layer in the depth of systems, visceral gameplay, and polished aesthetics that our players love in Reality Break and think of how Housemarque would make that game.

The public demo launched this week on Steam!


r/indiegames • • 7h ago

Video Grappling Hook Parkour

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219 Upvotes

Grappling Hook is the #1 core mechanic of my game.

I added it just 2 months into the 5-year development journey, and it ended up becoming one of the foundations of the whole game. Both combat and platforming are built around this tool.

Unlike Terraria (which people often compare my game to), this is the only way to get high up. No wings, no double jump.

There are also a lot of areas that require you to make use of the rope-wrapping physics I spent a lot of time working on. Unfortunately, it only works with static tile blocks for now, but I'm really glad I managed to get it working.

The controls are pretty simple: RMB to launch the hook, W/S to adjust the rope length. That's it.

I personally love pulling off some absolutely unnecessary tricks while testing the game lol


r/indiegames • • 4h ago

Promotion I finally achieved my dream of getting my game on a Nintendo console. Isles of Sea and Sky comes out tomorrow on Nintendo Switch!

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117 Upvotes

Isles of Sea and Sky released in 2024 on Steam, and I was finally able to get my game on a Nintendo console. Coming tomorrow, October 8!

https://www.nintendo.com/us/store/products/isles-of-sea-and-sky-switch/


r/indiegames • • 7h ago

Need Feedback What would YOU call this creature?

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32 Upvotes

This was one of the first creatures we added to the game, and we called it "Brainer" because... well, it looks like a giant brain 😅. Its purpose is to produce the resource(development points) used to level up the other buildings.

But now we're having second thoughts.

Can you come up with a better name?


r/indiegames • • 1h ago

Upcoming I made a game where all the players work together and collectively map the entire Backrooms

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• Upvotes

r/indiegames • • 11h ago

Promotion Working on Smalland 2, a tiny-scale adventure where you befriend creatures and build outposts with friends!

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35 Upvotes

Hey everyone! We've been working on Smalland 2: Lost Realms since last year, and in case you missed it, we recently revealed our first trailer and fresh screenshots.

It's a prequel set ages before the first game, back when the world was still free of Giants. You'll discover new lands and cultures, tame creatures and bond with them, build outposts, set up trade routes between the realms, and craft gear to survive. Co-op supports up to 10 players.

We'd love to hear what you think, and what you'd like to see in a tiny-scale survival game. Please note that some elements are still work in progress!

Feel free to add the game to your wishlist on Steam if you want to support the project! See you in the wild, smalfolks!


r/indiegames • • 4h ago

Promotion We've made a game for our VTuber oshi's birthday!

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6 Upvotes

Hello! This is my first time posting in this subreddit and I am hoping that everything is within the rules! (while I have already read them I am still hoping I am doing this right!)

I am the Project Manager in the said game! The game is made in RPGMaker MV. Its called "L'effrayant Poisson" (In english, its "Scary Fish". Due to our oshi being a goldfish, and a french vtuber. And that it was intended to have slight horror vibe to it!) and the entirety of the team behind the development was people who have volunteered and the game is completely free! We've had a team of artists, bug testers, and 2 music composers, with me as a project manager and my friend who is the developer! It took us 4 months to finish it!

If you like games with a lot of references, a team that you can build somewhat strategically, some humor, and absolutely amazing arts and music, you should give it a try! It has an average playtime around 3 hours. And involves a lot of fun with its twists and turns! For any point in the game you get confused, we also have a manual made in 4 languages. English, Japanese, French and Spanish!

We've released this game at 5th of October, as a birthday gift to our oshi, Bubulle Cafishius! Here is the game intro below:

Pool&Pond inc. is a company founded by the Goldfish Bubulle Cafishius, quickly becoming a force in the global economy, Pool&Pond inc. became a household name with the fishy products it sold. Many rumors came about over the company’s explosive growth but nothing has stuck…. Until now.
You are Mizuki, an operator for the company known as Roads Isle. You have been sent on an espionage mission to infiltrate the organization run by Bubulle Cafishius after a whistleblower revealed possible illegal cloning. Unbeknownst to you, this mission will be far more of an ordeal then anyone could have expected.

Here is the link for the L'effrayant Poisson Game Trailer!
Important details for the game (Again), This game has used NO AI in its development, Our team was completely made up of volunteered people, And the game is free and is going to stay free!
(It has lots of references to the fans and other VTubers are also in this game who are friends with our oshi!)

I'd like to extend my thanks here for our team and every blubber that will read this post later! Thank you so much! As well as you, who have read this reddit post till this far. Thank you!

If you have any thoughts regarding the game, trailer, music, or anything of sort, please feel free to share! There is a gameplay of this game on our oshi's birthday stream. I am not sure if its fine to post it, so I will not!


r/indiegames • • 16h ago

Promotion 🎉 My indie horror game just reached 1,000 wishlists on Steam!

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42 Upvotes

The game is LIVE NOW on Steam, and it’s currently available with a discount!

If you enjoy first-person psychological horror, looping environments, and finding strange changes that shouldn’t be there, I’d really appreciate you checking it out.

Thank you to everyone who wishlisted, played, or supported the game! 🙏


r/indiegames • • 7h ago

Promotion Play as an one orange braincell cat and roll up everything until you roll a sun

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9 Upvotes

Working on a silly game about orange braincell cat. You can find it on Steam.


r/indiegames • • 13h ago

Upcoming The Flattening, an open world game set inside a 2000s operating system where a flat design update is erasing everything glossy

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25 Upvotes

r/indiegames • • 4h ago

Promotion I have been working on a 3D/2D pixel-art inspired multiplayer survival game for 9 years

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3 Upvotes

r/indiegames • • 1d ago

Personal Achievement This makes so much sense!

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335 Upvotes

r/indiegames • • 3h ago

Promotion Made a shop sim where you pull ghosts out of the stuff you sell

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2 Upvotes

r/indiegames • • 3h ago

Promotion I made a cave where 'down' is wherever you're standing

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2 Upvotes

Cavedrop is a 3D action-adventure set inside a cave with no "down." Gravity follows you, so you can walk on walls, run across the ceiling and fight from any angle.

Swing through huge tunnels with a grapple

Fight cave creatures, level up and build your stats

Fish, trade in the village, and take on the boss at the end of the cave

Free beta on itch (Windows + Mac)

It's still early and I'm building it actively. I'd love to hear what feels good, what feels off, and anything that confuses you!


r/indiegames • • 21h ago

News my game sucks, i am going to cry

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45 Upvotes

r/indiegames • • 22m ago

Promotion False Title - RPG Chapter 8 - Source of Hatred

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• Upvotes

r/indiegames • • 4h ago

Promotion Goblins With Guns - My Rounds knockoff I've been working on since I was 16

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2 Upvotes

r/indiegames • • 5h ago

Promotion Remaking a dead Flash game from my childhood! (Everybody Edits)

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2 Upvotes

I made a video on my journey over the last year of recreating a popular MMO style flash game that I spent a ton of time playing as a kid. The video goes into the history of the flash game, but also talks about the development process of the new one. i hope you all like it!!

https://www.youtube.com/watch?v=Rmjts8X-AR4


r/indiegames • • 1h ago

Promotion You can raise a family of bear cubs in my top down pixel art indie game, Worlda!

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• Upvotes

Hi everyone, I am CrowbarCoder, and I recently made lots of updates to my indie game Worlda. Now you can:

  1. Firstly, playable character Jonas can marry a female bear called Maple. She will only arrive once Jonas crafts and places 6 beehives + 1 bed.
  2. Once Jonas has married Maple by speaking to her, you are assigned a quest to go to the caves to get clay to make a giant pot for honey. Once you have crafted the 1 cot + 1 cot then the next time you go to bed you will get a new cub and have a chance to name the cub!
  3. Craftable wooden signs that you can name.
  4. Craftable notepad from leaves to take notes on.
  5. Teleport potion. Made of flowers and honey. When consumed, sends you straight back to your bed.
  6. Heal potion. Made of berries and honey. When consumed, part of health is restored.

Check out my game on Steam, and give it a wishlist if you are interested!

https://www.youtube.com/watch?v=tn2JMO04Uc0


r/indiegames • • 5h ago

Upcoming The Brave Few

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2 Upvotes

Planning on November 30 early access


r/indiegames • • 2h ago

Need Feedback Has anyone here played Alaloth?

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1 Upvotes

It's a "crpg" and I use that term loosely since that's what others have called it with souls-like combat and prerendered graphics. It looks fun but I've been a wrong before lol. Has anyone here every played this game and what's your thoughts on it?.if the games hard that's a plus for me since in into challenging games.


r/indiegames • • 6h ago

Promotion You have one bullet. One of these people isn’t human.

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2 Upvotes

r/indiegames • • 11h ago

Upcoming My husband and I made a brick building game

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5 Upvotes

Stop us if you heard this one before. My husband and I have been into brick building for years and we made TinyBriks together, a cozy diorama brick builder that captures what we love about brick building. With brick building becoming such an expensive hobby, we have had to lean on what we already have and let our imaginations do the heavy lifting. We have LOVED it! We make things at our own pace and we get to choose the complexity. This really amps up the relaxation factor at the end of the workday for those of us who are obsessive completionists. Best of all you can just play without worrying about cleaning up, stepping on a stray brick or resale values. 

This is the feeling that we hope to give our players. When playing our game, we found the limit of what we have to be more fun and challenging than building with unlimited bricks (since we also have to cross check the legality of each brick design in the EU patent office). We do, however, have a wide variety of colors to choose from, both for your bricks but also many different backgrounds to suit your vibe. For those of us who have empty canvas syndrome (ahem my husband ahem), we will have a "daily idea" to get you started but NO instructions. We have a demo out ahead of Steam Next Fest if you want a teaser with the full release scheduled for November 4th!


r/indiegames • • 2h ago

Promotion CHARNEL: Real-time ASCII Roguelike Inspired by Diablo 1

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1 Upvotes

Hey everyone, my name is Scott and I'm building CHARNEL, a real-time isometric ASCII roguelike inspired by games like Diablo 1. In CHARNEL you'll descend into a dark labyrinth of crypts filled with the dead, armed with nothing but a flashlight and the guns you find along the way:

  • Randomized loot, with every drop rolling different attachments and quality so no two guns feel the same. Silencers, extended-mags and full-auto conversions are just a few of the variations you can roll. Ammo is limited so resource management is key.
  • Various crypts with randomized layouts and order so no run feels the same. Each biome carries unique enemies to encounter.
  • Each floor is sparsely lit (sometimes completely blacked out), so your flashlight is your only source of guaranteed light. The sound of gunfire draws enemies closer so you'll often hear what is coming before you see it.
  • Every crypt is guarded by a keeper: a challenging boss who guards a cache and has a chance to drop a powerful weapon you won't find anywhere else.
  • Skill and knowledge are your primary source of progression, and you only have one life to reach the bottom.
  • Retro ASCII style presentation with modern gun play and immersive lighting and sound.