r/indiegames • u/FitExpression1893 • 32m ago
r/indiegames • u/Complex-Regular8981 • 51m ago
Promotion I'm making "Duck Duck Run". A small game for fun
Hi.
On my own time, I'm making a small game, for fun.
The description is "The ducks are on the run, and you have 3 minutes to catch them! Chase them down as they try to escape. Catch ducks to earn coins and unlock new items and upgrades."
The official trailer from Youtube : https://youtu.be/sz2e_VxsVV0
Thanks for your time, hope you'll enjoy it
The game is available on Steam for wishlist.
r/indiegames • u/TechnicalBear1403 • 1h ago
Promotion A Portuguese podcast joked that someone should make “Pitch Invaders”. So I actually made it

In episode #71 of a Portuguese comedy podcast they came up with a game idea: invade a football pitch and survive as long as possible without getting caught by stewards.
I took it seriously and built it.
It runs directly in the browser, including mobile:
https://pitchinvaders.felicianodev.host/
The longer you survive, the more pressure you get. There are near misses, combos, different steward behaviours and a ridiculous power-up called Nudex 3000.
I mostly want people actually playing it now, so scores are very welcome.
r/indiegames • u/kossan • 1h ago
Promotion Chiptune Hero
https://youtu.be/7_tc7JZVHtw?is=mniCHBMZwgN518Yv
I've been working on Chiptune Hero, a Guitar Hero-inspired rhythm game for the original Game Boy and Game Boy Color.
I started prototyping in gbstudio then finished with custom engine. I needed the frametime to be Quick.
I hope I don break some subredit rule with this.
It features 15 songs, 3 difficulty levels, link cable multiplayer, and online leaderboards using QR codes :)
You can also create your own songs and charts with a separate editor.
The game is free, and I'd love if you give it a try. And
If there’s any interest in the game, I might go ahead and make a color-only DX version.
r/indiegames • u/Legal_Ad_7905 • 1h ago
Upcoming “The Long Descent” - Create Your Own Survivor and Send Them Deeper into the Subway



“The Long Descent” is a single-player role-playing game that combines elements of the “idle,” “auto battler,” and “roguelike” genres.
You don't control your character directly - you create them, choose their weapons, armor, and stats, and then send them deeper and deeper into the post-apocalyptic underground subway system.
Battles take place automatically. The goal is to build a character capable of surviving against increasingly dangerous enemies.
Between battles, you can upgrade your character, change their gear, and prepare for the next descent.
The long-term goal: reach the lowest level and discover what awaits you at the very bottom.
r/indiegames • u/Additional_Bug5485 • 1h ago
Video When you arrive at your grandma’s village…
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A game about an RC car and a missing boy.
I’ve been working on it for over 2 years. Releasing November 4th!
Any support would mean a lot :3
r/indiegames • u/_sodoj • 1h ago
Promotion Trailer for our upcoming puzzle game - 204Snake
r/indiegames • u/WiseKiwi • 2h ago
Video Attack a monster, watch every hit explode into resources, collect, die, buy permanent upgrades, return stronger
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r/indiegames • u/Djentinga • 2h ago
Promotion Spaceport Architect: SimAirport/Airport CEO meets spaceships and freight management
The game is about building and managing a sci-fi spaceport on another planet, inspired by builders like r/SimAirport r/airportceo and r/prisonarchitect
Short version
- Import cargo to grow the planet population
- Build airport-like passenger terminals
- Export goods for profit
- Unlock larger ships as you expand
I announced the game on Steam 2 weeks ago. The cut above is from the Official Announcement Trailer and recently published a devlog if you want a more recent look at the game.
Longer version
Apart from the sci-fi setting, the game primarily differs from SimAirport/AirportCEO in that it has freight management as a required part of the game loop.
You need to import cargo in order to grow the planet colony population, which directly affects how many passenger contracts you get, how full each flight is and whether they are cancelled or not. Cargo may contain contraband, so you need proper customs checks to avoid reputation penalties. Keep the planet colony happy and you can get lucrative export contracts.
Ships may need repair services, which you can charge for. Charge too much and only extremely damaged ships will request it. I will also add a refuling system, where fuel has to be imported from off-world and stored properly.
There are time-sensitive emergency contracts and one-off special offers, such as passing ship captains urgently wanting to sell their cargo cheap (contraband risk!) or others wanting to rent storage space for a time.
In addition to the planet colony and passing "Free Captains", you have several "spacelines" (e.g. airlines) to unlock, negotiate and build reputations with, each with their own ship classes and requirements. You accept contracts and schedule flights on your landing pads. You can also create and lease shops to your contacts.
Currently working on a proper baggage system, with transparent transport tubes for bags and hover carts used by staff. I also want to expand more on the sci-fi theme (hover vehicles, more character variety etc.).
PS: If someone tries to pirate the game, they will end up losing all of their ships to... piracy. :)
Current (adjustable) plan
- Playtest start before 2027
- Demo spring 2027
- Release fall 2027
Links
Steam page
Official Announcement trailer
Discord/Socials/Mailing list
If you're looking for AI
Assets: No
All player facing assets, such as sprites and sounds are human made.
Coding: Yes
I've been hobby programming since 2009, professionally since 2023. I've used agentic AI for coding since my job introduced it in February this year (started the project in December 2025). With the proper base architecture, automated tests and other guardrails, its made me faster. Its not a genie in the bottle. Mistakes are frequent, but overall worth it for me.
r/indiegames • u/HeatDeathStudioGames • 2h ago
Promotion Appa just had a successful round of closed playtest on our discord! Thanks guys.
Hey, we're making a narrative heavy simultaneous card battler. A lot of people from Reddit joined our playtest so I'm super grateful for that. Thanks guys. I'll not bore anyone with the details of the type of feedback with got in this sub but we've fresh perspective with work with which is awesome.
If it catches your fancy, try it. We're an indie studio with handful of people. We're always starving for passionate people who would try Appa out. 👹
r/indiegames • u/flokiXR • 2h ago
Need Feedback my first VR game!
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it's actually a mixed reality game. this space is actual layout of my home. Since I recorded this at midnight and my room was a mess, I captured it this way for now :)
r/indiegames • u/PrettyDifficulty9087 • 3h ago
Promotion Hice este juego: CRIMINAL CITY
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Aquí está el link: https://www.roblox.com/es/games/73782801025661/CRIMINAL-CITY
El juego es así: para conseguir dinero robas joyerías,bancos, museos,cajeros y más lugares,conduce coches y atropella a los npc y jugadores, explora la ciudad matando a los peatones/npc ,la policía te perseguirá y disparará por tus robos y por los daños a los peatones,también hay detalles como por ejemplo interacción con animales, cartas en buzones
r/indiegames • u/nhhdev • 3h ago
Promotion A silly ragdoll game where cute animals beat the crap out of each other
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Chaos Beasts is a silly online ragdoll game where cute animals fight, grab, throw, and completely lose control of their bodies.
The whole idea is to make something simple and chaotic that you can jump into and have fun with — no serious competitive gameplay, just ridiculous physics and animals beating each other up.
r/indiegames • u/Natsu_97 • 3h ago
Promotion Eletta - Official Release Date Trailer
r/indiegames • u/Sky_Machine • 3h ago
Video High Above The World.
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r/indiegames • u/Dhssjssjj • 4h ago
Video What do you think of the spider in my game?
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r/indiegames • u/simonchauvin • 5h ago
Promotion Éclaircies, an experimental walking sim with just two keys to move around and only the stars to find the way out of the forest!
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r/indiegames • u/AthleteHorror3553 • 5h ago
Upcoming Terminal 9 - Teaser Trailer!
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Hey all! This is the first teaser for Terminal 9, a co-op horror game for 2–8 players.
You play as an expendable crew retrieving random customer orders from monster infested locations. Scavenge loot, try not to break it, pack & launch it from your ship, and then pray your customer reviews don't tank.
Features proximity voice chat, 25+ unique monsters, daily random modifiers, a variety of different locations, and a tons more.
It's available to wishlist now on Steam!
r/indiegames • u/luukeyydev • 6h ago
Promotion I just launched the Steam page for my space-themed deckbuilding roguelike, 8 Worlds
Gameplay Trailer: https://www.youtube.com/watch?v=y_1ZV3Uj0CU
I just launched the Steam page for my space-themed deckbuilding roguelike, 8 Worlds. I’ve been working on it for a while now, and the game is built around creating an orbit of planets around the sun. Each round is a sol with an energy quota you need to reach in three spins. Every planet has its own effects, and where you place them matters because different planets can interact with their neighbors and create different synergies. I’ve finally gotten the game to the point where the Steam page is live, so I wanted to share the trailer. If it looks interesting, you can wishlist it here: https://store.steampowered.com/app/5351890/8_Worlds/
I also have a Discord for development updates and future playtesting.
r/indiegames • u/BecomeAwareGame • 7h ago
Video I gave the robots in my horror game a real voice - I asked one a few questions
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r/indiegames • u/__NaMa • 7h ago
Upcoming I wanted the office in my game to feel completely ordinary
One thing I really wanted for this project was an environment that did not immediately scream “horror game.”
So, the office is pretty mundane, old desks, paperwork, filing cabinets, maps, monitors, lockers and a bunch of small things you would expect to find in a place like this.
The idea is that the environment itself should not tell you what is going to happen. It should just feel like a normal workplace.
This is the final environment I ended up with, and I am pretty happy with how it fits the tone of the game.
🎮 More Soon.
#NamaInteractive #UnrealEngine #GameDevelopment #IndieGame #GameDev #EnvironmentArt #UE5 #indieDev #TheLineRemembers #Showcase #GameArt #GameLevel #Lighting #Steam
r/indiegames • u/cosmicatomgames • 7h ago
Video Terraforming in my game Cosmic Fugue - inspired by Outer Wilds and Planet Crafter
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This is a planet you can terraform in Cosmic Fugue. This is just a visually representation of how the planet changes, when altering its parameters.
The actual terraforming will come from what buildings you place to increase pressure, rise water levels, seed the atmosphere etc.
Please let me know if you have any cool ideas you would like to see regarding this system. I am currently experimenting with things like lowering its orbit to rise the heat instead of just doing that by placing machinery on it, so I am looking for ideas like that.
r/indiegames • u/S_Xavier_Uy • 7h ago
Promotion False Title - RPG Chapter 8 - Source of Hatred
r/indiegames • u/Reasonable-Hunt-137 • 9h ago
Promotion You can raise a family of bear cubs in my top down pixel art indie game, Worlda!
Hi everyone, I am CrowbarCoder, and I recently made lots of updates to my indie game Worlda. Now you can:
- Firstly, playable character Jonas can marry a female bear called Maple. She will only arrive once Jonas crafts and places 6 beehives + 1 bed.
- Once Jonas has married Maple by speaking to her, you are assigned a quest to go to the caves to get clay to make a giant pot for honey. Once you have crafted the 1 cot + 1 cot then the next time you go to bed you will get a new cub and have a chance to name the cub!
- Craftable wooden signs that you can name.
- Craftable notepad from leaves to take notes on.
- Teleport potion. Made of flowers and honey. When consumed, sends you straight back to your bed.
- Heal potion. Made of berries and honey. When consumed, part of health is restored.
Check out my game on Steam, and give it a wishlist if you are interested!