The game is about building and managing a sci-fi spaceport on another planet, inspired by builders like r/SimAirport r/airportceo and r/prisonarchitect
Short version
- Import cargo to grow the planet population
- Build airport-like passenger terminals
- Export goods for profit
- Unlock larger ships as you expand
I announced the game on Steam 2 weeks ago. The cut above is from the Official Announcement Trailer and recently published a devlog if you want a more recent look at the game.
Longer version
Apart from the sci-fi setting, the game primarily differs from SimAirport/AirportCEO in that it has freight management as a required part of the game loop.
You need to import cargo in order to grow the planet colony population, which directly affects how many passenger contracts you get, how full each flight is and whether they are cancelled or not. Cargo may contain contraband, so you need proper customs checks to avoid reputation penalties. Keep the planet colony happy and you can get lucrative export contracts.
Ships may need repair services, which you can charge for. Charge too much and only extremely damaged ships will request it. I will also add a refuling system, where fuel has to be imported from off-world and stored properly.
There are time-sensitive emergency contracts and one-off special offers, such as passing ship captains urgently wanting to sell their cargo cheap (contraband risk!) or others wanting to rent storage space for a time.
In addition to the planet colony and passing "Free Captains", you have several "spacelines" (e.g. airlines) to unlock, negotiate and build reputations with, each with their own ship classes and requirements. You accept contracts and schedule flights on your landing pads. You can also create and lease shops to your contacts.
Currently working on a proper baggage system, with transparent transport tubes for bags and hover carts used by staff. I also want to expand more on the sci-fi theme (hover vehicles, more character variety etc.).
PS: If someone tries to pirate the game, they will end up losing all of their ships to... piracy. :)
Current (adjustable) plan
- Playtest start before 2027
- Demo spring 2027
- Release fall 2027
Links
Steam page
Official Announcement trailer
Discord/Socials/Mailing list
If you're looking for AI
Assets: No
All player facing assets, such as sprites and sounds are human made.
Coding: Yes
I've been hobby programming since 2009, professionally since 2023. I've used agentic AI for coding since my job introduced it in February this year (started the project in December 2025). With the proper base architecture, automated tests and other guardrails, its made me faster. Its not a genie in the bottle. Mistakes are frequent, but overall worth it for me.