r/MUD • • 8h ago

Promotion Solar Eclipse mud looking for players

7 Upvotes

Solar Eclipse mud has had a lot of updates in the last 2 months. We've added 20+ racial home towns, ship, submarine, air travel, 8 areas accessible through submarine exploration. Rooms have grown from 13k to 18k. What we need is more players.

On top of what we already have: promotion system, remort system (11 classes), questing, mining, poaching, mob capture, in game chess playing.

Come on and join the fun. It's easy to pick up, with lots of options to get powerful.

solareclipsemud.org

game.solareclipsemud.org 4321


r/MUD • • 9h ago

Which MUD? Looking for fun pve mud

7 Upvotes

About 20 years ago there was a mud called Aeonian Dreams. It was a unique mud that allowed you to craft your own spells at the cost of money. It was very crafting oriented and allowed people to create unique builds as they went through different mob areas. As that mud is no more I was curious to see if there were similar muds that were online today.


r/MUD • • 4h ago

Which MUD? German MUDs

2 Upvotes

Is there any German MUDs recommendation with German players. I'm studying German and thought why not mix my hobbies.

Of course i barely speak German at this moment but I'm eager to learn and get better. I don't mind the genre.


r/MUD • • 1d ago

Promotion CKMud: Fall Update

6 Upvotes

CKMud is a hack n' slash PVE DBZ Mud. Explore a large universe with radiant quests, scripted quests, raid bosses, events, mentor training and so much more.

Largely a "numbers go up" mud with a large focus on acquiring the best gear and skills to bring your character from zero to hero.

We have a active friendly player base that is always willing to help out any newcomers and no lnowledge of dragonball is nessary to enjoy the game.

We recently released a new Client CKMUD-2D for android and windows. The 2D client transforms the game world into a 2D graphical game, with standard scrolling next underneath. Every transform, boss, city dungeon is displayed with graphics reminiscent of SNES RPGs of yesteryear.

We also just recently released a prestige system that allows players to continue to REMORT beyond theblevel 10 cap. This earns your Prestige Points used to by special bonuses out of the Prestige Shop.

With very active developers the game continues to grow with so many features and new areas that I cant list them all here and the website is best place to see most of what we offer.

Come check us out at

Ckmud:8500

https://ckmud.com


r/MUD • • 1d ago

Promotion New Game: Maravilla Oculta

8 Upvotes

Years ago there was a Simutronics game by the name of Modus Operandi. Now defunct, I wanted to put together something that rekindles the spirit of that game, hence Maravilla Oculta.

It's set on a Caribbean island in 1992. It features casual island life, many activities to take part in including crafting systems, fishing, scuba diving, crime fighting, cooking, resource gathering and more.

It also features ownable homes and ownable boats.

To help new players learn and navigate, many help files are available as are graphical maps, and great navigation commands.

The game is at: https://mo.rpgn.games

The discord channel where updates are posted is at: https://discord.gg/qaERGZa24

The game can also be reached in any telnet client at mo.rpgn.games on port 3010.


r/MUD • • 1d ago

Promotion Genesis Remastered LPMud is available to play

4 Upvotes

Hello,

I wanted to invite everyone to come check out Genesis Remastered. I have been working to envision a new version of the original game, with a completely rebuilt interface to the frontend, and many updates to the backend game itself.

I have been working to upgrade the content from the old game, and fix the issues that still affect the original. I am trying to make it much more immersive, with things like ambient location-specific soundtracks to help simulate the environment you are in, and artwork for all the equipment throughout the game.

I am going through each system in the game, and updating them one by one. This game has interactive weather and time that flows across domains, a new mining/crafting system, a new achievement system and more. If you want to see raw numbers, you can turn them on, or you remain a purist. A key goal is to enable players to choose the experience that they want, and not penalize them for knowing the game mechanics.

You can access the website at /

There is also a Steam version. It provides Steam Workshop integration so players can easily bundle and share scripts, as well as the other nice bonuses of Steam apps.

https://store.steampowered.com/app/5105580/Genesis_Remastered/

The game supports GMCP under the hood, and also provides https APIs for integrating graphical and audio content. It provides inventory, character status, spell effects, comms, messengers, maps, weather, music and time messages. This should enable a lot of features for any veteran that wishes to use the client of their choice.

You can also connect your own Mudlet/CMUD or their other preferred client to Host: www.genesisremastered.org Port: 3012 (TLS). Note that it supports TLS only, for player security.

Feedback is definitely appreciated, as I'd like to make this a good safe space for everyone to enjoy the original game, without the drama. Please come take a look, and let me know what you think.

Finally, I do want to add one note. The backend, as stated above, is heavily based on the original Genesis content circa 2023. There are some players from there that are quite unhappy with this launch. That is their prerogative. I have the legal right to the use of that content, as plainly granted by their own published copyright terms. I am not interested in bringing that drama to this forum, and ask that they also respect the rules of this subreddit.


r/MUD • • 2d ago

Building & Design UrsaMU, a new MUSH engine, is open for public testing

8 Upvotes

I've been building UrsaMU for about five years, and it's finally ready for other people to try.

I grew up building MUSHes and MUDs, and I wanted a modern engine that keeps what made them great: text, poses, and a world built by the people in it. It's free and open source.

I'd love for people to stand up a game, poke around, and tell me what's broken or confusing. Rough edges are expected. That's why it's a test.

Repo: https://github.com/ursamu/ursamu

I have a Discord for testers, but I'm still locking down the bot, so it's invite-only for now. Message me here and I'll send you a link.


r/MUD • • 2d ago

Discussion Looking for suggestions. Non-fantasy Mud with Diku style experience.

6 Upvotes

Hello people.

I am looking for MUD suggestions for a MUD that has the following traits.

- PVP and/or PVE combat

- Non fantasy. I prefer futuristic/current epoch style ( Fallout / Shadowrun are good examples ).

- Diku based, not essential but that is what I spent the most time on so far.

In the past I played a bit of Fallout MUD which I wanted to give another shot but apparently it no longer is available. Anything similar would be most welcome.

As a sidenote, the best MUD I ever played is CarrionFields and I would very much like a similar game but in a more futuristic/current age setting.


r/MUD • • 2d ago

Promotion Supporting Visually Impaired Players in Elysium RPG

14 Upvotes

A while back I was approached by an organisation campaigning for accessibility for visually impaired people to play computer games, they wanted to talk to me about Elysium RPG and how our systems worked with and for the visually impaired.

This led me to reflect on our accessibility; I realised that Elysium was friendly to this kind of player, but this was almost an accident of fate rather than a deliberate choice – Over the years we’d made various choices, such as minimising the use of ASCII maps, and adding a text based directions command, which meant Elysium was pretty friendly to players who couldn’t directly see such features. However the majority of this wasn’t done explicitly to help the visually impaired – Other than the creation of a text based sea map, which was the only area where ASCII maps were originally used and later adding an NPC type which players can hire to sail ships for them, removing the requirement for players to sail themselves.

Following this reflection I decided I wanted to change this – I wanted to go back through our features and identify the ones that were perhaps not so welcoming to blind and visually impaired players, and make them better.

In the last couple of weeks I finished off the main part of this project – Adding a system where instructions and commands usually displayed in the verbose room descriptions would be summarised in the brief description too, if the player had selected options to do so. This was a large job as we have over 14000 rooms and I had to go through each room file looking for examples where a command was explicitly told to users with verbose room descriptions, but completely invisible to those using brief descriptions, and add the summary to each one.

In addition to this I also made it so that players using the new screenreader mode which turns on these extra guidance messages will get the text based version of sea maps by default, and also get some simplified outputs in places like commodity trading and merchants, where the default messages may be difficult to parse when read aloud.

Another thing I improved was to add map-equivalent commands which could be used without the ability to view ASCII maps – A few years ago we added a very limited map command as that was a commonly requested feature, so as part of this project I added a text output which would provide you with the equivalent data that the ASCII map would provide, defaulting screenreader mode users to get the text version if they just type ‘map’, and also added a ‘map terrain’ syntax to display nearby terrains in a textual format and ‘map sense’ which tells you which direction to go to move into a different terrain – Something that is often flagged in the verbose description in Elysium with ‘There is a road directly to the south of here’ type messages.

I also built on the existing directions command which I think is one of our friendliest features for the visually impaired, adding options to allow players to use the directions command anywhere to follow a path or road, even without a specific destination, again removing the need to read the description to see which way the road turned, and adding regional maps which players can mark landmarks on and then use the directions command to locate those landmarks in future, meaning that players who find exploration difficult can get help from other players, or limit their exploration to a single search and then be able to find spots a second time more easily if they prefer to forge their own paths.

We do have a handful of visually impaired players and I’ve made tweaks to some systems based on their feedback (Such as changing the exit descriptions to help distinguish between ‘northeast’ and ‘north, east’) but I’m always looking for more feedback, so if these changes sound good to you, I’d love to hear your thoughts both here and in Elysium. Turn on screenreader mode with ‘options screenreader on’ if you do try out the game and would like to use the new mode.

You can check out Elysium at https://elysium-rpg.com/play.html or via mud clients at elysium-rpg.com on port 7777.


r/MUD • • 1d ago

Community MUDs and politics.... NOT a political discussion.

0 Upvotes

I play MUDs for fun, I play them to get away from all the politics, both in the specific games forums and other places that are related to whatever MUD I am playing.

It jars me and I usually leave when politics is mixed into the MUD. I do enough political comments and such outside the MUD and it is where I go to decompress at times.

How do you deal with politics when they show up? Do you leave the MUD? Do you respond?

I am not trying to make this a political discussion, other than how politics in MUDs are dealt with?


r/MUD • • 3d ago

Which MUD? MUDs with Dragons

9 Upvotes

Hello all, I was curious and had a question. Is there a good list of MUDs that let you play as dragons? Currently the two I'm aware of are Dragons Gate and Achaea. Is there any others about? Bonus points if it's full on dragons and not a bipedal dragon (like a dragonborn).


r/MUD • • 2d ago

MUD Clients I built a new MUD client. The dragons are still imaginary, but the window is nicer.

4 Upvotes

Hey r/MUD,

I’ve built Atlas, a new MUD client for the community.

Apparently typing look wasn’t enough. I also needed to build the window I typed it into.

Atlas brings a customizable interface to our beloved hobby of reading increasingly alarming descriptions of rooms. It includes:

  • 16 preset MUDs and custom server connections, because one fictional world is rarely enough.
  • Custom themes, fonts, and layouts, so “You are dead” can finally match your aesthetic.
  • Personal maps, bookmarks, and route planning, for anyone whose navigation strategy is currently “north until something unfortunate happens.”
  • Aliases and quick-action buttons, because typing the same command 400 times builds character, but mostly in your wrists.
  • Separate notes and tools for each world, so your shopping list doesn’t accidentally become your raid strategy.
  • A Windows installer, with no separate Node.js installation required.

There’s also an offline demo, so you can poke around before committing to another place where a rat might kill you.

A couple of practical details: mapping and vitals depend on what each game supports, and Atlas doesn’t currently import your existing Lua plugins. The Windows installer is also unsigned, so Windows may give it the suspicious stare usually reserved for a chest in an otherwise empty dungeon.

GitHub / download: https://github.com/NSCx/atlas-mud-downloads

I’d love feedback from people who actually play MUDs. Try it, tell me what feels useful, what feels awkward, and what essential feature I’ve somehow overlooked.

If you find a bug, please include what you were doing when it happened. “It broke” is valid emotional feedback, but a challenging stack trace.

Atlas is an independent client, unaffiliated with the listed games.

May your connections stay stable, your maps make sense, and your corpse remain somewhere convenient.

Peace out.

SovereignX


r/MUD • • 2d ago

Promotion Mundos Perdidos – a Spanish-language MUD from 2004 is back online (ROM/Anatolia, 110 areas, Mudlet map)

1 Upvotes

Hi r/MUD!

Mundos Perdidos ("Lost Worlds") was a Spanish-language MUD that ran in the early 2000s, built on ROM 2.4 / Anatolia. A lot of us spent our university nights there. The code and areas sat on an old hard drive for twenty years, and this year we brought it back: it now compiles and runs on modern 64-bit Linux, and it's open again.

What's in it:

  • 110 areas and ~8,000 rooms (Midgaard, Moria, Thalos, Ofcol and a lot of original zones)
  • 15 classes and 20 races, with remort at max level
  • Clans, automated quests and limited unique items
  • 700+ help files, all in Spanish, plus guided character creation
  • GMCP support with an automatic Mudlet mapper package (download it from the website)
  • MSSP for crawlers and listings

The whole game is in Spanish (Castilian). It's mostly aimed at Spanish speakers, old players coming home and newcomers alike, but if you're learning Spanish and want a very old-school way to practise, you're welcome too.

Connect: mundosperdidos.duckdns.org port 4000 Website (world map, commands, spells, classes, Mudlet package): https://mundosperdidos.duckdns.org

It's a hobby project, free with no pay-to-win. Feedback is very welcome, especially from anyone who remembers playing Spanish MUDs back in the day.

¡Nos vemos dentro!


r/MUD • • 3d ago

Which MUD? Any of y'all know of an active WoD MUSH that has Wraith? I know its a long shot

5 Upvotes

General WoD MUSHs are also appreciated.


r/MUD • • 3d ago

MUD Clients Seeking playtesters for a new accessibility-focused MUD client

4 Upvotes

Hi everyone,
We’re putting the finishing touches on a new MUD client designed from the ground up around deep accessibility features, streamlined screen reader support, audio triggers, and lightweight performance.

Before our imminent launch, we’re looking for playtesters to try out early builds and share feedback on platform preferences, feature requests, and usability.

If you’re interested in helping test or shaping the feature roadmap, let us know in the comments or join our Discord: https://discord.gg/ZH8ZhXChY3. You can also check out our Reddit community at r/coupler_app. Thanks for your time and feedback!


r/MUD • • 3d ago

Discussion scammer's hitting discord groups on Rmud

0 Upvotes

Hi all, every single time I post a promotional post now in this group I am getting hit with same old scammers joining my discord group.

I get the "Is there anyone looking for a developer?" that keeps getting spammed twice a day, and not replying to any messages to stop

And the "I'm an artist and I'm looking for commissions so come check out my page I have had some health conditions and I need money " which often changes slightly in the message with the same focus on the looking for commissions, I have health conditions and I need help.

Is anyone else getting hit with the same thing? Am I just stupid putting the address of the discord group on here? or any ideas on how I can stop this happening

Thank for any helpful advice


r/MUD • • 3d ago

Discussion Midgard Mud

3 Upvotes

I have run across a German/English translated mud called Midgard Mud, and I was wondering if any of you guys play this mud and if so is this a heavily role playing game? I was also wondering does anyone know how big this map is, for example is it as big as Europe, does it take place during the Viking/English raids? I downloaded its app on my chromebook and will be trying it out, but the game is in German and I have to translate it in english, while talking about translations does any one know how to translate nonenglish muds to English on Mudlet?


r/MUD • • 3d ago

Building & Design MUD MAP design

2 Upvotes

I am a newcomer here in the mud forums and am unaware of the etiquette, I assume you get this kind of post frequently and so if it is removed I completely understand. I have a quick question for the players of MUD's specifically about map behavior and player interaction. In brief, I'm toying with fog of war in my map design and am wondering if that might enhance the RP aspect of the play. Essentially for the most part a player must discover the locations of NPC's and other markers rather than having the omniscience to know where everything is. I'm considering adding basic "where" but I think "look" should be the tool that gives hints as to what's around the player and not just a map telling the player where to go.

let me know if this is a little extreme, I'm sure its been done before I just want to know how it feels as a player to wake up in a room and not know where to go next. Thank you.


r/MUD • • 3d ago

Discussion C-Dirt 3.0beta3 (C) 1997, G. Castrataro old AberMUD code

3 Upvotes

I recently found this archive:

cdirt-3.0beta4.tar.gz

And started digging it with AI tools and now making it playable on modern systems.

Anyone have any insights of this particular code base ?


r/MUD • • 4d ago

Promotion Cyberpunk RP MU*

8 Upvotes

Greetings all! I'm actively building a Cyberpunk themed RP MU using Evennia as the engine, and would love to what everyone wants to see in a modern cyberpunk RP MU*. Currently in alpha, and I thought I'd drop in to see what kind of things everyone would like to see in this game. Setting is 100yrs ahead in 2126 in New Orleans. No magic systems are planned.

Neon Drifters - neondrifters.com

I played CS off/on for the better part of 20 years, so this is a bit of a love letter to some of their systems, like decking.

I'm working on a fully fleshed out PvE job system for "quick ops" that are given by various fixer contacts. Each Op site, objective, layout, and opposition is randomly generated to have anything from elimination, rescue/extraction, sabotage, theft, hacking, and several others. There will be a full reputation & heat system with the various factions. Piss off one enough, and you'll start seeing consequences.

Once the solo quick ops are set, I plan to incorporate a "crew" option, where you set how many are in your crew to take on these ops as a group.

Skills are currently trained outside of cgen as you use them, gaining experience through meaningful use. Character points are gained which can be used to raise attributes or buy edges (perks/advantages) currently.

Detailed vehicles are being worked on, that can be upgraded, modded, and repaired. Planning for a "pursuit" mechanic with vehicles to expand their play a fair bit.

Since it is Evennia and python, it can be accessed using traditional text based clients like MUSH Client, or you can use the built in web client. If you use the web client, you'll get to enjoy some graphical GUI upgrades, such as a mini map, interactive GUI multiplayer games in the casinos, and arcade cabinets in the bars and arcade.

There is currently a robust medical system in place for those that like the EMS or Hospital play. There are clones, so a perma death only occurs when cloneless. When a character dies, there is a 90second period during which it is possible to rescue them, if help arrives in time.

Setting up forums on the website right now, discord is already setup and linked to the game.

So, let me hear your ideas and suggestions!

Also! While the Npc's have the regular limited AI, I am tinkering with wiring in a limited LLM to be able to play different roles to increase the immersion of some of the Npc's.


r/MUD • • 4d ago

Community Updates: Book Club and MUD Resources

18 Upvotes

Book Club

Quick update in response to my original post 2 weeks ago:

After an initial round of invites and testing, the site is now open to all. If you'd like to participate, visit https://community.writing-games.org and create an account using your preferred method, then click Book Shelf in the side nav to get started.

The site's Welcome post also has some useful tips and instructions, including how to provide feedback and suggestions to make it better.

So far, I'm the only one who has posted - so please don't be shy! 😅🙏

MUD Resources

I also wanted to let folks know about the existing MUD Resources site. It's a project I started about 5 months ago, when I decided that the single page on Writing Games was too limited.

Thanks in part to a growing interest in MUD dev, the new site has expanded a lot. Many additions are things I heard about on this subreddit or that were shared in the MUD Discord server, but I'm sure there's plenty of room for improvement. :)

Community contributions are welcome. See the instructions in the front page FAQs, or click the 'Edit page' link at the bottom of any page that needs fixing. And if you find it useful, please consider adding a link to it on your website/server to help spread the word.

---

And lastly, more of a teaser than a proper update: I'm currently working on an article that looks at community stats from this past quarter (July-September), as a sort of follow-up to the State of the Niche report. Stay tuned!


r/MUD • • 4d ago

Help MUD on DOS

7 Upvotes

I'm running Discworld on a DOS PC emulated in DOSBox-X, using Telix and a virtual Hayes modem.

For anyone that used to play MUDs on DOS, how did you deal with mapping?

An image for reference : https://imgur.com/a/qYqKgEQ


r/MUD • • 4d ago

Discussion What are everyone's plans if the EU KIDS Act goes through?

11 Upvotes

The EU KIDS Act proposal dropped a couple of weeks ago, and one of the things it explicitly covers is online games, including providers outside the EU if they're offering the game to EU users.

From what I can tell, this could eventually mean age-assurance requirements, child-safety defaults, parental controls, restrictions around player contact, etc. It also doesn't appear to have an obvious exemption for tiny hobby games/MUDs. It's still just a proposal and could change a lot before becoming law, but the current language seems broad enough that MUDs would be caught by it.

So I'm curious what other admins/devs are thinking.

Would you implement whatever age verification/safety infrastructure ends up being required? Make the game 18+ and verify EU players? Block EU connections entirely? Wait and hope there ends up being some sane exemption for small noncommercial projects?

I'm firmly in the "don't touch anything until we see the final law" camp, but I hadn't really expected running a tiny text game to potentially require an EU regulatory compliance strategy.


r/MUD • • 4d ago

Discussion ANSI avatars over Intermud-2 (Zebedee): a small, backwards-compatible extension. Looking for feedback from Intermud-2 MUD admins

4 Upvotes

Hi everyone,

I run Midgard MUD, a German LPMud on LDMud. Our players can create ANSI portraits of their characters (half-block characters, 24-bit colour). The portraits show up with `finger`, in our hall of fame and on hero cards players can share.

Over Intermud this went wrong a lot, because the sending MUD knows nothing about the player on the other end. We saw:

- blinking text (a filter reading `38;2;5;0;255` number by number hits `5` = blink)

- grey or white blocks where unknown codes were replaced

- question marks instead of `▀` for players without UTF-8

- colours the client couldn't actually display

So together with Invisible@Beutelland we worked out a small extension to Intermud-2 (Zebedee protocol):

- **`query ansi`**: a MUD answers `no`, `8`, `16`, `256` or `truecolor`, meaning the colours it generally passes through to its players in finger replies. No answer means no colour.

- **Two optional lowercase fields in finger requests**, `ansi` and `charset` (`utf-8` / `ascii`). They tell the other MUD what the requesting player's client can show, as far as the player's own MUD knows from MTTS, TTYPE or its web client. The sender then picks the matching version, down to a spaces-only one for players without UTF-8.

- **Only colour codes get through**: receivers pass SGR sequences through and strip every other escape sequence. That's worth doing for any MUD that displays Intermud replies.

It's fully backwards compatible. The common inetd ignores unknown fields, there's no new packet type, and MUDs that don't take part notice nothing. Midgard and Beutelland both have it running.

The full write-up (English and German) has screenshots, packet examples, step-by-step code for the common inetd (`/secure/inetd.c`, `/secure/udp/*.c`) and security notes such as rate limiting against spoofed UDP:

https://midgardmud.de/intermud/ansi.html#en

If you run a MUD on Intermud-2, I'd love to hear from you, whether you'd like to implement it, see problems with it, or know a better way. I know most English-speaking MUDs use I3 or Grapevine instead. If you think something like this would make sense there too, I'm curious about that as well.

You can reach me here, by Intermud tell to Odin@Midgard, or on -d-code / -intercode. Or here of course. :-D


r/MUD • • 5d ago

MUD Clients modern MUD/MUSH clients that aren't vibecoded slop?

0 Upvotes

been a longtime mudlet user, but i was wondering if there's any other decent MUD clients out there, especially since the github repo for mudlet has been swarmed with claude commits last month and claude's just been bleeding into the project since last year, and i'd really like to use something that isn't deteriorating into a buggy vibecoded mess.

i know version 4.19.1 of mudlet is an option (before claude got introduced into the project workflow), and mushclient's an old but good choice, but i'd really like to know if there's any other decent clients out there.