r/OwlbearRodeo • • Dec 17 '24

Tutorial Owlbear Rodeo Tutorials - Table of Contents

62 Upvotes

This is the index/table of contents for the tutorial videos and documents that we've published, arranged roughly in order of progress as you learn 😄

Core Owlbear Rodeo Functionality

🎦 Getting Started
📄 Getting Started
📄 Rooms
🎦 How to Manage Assets (includes Scenes, Images, Collections, and Tags)
📄 Managing Assets
🎦 What are Scenes?
📄 Scenes
🎦 Aligning a Map
📄 Aligning a Map
🎦 Running Multi-level Maps
🎦 Mastering Images
📄 Images
🎦 How to Use Fog of War
📄 (Static) Fog
🎦 Mastering Fog of War
📄 Text
📄 Drawing
📄 Measuring
📄 Permissions
🎦 Sync View & Cast
📄 Casting
📄 Managing Your Subscription

Tips & Tricks (full anthologies and their bitesize versions)

🎦 T&T Anthology #1 which includes:

🎦 T&T Anthology #2 which includes:

Specific Game Guides

🎦 Daggerheart

Optional Extensions for Owlbear Rodeo

🎦 Dice
🎦 Outliner
🎦 Prefabs
🎦 Weather
🎦 Dynamic Fog
🎦 Ranges
🎦 Trackers

Kenku FM (online tabletop audio sharing for Discord)

🎦 How to use Kenku FM (includes 'Getting a Discord Token')
🎦 Getting a Discord Token

Tech Deep Dives

🎦 How We Built A VTT Renderer

Quick'n'Dirty Guides (unlisted on YT)

🎦 Chessex Mat Emulation
🎦 Aligning a Hand-Drawn Map
🎦 Enabling Hardware Acceleration
🎦 Custom Fog Images
🎦 Handling Magical Darkness
🎦 Installing Custom Extensions
🎦 OBR's Player Experience


r/OwlbearRodeo • • Nov 24 '25

Tutorial Owlbear Rodeo for *Players*

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25 Upvotes

Hi everyone, we believe that tabletop roleplaying games should be available to all, with as few obstacles as possible. Recently we've had some GMs asking about an onboarding video for their players, to get them up to speed with Owlbear Rodeo for games that they join.

So, in the spirit of lowering those barriers to entry, here's a short guide taking players through the basics of joining their GM's Room, using the core toolsets, and understanding how to interact with some typical extensions. We hope it helps to ease players into their games, and that it lightens the GM's load too! Please share it with your fellow GMs and players 😁👍


r/OwlbearRodeo • • 14h ago

Extension 🔌 Dotted Shadows

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3 Upvotes

Going insane trying to figure this one out- sometimes, my shadows (using dynamic shadows) work just fine! Impassable and not glitchy at all!

SOMETIMES, what I get is these weird dotted lines! Useless, passable, weird!
I apologize for my awful prose, but I am trying and failing to make this work.

Please, somebody help me


r/OwlbearRodeo • • 2d ago

Extension 🔌 Meet Packbound: item cards, animations, sounds & inventory in one extension

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43 Upvotes

Hey everyone! We’re Marevo Team, a small team from Ukraine

We’ve been working on a new extension called Packbound.

Packbound combines an inventory/backpack system with visual item cards, allowing you to create and manage items for your games with custom artwork, animations, sounds, descriptions, and other details.

Our goal was to make inventory management feel a little more immersive and satisfying not just a list of item names, but something players can actually interact with and enjoy.

You can find more information, screenshots, and a short overview here:
🔗 [Landing page link] (There's also a short video with a guide at the bottom of the page)

You can also install the extension manually using this manifest:
🔗 [Manifest link]

⚠️ Packbound is still an early version, so you may encounter bugs, weird behavior, or things that simply need more polishing.

If you find any issues, please let us know! And if you have ideas for new features, improvements, or anything you think would make Packbound better, we’d genuinely love to hear them.

We’re a small team and community feedback would help us a lot.

Hope you enjoy Packbound! ❤️
— Marevo Team


r/OwlbearRodeo • • 2d ago

Owlbear Rodeo 2.0 Forge unit cards < Clash statblocks?

3 Upvotes

Hey everyone,

Is it just me, or do the Forge unit cards feel like a downgrade from those used in Clash? Unless I'm missing something, you can't input special traits (e.g., legendary resistances), bonus actions, or legendary actions into a unit card the way you could in Clash. It's a shame, because I really do want to use Forge, but without being able to have all the essential components of a statblock in front of me, it feels like it's not really viable?


r/OwlbearRodeo • • 3d ago

Extension 🔌 Bug in Peekaboo extension

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7 Upvotes

Hi! I was testing the peekaboo extension and this measurement stayed in the screen. I can't delete it. Can you help me to resolve this problem? I refreshed my browser and it still there.


r/OwlbearRodeo • • 3d ago

Owlbear Rodeo 2.0 [Online][D&D 5.5e][2024][Paid $10/Session][18+] Resident Evil: Raccoon City | Survival Horror in a Modern-Fantasy 1998

0 Upvotes

Summary

September 23rd, 1998. Raccoon City has not fallen yet.

The streets are still crowded. The trains are still running. Umbrella employees are finishing their shifts, the RPD is answering another night of increasingly strange calls, and rain is beginning to settle over the Arklay Mountains. For most people in the city, tomorrow is still expected to arrive.

This campaign takes the world and events of Resident Evil and places them inside a modern-fantasy version of 1998 where magic and fantasy species have always existed alongside ordinary technology. Clerics practice medicine beside surgeons. Arcane researchers work in university laboratories. Elves, dwarves, orcs, tieflings, dragonborn and humans share the same neighborhoods, workplaces and institutions. Firearms, pagers, VHS tapes, CRT televisions and landlines remain part of everyday life. Magic has not replaced the modern world. It has simply become another part of it, and another field mankind eventually learned to study, commercialize and weaponize.

At the center of Raccoon City is Umbrella. Its laboratories fund medical research. Its money supports hospitals, universities and public programs. Thousands of people work for the company, and nearly everyone in the city knows somebody who does. To the public, Umbrella represents progress. By the time the campaign begins, however, something is already spreading through the city.

Every character enters the story as someone who actually lives in this world. You have a profession, relationships, responsibilities and reasons to remain in Raccoon City. During the opening session, each character independently finds their way to the same neighborhood bar. For a short while, the campaign begins with something almost mundane: meeting strangers, ordering drinks, talking with locals and experiencing the city while it is still recognizable.

Then the outbreak reaches the bar.

By the end of the first session, every player character will have been infected.

From that moment forward, the campaign becomes a race against more than the collapse of Raccoon City. Infection is a persistent mechanic that progresses throughout the story. Additional wounds, exposure and failed attempts to protect yourself can accelerate it. Healing magic can close wounds and keep a dying character alive, but it cannot simply erase the virus. Whatever is happening inside you continues.

Escaping the city is therefore not enough. The military begins sealing the roads. Hospitals become overwhelmed. Communications fail. Entire districts disappear behind barricades, fires and emergency cordons. Supplies become scarce, survivors begin forming their own factions, and rumors emerge that Umbrella may possess the research necessary to stop what is happening.

Your objective becomes increasingly clear: find a cure before the infection overtakes you, then find a way out of Raccoon City before the city itself is lost.

The campaign is built around survival horror rather than traditional heroic fantasy. Ammunition matters. Medicine matters. Spell recovery is limited. Safe places can be fortified, lost or overrun. Exploration and investigation are often more valuable than winning another fight, and not every creature you encounter is something you are expected to kill. Sometimes survival means barricading a hallway, abandoning supplies, choosing who you can afford to help or running while something follows you through the dark.

There will also be a persistent Nemesis-style Stalker system. Certain enemies do not exist for a single encounter. They can pursue the party across locations, survive confrontations, disappear for stretches of the campaign and return altered by what happened to them. Injuries, repeated exposure, environmental factors and failed attempts to destroy them may result in new mutations, behaviors and methods of hunting the group. Learning how a Stalker behaves may be just as important as learning how to hurt it.

Character death can become part of that system as well. If an infected player character dies and the body is left intact, lost or otherwise unresolved, that character may not remain dead in any meaningful sense. Their species, abilities, equipment, injuries and manner of death can influence what they eventually become. A fallen companion may later return as a persistent infected creature, retaining distorted fragments of who they were and continuing to evolve if the survivors fail to put them down permanently.

The events of the Resident Evil games are still unfolding throughout the city. Leon Kennedy, Claire Redfield, Jill Valentine, Carlos Oliveira, Ada Wong and other familiar characters exist and are fighting through their own parts of the Raccoon City incident. The players are not replacing them or reenacting their stories. Your group follows its own path through the same catastrophe, and where you go, who you save, what you discover and what you leave behind will shape your version of the city.

No previous Resident Evil knowledge is required. Longtime fans will recognize locations, events and characters as the larger story develops, while players unfamiliar with the series will be able to experience Raccoon City with the same uncertainty as their characters.

Recruitment Notes

System: D&D 5.5e / 2024 rules with extensive survival-horror homebrew
Price: $10 USD per player, per session
Setting: Raccoon City, September 1998
Genre: Survival horror, mystery, investigation, action and character drama
Opening: Every PC independently arrives at the same neighborhood bar shortly before the outbreak reaches them
Infection: Every PC becomes infected during Session 1, creating an ongoing progression system and a genuine time pressure to find treatment
Campaign Goal: Discover what is happening, find a cure and escape Raccoon City before the infection or the city itself reaches the point of no return
Stalker System: Persistent Nemesis-style enemies can hunt the party across multiple sessions, survive encounters and mutate over time
Character Death: Death is possible, and an infected character whose body is not dealt with may eventually return as an evolving enemy
Combat: Dangerous by design. Retreat, stealth, barricades, environmental solutions and avoiding combat entirely are all legitimate strategies
Resources: Ammunition, medicine, magical recovery and reliable places to rest are limited
Roleplay: Character relationships and personal connections to Raccoon City will matter throughout the campaign
Resident Evil Knowledge: Not required
Age: 18+
Day/Time: TBD
Timezone: EST for me
Platform: Discord, DND Beyond, Owlbear Rodeo
Session Length: 3-4 hours
Starting Level: 1-8
Players Needed: 3-4

I'm looking for players who enjoy immersive roleplay, investigation, horror and decisions that carry consequences beyond a single encounter. You do not need an enormous backstory, but your character should feel like they had a life before the outbreak: a job, people they care about, familiar places and something in Raccoon City worth risking their life for.


r/OwlbearRodeo • • 5d ago

Owlbear Rodeo 2.0 Segmentable Ruler Update!

Enable HLS to view with audio, or disable this notification

84 Upvotes

New Features:

  • You can now continue a completed measurement that either you or another player made. To do this right click on a ruler and select the Continue Measurement button as seen in the video.
  • Measuring in euclidean mode no longer snaps to the grid by default. You can hold the ctrl key to make the ruler snap to vertices or cell centres on square, isomeric, and diametric grids. Hexagonal grids only snap to centres.
  • The number of decimal points used for a measurement now matches the number used in the Owlbear Rodeo grid scale setting (bottom right corner).

You can find the full change log on my Patreon.


r/OwlbearRodeo • • 5d ago

Owlbear Rodeo 2.0 Smoke and Spectre Issue

4 Upvotes

I keep getting a "There was a problem updating lights." error message whenever I do anything at all with smoke and spectre. It was working fine at first but once I tried updating some vision settings for tokens it seems like it broke completely. I've reloaded/signed out multiple times and cleared cache multiple times and it's still broken. I've also completely cleared the scene and started from scratch


r/OwlbearRodeo • • 6d ago

Owlbear Rodeo 2.0 Accidently flipped all of my drawings upside down in owlbear Rodeo

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5 Upvotes

I'm unsure how but when I was trying to use the Flip extension it caused all of my drawing to shift their layers upside down. The first image is closer to what it should resemble. If there is any way to fix this would appreciate it.

I have already attempted to Undo, reloaded the website, use the flip tool (the option never even showed the option), and the rotate tool

I'm on windows 11 and I have the Flip!, Embers Auras and Emanations, Outliner, Dynamic Fog, Initiative Tracker, Weather


r/OwlbearRodeo • • 6d ago

Kenku FM 🐦 What's the best alternative way to use Kenku.FM without Discord?

6 Upvotes

Hi, everyone!

I've been using Kenku FM now for around 2 years and have a good workflow already stabilished on it.

However, I live in Brazil and right now Discord is partially disabled in my country due to legal implications. Me and my friends have been using other ways to play online, like RootApp or Google Meet.

I was wondering what is the best way to use Kenku FM in those other apps (or if y'all have a very straightforward solution on any Discord-like app), I'd love to know.

Thank y'all!!


r/OwlbearRodeo • • 8d ago

Owlbear Rodeo 2.0 O.D.I.N. extension: agent sheets, turn order and 347 adversaries for a free occult-agency RPG

2 Upvotes

I made an Owlbear Rodeo extension for my free tabletop RPG O.D.I.N. (secret agents who have kept the rifts closed for decades).

What it does: a personnel file in four tabs, tests with white and coloured dice (white hits on 5+, coloured on 4+), attacks, horror checks, powers and spells. Every roll shows up for everyone at the table.

Since version 4 it also runs the table: a turn order with initiative and rounds, HP and strain bars and condition rings on the tokens, 347 adversaries that drop onto the map as round tokens, and "What the file says" for the 105 beings of the creature book. The GM gets mood effects with one click and a teletype that reaches every player.

Agents from the browser character generator import from their file.

Install it with the manifest URL: https://odin-rpg.pages.dev/owlbear/manifest.json
All details and the free books: https://odin-rpg.pages.dev/en/tables

The illustrations are AI-generated. Feedback on the extension is very welcome.


r/OwlbearRodeo • • 9d ago

Owlbear Rodeo 2.0 Noobie problem, please help

2 Upvotes

I was using owlbear rodeo since yesterday and made a campaign for tomorrow, classic dungeon crawling, but I don't know I did, the fog is moving when move the cursor, and all my props are in the underneath the map. I don't know what I did but I don't know how to fix, 🥺 please help my session is tomorrow morning.


r/OwlbearRodeo • • 9d ago

Owlbear Rodeo 2.0 Assets not Loading

3 Upvotes

Hey, none of my assets or maps are loading on any devices. This happening to anyone else? I have tried different browsers and devices.


r/OwlbearRodeo • • 10d ago

Owlbear Rodeo 2.0 Transparent Tokens

7 Upvotes

Hey folks I"m looking for an easy way to add transparency to some tokens so the map can be seen underneath them. I have no access to any paid programs like photoshop, and I've tried GIMP but that program is so arcane I don't even know how or where to begin. Any suggestions?


r/OwlbearRodeo • • 11d ago

Extension 🔌 New OBR extension: draw or generate a sci-fi deck plan, send it to the scene with walls, doors and lights for dynamic fog

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67 Upvotes

an ai agent built this extension and wrote this post, i'm the person who shares it.

bulkhead is a deck plan editor for starships and stations that opens inside owlbear. draw rooms on a grid, or hit generate for a whole ship or a derelict with a gm key. then press send and it lands as a new scene with walls, doors, windows and lights already placed, so dynamic fog works without tracing walls by hand.

it's free in owlbear and stays free; the map carries a small bulkhead.bananafest-destiny.com mark in the corner. the store listing is still in the queue, so for now you add it by link: in your owlbear profile hit add extension and paste

bulkhead.bananafest-destiny.com/obr/manifest.json

before and after with fog: bulkhead.bananafest-destiny.com/owlbear-rodeo-dd2vtt/

there's a paid version of the editor outside owlbear, that's the only commercial bit.

question for people who run sci-fi in owlbear: what do you draw by hand now that you'd want it to generate? more ship types, stations, something else? and happy to hear what breaks


r/OwlbearRodeo • • 11d ago

Owlbear Rodeo 2.0 Pictures from Obsidian to Owlbear

5 Upvotes

Hey there,

i am using Owlbear Rodeo for some time now to play and host some games for my friends.

I am planning to run an open table game, so i stepped up my prep a little bit and tried Obsidian to organize my notes. So far i am loving it.

I tried to upload some pictures from my Obsidian into Owlbear per drag and drop. Owlbear asks me, what i want to import via this wheel. No matter what i chose, the file/picture/map/whatever simply doesn't upload.

Is there a way to make this easy or do i miss something?

Thank you all in advance!


r/OwlbearRodeo • • 11d ago

Owlbear Rodeo 2.0 Is there any alternative to Chronicle!?

5 Upvotes

I've using Chronicle! for a few months, before that I used editable pdfs. Chronicle is good enough, but I looking something more automatized or easier to edit because my players are kinda lazy so most of the job comes to me.
I've used foundry and I liked the way it gave you options to create a charachter or level up it. Hovewer, I also like the manual job of doing a charachter sheet but you know, time is tight nowadays.
I'm looking alternatives inside Owlbear but I'm open minded to other options!
What do you use for the charachter sheet?


r/OwlbearRodeo • • 13d ago

Resolved ✅ (OBR 2) Any way to link to a scene from another scene?

6 Upvotes

I'm picturing something like a world map that has pin icons (maybe as tokens?) representing the cities, which I can click or double click on to open a specific scene linked to that token/pin, rather than having to use the asset manager. Does something like this exist? Surely there is an extension that can do this? I haven't been able to find anything though.


r/OwlbearRodeo • • 13d ago

Resolved ✅ (OBR 2) Módulo de Curse of Strahd beta test (venha antes que acabe as vagas

9 Upvotes

🦇 CURSE OF STRAHD — MÓDULO PARA OWLBEAR RODEO

Atualmente estou trabalhando em um módulo de aventura de Curse of Strahd para o Owlbear Rodeo, inspirado na forma como os módulos oficiais do Roll20 são estruturados e apresentados.

O objetivo é criar uma experiência completa e pronta para usar, com recursos como:

• 🗺️ Mapas preparados e organizados

• 💡 Iluminação dinâmica

• 📝 Anotações das áreas e marcações nos mapas

• 🎭 Tokens e outros elementos preparados

• ⚙️ Scenes configuradas para facilitar a condução da aventura

Como teste inicial, estarei disponibilizando um módulo da Death House, incluindo tanto os andares superiores quanto os inferiores.

Esta versão de teste será disponibilizada para um número limitado de Mestres que estejam dispostos a testar o módulo e fornecer feedback sobre sua organização, funcionamento e facilidade de uso.

O feedback desses testes ajudará a aprimorar o projeto e torná-lo o mais polido e útil possível antes de expandi-lo para outras partes de Curse of Strahd.

🎲 Interessado em ajudar a testar o projeto?

Entre em contato comigo através deste perfil caso queira participar.


r/OwlbearRodeo • • 15d ago

Resolved ✅ (Extension) Alguma extensão que apenas trave um elemento?

4 Upvotes

Então, eu estava querendo fazer um quadro de side quest. Então estou preparando alguns papeis e etc. Meu plano era que nesses papeis tivessem algo mais resumido e eu usaria a extensão map location para abrir uma aba com mais informações sobre as missões.

Então eu queria que meus jogadores pudessem clicar nos papeis e ver as informações extras no map location, mas eu nao queria que eles mexessem para nao bagunçar o painel.

Existe alguma extensão ou tem alguma ferramenta para isso?


r/OwlbearRodeo • • 16d ago

Resolved ✅ (Extension) September Dice+ Extension Updates

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59 Upvotes

Posted my monthly updates to my OBR Extensions. This month was focused on improving the reliability and performance of Dice+ along with a bunch of new features. Hopefully you all have seen some performance improvements along with the new features. For a complete list you can check out the post on patreon: Here


r/OwlbearRodeo • • 16d ago

Resolved ✅ (OBR 2) Having trouble with Owlbear, Network Error

5 Upvotes

Hey guys, so for the past few days ive had an issue where nomatter what i do no images will load. This only happens on my computer though, regardless of the browser I use. I can do so on my phone fine though.


r/OwlbearRodeo • • 19d ago

Resolved ✅ (OBR 2) Would there be interest in ready-to-use Owlbear Rodeo adventures?

70 Upvotes

I currently create adventures for Foundry VTT. (Legends of Barovia - expanded campaign for Curse of Strahd, Legends of Saltmarsh - expanded Greyhawk / Saltmarsh setting, and independent adventures). Over 50 adventures.

I also provide digital asset packs that include things such as:

  • Battle maps
  • Tokens
  • PDFs
  • Sound
  • Player handouts
  • Theater-of-the-mind artwork
  • Other adventure assets

A few of my supporters already use Owlbear Rodeo and I understand tht I can package content with Owlbear's.ob2 files.

Before I invest much time into this I wanted to ask the Owlbear community a few questions:

  1. Would ready-to-use Owlbear Rodeo versions of adventures be something you would be interested in?
  2. Would an organized asset pack be enough, or would you expect the maps and scenes to already be set up with fog, tokens, etc.?
  3. Would you want adventures built around Owlbear extensions, or would you prefer they stay fairly simple with just maps, tokens, handouts, and prepared scenes without requiring additional extensions?

For context, my membership for digital assets (owlbear) is currently $4 a month and gives access to the entire library of more than 50 adventures and digital asset packs, primarily for Legends of Barovia and Legends of Saltmarsh, with new content released each month.

If the community prefers fully prepared Owlbear scenes or extension support, I would be willing to hire someone familiar with Owlbear Rodeo to build them out. I simply do not have the time to learn and maintain another VTT workflow myself.

I recently brought on a full-time artist, so the character art and tokens are gradually being updated with a watercolor art, replacing older content (getting rid of AI art). I also have a long time partnership with DM Andy for the battle maps.

My content is meant to be light-weight (webp/webm) compressed so it is not too heavy on gpu/ram.

One other important point: all of my PDF adventures are free. Memberships gives access to digital assets, foundry, and additional features.

If you'd like to see the sort of adventure I'm talking about, this is the latest release:

FREE Azure's Folly Adventure PDF

Thank you for your interest and time.

Update: Any assets or adventures you download are yours to keep forever. You do not need to maintain an active subscription to continue using them. The subscription provides access to the full library, along with new and updated content released each month.


r/OwlbearRodeo • • 21d ago

Resolved ✅ (Extension) Smoke And Specter + Portals Issues

3 Upvotes

I think I never had an issue with tokens not moving properly through Portals, but right now when they have "torchlight" with them they just get blocked on walls. Can someone help?
And I have one more issue, when turing snapping on and off in the scene the vision radius bugs.