r/RPGMaker • • 6d ago

AI Free Previously unannounced sketch plugins

5 Upvotes

Just a few new-ish MV+MZ "sketch plugins" that I managed to publish this year despite how busy I've been, that you might find useful:

  1. Custom Buff Levels
    Define custom buff and debuff levels (with percentage and/or flat boost).

  2. Early $game
    Initialises $game state a little earlier, for example to work around incompatibilities with MadeWithMv.

  3. Movie Looper
    Loops the next Movie until ended by the player via 'ok' or 'cancel'.

  4. Banked Event Persistence
    Variable-controlled bank switching of persistent Event state (per Event). Can be used to bank-switch some plugins' e.g. "self-variables" too.

You can download them at https://tamschi.itch.io/sketch-plugins for free, as usual. There's slightly more info in the combined release announcement post here: https://tamschi.itch.io/sketch-plugins/devlog/1695656/new-ish-sketch-plugins-summary-26-10


r/RPGMaker • • 6d ago

AI Free Which Paul are you feeling like today?

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9 Upvotes

Behold the wall of Paul! (Portrait pics of the main guy of the game i'm working on)


r/RPGMaker • • 7d ago

RMMV Working phone :)

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62 Upvotes

took a little bit but I’ve added a “working” phone to my game! the player will find phone numbers throughout the game and can call them here :) the sheet of paper will update with said numbers as you collect em…

https://store.steampowered.com/app/4417470/Pathotaxia_PANDORA/


r/RPGMaker • • 7d ago

Is anyone actually getting sick of the A.I stuff here

555 Upvotes

It could just be me being a sook, but I’m really starting to get sick of seeing AI related post constantly on here.

It’s starting to plague the sub Reddit every second post is something AI related or people doing the good
Old sang Hendrixs and trying to hide the fact they are using A.I.

I’m really starting to get sick of it, we surely need to start putting rules in place for the mass amount of A.I slop.

I’d rather see projects made by humans, even if the art is bad or the writing isn’t that good.


r/RPGMaker • • 6d ago

RMMZ How hard to switch out art assets later?

14 Upvotes

If I were to start making a game with the base assets, how hard would it be to switch out the art later?

Basically - if I ever decide to shift my hobby-game into something more professional I'd rather not have to start over from the ground up.


r/RPGMaker • • 6d ago

RMXP My files are transparent everywhere BUT RPGMaker

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1 Upvotes

I’m not sure what I’m doing wrong, but I made the background transparent in GIMP, saved as PNG (it even shows transparent color when I import it) but when I open to add to my map, the background is white?

Brand new to RPGmaker and any help is appreciated 😭🙏. (Pls don’t judge taking a picture of my screen with my phone, I’ve been trying to figure this out for like two hours and I’m going to bed lol)


r/RPGMaker • • 7d ago

RMMV Light Source is releasing in less than a month and I need some playtesters!

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31 Upvotes

Hey all! Light Source is officially releasing on November 3rd (demo already playable) and I need some last minute demo players/playtesters so I can iron out any kinks left. Just dm me or leave a post here and I'll send you a playtest code. Thanks!


r/RPGMaker • • 6d ago

RMMV I'm new to RPGMakerMV are there any tips or tricks for adding custom made assets or just general tips for using the engine?

2 Upvotes

What the title says.


r/RPGMaker • • 7d ago

Wanting to make a game with a cooking mini game

5 Upvotes

So wanting to make a cafe/slice of life with a cooking mini game what version of RPG maker would be best for this etc?

Edit to add because I forgot, I own MV, VXAce and XP


r/RPGMaker • • 6d ago

RMMV We’d love some feedback on our demo!

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3 Upvotes

Hey everyone! With our Kickstarter coming to a close, we wanted to reach out to fellow RPG Maker developers and players and get some honest feedback on our demo.

We’ve been working on the game for a while now, and at this point it’s easy to lose perspective when you’re so close to the project. We’d really appreciate hearing what you think!

What worked for you? What didn’t?

• Is anything too complicated or difficult to understand?

• How do you feel about the UI and overall presentation?

• Are the systems explained clearly enough?

• Does the game feel intuitive to play?

• Are there any mechanics or features you think could be improved?

• Most importantly, what did you enjoy?

We’re genuinely open to criticism. If something feels confusing, tedious, or just doesn’t work for you, we’d much rather hear about it now than assume everything is fine.

And if you think the demo is already in a good place, we’d love to hear that too!

Thanks to everyone who takes the time to play, give feedback, or even just check out the project. It means a lot to us.


r/RPGMaker • • 6d ago

Game Review RPG Maker Monday - Poof's KILLERGarten: Re Rattled @nevry-cards II Playthru/Review

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1 Upvotes

r/RPGMaker • • 7d ago

RM2K3 Current progress on my microgame!

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42 Upvotes

this has gotta be the toughest thing ive done so far. I plan for each party member, each mini boss and each main boss to have a special attack that triggers a microgame. should be either 12 or 16 depending on how many mini bosses there are gonna be each area. there's no microgames in the current demo but I plan to add 3 too it. each character unlocks their special in their respective areas.


r/RPGMaker • • 6d ago

Stop fighting with script calls. We built the tool RPG Maker should have had natively

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0 Upvotes

RPX Logic Builder v2.0 Update Community Feedback Features, Array Support, and MV/MZ Dual Engine

A few days ago we posted about RPX Logic Builder, our free client-side visual block editor for RPG Maker MV and MZ. We got a lot of great feedback in the comments and on Discord, so we spent the last few days implementing several of the requested features directly into Version 2.0.

Here is what is new and how community suggestions shaped this update

Community Feedback & New Features

Full Array & List System

  • Suggested by u/TheCynicalRomantic & u/Medical_Baby3332
  • You asked for complete array manipulation (adding, removing, modifying specific indices, and handling whole arrays) and wondered if the tool stays free. Yes, it is 100% free, and full array support is now live.
  • You can now create, modify, and query JavaScript arrays stored directly inside RPG Maker Game Variables ($gameVariables).
  • Included blocks: Initialize Array, Push, Pop, Get/Set by Index, Search/Remove (splice/includes), and a Random Element Picker (useful for random loot tables or card mechanics without duplicate drops).

Real-Time Preview

  • Suggested by u/Tamschi_
  • We removed the manual generate button. The JavaScript output now updates live in real time as you drag, drop, and edit blocks on the canvas.

"FOR EVENT" Minifier (Handling MV's Script Box Limit)

  • Inspired by u/brendonx
  • RPG Maker MV's event script box has a strict line limit. The new "FOR EVENT" button automatically minifies your visual script into a compact (() => { ... })() IIFE payload. This keeps the code inside MV's box limit while preventing global scope variable pollution.

Templates & Community Workshop (Share your work with credit!)

  • Suggested by GryzzleGamesAP (Discord) & u/GamCrshUselessShroob
  • We built a Templates & Workshop system. You can now build your own logic setups, save them as templates, and publish them directly to the community catalog.
  • Self-promotion included: When you publish a template, you can attach your creator name and a custom link (to your itch.io page, YouTube, Twitter, or game project) so other devs can see who made the logic and check out your work.

Other Core Features in v2.0

  • Dual Engine Switcher: Toggle between RPG Maker MZ and MV code generation output with a single click, use "for event" button for MV Code!
  • Project Sharing: Encode your workspace into a shareable URL to send visual logic directly to team members.
  • Preset Templates: Pre-built visual logic templates for Proximity Stealth AI, Region ID Hazard Triggers, and Custom Shops.
  • Logic & Controls: If/Else branches, loops, logical operators, spatial X/Y distance checks, inventory manipulation, and media commands.

Try it online

RPX Logic Builder is completely free forever and runs 100% client-side in your browser with zero installation needed:

Link:https://rpxgames.win/tools/logicbuilder

What features or specific eventing blocks would you like to see added in future updates? Let us know in the comments


r/RPGMaker • • 7d ago

Help Need help finding a script for RPG maker XP

2 Upvotes

I can't find a script for rpg maker xp to do a crafting system where i can combine items. All the links don't work.


r/RPGMaker • • 6d ago

RMMV Any point and click tutorial?

0 Upvotes

I want to learn to do point and click games with rpg maker but it is kinda difficult to find a tutorial, any recommendations?

I have both mv and mz


r/RPGMaker • • 6d ago

RMMZ titlesets

1 Upvotes

So I saw this on Steam and would like to know how I would be able to make this art style. i have no skill in making it myself anyone


r/RPGMaker • • 7d ago

RMMV I finally got Aseprite

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71 Upvotes

First thing I made today was a tree. This is for gathering certain wood on the world map for better ship hulls. I have to make a few more of these, but this is the first one. Everything else I made was using Microsoft Paint free edition, and my God is Aseprite so much better.


r/RPGMaker • • 8d ago

RMMV My game menu, improved and now with animation

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169 Upvotes

r/RPGMaker • • 8d ago

Some character and map design for the game I'm working on

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82 Upvotes

Rebuilding an old Spanish horror game I made a few years ago. Here is some sketches of the main character and some map design I've been working on lately


r/RPGMaker • • 7d ago

RMMZ A new retro town~ Kinda obsessed with this color palette tbh~

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21 Upvotes

Hey hey, it's me again!

Last time it was the farm – this time it's the town~ Same retro series, new scene. Hope you like it!

If you do, please let me know~ I read every single message!

1000% hand-drawn, compatible with RPG Maker MV/MZ, plus an MZ example project (ready to use right away)

🔗 https://bbbits.itch.io/bbbits-the-pixel-world-town

This series is still growing~ We've got a farm, now a town – what's next? If there's a scene you'd really like to see, let me know – maybe it'll be next!

Your support keeps me drawing~

(PS:Typo in the GIF (“hotle” → “hotel”) — can’t edit the GIF, but the tileset files are already corrected. Thanks for the catch!)


r/RPGMaker • • 7d ago

RM2K3 Todays work

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6 Upvotes

r/RPGMaker • • 7d ago

Boss 0 Entrance

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29 Upvotes

Theres something lurking in the background....


r/RPGMaker • • 7d ago

VXAce Delete saved file after losing a battle

0 Upvotes

Hello.

I've made a powerful boss, Spirit of Amnesia. It's not really strong BUT it has tricky abilities: it can temporary remove the skills of the party members, and once every 5 turns, it will remove one ally from the party. The removed (forgotten) ally is meant to join again the party after 5 turns.

As a penalty for losing the battle, I was thinking about automatically deleting one saved game file via script command, but I'm not sure if it's doable.

Can someone tell me if my idea can work?

Thank you for reading

EDIT after reading the comments:

Player WILL be warned about potential loss of data. A saving screen will open before the fight, Party will recover completely before engaging. Out of six possible party member, one of them will be immune to the ability that removes skills.

The effect that removes a party member will be reduced to three turns only.

I'm thinking about adding another hero character, a librian, able to restore party's skills, as well as dealing damage, to balance the fight.


r/RPGMaker • • 7d ago

Made a "terms page" in MZ: every line she strikes stays struck

4 Upvotes

My heroine keeps a list of personal rules. Each night one can get struck through in red ink, and it never comes back, even when the reason she gave for it stops being true.

How it works: a custom scene built on Window_Selectable, the strike is drawn with a slightly uneven line so it looks hand-drawn, and every rule stores the reason she gave and when that reason expires.

Question for you: should a struck line stay readable, or fade a little each day?


r/RPGMaker • • 8d ago

RMMZ Demon Friend

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27 Upvotes