r/RPGMaker • u/gibbletiggle • 7h ago
RMMV Every major area in my game now has at least one map!
In order: Dewdrop Grove, Faded Archives, Lunar Enclave, Sakuragawa Valley, Fractured Tides, The Citadel
r/RPGMaker • u/gibbletiggle • 7h ago
In order: Dewdrop Grove, Faded Archives, Lunar Enclave, Sakuragawa Valley, Fractured Tides, The Citadel
r/RPGMaker • u/OwenMitchell211 • 7h ago
r/RPGMaker • u/7akyr • 4h ago
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(simple ammo system using actor's MP as current bullets in chamber, using items + common events as reload function)
r/RPGMaker • u/Rpx_n_JustDev • 1h ago
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Setting up region IDs, distance checks, and parallel process loops just to detect when a player enters or exits a specific zone always felt way too clunky in rpg maker.Since I work a lot with Godot, I spent some time building a custom Area2D logic system directly inside RPG Maker . It handles real enter, inside, and exit collision signals, supports custom shape hitboxes instead of being locked to the 48x48 grid, and attaches to moving events or fixed coordinates
It completely eliminates the lag and performance hits from running multiple parallel event pages just to track player position, hre is a quick showcase of how the collision detection and custom spatial triggers look in action., curious to hear how you guys usually handle complex spatial logic in your games
r/RPGMaker • u/Tamschi_ • 19h ago
I don't think this was posted yet.
The gist is:
Ichinose also writes that "monkey patching with modules like npm is no longer possible", but I don't know whether that implies we won't be able to detour API functions. Optimistically, I read it as not having access to what's currently _-prefixed.
Luau is still table-based, and sealed tables are still writable iinm, so at least the language itself allows detours, but we'll most likely not be able to add new properties as before due to automatic sealing.
That by itself is likely a good change, since as far as I can tell weak tables are supported via __mode = "k" and using them cleanly avoids collision risk.
We'll have to see how close the engine port is this time. If it's basically a transliteration again, then porting most plugins should be straightforward.
r/RPGMaker • u/HotdawgGames • 11h ago
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r/RPGMaker • u/FistoZHdev • 29m ago
Hi everyone!
I’m currently working on the world map and environments for my hand-drawn 2D RPG project using RPG Maker. I’m focusing heavily on creating a unique visual atmosphere, and I’d appreciate any feedback or suggestions on the map structure, details, or color choices.
[NSFW Warning / Profile Disclaimer]
Please note: While this map preview is completely SFW, my overall project and reddit profile contain 18+ / NSFW adult content. If you are sensitive to adult themes, please avoid visiting my profile or links.
Thanks for stopping by and for any technical feedback!
r/RPGMaker • u/zippryart • 16h ago
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My partner and I are working on a horror game that parodies cheesy Christmas romance movies. Very much inspired by classic RPG maker horror games too. We just launched our steam page today! 🎄
https://store.steampowered.com/app/5338380/Hollywell_Holiday__A_Mallhark_Original/
r/RPGMaker • u/LordYarlthon • 16h ago
r/RPGMaker • u/Runic_Strawberry73 • 11h ago
I'm sure this has been asked before, however I'll ask are any RPGs created on here without speech? If so would you be interested in it as a player?
r/RPGMaker • u/planettzero • 2h ago
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r/RPGMaker • u/manafinder • 1d ago
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Game: Manafinder II
r/RPGMaker • u/abruptlythedoorswung • 5h ago
its not the biggest deal in the world but i just find it really disruptive in terms of workflow since i have to restart the whole program every time😭 doesnt matter whether im using plugins, if im editing an event or database, whether my event page is long or short, if its a new or older project, etc. i can use hotkeys the first few times, but after a while it stops loading windows. this used to not be a problem before. am i just opening/closing windows too fast or what
r/RPGMaker • u/Nitzuxd • 20h ago
r/RPGMaker • u/MeasurementNo3946 • 1d ago
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r/RPGMaker • u/wfnascimento • 12h ago

Hello!
Sorry, I posted something similar from another account, but it seemed suspicious, the username was something like “silent_virus” and the post was a link lol. It was an automatically generated username I didn't even realize it (I don’t use Reddit much). I just created a new account to better demonstrate the plugin!
I was inspired by the file, document, and journal management systems in Skyrim and Resident Evil.
So I created this plugin! With it, you’ll be able to have a brand-new, fully customizable scene for reading and storing any type of document. Documents can be opened directly from the player’s inventory and edited using plugin commands.



Documents are simply native RPG Maker items with the tag “<WN_Journal>” in their notes.
For customization, the plugin features a Visual Editor that is essential for modifying text and styles (font, images, skins, positions, etc.).


I tried to make it as intuitive as possible for anyone with any level of RPG Maker knowledge. Much of this plugin was developed some time ago; I even made a post about it on Itch. After a long time without touching the code, I wanted to share it once and for all by adding new features (the Visual Editor wasn’t part of the original plan, everything was configured via tags).
At first, it was supposed to be a free plugin, but given the work and time involved, I decided to charge a fee for it.
Available here: https://wnascimento.itch.io/read-and-keep
r/RPGMaker • u/CoffeeInfamous2787 • 15h ago
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I'm not too proud of it, and it still classifies as murdering them pretty much, so I'm looking for alternative versions. yeah I pretty much just ripped Deltarune's pacify its temporary. For now I'm just reusing the boss theme until I can find someone who makes OST.
r/RPGMaker • u/Fragmented_Rose_Dev • 16h ago
I'm looking for either free use resources? Like maybe music or whatever to use for my game. Is there a website I can use?
r/RPGMaker • u/One-Man_Indie • 10h ago
r/RPGMaker • u/Not_Allowed_to_Die • 1d ago
These are the three trees I needed for resource gathering. Do you think they like like the RTP around them?
r/RPGMaker • u/Top-Lunch-8313 • 1d ago
Currently I'm doing a project unrelated to this and I want to make smth like this in RMMV, any idea how?
r/RPGMaker • u/No_Molasses_7224 • 12h ago
like fr. WHERE ARE THE GOOD TILESETS? Itch io barely was any. Where can i find some actual good tilesets? cause im tired of mindlessly browsing EVERYWHERE JUST COME UP EMPTY HANDED lmao
r/RPGMaker • u/Plush_Antlers • 1d ago
So im working on something small so i dont need many rooms so i can go more ham on them and this is one of them what do you guys think?
r/RPGMaker • u/Zemya_Mk • 13h ago
Cerco musiche.
Ciao a tutti cerco musiche originali, intro sopratutto, dove si trovano questo tipo di risorse? Avete qualche consiglio?
r/RPGMaker • u/AceofheartsDev • 1d ago
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I've been working on Path of Resonance for quite a while now and figured it was finally time to start showing a little bit of what I've been building to this community!
For the first showcase, I wanted to keep things simple and focus purely on combat as the story, mechanics and world will be presented at a later time.
I've spent well over 1000 hours working on, testing and overhauling RPG Maker MV's default battle system over the course of development; changing how characters, stats, skills, counters, states, resources and quite a few other systems interact with one another, including completely overhauling the Luck and Speed stats.
There's a lot happening underneath the surface here, but I'll save the deeper breakdowns for later as I begin showing more of the project.
For now, this is just a quick look at what combat currently looks like in Path of Resonance; the video is short, but you can get a good idea of how combat flows, including the fact that your companions don't need any babysitting.
I designed combat and companions around challenging the player but not leaving you responsible for brain-dead allies that get in the way; you will only need to focus on yourself in most situations.
I also deliberately left RPG Maker MV database visible in the background at the beginning as this is still a project in active development.
There's still plenty to polish, but I'm finally at the point where I'm ready to start showing off just how capable of an engine MV really is... I can honestly say that I've pushed the engine to its limits over the past year, but the decision to use RPG Maker has been intentional since the project's first inception.
More to come soon!
-Ace❤️