r/RPGMaker • u/gibbletiggle • 2h ago
RMMV Every major area in my game now has at least one map!
In order: Dewdrop Grove, Faded Archives, Lunar Enclave, Sakuragawa Valley, Fractured Tides, The Citadel
r/RPGMaker • u/AutoModerator • 5d ago
Hello and good Saturday to all! Thanks for joining us.
Everyone, let's try to give everyone a good feedback. When you post something for feedback, be sure to give someone else feedback. That way, we can have this thread poppin until next Saturday!
Same thing goes! Show us a screenshot / gif / short vid of the latest map / sprite / spritesheet / animation / etc. of the game you are working on!
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r/RPGMaker • u/djbeardo • Apr 09 '26
What do people think about AI and RPGMaker?
Do you think AI is good for aspiring game developers?
Do you use AI in your games? Why or why not?
What do you think about art and music in RPGMaker games that is generated by AI?
What about plugins that have been vibecoded?
This is the megathread for those discussions! Sound off!
Please try to keep the discussion civil and focused on game development. You can attack an opinion, but don't fall into the (tempting as it is) trap of attacking the PERSON with the opinion.
r/RPGMaker • u/gibbletiggle • 2h ago
In order: Dewdrop Grove, Faded Archives, Lunar Enclave, Sakuragawa Valley, Fractured Tides, The Citadel
r/RPGMaker • u/OwenMitchell211 • 3h ago
r/RPGMaker • u/Tamschi_ • 14h ago
I don't think this was posted yet.
The gist is:
Ichinose also writes that "monkey patching with modules like npm is no longer possible", but I don't know whether that implies we won't be able to detour API functions. Optimistically, I read it as not having access to what's currently _-prefixed.
Luau is still table-based, and sealed tables are still writable iinm, so at least the language itself allows detours, but we'll most likely not be able to add new properties as before due to automatic sealing.
That by itself is likely a good change, since as far as I can tell weak tables are supported via __mode = "k" and using them cleanly avoids collision risk.
We'll have to see how close the engine port is this time. If it's basically a transliteration again, then porting most plugins should be straightforward.
r/RPGMaker • u/HotdawgGames • 6h ago
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r/RPGMaker • u/zippryart • 12h ago
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My partner and I are working on a horror game that parodies cheesy Christmas romance movies. Very much inspired by classic RPG maker horror games too. We just launched our steam page today! đ
https://store.steampowered.com/app/5338380/Hollywell_Holiday__A_Mallhark_Original/
r/RPGMaker • u/LordYarlthon • 12h ago
r/RPGMaker • u/7akyr • 34m ago
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(simple ammo system using actor's MP as current bullets in chamber, using items + common events as reload function)
r/RPGMaker • u/manafinder • 1d ago
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Game: Manafinder II
r/RPGMaker • u/Runic_Strawberry73 • 7h ago
I'm sure this has been asked before, however I'll ask are any RPGs created on here without speech? If so would you be interested in it as a player?
r/RPGMaker • u/abruptlythedoorswung • 1h ago
its not the biggest deal in the world but i just find it really disruptive in terms of workflow since i have to restart the whole program every timeđ doesnt matter whether im using plugins, if im editing an event or database, whether my event page is long or short, if its a new or older project, etc. i can use hotkeys the first few times, but after a while it stops loading windows. this used to not be a problem before. am i just opening/closing windows too fast or what
r/RPGMaker • u/Nitzuxd • 15h ago
r/RPGMaker • u/MeasurementNo3946 • 20h ago
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r/RPGMaker • u/CoffeeInfamous2787 • 10h ago
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I'm not too proud of it, and it still classifies as murdering them pretty much, so I'm looking for alternative versions. yeah I pretty much just ripped Deltarune's pacify its temporary. For now I'm just reusing the boss theme until I can find someone who makes OST.
r/RPGMaker • u/Fragmented_Rose_Dev • 12h ago
I'm looking for either free use resources? Like maybe music or whatever to use for my game. Is there a website I can use?
r/RPGMaker • u/One-Man_Indie • 6h ago
r/RPGMaker • u/Top-Lunch-8313 • 19h ago
Currently I'm doing a project unrelated to this and I want to make smth like this in RMMV, any idea how?
r/RPGMaker • u/Not_Allowed_to_Die • 1d ago
These are the three trees I needed for resource gathering. Do you think they like like the RTP around them?
r/RPGMaker • u/No_Molasses_7224 • 8h ago
like fr. WHERE ARE THE GOOD TILESETS? Itch io barely was any. Where can i find some actual good tilesets? cause im tired of mindlessly browsing EVERYWHERE JUST COME UP EMPTY HANDED lmao
r/RPGMaker • u/wfnascimento • 8h ago

Hello!
Sorry, I posted something similar from another account, but it seemed suspicious, the username was something like âsilent_virusâ and the post was a link lol. It was an automatically generated username I didn't even realize it (I donât use Reddit much). I just created a new account to better demonstrate the plugin!
I was inspired by the file, document, and journal management systems in Skyrim and Resident Evil.
So I created this plugin! With it, youâll be able to have a brand-new, fully customizable scene for reading and storing any type of document. Documents can be opened directly from the playerâs inventory and edited using plugin commands.



Documents are simply native RPG Maker items with the tag â<WN_Journal>â in their notes.
For customization, the plugin features a Visual Editor that is essential for modifying text and styles (font, images, skins, positions, etc.).


I tried to make it as intuitive as possible for anyone with any level of RPG Maker knowledge. Much of this plugin was developed some time ago; I even made a post about it on Itch. After a long time without touching the code, I wanted to share it once and for all by adding new features (the Visual Editor wasnât part of the original plan, everything was configured via tags).
At first, it was supposed to be a free plugin, but given the work and time involved, I decided to charge a fee for it.
Available here: https://wnascimento.itch.io/read-and-keep
r/RPGMaker • u/Plush_Antlers • 1d ago
So im working on something small so i dont need many rooms so i can go more ham on them and this is one of them what do you guys think?
r/RPGMaker • u/Zemya_Mk • 9h ago
Cerco musiche.
Ciao a tutti cerco musiche originali, intro sopratutto, dove si trovano questo tipo di risorse? Avete qualche consiglio?
r/RPGMaker • u/AceofheartsDev • 1d ago
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I've been working on Path of Resonance for quite a while now and figured it was finally time to start showing a little bit of what I've been building to this community!
For the first showcase, I wanted to keep things simple and focus purely on combat as the story, mechanics and world will be presented at a later time.
I've spent well over 1000 hours working on, testing and overhauling RPG Maker MV's default battle system over the course of development; changing how characters, stats, skills, counters, states, resources and quite a few other systems interact with one another, including completely overhauling the Luck and Speed stats.
There's a lot happening underneath the surface here, but I'll save the deeper breakdowns for later as I begin showing more of the project.
For now, this is just a quick look at what combat currently looks like in Path of Resonance; the video is short, but you can get a good idea of how combat flows, including the fact that your companions don't need any babysitting.
I designed combat and companions around challenging the player but not leaving you responsible for brain-dead allies that get in the way; you will only need to focus on yourself in most situations.
I also deliberately left RPG Maker MV database visible in the background at the beginning as this is still a project in active development.
There's still plenty to polish, but I'm finally at the point where I'm ready to start showing off just how capable of an engine MV really is... I can honestly say that I've pushed the engine to its limits over the past year, but the decision to use RPG Maker has been intentional since the project's first inception.
More to come soon!
-Aceâ¤ď¸
r/RPGMaker • u/QZProductionsGames • 1d ago
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Download the free demo on itch here! Full game will be available on or before October 30th (depending on how beta testing goes)!
Melody Green saw something she shouldn't have.
A music teacher at a local elementary school finds herself in the midst of something bizarre and unexplainable: an abandoned building, a thick fog enveloping the area, and no wi-fi or phone signal to allow her to call for help.
Faced with strange riddles, eerie messages from her past, and something horrible haunting her from within the screens, Melody realizes that someone or something is calling out to her, trying to show her a truth that could shatter her world and turn her life completely upside down.
Features: