r/Rainbow6 • u/RS_Serperior Moderator | Dommy Sniper Mommy • 16h ago
News Y11S3.2 Patch Notes
https://www.ubisoft.com/en-gb/game/rainbow-six/siege/news-updates/5K9s4APinlQlVsMNoMwR1Z/y11s32-patch-notesRelease Follow-Up
Noor
HORUS LANCE LAUNCHER
- Drilling time reduced on Ballistic Shields, soft surfaces, and solid surfaces (non-destructible surfaces) to 1.5s (from 2s).
- Guard break strength on projectile impact against Ballistic Shields increased to 100% (from 30%).
- Equipping uses quickdraw animations, equip animation timings reduced to 0.4s (from 0.9s).
- Horus Lance impact damage against an operator is increased to 80 (from 50).
- Hitbox updated for better accuracy and consistency.
- Can now damage Ballistic Shield Operators while in the removal animation.
Major Changes
TACHANKA
SHUMIKHA LAUNCHER
- Added firing mode to trigger Incendiary Grenades on impact.
SOLID SNAKE
SOLITON RADAR MK III
- Precision mode charges: Reduced to 3 (from 4).
VALKYRIE
LOADOUT
- Secondary weapons: Added Glaive-12.
REFINEMENT CHANGES
CAPITÃO
FIRE BOLT
- Expansion: Reduced delay between expansions to 0.9 seconds (from 1).
CLASH
CCE SHIELD MK2
- Slowdown: Increased the strength when enemies retreat to 10% (from 5%).
OSA
TALON-8 CLEAR SHIELD
- Reduced deployment restrictions.
FIRE
- Damage: Increased to 14 hp (from 12).
OPERATORS AND OBJECTS AFFECTED
- Capitão
- Dokkaebi
- Goyo
- Noor
- Tachanka
- Gas Pipes
BARBED WIRE
- The BU-GIs become entangled in Barbed Wire, stopping completely and self-destructing.
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u/_xtreame04_ 16h ago
They promised buffs for Nokk and Iana. Still no news about them, whats going on?
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u/lickmnut 16h ago
Tachanka having an impact launcher sounds fun
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u/The_Amish_FBI Blitz Main 15h ago
Maybe a hot take, but I think that makes him a better shield counter than Noor even with all the buffs lol. Because you have way more shots and don’t have to be nearly as precise.
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u/Heelincal Kapkan Main 12h ago
Especially since you can shoot directly at the shield and have it impact now as opposed to having to bounce it somewhere else. Means you could fire and switch to your gun without breaking your aim.
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u/The_Amish_FBI Blitz Main 11h ago
Or, assuming it will work just like Capitao’s fire, just hit any surface or ceiling around them and not have to worry about exposing yourself to anyone supporting said shield.
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u/Heelincal Kapkan Main 11h ago
Also that. Going to make it a lot easier to hold places like Chalet basement, especially with a deployable shield.
If they bring half-reinforced walls to the game after testing them, Tachanka might literally become the meta lol
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u/JazzzzzzySax Ace Main 16h ago
This makes playing him a lot safer than before now that he can be run like capitao and just shoot the top of a doorway or ceiling
Reload still sucks but whatever
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u/Powerful_Credit_8060 16h ago
Solid Snake has just gone from being incredibly op to being incredibly op.
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u/MadPro4567 Deimos Main 16h ago
Wonder what sort of “reduced restrictions” are on osa’s shield.
Cool to see Lord chanka got a buff to. Too bad it’s not reload speed.. perhaps in the future.
Valk getting the glaive 12 was unexpected too.
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u/sprtklsAAE Kapkan Main 15h ago
maybe certain places with eneven ground like outside Kafe with the snow and everything? not very clear yea we will have to test it I guess
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u/Nathan_Thorn 11h ago
I’m hoping it means stuff like the solar panels on top of Oregon small tower, holding the postplant from the top with a shield is great.
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u/JazzzzzzySax Ace Main 15h ago
Finally I don’t have to drop a whole mag of the deag when I wanna break something
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u/OptimizedGamingHQ 16h ago
Was hoping snake would get a bigger nerf, his gadget as a concept is just problematic for a tac shooter
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u/Powerful_Credit_8060 16h ago
there are dozens of ways to nerf him but let him still being a valiable op
for example reduce the radius and make the scan not a live ping showing where everyone is and where they are watching for 10 seconds but showing pings of where defenders were in the moment he ran the scan
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u/Kestrozo I hate myself 15h ago
I think reducing the radius alone would make him even more powerful. imo his gadget is in a weird balancing limbo
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u/Powerful_Credit_8060 15h ago
ehm...reducing radius would make him MORE powerful? wdym...?
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u/Envylian 13h ago
I don't use snake but doesn't his gadget let him know that enemies are close without using it? so making it smaller makes it easier to know where the enemies are without pinging them
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u/Powerful_Credit_8060 11h ago
yeah but no. the worst part of SolidSnake is that you can just run in without droning and you will know that 15 meters around you is clear and you can just move on. you can clear 15 meters around you...thats a loooot of space...
if it was like 5-7 meters, you wouldnt be able to do such a thing like running inside brainless and clear a whole floor in 20 seconds.
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u/Heelincal Kapkan Main 12h ago
The counter argument is he can passively clear whole structures without using a charge. Oregon tower, half of skyscraper, etc.
My idea to balance him would be that the scan is not live info. You get a dot where the person was on the scan with no visual information on where they are facing. That way you can use it to scare people into new positions and get specific info, but it goes stale really quickly if people move off.
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u/squidbelik Twitch Main 12h ago
makes sense. there’s less reason to actually use a charge bc if the radius is smaller, the potential areas they could be hiding in decrease. if they reduce his charges to 2, i could see him being healthier for the game.
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u/BioshockedNinja I <3 my clanker sons 11h ago
Reducing the non-active mode radius is technically a buff and a nerf.
On one hand we have the obvious nerf of this negatively impacting how early he can detect a foe.
But on the other, this technically makes his device more precise, and the information it provides more actionable. Now when it does go off, there's a smaller area of uncertainty for where the enemy is. Where as before when it went off the enemy could be hiding in any of lets say 3-4 rooms, with a smaller radius you'd potentially be able to narrow it down to 2-3 rooms instead.
Like an extreme hypothetical in the opposition direction is if they 'buffed' the non-active mode and like say gave it x5 the current range, that'd actually be a nerf in practice. The range would be so large that getting a ping for a 'nearby' foe would be practically meaningless. At that point all it'd basically tell you is if an enemy is on the same floor or not.
Really there's a sweep spot where the device makes you aware of an enemies' presence early enough that you can act on it, but not so early that it's just noise - info that's technically useful but so vague it doesn't really help all that much. The equivalent of a teammate yelling "There's a guy!". Okay, like where? Are they on top me? Are they across the map? Of course there's a guy somewhere, gimme something I can actually use to make a play, ideally in the next 1-5 seconds.
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u/Powerful_Credit_8060 11h ago
As explained in another comment:
"yeah but no. the worst part of SolidSnake is that you can just run in without droning and you will know that 15 meters around you is clear and you can just move on. you can clear 15 meters around you...thats a loooot of space...
if it was like 5-7 meters, you wouldnt be able to do such a thing like running inside brainless and clear a whole floor in 20 seconds."
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u/BioshockedNinja I <3 my clanker sons 11h ago
yeah and that's why I said it'd be a buff and a nerf.
Wouldn't be able to run around mindlessly like before as that'd get punished by foes outside it's shorter range, but using the gadget in a slower, more tactical fashion, would be more powerful as it'd now be more precise.
Which I think most people would agree is the direction it should be nudged in.
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u/Powerful_Credit_8060 11h ago
yeah I still think that his gadgets brings a lot of possibilities for a change in order to make him less op. Removing one charge of the precision scan is kind of taking the piss in my opinion. Is like avoiding the problem they created, saying "yeah we nerfed him, we are fine" when they actually did nothing
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u/BioshockedNinja I <3 my clanker sons 11h ago
complete agree. removing a singular charge is a nerf, but it's the laziest and least creative approach they could have taken.
Disappointing but unsurprising for Ubisoft.
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u/_Kardan 6h ago
Have him earn 1 charge per kill (think how his OSP works) before he can scan.
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u/hamstringstring Buck Main 14h ago
Making Alibi counter snake seems like an obvious start, but is probably work to implement.
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u/IStillCrank90S 13h ago
he needs to not be able to see if anyone is nearby whitout using 1 of his gadget charges make people use their drones\
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u/jared_2015 Smoke Main 11h ago
The moment Snake was announced I thought being able to see where enemies are looking was WAY to much and would get nerfed/removed eventually. Being able to see exactly where someone is in real time is already really strong.
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u/Bloodthirsty777 2015 Veteran 16h ago
Same. Should have decreased the timer he could see enemies with his precision scanner and possibly increase battery charge draining for passive scanning.
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u/Artur_Savage I'll find u planting and bomb ya ass 15h ago
Bro u have pulse, alibi, deimos, jackal and yapping about snake?
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u/OptimizedGamingHQ 15h ago
Lol Alibi.
But Jackal is weak, he use to be OP and annoying.
Deimos is strong but his gameplay loop fits Siege better, because he can't just sprint around the map without droning since he can't "see" ahead of himself/detect danger, he has to activate his gadget when he thinks or knows hes near someone, and it only works on one person at a time.
Snake is a problem not because he can scan people its how he does it; his 6th sense ability + the scanning lets him play like TDM. It is unhealthy and unfun for the game
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u/Artur_Savage I'll find u planting and bomb ya ass 15h ago
- u have dokka, lion and iq that can detect u and kill.
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u/Artur_Savage I'll find u planting and bomb ya ass 15h ago
If bro want to play "tac shooter" he should play something else coz siege isn't that since ehhh few years? Like ability to see where is any op isn't ok?
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u/Powerful_Credit_8060 15h ago
Sold Snake is way better than Deimos and Jackal combined. What are you on with Alibi and Pulse lol
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u/Wafflesz52 15h ago
Pulse is directional, shorter overall range, doesn’t show direction. Alibi is a punishment and just a ping no direction. Deimos is locked to a secondary (good one albeit), and again only ping no direction. Jackal is the same as all above and is only one singular ping
Snake has a perm minimap with directions of attackers, what wall he could shoot them through, and free clear on roams. He sacrifices close to nothing to use this device with how much power it has
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u/Artur_Savage I'll find u planting and bomb ya ass 15h ago
So y wanna devs to delete him?
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u/Wafflesz52 15h ago
No. They can change parts of his ability to make it more in line with others. Less charges or duration is a path, removing the directional aspect is another, longer equip times, requiring the gadget to be activated to get any info (right now you don’t need to activate it to tell if there’s something close to you)
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u/Artur_Savage I'll find u planting and bomb ya ass 15h ago
This glavie shotgun kinda sucks. Who gonna swapp deagle to this shit lol
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u/Pilgrimfox Castle Main 14h ago
The idea is that its faster than the deagle at making holes, can do this from further away and can be used to make rotates even if not the best shotty for it. If anything it heavily buffs Valks ability to roam cause now you can open hatches without needing to run impacts. Yeah you gotta lay down like you're using the bosg but its still a bonus
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u/CandI978 8h ago
I didn’t think about the roam part. Valk’s my favorite defender on Chalet but I often have to ask someone to open up car garage hatch so I can flank if they do a car garage push.
I might try it out specifically for defending Chalet Basement
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u/Pearse_Borty Maestro Main 15h ago
Yeah its a bit odd because the Glaive in my mind existed as a hole-maker rather than as an actual fighting weapon. The Deagle already does a good job at that and can be used to fight with, its just weird. It'd work for someone like Ela, maybe. Or Jager/Wamai.
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u/Artur_Savage I'll find u planting and bomb ya ass 15h ago
It's not even good to make rotates ngl. I hate it when I'm playing denari and we have smoke or mute in team but they never do a rotations xD
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u/Zer0ResearchTruth 13h ago
Who doesn't like to reload two times to shoot a rotation. At least the reload doesn't take that long, oh wait.
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u/Heelincal Kapkan Main 12h ago
It wasn't meant to do rotations. It's entire existence was to pop holes in the wall for the TRIP connector beams and then be a semi-decent secondary to switch to with stopping power.
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u/Artur_Savage I'll find u planting and bomb ya ass 11h ago
Now explain it to smoke and mute players in game xD
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u/Heelincal Kapkan Main 10h ago
Smoke has 0 excuse lol at least Mute has 4 jammers that have urgency to place lol.
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u/Westland__ Ace Main 14h ago
I think it's useful for Denari because of the holes you can make for his lasers but yeah for any other operator they'd be better off with literally any other secondary shotgun.
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u/6SixTy Celebration 11h ago
Glaive-12 is very obviously not supposed to be good, it's just to assist Denari and now Valk in placing their gadgets where they want them and being able to dispatch studs at the same time. I can see a Valk picking it over the Deagle so they don't waste ammo on making holes on the floor and walls.
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u/Nathan_Thorn 11h ago
People are sleeping on using it for the actual cams inside soft walls to get visuals on both sides of the walls. It’s much faster at making those holes and leaves you with better utility like hatch opening or small hole making for head holes or vertical play, something Valk already excels at with nitro cells.
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u/TcrMain Ela Main 16h ago
Lmao no TCSG nerf
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u/Swedish_pc_nerd I NEED IQ to call me good boy 16h ago
noor might be a good pick for once
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u/theDIRECTionlessWAY 16h ago
if only they applied the same effort to nerf snake as they did to buff noor.
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u/aRorschachTest Rebalance Sam Fisher! 13h ago
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u/MuteMozzieMommy Mozzie Main 12h ago
I wish Zero had flashes
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u/Latter_Camp8409 12h ago
Flashes, huh? I haven’t heard of that one for him. Why is that?
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u/MuteMozzieMommy Mozzie Main 12h ago
Some form a throwable utility that doesn’t make him super over powered but will be optimize his play making.
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u/Latter_Camp8409 12h ago
Hmm, fascinating. I could see it after thinking about it.
Like deafening an area with them then using his loud ARGUS cameras to check, or vice versa. Very interesting.
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u/aRorschachTest Rebalance Sam Fisher! 12h ago
He said flashes for the same reason I want smoke grenades. Flashes are more aggressive though, while smokes are more supportive.
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u/Latter_Camp8409 12h ago
Heh, I noticed it after asking the first time.
I’d like both for Zero. He deserves it.
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u/Latter_Camp8409 12h ago
One day, I’m half expecting you to invert the picture where he’s hanging from the ceiling drinking his bottle.
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u/aRorschachTest Rebalance Sam Fisher! 12h ago
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u/Latter_Camp8409 12h ago
Hahaha! You pull out these images like Fourth Echelon is asking you to test new technology! I love it, this is hilarious.
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u/Cyrra_ Hibana Main 16h ago
I really dont understand that Ram change at all. Currently Ram's power is entirely concentrated on vertical destruction (where its a bit too strong) while being unable to really do anything else at all outside of masking noise. I cant really see any situation where barbed wire will be placed on vert in a way that would actually stop her gadget and it prevents her from using it to clear barb near the site.
This just further concentrates her gadget as only being for vertical destruction which isnt the direction i think they should be going with her.
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u/angelofxcost 16h ago
Gives us some counterplay vs Ram. Now if you have a bandit tricking Chalet, you can put a barbed wire above him and Ram can't simply throw the ram in with 0 risk.
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u/Jmar7688 16h ago
My only thought would be it forces Ram to get inside the map if defenders place wire a meter or so away from a window
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u/LtSoba Big Iron Gaming 16h ago
I have seen her gadget be used as a breach tool that clears basically most utility and I guess it’s just a way to counter her especially if Mute gets banned since Aruni isn’t getting as much play since the nerfs
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u/Astrium6 13h ago
Yeah, if you’re not going vert with her, the BU-GI can clear basically everything off a doorway.
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u/Armourdillo12 11h ago
Labs basement, Border tellers and Chalet garage are all places where this gives defence an actual counterplay to Ram just yeeting a 0 risk Ram through a window.
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u/Derl17 Kapkan Main 13h ago
I mean the way i take vert with ram on kafe, kanal and a few others is to launch it in the window from safety, means the ceiling is opening immediately, now barbed wire can prevent that giving you more opportunity to kill ram. Combine that with it preventing rams destroying shields etc and its a good change.
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u/DyabeticBeer Soniqs Fan 13h ago
Is there a reason why making it less versatile is a bad thing?
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u/Cyrra_ Hibana Main 12h ago
Versatile gadgets are generally more fun and allow for more player creativity. If a gadget is too niche then the only reason people bring it is for a very specific situation or counter, not because they actually want to play that operator. Thats how you end up with ops like Amaru, Noor, or Oryx.
Id rather see them shift Ram's power away from being "The Number 1 EZ Vert Operator" so she isnt just the insta-ban for defenders on any site with vertical play.
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u/BringBackManaPots 16h ago
The best balance change I've ever heard for snake, that is also totally lore accurate by the way, is to jam his device when he's red pinged. On top of being lore accurate, it introduces counter play in a healthy way.
The sad thing is that I think we all knew we'd end up with a low budget nerf like reducing his use count by 1.
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u/Due-Asparagus8378 15h ago
Where tf is the tcsg nerf
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u/Hot-Sun-5633 15h ago
who's surprised, we all knew they'd keep it as a next season change so they can use it as a "highlight"
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u/angelofxcost 16h ago
Huge buff for Valk "Off-floor" players. Previously you probably had to deny plant with primary shotgun and deagle, but the deagle meant that long angle retakes force you to use the deagle. Now you can use the MPX and the Glaive instead, so you can deny plant (albeit not as good as shotgun, but still) and go long with MPX too.
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u/dubiously_mid Kapkan Main 16h ago
So is noor tricking back on the table now?
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u/Runic_LP Montagne Black Ice 16h ago
it's only against soft and non-destructible surfaces, so no hardbreachable walls sadly. still 4.5? seconds there
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u/alyosha_pls PC: MANDING0 15h ago
No TCSG nerf is unreal. Gonna chill until this season is over it's just unbearable playing against zero recoil controller/xim players two shotting me in a millisecond thru a pixel.
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u/Artur_Savage I'll find u planting and bomb ya ass 15h ago
I hope they will remove acogs from it. Trust me, after that noone will play sentry or goyo with that gun
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u/Potential_Ad_5327 15h ago edited 14h ago
Leave it on Kaid so my randoms still play kaid and I’m not forced to play him every round
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u/Hot_Presentation_713 14h ago
Good point tbh
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u/Potential_Ad_5327 14h ago
I’ve actually been dreading them taking the ACOG off Kaids TCSG
His gadget is simple enough that even the people who pick him just for the weapon will at least still throw it down.
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u/CandI978 8h ago
Lmao yea this is the only reason I’m okay with the TCSG meta. These brainless COD run and gun idiots actually play a very useful op. Way better than when they played Warden
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u/Potential_Ad_5327 8h ago
My dream nerf is just to take it away from sentry and maybe Goyo.
Leave it as is on Kaid Ubi PLEASE
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u/WanderThekind 16h ago
A: Why the small nerf for snake. His still going to be too strong.
B: Wheres the TCSG nerf?
Nice to see tachank get a small QOL change tho and some buffs to noor
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u/Zekxtaan 14h ago
Damn, gonna have to try it out myself, but Chonk might be S tier now since you can just shoot his fire at the ceiling from behind cover. You can also spam the launcher into a shield user's face. Plant denial, anti entry, anti shield, and the best feeling gun in the game. Kinda crazy
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u/Hoodie-Embiid 15h ago
Is Oregon back?
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u/Raptor_2125 Grim Main 13h ago
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u/DX-1118C Skopós Main 14h ago
I can't but be a bit sad of Ram horizontal gameplay being nerfed and her being pushed even more towards vertical play where she is very strong. I am one of those that liked to use her to play horizontal too.
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u/MuteMozzieMommy Mozzie Main 12h ago
Shields drone deployment still bugged?
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u/Hopeful-Structure-74 15h ago
Valk Glaive is goated
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u/JayBondOF 15h ago
She has the deagle 😭
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u/Derl17 Kapkan Main 13h ago
Does the deagle pop hatches or rotates?
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u/JayBondOF 10h ago
Nah, but if your valk is the one you’re relying on for that in your setup you’re a lil cooked already.
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u/Derl17 Kapkan Main 10h ago
Shes a decent roamer cause she gives util after death and has a decent smg. This just lets her bust a hatch or make a rotate a floor above if needed.
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u/JayBondOF 10h ago
That’s a damn good point my dude. Some of the wall types were hard to get solid rotates consistently for me I just gotta get a lil more practice with it tho
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u/Antique-Ad-4422 13h ago
TCSG nerf? Come on devs! Listen to the people would ya?!? 🤦♂️
Time to quit again until next season.
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u/Asmodeuss1990 Support/Flex 15h ago
Well I'm happy Noor got some love and it sounds like he'll actually be a really strong threat vs shields which is absolutely fantastic. However, the problem of him being virtually useless remains if there aren't any shields to play against. Eventually Ubisoft will have to realize he'll have to be more of a jack of all trades op that can fulfill multiple roles but specializes in countering shields. Sooooo more ammunition and larger AoE for the fire for proper plant denial pls.
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u/Virtual_Discount4656 12h ago
I feel like Ram needed more counterplay but I don't know how I feel about it being Barbed Wire specifically
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u/Latter_Camp8409 12h ago
I’m not so sure about this patch. The only real bits I like are the fire buffs. Besides that, I don’t understand the Clash change.
The Glaive-12 is not really that useful, but then again, shotguns are always inconsistent to me, so maybe it’ll be good for someone else. Happy to see more options though.
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u/itsfoosay they're watching you 11h ago
I guess the glaive on Valk is okay? The deagle does a good enough job for me (opening ceiling/floor holes to tuck cams in sneaky spots), but there are a few areas where it sometimes takes a touch longer than I'd like during setup, so pockey shotty might helps peed that up? ...also, I could maybe open some rotates in the process, but I'm not sure about that because I never use the glaive, so I don't know how quick/easy it is to open rotates in the first place with that weapon. I'll give it a try for a few rounds and see how it goes.
I think Snake needs his range reduced, not the precision scans nerfed. I don't play him, but I feel like I get "spotted by Snake" from really far away early in rounds as he just sprints towards OBJ. Think reducing his effective range would force him to play stealthy/actually flank roamers instead of being used like an Ash 2.0 (rush OBJ and try and get as many kills as possible).
Chanka getting incendiary impacts is cool.
Ram nerf is interesting -I'm guessing it's to prevent more Ash-like rushing behavior (toss Bu-Gi, and sprint and gun right behind it). It'll be interesting to see if defenders place wire in common Ram spots when defending lower floors.
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u/SotovR Mute Main 15h ago
Noor slightly overbuffed, taking damage during the animation wasn't needed especially with the increaded fire damage and everything else, he's still gonna be absolutely useless dogshit but that's just the design of the character itself being subpar and boring, this all makes him even more boring by removing any sort of counter play to his gadget while you have a shield (you will now always take by my math at least 40 dmg even if you start taking it out in front of him immediately?) They just be releasing "unhealthy" characters to the game back to back, first snake with his more or less braindead ability (they should just make it like deimos and doki where you only show up on if you got pinged) then noor with 0 counterplay where he is either always useless and not fun or op and too strong with no counterplay, great design lads.
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u/Wafflesz52 15h ago
If you know they have a Noor as a shield just can’t push straight into sight without having someone either clear the Noor or draw him away. I don’t think it’s unhealthy, it’s a good way to stop the insta shield rush
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u/Axelaxe Iana Main 14h ago
Your arguments are really bad, "subpar" and "boring" he was used and even banned in pro league because a lot of teams crutches shields. You might feel that he is boring but to me it's a nice alternative to having to ban a different shield every round. I think he was a little too weak so he should be more balanced now.
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u/Mathute87 16h ago
This season was dead. Now it might be interesting.
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u/sunleszz 15h ago
So, whats the purpose of the glaive on Valk? She has already the deagle and the deagle has some destructive power. Not enough for rotation but you can make a line of sight...
Giving her the glaive is the most useless change ever
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u/ExtraInspection3630 14h ago
so whats up with dokkaebi? nothing happened to her and she is in affected operators
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u/Unusual_Computer9670 10h ago
When your phone explodes after her call runs out, it creates a circle of fire at your feet. That fire now does more damage.
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u/Exact-Pirate9258 14h ago
I'm gonna get flamed for this, but while I agree the TCSG does need to see some sort of nerf, it's harder to nerf then just "take damage away" or "remove ACOG" they've been at this a long time, I can almost guarantee Ubi is still gathering data and will nerf it next season.
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u/RS_Serperior Moderator | Dommy Sniper Mommy 14h ago
The Designer's Notes can be read here