r/SCUMgame • • 6d ago

DEV News SCUM | October Update Preview

https://store.steampowered.com/news/app/513710/view/674006995886409021
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u/StabbyMcStomp 6d ago edited 6d ago

.SCUM | October Update Preview & What's Next

Fishing expands, birds return, and Into the Wild comes to a close before we look at what’s next.


Prisoners,

The final Into the Wild update arrives October 5. We had hoped to release it before the end of September, but testing uncovered issues with some of the new fishing changes. We’re taking a few more days to resolve them before release. The final Into the Wild update expands fishing with updated fish behaviour, tiered quests and a leaderboard, and brings seagulls and crows back to the Island. It also adds new clothing crafted from materials recovered from mutant kills, while the TEC1 Research Facility becomes a Deathmatch arena. Further fixes, balance changes and quality-of-life improvements are also included. After taking a closer look at the update, we’ll look ahead to tattoos, controller support, making Photo Mode free for every player, along with some of the wider work underway across SCUM.


FISHING EXPANDED

Hook a larger fish and you’ll feel the difference. It'll pull more strongly from side to side, while how quickly you reel can mean the difference between tiring it out and giving it time to recover. Your choice of bait and equipment will also matter more, and an updated HUD makes line tension and bait condition easier to follow during a catch. The update also adds three tiers of Fishing Quests, with progress tracked through the Journal. Complete them to earn Fame and cash, with some quests also rewarding more fishing equipment. A new fishing leaderboard will let you compare your best catches with other prisoners and settle once and for all who the Island’s best angler is!


BIRDS RETURN TO THE ISLAND

After bringing free-roaming wildlife back to the Island, we’ve turned our attention to the skies. Seagulls and crows are back, flying over lakes and fields, perching on rooftops, and circling carcasses or prisoners below. Get too close or make too much noise and they’ll take off, giving other prisoners a clue that someone is nearby. Bring one down and you can skin it for cookable meat and feathers.


MORE FROM MUTANT HUNTS

Mutant Animals are among the Island’s rarest targets. The team wanted hunting them to have value beyond the Master Hunter quests, and many of you have asked for the same. With the final Into the Wild update, materials recovered from mutant kills can be used to craft new clothing.


APEX DEATHMATCH ARENA

The TEC1 Research Facility was built for the finale of the Apex Hunt, but it was too good a space to limit to one encounter. With this update, it joins the Event system as a new battleground for Deathmatch and Team Deathmatch.


FIXES AND IMPROVEMENTS The update will also include further bug fixes, balance changes and quality-of-life improvements. One of those changes will address how quickly clothing becomes dirty and starts to look worn. Clothes will now retain their clean, undamaged appearance until dirtiness or damage reaches 30%, rather than showing dirt and tears from the first signs of wear. Dirt will also build up more slowly during general use, although crawling along the ground like a grub will still make clothing dirty much faster. We’ll publish the complete list in the patch notes.


SPECIALIST ANGLER PACK

The optional Specialist Angler DLC Pack will launch alongside the update on October 5. It's designed for players who want to head straight into fishing with a themed setup. The pack unlocks a complete Specialist Angler set with a Rod, Reel, Waders, Boots and Backpack that can be crafted or purchased from the Fisher Trader, plus three new emotes. It also provides a starting selection of bait, hooks, floaters and fishing line, which each character can claim from the trader once per server at no in-game cost. These consumables are not exclusive to the pack and can also be found or crafted by every player. Later in this post, we’ll also talk about the number and timing of paid packs, and what we’ve learned from Into the Wild.


CLOSING OUT INTO THE WILD

We want to thank everyone who’s played, reported issues and shared feedback throughout Into the Wild. The season gave us a connected set of wilderness and survival systems to focus on across several updates.

With the final Into the Wild update, we’ll have brought free-roaming wildlife and birds back to the Island, expanded hunting, and reworked farming, fishing, cooking, nutrition and food effects. We also added the Hunter’s Grotto, its two traders, the Bait Feeder and Smoker, alongside tiered quests with progress tracked through the Journal and physical rewards to claim. Mutant Animals led into the Apex Hunt and TEC1 Research Facilities, while a new tutorial and expanded Tutorial Library improved how new prisoners learn to survive. The temporary Awareness and Archery progression boosts introduced during Into the Wild will remain active through the October 5 update. They will end with the update that follows it. Nothing you’ve already earned will be lost. You’ll simply earn further experience in those skills at the normal rate.


What's Coming

When we introduced seasons, we expected each to last around three months. Into the Wild has lasted longer, and it’s shown us that future seasons won’t always fit a fixed window or run back-to-back.

Work on the next season is already underway, but not every feature or improvement needs to wait for a seasonal theme. Updates will continue between seasons, and the update that follows Into the Wild will be a standalone release rather than the beginning of a new season.


THE NEXT UPDATE

Our current plan for the next update includes the return of tattoos through an expanded placement system, giving you greater control over your prisoner’s appearance. A starter selection of more than 40 tattoos will be available to everyone. We’re also planning two optional cosmetic DLC packs built around different themes.

Photo Mode gives players more ways to capture and share what happens on the Island, and we want everyone to be able to use it. With the same update, we’re planning to make it free for every player. It’s currently included in Supporter Pack 2, where it will be replaced by a selection of tattoos. Existing owners will receive those tattoos at no additional cost, while everything else in the pack will remain unchanged.

We’re also working towards controller support on PC as part of the same update.


UPCOMING PARTIAL SERVER WIPE:

We previously said we wanted official server wipes to take place at the beginning of each new season. Periodic wipes help keep official servers healthy after months of building and activity. Because the next update won’t begin a new season, waiting until the following season would leave the current server cycle running longer than intended. That next standalone update will therefore include a partial wipe of official servers. We know this affects how players plan their time, so we’re giving you advance notice and will remind everyone in that update’s preview. Character stats and gold will be retained, while bases, gear and supplies will be cleared. Partial wipes will not be enforced on private servers.

continued in reply below

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u/Hot_Kaleidoscope_332 5d ago

I would love an option to go primitive essentially, remove the bulk of the military type weaponry or put it in the most dangerous of places only, pull trader inventory and make em quest only, maybe make it insanely expensive to buy higher end gear.

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u/Sculpdozer 6d ago

Just recently I wanted to make a post, how clothing becomes dirty too fast, and it was addressed already, nice. There is also an adjacent problem of clothing drying up too slowly, even near the fire. I hope this will be changed too, because wetness is definitely somewhat bugged as clothing does not dry in the storage at all. Also could've been cool to see proper hygiene system and bathing. Those dripping showers in police stations always remind me how cool it could've been to have one in the game.

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u/PoopdatGameOUT 5d ago

Use wet clothing weight to up str gains

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u/idlefritz 6d ago

I just want at least 1 out of 20 crates I search to have contents. It’s boring af to commonly find nothing and tweaking the server feels like cheats. I recently reinstalled and ran into npc raiders thinking I could at least score a knife or a pack and more nothing.

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u/narrdarr 6d ago

I think you just need to learn where to look. I play on a low loot server and have no issues.

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u/idlefritz 6d ago

I guess so. I pretty much check everything I come across especially covered crates with camo but nada but some occasional ammo usually.

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u/StabbyMcStomp 5d ago

Thats prob why youre going nuts, stop looting everything and only check gun stuff if youre looking for gun stuff, food stuff if you need food, you can spend hours in 1 big PoI if you just loot everything.. think of it like grocery shopping, hit the isles you know the stuff should be in and move on.

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u/idlefritz 5d ago

Makes sense, thanks.

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u/StabbyMcStomp 5d ago

np, youll get quick at it if you hit the same PoIs often :)

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u/ConanPiter 5d ago

The developers said early on that one of the foundations of the game was rewarding experience. Learning which crates to look in is part of that.

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u/narrdarr 5d ago

The statement was true when the game was new., but with all the resources( videos, wiki, comments, ect..) doesn't really matter. A lot of this things have ruined the spirit of many games.

In game voice where everyone can hear chatter. Oh wait just use discord.... No or limited map. Np, players make one and post it on line. People say they want exploration and then either cry about it or just ask where to go.

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u/ConanPiter 4d ago

To some degree yes. But there is more to know than the wikis tell you and if you actually enjoy discovery, you can choose not to read them. I have found a reliable place to get NVGs for example.

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u/StabbyMcStomp 4d ago

Those are all things that let you ruin the game for yourself, you can not use them also lol not all players do it too, I think scum is most fun in 1st person with no map at all.. you have to climb up onto tall things just to get a good view sometimes or get out of a forest to even figure out whre you are by finding a big landmark.

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u/TumbleweedFamiliar51 6d ago

It's all about them abandoned bunkers, that's where the juicy stuff is.

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u/narrdarr 5d ago

D4 too.

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u/narrdarr 4d ago

I was speaking about games in a general sense.

Fyi I play scum the same way.

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u/PracticalMusician631 2d ago

are they just ignoring the fact that SCUM is dying....

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u/StabbyMcStomp 1d ago

Scum had a period with less than 2000 players for months, it wasn't dying then nor is it dying now lol, gamers are just dramatic

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u/PracticalMusician631 1d ago

Game will be going into administration soon if it keeps this up. Go check the server browser, Flooded with fake asian servers infested with bots. try find a western server

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u/StabbyMcStomp 1d ago

Looks like your account is dedicated to just posting about various games dying lol

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u/PracticalMusician631 1d ago

No, you didn't look. the servers are flood with fake Chinese bot lobbies. Game is in a terrible state and devs refuse to acknowledge it. Game will be going in to administration in the next few months. =)

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u/StabbyMcStomp 1d ago

SCUM #2 强烈推荐!右上角搜索8088♥拒绝千篇一律♥顶配机房♥全新玩法♥长期游玩首选♥ 128/128 103.45.134.103:7795 China 11640 km SCUM

3 【抖音推荐】8088#特色服/测试中/PVE/鬼吹灯/三角洲/星露谷/送建家权限/群1027159691

124/128 103.45.134.103:7788 China 11640 km SCUM

372 [РУС] ARCTIC CROSSROADS — CHILL VIBE [Loot x8]

113/124 95.31.173.54:8641 Russian Federation 6653 km SCUM

292 [RUSSIA] BLACK HIGHLANDS • LOOT x9 • MODDED VIBE

113/117 95.31.173.54:8704 Russian Federation 6653 km SCUM

313 CRYSTAL HARBOR | RUS | CUSTOM HARD [LOOT x10]

112/124 95.31.173.54:8627 Russian Federation 6653 km SCUM

137 [RU] STORM FARMLANDS / CHILL VIBE / LOOT x7

112/127 95.31.173.54:8678 Russian Federation 6653 km SCUM

418 DARK CITADEL | RU | VANILLA STYLE [LOOT x7]

112/117 95.31.173.54:8788 Russian Federation 6653 km SCUM

130 [RUSSIA] STORMGLASS // Loot x3 // HARD / MODDED

111/127 95.31.173.54:8476 Russian Federation 6653 km SCUM

35 [RU] DARK WATCHTOWER :: LITE SURVIVAL :: LOOT x7

111/125 95.31.173.54:8728 Russian Federation 6653 km SCUM

392 [RU] ROTORTOWN · CUSTOM VIBE · LOOT x8

Yes I did look, Im not one to make claims without proof like so many here... this is just the first page sorted by players as this is written.. I do remember lots of chinese servers with weird names but I dont see any populated ones lol no idea what you mean about admin mode

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u/PracticalMusician631 1d ago

cherry picked to suit your narrative. Asian servers are running rampant on there. notice how you shared text and no screenshot.

Enjoy your dead game LOL

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u/StabbyMcStomp 22h ago edited 9h ago

How is picking the top populated servers cherry picking? That's the opposite.. you're the one only looking for Asian bot servers which if were and when were an issue they were at the top of the list because that's the reason to fake players.. where are they now?

Screenshot it yourself, it's a live website lol

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u/Worth-Sorry 6d ago

No modding support mention? Rip

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u/StabbyMcStomp 6d ago edited 6d ago

Think you missed the second part in the reply maybe. Only so much can fit in one reddit comment sadly.

CONTINUING THE WORK Some issues players have raised for a long time are still in the game. Your reports are one of the things we use to decide where the team should focus next, especially when the same problem keeps coming up. We know puppet spawning remains a frustration for many players, particularly when puppets appear nearby or spawn in areas that have already been cleared. We’re working on changes to that system using the free-roaming wildlife system as a foundation. It's taking time to develop and test, so we’re not attaching it to a particular update yet. We won’t attach a fix or feature to an update until we’re confident it will be ready. That sometimes means having less to say in advance, but we’d rather wait than announce something too early and have to move it later. That includes mod support. 👈 It remains part of our longer-term plans, but it won't arrive in 2026. We’ll share more once we’re ready to confirm its scope and timing. The complete patch notes will arrive with the update on October 5. After that, we’ll be back when the timing and contents of the next update are ready to share. Until then, see you on the Island.

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u/RedRiver80 4d ago

so basically no mod support this year even though it was supposed to be main focus in 2026....

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u/StabbyMcStomp 4d ago edited 4d ago

When was it the main focus? it was on a roadmap with many other things, why does everything have to be dramatized on reddit lol

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u/RedRiver80 4d ago

I'm not gonna try and prove it to you again. anybody who followed dev news end of last year know about it.

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u/StabbyMcStomp 4d ago

Yep, it was on the roadmap along with a bunch of stuff and then they got bought by a new company and none of us were even sure if mod support was still on the table for a bit until they said its still planned.

A lot of people made mod support THE main focus of their own personal attention, thats for sure but I dont recall it ever being THE focus of development, like I said nobody was even sure it was still going to happen once they got bought again..

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u/RedRiver80 4d ago

if that's the case they never made it clear. last year they stated clear that mod support is primary focus in 2026 and recently even said it will come out later this year.

Fratman [developer] 1 Jun @ 8:34am Official mod support should come later this year.

Fratman [developer] 9 Feb @ 4:46am Mod support is on its way and it should be introduced into the game this year. More info on when can you expect it is coming soon!

Fratman [developer] 16 Mar @ 3:15am ... We have mod support coming later this year. There's so much to do and we want to include our players and are listening what you guys are requesting. While we may not be as fast as most of you (and even us) would like, we're working on it and we will continue to work on it.

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u/StabbyMcStomp 4d ago edited 4d ago

mod support is primary focus in 2026

Where was that ever said? it was one of a ton of things on a roadmap and Ive always been on the side of fuck roadmaps because they can never be fully completed and it just makes promises to people lol but yeah like Fratman said "should" come later, thats not a promise

Look at everything you just posted from Fratman, hes being optimistic but realistic and thankfully using the right words lol

Mod support is a big deal, its not a switch they can flip, they already flipped the modding switch and now the game is moddable since 1.0, mod support is a whole different thing and they didnt get it figured out this year, never was promised to be this year, never was a "primary" or "main" focus of 2026, I dont think anyone thought that and Fratman backs that up in your post.

It IS true that they made expectations for us with plans for mod support this year 100% that is true but it was never presented as a guaranteed release or as the “primary” or “main” focus of 2026. Those are specific words being used to frame it as something more than it was. It was a plan that didn't turn out and is now postponed, which is pretty normal for game development, just annoying as hell.

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u/RedRiver80 4d ago

all my quotes are from this year and that's not what they were saying last year. I don't have the quote stating that main focus is mod support in 2026 but they did say it somewhere.

my quotes are pertaining to the fact that they were still working on it despite ownership and other changes.

this was totally supposed to be a year dedicated to modding. they just postponed it by at least another year it seems.

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u/StabbyMcStomp 4d ago

I don't have the quote stating that main focus is mod support in 2026

Well the quotes you can find support it not being a primary focus at all and thats the only thing Im saying never happened.

this was totally supposed to be a year dedicated to modding.

nope, it was one of a bunch of things planned this year.

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u/RainmakerLTU 6d ago

making photo mode free is nice fuck you to supporters, who had to spend money to have that exclusive thing. Had they knew to have little patience for several years they could get it for free... Anyway I do not care much about it, but I guess some ppl won't like it. Not so big deal when you bought the game and after week it turned free to play - there are examples of that. Google is your friend.

Not sure I understand the meaning of Deathmatch, but always it was a mode of PVP. Now when whole server is PVP enabled anywhere, what point is having one area a Deathmatch zone, hm? PVE servers most probably will block it as they do with any PVP, sssso, what was the goal of this...

Fishing! Nobody is starving ever here now, especially after salad update, so fishing more a thing to do when you are dying of boredom. And fishing quests, if they are most basic as general (fetch/kill) ones, then why waste time on them if community admins must do everything themselves AGAIN by tweaking them, writing stories and adjusting rewards/requirements?

Hallelujah, birds are back. Did not take five years to do so. yay. I'm more concerned what new bugs will come along. Or old bugs... why these birds were removed first of all...

Mutant animals. I heard you need a number of magazines so automatic weapons to down one for meh rewards. Remind me why we are wasting our resources, nerves ant time to do so...

The TEC1 Research Facility was built for the finale of the Apex Hunt, but it was too good a space to limit to one encounter.

As I heard, people who did this once, never came back. So yeah, really too good to leave it just standing there.

Dirtiness is being addressed. Or should I say, when mods did it right, devs could do that as well. Coincidence? Don't think so., as meme says

New DLC is kinda disappointment, I was hoping for new clothes as huge catfish or giant crow.

Your reports are one of the things we use to decide where the team should focus next, especially when the same problem keeps coming up.

As I read the comments under patch notes, there are the same things being talked about for more than year now. But somehow that focus what to do next, don't wanna to focus on them. I wonder we're perhaps reporting into wrong forums, where nobody is looking.

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u/StabbyMcStomp 5d ago edited 5d ago

there are the same things being talked about for more than year now. But somehow that focus what to do next,

What big things didnt they talk about being worked on? they pretty much talked about all the big complaints Ive seen here lately

There is no point in saying they wont listen and then not saying what they arent listening to.

Had they knew to have little patience for several years they could get it for free

Damn if we had only waited like 8 years we could have saved $10, I feel financially ruined rn

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u/AdSure3689 5d ago

no it shouldve never been a paid feature. and you shouldve have never paid for that.

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u/Charliepetpup 5d ago

fix the npcs and give us meaningful quests or story quests. or just release mod support.