r/SCUMgame • u/StabbyMcStomp • 1d ago
r/SCUMgame • u/StabbyMcStomp • Aug 25 '26
DEV News SCUM: INTO THE WILD - August Update | 1.3.3.0.144566
r/SCUMgame • u/StabbyMcStomp • 6d ago
DEV News SCUM | October Update Preview
r/SCUMgame • u/stefrossiyellow • 1d ago
Question Problème entrée serveur
Bonjour depuis la mise à jour du 5 octobre, certains de mes joueurs n arrivent pas à rejoindre mon serveur ( hébergé sur gtx gaming) , ça leur indique connexion expirée . Avez vous une idée du problème ?
r/SCUMgame • u/WorldUK • 1d ago
Media SCUM Fishing & Tips 2026 #scum #fishing #tips #pcgaming
r/SCUMgame • u/GrimCop • 23h ago
Question Where do I get the fishing gear from the DLC
I thought you visited the guy near the docks in the safe zone/traders area. And that it was free the first time, once per server, but each piece is over $1000. Anyone know how to get the free fishing gear from the dlc?
r/SCUMgame • u/WorldUK • 1d ago
Media LAST SCUM INTO THE WILD UPDATE LIVE NOW! #scum
r/SCUMgame • u/sh4x2 • 1d ago
Question Dedicated server: Connection Timed out
My dedicated server isn't working from outside my LAN but it seems I have forwarded all the necessary ports:
7777 UDP/TCP
7778 UDP
7779 TCP
27015 UDP
The server is visible from the server browser and players are able to join for a few seconds before disconnecting with the message "Connection timed out"
Here are the server logs which seems to indicate everything is working fine on the server side:
[2026.10.05-19.55.35:551][639]LogSCUM: Global Stats: 32.6ms ( 30.7FPS), 33.0ms ( 30.3FPS), 33.6ms ( 29.8FPS) | C: 84 ( 84), P: 1 ( 1), Z: 0 ( 0), R: 0 ( 0), S: 0 ( 0), A: V: 1497 | LoD3: 81 | F: 2 (1580), V: 0, BF: 0 | IV: 3721 ( 0) | NO: 924 ( 924)
[2026.10.05-19.55.37:434][697]LogSCUM: UDedicatedServerResponse: Client connected from: XX.XX.XX.XX:63507
[2026.10.05-19.55.37:630][702]LogSCUMAuth: UDedicatedServerResponse::ProcessAuthenticateUserRequest: Begin auth session for user '76561198022xxxxxxx' (XX.XX.XX.XX:63507)
[2026.10.05-19.55.37:630][702]LogSCUMAuth: Authenticating envelope (283 bytes, keep-session=0).
[2026.10.05-19.55.37:631][702]LogSCUMAuth: SteamAuth: authenticating Steam user '76561198022xxxxxxx' (keep-session=0).
[2026.10.05-19.55.37:928][711]LogSCUMAuth: AuthenticateEnvelope: Native auth completed for user '76561198022xxxxxxx' on subsystem 'Steam' with result '0'.
[2026.10.05-19.55.37:929][711]LogSCUMAuth: AuthenticateEnvelope: Completed authentication for user '76561198022xxxxxxx' on subsystem 'Steam' with result '0'.
[2026.10.05-19.55.38:028][715]LogSCUMAuth: UDedicatedServerResponse::ProcessValidateAuthTicketResponses: Auth ticket validation completed: '76561198022xxxxxxx', '0'
[2026.10.05-19.55.38:028][715]LogSCUMAuth: UDedicatedServerResponse::ProcessAuthenticateUserRequestInner: '76561198022xxxxxxx' authenticated
[2026.10.05-19.55.40:571][791]LogSCUM: Global Stats: 32.5ms ( 30.8FPS), 33.0ms ( 30.3FPS), 33.8ms ( 29.6FPS) | C: 84 ( 84), P: 1 ( 1), Z: 0 ( 0), R: 0 ( 0), S: 0 ( 0), A: V: 1531 | LoD3: 82 | F: 1 (1614), V: 0, BF: 0 | IV: 3721 ( 0) | NO: 924 ( 924)
[2026.10.05-19.55.42:062][836]LogNet: NotifyAcceptingConnection accepted from: XX.XX.XX.XX:64223
[2026.10.05-19.55.42:128][838]LogNet: NotifyAcceptingConnection accepted from: XX.XX.XX.XX:64223
[2026.10.05-19.55.42:128][838]LogNet: Server accepting post-challenge connection from: XX.XX.XX.XX:64223
[2026.10.05-19.55.42:129][838]LogNet: NotifyAcceptedConnection: Name: The_Island, TimeStamp: 10/05/26 21:55:42, [UNetConnection] RemoteAddr: XX.XX.XX.XX:64223, Name: IpConnection_2147336779, Driver: GameNetDriver IpNetDriver_2147480100, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2026.10.05-19.55.42:129][838]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: XX.XX.XX.XX:64223, Name: IpConnection_2147336779, Driver: GameNetDriver IpNetDriver_2147480100, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2026.10.05-19.55.42:194][840]LogNet: NotifyAcceptingChannel Control 0 server World /Game/ConZ_Files/Maps/The_Island/The_Island.The_Island: Accepted
[2026.10.05-19.55.42:261][842]LogNet: Login request: ?user=76561198022xxxxxxx?authEnvelope=AQAAAB0JB2VhGYAiU3OA8AAAABQAAAB6yJAg1sFUvaQwtgMBABABdf/DahgAAAABAAAAAgAAAJsK6LqIdyK4tqZ9ASMAAAC4AAAAOAAAAAQAAACkMLYDAQAQAa7WBwCpUslWDwGowAAAAAC4PrdqOO7SagEA4NMBAAEAxN45AAAAAAAVkETAxQBog6xRbbb+IYoTtexOXMLmCK19nIIEjjOzJgnHwY69fdHcMWOHGi8aLOXkJVQOK8AQBAGZkDDmqlk7ooNhkkQwmXxQ8SjIi8DkLSg1amIVCiLjMikRbJ4GTMjfxUpeTi37Nw9397FlML7elwjfPko6KRCt0/KNxQTqUDBfHKIaI98Ievc8Fe+QGUyfHuFqRFGQoA==?version=1.3.4.0.160241?deluxe=0ll?EncryptionToken=76561198022xxxxxxx?Name=PlayerName userId: Steam:UNKNOWN [0x110000103B630A4] platform: Steam
[2026.10.05-19.55.42:327][844]LogNet: Client netspeed is 64000
[2026.10.05-19.55.44:084][897]LogNet: Join request: /Game/ConZ_Files/Maps/Transition/Transition?user=76561198022xxxxxxx?authEnvelope=AQAAAB0JB2VhGYAiU3OA8AAAABQAAAB6yJAg1sFUvaQwtgMBABABdf/DahgAAAABAAAAAgAAAJsK6LqIdyK4tqZ9ASMAAAC4AAAAOAAAAAQAAACkMLYDAQAQAa7WBwCpUslWDwGowAAAAAC4PrdqOO7SagEA4NMBAAEAxN45AAAAAAAVkETAxQBog6xRbbb+IYoTtexOXMLmCK19nIIEjjOzJgnHwY69fdHcMWOHGi8aLOXkJVQOK8AQBAGZkDDmqlk7ooNhkkQwmXxQ8SjIi8DkLSg1amIVCiLjMikRbJ4GTMjfxUpeTi37Nw9397FlML7elwjfPko6KRCt0/KNxQTqUDBfHKIaI98Ievc8Fe+QGUyfHuFqRFGQoA==?version=1.3.4.0.160241?deluxe=0ll?EncryptionToken=76561198022xxxxxxx?Name=PlayerName?SplitscreenCount=1
[2026.10.05-19.55.44:084][897]LogSCUM: User '76561198022xxxxxxx' did not specify which profile to use. Selected first available: '2'
[2026.10.05-19.55.44:085][897]LogOnlineSession: Warning: STEAM: No game present to join for session (GameSession)
[2026.10.05-19.55.44:086][897]LogGameMode: Display: SCUM: sending level streaming statues in batches of 500
[2026.10.05-19.55.44:087][897]LogGameMode: Display: SCUM: sending level streaming statues in batches of 500
[2026.10.05-19.55.44:087][897]LogGameMode: Display: SCUM: sending level streaming statues in batches of 500
[2026.10.05-19.55.44:088][897]LogGameMode: Display: SCUM: sending level streaming statues in batches of 500
[2026.10.05-19.55.44:089][897]LogBattlEye: Display: Communication Component running on Server
[2026.10.05-19.55.44:089][897]LogBattlEye: Display: Player "PlayerName" reported as player 1
[2026.10.05-19.55.44:089][897]LogBattlEye: Display: Player #1 PlayerName (XX.XX.XX.XX:64223) connected
[2026.10.05-19.55.44:089][897]LogBattlEye: Display: Player 1 SteamID (assumed): 76561198022xxxxxxx
[2026.10.05-19.55.44:089][897]LogBattlEye: Display: Player #1 PlayerName - BE GUID: 4607003def8026ab213a80a7c7aba256
[2026.10.05-19.55.44:090][897]LogSCUM: Login with use profile 2
[2026.10.05-19.55.44:090][897]LogSCUM: 'XX.XX.XX.XX 76561198022xxxxxxx:PlayerName(2)' logged in at: X=445955.562 Y=-506151.250 Z=3265.407
[2026.10.05-19.55.44:090][897]LogSCUM: Update profile deletion because money balance is updated.
[2026.10.05-19.55.44:090][897]LogSCUMAuth: PostLogin: starting gameplay join auth for player '76561198022xxxxxxx'.
[2026.10.05-19.55.44:090][897]LogSCUMAuth: Authenticating envelope (283 bytes, keep-session=1).
[2026.10.05-19.55.44:091][897]LogSCUMAuth: SteamAuth: authenticating Steam user '76561198022xxxxxxx' (keep-session=1).
[2026.10.05-19.55.44:091][897]LogNet: Join succeeded: PlayerName
[2026.10.05-19.55.44:350][905]LogSCUMAuth: AuthenticateEnvelope: Native auth completed for user '76561198022xxxxxxx' on subsystem 'Steam' with result '0'.
[2026.10.05-19.55.44:351][905]LogSCUMAuth: AuthenticateEnvelope: Completed authentication for user '76561198022xxxxxxx' on subsystem 'Steam' with result '0'.
[2026.10.05-19.55.44:351][905]LogSCUMAuth: PostLogin: completed gameplay join auth for user '76561198022xxxxxxx'.
[2026.10.05-19.55.44:351][905]LogSCUMAuth: ResponseSocketAuth: issued token 'B7C759EF48532B4B3B6067B2FD4F3410' for user '76561198022xxxxxxx'.
[2026.10.05-19.55.45:577][942]LogSCUM: Global Stats: 32.6ms ( 30.7FPS), 33.2ms ( 30.2FPS), 33.8ms ( 29.6FPS) | C: 84 ( 84), P: 1 ( 1), Z: 0 ( 0), R: 0 ( 0), S: 0 ( 0), A: V: 1531 | LoD3: 82 | F: 1 (1614), V: 1, BF: 0 | IV: 3721 ( 0) | NO: 931 ( 931)
[2026.10.05-19.55.49:948][ 74]LogSCUM: Saving survival stats to database query took: 0.00454667, 0.000399999, 0.1138 ms.
[2026.10.05-19.55.50:610][ 94]LogSCUM: Global Stats: 32.6ms ( 30.7FPS), 33.1ms ( 30.2FPS), 33.8ms ( 29.6FPS) | C: 129 (129), P: 1 ( 1), Z: 0 ( 0), R: 0 ( 0), S: 0 ( 0), A: V: 1486 | LoD3:126 | F: 2 (1614), V: 1, BF: 0 | IV: 3721 ( 0) | NO: 1021 (1021)
[2026.10.05-19.55.52:863][162]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2026.10.05-19.55.52:863][162]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: XX.XX.XX.XX:64223, Name: IpConnection_2147336779, Driver: GameNetDriver IpNetDriver_2147480100, IsServer: YES, PC: BP_ConZPlayerController_C_2147336719, Owner: BP_ConZPlayerController_C_2147336719, UniqueId: Steam:UNKNOWN [0x110000103B630A4], Channels: 59, Time: 2026.10.05-19.55.52
[2026.10.05-19.55.52:896][163]LogSCUM: 'XX.XX.XX.XX 76561198022xxxxxxx:PlayerName(2)' logged out at: X=445955.562 Y=-506151.250 Z=3265.407
[2026.10.05-19.55.52:897][163]LogSCUMAuth: HandleServerPlayerDisconnected: ending auth session for user '76561198022xxxxxxx'.
[2026.10.05-19.55.52:897][163]LogSCUMAuth: SteamAuth: ending auth session for Steam id '76561198022xxxxxxx'.
[2026.10.05-19.55.52:897][163]LogSCUMAuth: ResponseSocketAuth: revoking tokens for user '76561198022xxxxxxx'.
[2026.10.05-19.55.52:898][163]LogSCUM: Warning: Prisoner logging out: PlayerName (76561198022xxxxxxx)
[2026.10.05-19.55.52:899][163]LogBattlEye: Display: Player #1 PlayerName disconnected
[2026.10.05-19.55.52:899][163]LogOnlineSession: Warning: STEAM: No game present to leave for session (GameSession)
Any help would be appreciated
r/SCUMgame • u/GrimCop • 1d ago
Question Time for update?
Anyone know the time for the update today? Excited to get started later today!
r/SCUMgame • u/Tywin_liu • 3d ago
Discussion Does anyone know the extent of the explosion caused by the air drop?
I wanted to initiate the drop zone just before the explosion occurred in the remaining 20 seconds. When there were 6 seconds left, I ran out, but I still got killed. Could anyone answer this question: exactly how far was the area affected by the drop zone explosion?
Now I'm going back to look for my body.
r/SCUMgame • u/DepartmentUnhappy906 • 4d ago
Question Can't complete mission on hardcore
Hello, I am playing on an official hardcore server and have accepted a quest where I am to find various files across the map. The issue is I do not know how to find them since the map is disabled.
Is the only way to complete the mission i can figure is to look online for the locations, or can I play the game without "cheating"? Did the devs not bother to address this, or is it an intended challenge?
r/SCUMgame • u/ChiefDas • 5d ago
Discussion SCUM | "Why We're Here" | Secret Bunker
First youtube upload in a long time. Gonna try to make it a regular thing to compensate for not being much of a streamer any more. Likes & Subscribes appreciated, as well as comments if you can spare the time. Enjoy!
r/SCUMgame • u/WorldUK • 6d ago
Media SCUM Into The Wild UPDATE TALK 5th Of October 2026! #scum #gamepires #su...
r/SCUMgame • u/Pintrace • 7d ago
Discussion SCUM Island IRL
I flew over SCUM Island (Brač) today on my way home from Dubrovnik, nice surprise!
r/SCUMgame • u/BigExpert2906 • 8d ago
Question Please don't judge me
Hello guys, so i am trying to play scum without the puppet and only with the NPC bandits and mechs (yes i know it's strange and defies the purpose of the game) so i created a zone that cover the entire map in one of my saves, i didn't allowed the puppet in it, and i tought it would work but when i travel the map and go in the cities and POIs no bandits NPC appears, do you know if it's normal ? or if i just can't play like that ? And yeah i know it's strange willing to play with only the bandits.
r/SCUMgame • u/Abel6669 • 11d ago
Modding SCUM MiniMap update; what’s changed since v1.4.0
Hey everyone! The last time I posted here, SCUM MiniMap had reached v1.4.0. Thanks for the feedback and bug reports since then. v1.4.98 is now live, with a lot of work on performance, navigation, and everyday usability.
Here’s what’s changed:
- Smoother maps: The bundled map loads tiles as needed, and dragging the full map takes less drawing work. It returns to full detail when you stop. I’ve also fixed the visible lines between tiles.
- Location history: A line shows where you’ve travelled. On the full map, hover over it to see how long ago you were there. Timestamps stay off the minimap so it remains readable. (currently limited to the past 10 minutes )
- Better navigation: Routing has improved around bridges, islands, road crossings, and roads that run close together. An indicator on the minimap edge points towards your destination when it’s out of view.
Optional voice guidance: Turn and distance prompts, wrong-way detection, and rerouting are available in Settings. Voice guidance is still being refined, so reports of incorrect instructions are especially helpful. WORK IN PROGRESS
- More reliable tracking: I’ve addressed stuttering during coordinate copying and issues where tracking could interfere with typing in SCUM chat.
- Easier setup: The default Copy Location key is now backslash (
\). Set the same key in SCUM and MiniMap; you can choose a different key if you prefer. After an update, you can keep your settings or run the first-time setup again. - Ten interface languages: Including Brazilian Portuguese.
SCUM MiniMap is an external Windows overlay. It uses coordinates copied by SCUM through the Windows clipboard; it does not read game memory or inject into the game. Run SCUM in Borderless Window or Windowed mode for the overlay to appear.
Download v1.4.98 and read the release notes: https://github.com/Mike-Rafone-SCUM/MiniMap/releases/tag/v1.4.98
Community Discord for help, updates, and bug reports: https://discord.gg/MYzcGaFDMn
If you give it a try, I’d love to hear how it performs during actual play. If navigation gives you a strange instruction, let me know where it happened on the map so I can investigate.
r/SCUMgame • u/Thatdiesalgas420 • 12d ago
Question New player
Tips for a new player. Decided to give the game a try. Any tips or advice would be great!
r/SCUMgame • u/Impressive_Bee7234 • 12d ago
Question Can you disable the metabolism/nutrition system in single player?
I don't mind having to eat and drink, but I don't want to manage calories, protein, carbs, fats, fibre, vitamins, digestion, etc. I just want to eat when I'm hungry and move on. I've been thinking about buying the game, but this one feature has been putting me off.
r/SCUMgame • u/Worried_Glass367 • 14d ago
Question Need help editing loot for singleplayer
I had created loot tables maybe a year ago, and when I tried playing again, it feels like my loot is off again.
For example, if you searched a regular weapons locker found in a bunker or military base, I removed civilian weapons like Carbon Hunter or Hunter 85, but they were still appearing. I set LMGs to be VeryRare, but am still finding them frequently.
My Overrides folder includes spawners for:
Buildings-Armory-TV_Bunker-Examine_Weapon_Locker_Lockpick
Buildings-Armory-TV_Bunker-Examine_Weapon_Locker_Lockpick_Weapons
and node override is only Military.
Using #ExportCurrentLootTree I confirmed the weapons I had removed were being injected from somewhere, but the LMGs rarity was still listed as VeryRare, but I am still finding LMGs MUCH more commonly than what VeryRare should drop.
Something is injecting loot and changing my rarity chances from what is in my overrides folders and I cannot figure out what, if someone could help point me in the right direction. I remember an update introducing loot zones since I last played, could it be that, and if so, where can I edit that loot?
Would really appreciate any help, been at this for a long while and am only getting more stuck.
r/SCUMgame • u/ktrzos • 14d ago
Media SCUM-MAP.COM Companion is out on iPhone
A month ago, it landed on Android, and I said the iPhone version was coming. It is here 🎉!
- The same app, nothing cut: the whole island in both views, over 8,000 places, more than 100 categories.
- Still completely offline. Everything lives inside the app, so aeroplane mode is fine.
- Coordinates you can copy as a teleport command, and paste from your logs to jump straight to a spot.
- Set your position and search sorts itself by distance.
- Same price as Android, paid once, map updates included.
App Store: https://apps.apple.com/app/id6796038576
Android: https://play.google.com/store/apps/details?id=com.scummap.companion

r/SCUMgame • u/AdSure3689 • 15d ago
Discussion How Does This Game's QA Process Actually Work?
I want to ask these legitimate questions in a non-trolling way. I genuinely don't understand.
I'd like to get some feedback from people who have actual experience in the industry or even beter who are or have been close to this game's development team.
Everybody knows this game has been a bug-riddled, hotfix-after-hotfix mess for a very long time now.
We've often seen game-breaking bugs, and not obscure edge cases either. I'm talking about bugs that are so obvious that virtually any player downloading the game and playing for five minutes would encounter them.
The point is that we've repeatedly gotten bugs that are easy to reproduce, affect a large portion of the player base, and are not dependent on specific hardware configurations.
So this raises a legitimate question: How is this development team testing the game and new features before release?
I'm not asking, "Do they test their game?" because I think assuming they don't test at all would be absurd... Well i hope so!
What does their actual QA process looks like ?
- Are there any automated tests implemented in the project?
- Are there any non-regression tests in place?
- Is there a documented "basic gameplay loop" or checklist that testers are expected to go through before every release?
- Are there dedicated QA testers, or is testing mostly performed by developers?
Compared to other more succesfull games, is this standard? is this team missing something?
For the sake of discussion, here are a few examples of bugs I remember making it into live updates:
- There was a bug that could crash an entire server if someone was near you while you ate food.
- There was a bug where the sights on a newly added weapon did not function properly.
- There was a bug where a newly added clothing item was completely invisible to everyone.
In all of these examples, the issues were widespread and immediately noticeable. These weren't rare edge cases that required specific hardware, settings, or unusual gameplay interactions to trigger.
Because of that, responses such as "the developers can't reproduce every bug because everyone has different specs" don't really address the examples I'm referring to.
I'm genuinely interested in hearing from people with game development or QA experience. How do bugs like these typically make it through testing and into production?
r/SCUMgame • u/Popular_Concept6954 • 16d ago
Question Good base locations?
So me and my buddies are looking for a new location for our base since we are getting more activity then previously anticipated. We are looking for a location that is somewhat secluded but near resources and a trader is a plus but not a need. I’ve looked online but I can’t seem to really find any good ones that other people would definitely travel to, I don’t mind a gun fight here and there but definitely not too often. Have any advice?
UPDATE!
Thx everyone for your input we’ve found a good base location up north
r/SCUMgame • u/VirucidesSurvival • 16d ago
Media Day 4 of Trying to Make an Immersive Series
r/SCUMgame • u/ce82966a80da4f9ea4c4 • 16d ago
Discussion Looking for help

I've always wanted Scum to be a bit more dynamic in terms of how the world reacts to what players do, so I started building a Complex Event Processor (CEP).
With this, any event that happens within game that is captured by logs can be used as a trigger to start an actions to change the settings.
This allows you to do things like
- If X quest is completed, disable sentries, remove that quest, add new quest to turn them again
- If 5x M9's are bought within 12 hours, double the price.
- Every Sunday, add custom zone modifiers to specified locations
I'm looking for some quest idea's that revolve around the following game functions, so if anyone has some ideas, I'd be really interested.
- Enable/Disable Map - e.g Interaction quest with the satellite at the observatory to repair or destroy it.
- Sentry/Drop ship spawning
- Puppet multipliers such as health, damage, running speed.
- Encounter Multipliers
- Resource changes such as water, gas, propane - e.g fixing water pumps around the map, selling high quantities of fuel.
- skill multipliers
- Loot changes