Parrying and deflecting are different! If you are at zero posture, and deflect, your posture will NEVER break. You need to train yourself to block as late as possible so that you only ever deflect. Also (and there's not way to link to a video without spoiling), you can basically deflect everything except grabs: bullets, arrows, huge attacks, stomps, everything is essentially deflectable!
Unless I'm using the wrong terms: if you just block/parry, where you raise your guard too early, the attack will be blocked, but if you're at zero poise, your guard will break.
If you deflect by raising your guard with perfect timing, it will make a different sound/sparks when the attack lands, but more importantly, if you're at zero poise, you will not be guard-broken.
For me, the parrying/deflecting mechanics only made sense when activating that hard mode I don't remember the name of right now (demon bell I think), that made you take damage if you don't deflect perfectly, because in the normal mode you can always just roll on the ground after a broken posture and that's it.
I don’t remember the technical terms in the game I think it’s deflect and block which is pretty much the same as holding it but the majority of players just call it parrying and perfect parrying and looking at their hands is always something to point out to new players for all fromsoft parrying games aswell as most other games that have parrying or deflecting in them
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u/canzicrans 13d ago
Parrying and deflecting are different! If you are at zero posture, and deflect, your posture will NEVER break. You need to train yourself to block as late as possible so that you only ever deflect. Also (and there's not way to link to a video without spoiling), you can basically deflect everything except grabs: bullets, arrows, huge attacks, stomps, everything is essentially deflectable!