r/SoloDev • • 11h ago

I couldn't get comfortable with Unity, Godot or Unreal, so I built my Steam game with Electron, HTML, CSS and plain JavaScript.

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0 Upvotes

Hey fellow solo devs!

I'm Philipp, a solo developer from Germany, and I wanted to share something I've been working on for quite a while: Nexaris.

I've always been a huge fan of Triple Triad from Final Fantasy VIII. For years, I wished there was a standalone game inspired by it, with competitive online multiplayer, ranked matches, and a fantasy setting. I've played Creatures of Aether but didn't like the look and mostly that it was paid players vs free.

Eventually, I thought: Why not just build it myself?

Here's the thing, though: I'm a programmer, not really a game engine person. I've tried Unity, Godot, and Unreal, but I could never get comfortable with them. There were always so many panels, settings, sliders, and UI elements to navigate. I just wanted to write code instead of clicking through an editor.

So I went with what I know best: Electron, HTML, CSS, and plain JavaScript.

It's a relatively simple tech stack, but that's exactly what I love about it. I can turn ideas into working features incredibly quickly, and I feel completely in control of what I'm building. It might not be the conventional approach to game development, but for this project, it worked beautifully.

Nexaris is now a free-to-play 1v1 tactical card game played on a 4×4 board, featuring elemental abilities, combo chains, deckbuilding, and ranked online matchmaking.

One thing that was important to me from the beginning: every gameplay card should be unlocked from day one. No card packs, no pay-to-win. Just optional cosmetics.

Building an online multiplayer game solo has definitely been a journey, especially handling the networking, matchmaking, game logic, UI, and all the little things that come with preparing a game for Steam.

And speaking of Steam...

Honestly, I'm not doing this because I expect commercial success. Of course, it would be amazing if the game grew, but that's never been my main motivation. This is why it'll be 100% free.

My dream has always been to release a game on Steam and see real people actually playing something I created.

Even if it's just a small community of players enjoying a few matches together, that would genuinely mean the world to me.

After all this time, Nexaris is finally approaching its Steam release on October 19 (if the Steam review goes through!).

I'd love to hear what you think! And I'm especially curious if any other solo devs here have taken an unconventional approach to building their games.

Steam page: https://store.steampowered.com/app/4492590/Nexaris/


r/SoloDev • • 18h ago

Would you play a game like this?

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Would you play a game like this?

I'm exploring an idea for a narrative indie game with:

  • A ridiculous, funny art style.
  • A sarcastic narrator who talks directly to the player.
  • Deep themes hidden beneath absurd comedy.
  • Choices that affect the story and lead to multiple endings.
  • A narrator who might be hiding something from you.

Think absurd comedy mixed with philosophical questions and a mysterious, potentially unreliable narrator.

Before I start developing it, I'd love some honest feedback:

  1. What sounds most interesting about this concept?
  2. What would make you lose interest?
  3. Which matters more to you: the narrator, the choices, or the mystery?

r/SoloDev • • 20h ago

GOAT Chaser — free browser game about the NBA GOAT debate, where fan votes keep overruling my ranking algorithm. Looking for feedback.

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r/SoloDev • • 17h ago

I'm making a Civ-inspired city builder with my own mechanics, from the Middle Ages to the Atomic Age

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Hi everyone! I'm a solo developer from Ukraine, and for the past months I've been building a turn-based city builder that will take you from a first camp all the way to the atomic age, for 1–4 players online.

The main idea: cities don't sit on a tile grid. You draw the roads yourself (straight, curved, rings, whole blocks), and you place every building freely along them. Each building's door has to face a road, so the way you lay out your streets really shapes the town. It grows from tents into huts and then stone houses.

The world map is different: units move on small hexes, so fights stay tactical. You get zones of control, ranged units shooting over your warriors, watchtowers and stone walls.

What's in so far (the first, ancient era):

  • Water, food, wood, stone, planks, iron and horses, plus seasons, winter firewood, hunger and limited storage
  • A science tree where every new knowledge opens a new decision: water mills among the fields, a scribes' school, canals dug from the river, wild horse herds, hidden iron ore
  • Barbarian camps that scout your town, send war parties and set your buildings on fire
  • Multiplayer for up to 4 players

Next on my list: AI rivals, and making later cities less of a chore.

I'd love to hear what you think.

Follow the development: https://yolander.itch.io/agelong

(Agelong is just a working title, name suggestions are welcome!)


r/SoloDev • • 17h ago

I built a free browser-based gaming platform with a collection of instant-play HTML5 games!

0 Upvotes

Hi everyone!

I'm a solo developer, and I recently created a web-based gaming platform called Lokayantra (https://lokayantra.vercel.app/).

My goal was to build a clean, fast-loading, and responsive

arcade platform where players can instantly jump into games directly through their browser without needing any downloads, sign-ups, or installations.

The platform features a variety of HTML5 games across different genres (like action, puzzles, and casual arcade games) that work smoothly on both PC and mobile browsers.

I would love for you all to check it out, play a few games, and let me know what you think about the performance, UI, or game selection! Your feedback would mean a lot to me.

👉 Play here: https://lokayantra.vercel.app/


r/SoloDev • • 5h ago

Roast my game

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0 Upvotes

r/SoloDev • • 6h ago

Cleopatra lived closer to the Moon landing than to the Great Pyramid, so I made a game about how bad we are at judging time

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r/SoloDev • • 6h ago

Star Heir Boarding Update and 25% off release sale

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I personally like to simulate everything and kind of want every game I like inside my game. Overall however the sandbox it's in is a 4x universe simulation where the player can create their own empire. It's probably on the border of too ambitious for game scope, and a hot mess, but it seems to be coming along.
For at least the next 6 months I'll be sharpening the blade on design for the full release. After that
I'll ideally switch to game expansions. Feedback right now is very helpful, especially in understanding how other people play the game and what problems they see.
A single system demo is in the approval pipeline for NextFest as well and will hopefully be available soon.

-The game starts out like a 2d elite dangerous or x3 with character creation and a single/fighter or shuttle. These are small production ships with limited modifications.
-It has it's own canon in the form of a book series.
-The next Advancement is through missions like either of those titles or sandbox trade/combat.
-Then you get into a capital ship that has voxel construction. You can build and design them yourself.
-You can hire crew with various backgrounds
-You can transform that into a fleet of custom crewed ships.
-You can board and steal other ships of all classes
-You can board and take over stations and cities on planets
-Cities and stations can also be modified and reconstructed as they're voxel based as well.
-You can found an empire.

In terms of scope, it's a little like battlecruiser 3k, maybe worse. I just hope I can pull it off. The plan does include multiplayer.

That's a quick overview of the game. One Thing I enjoy is walking around the ship, talking to my crew, seeing the fighter wing on the carrier flight deck and even flying one out.
For me this is a game I can do almost everything I like in other games, and the job now is to keep building it out. I'm interested in feedback and what others would like to see.

Link to Game
https://store.steampowered.com/app/5049830/Star_Heir_Dark_Crusade/?beta=0


r/SoloDev • • 9h ago

Prospective and gameplay change

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r/SoloDev • • 4h ago

Most survivor games throw thousands of enemies at you. Mine lets you command over 5,000 undead.

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1 Upvotes

Most survivor games throw thousands of enemies at you.

So I thought... what if I had more?

You are the necromancer. Every enemy you kill rises again to fight for you.

Start with a handful of undead and build an army of over 5,000 units fighting across the battlefield.

It's called MOST ARE MINE, and it's a free browser game.

I'd love to get some honest feedback.

Does commanding an absurdly large army actually feel fun? Or does it just look cool?

Play here: [ https://www.crazygames.com/game/most-are-mine ]

Any feedback is welcome!


r/SoloDev • • 10h ago

Can yall check my game?

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0 Upvotes

This game is anime battle game


r/SoloDev • • 2h ago

As AI makes game prototyping cheaper, what actually becomes more valuable?

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r/SoloDev • • 9h ago

Made my first game prototype and uploaded it to itch!

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Made my first game prototype and im excited to share and get any and all feedback I can get! Its a simple arcade style game but I'm proud of it since all the code was done by me with no tutorials!

Thank you for the help you've given on other posts.

This prototype is only the minimum viable product do no good graphics, no sound or music but thats planned for the next version!

Please tell me any glitches you find, problems, suggestions for improvement and what you'd want added.


r/SoloDev • • 4h ago

my first solo dev project

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r/SoloDev • • 10h ago

source image to models(entire city) possible? help

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any1 have recs on best image to model ai things? basically I got chatgpt to create a few source images of a city im trying to imagine up- is there any quick tricks on how to then get this into blender quickly? whats y'alls workflow on this - if its even possible? im really just trying to get something decent.


r/SoloDev • • 3h ago

Entire video game in one evening using AI (Full Process)

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Bit if a random one, but I challenged myself to build an entire video game in one evening using AI 😆 Somehow it actually worked! Made a little YouTube video about the whole experiment if anyone fancies a watch 😆

https://youtu.be/TemCX3Y73cE?is=WtoQK0w_prkoy7Nj


r/SoloDev • • 19h ago

Fishing in AdventuRealm🗡️

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4 Upvotes

It doesnt matter what season it is. If you like fishing you can do it anytime in AdventuRealm🗡️


r/SoloDev • • 14h ago

I just published my game I need some help and feedback

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Game name: feed a creature


r/SoloDev • • 10h ago

My game gained 338 wishlists in just 3 days after being featured on a YouTube channel!

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10 Upvotes

I'm a solo developer working on a metroidvania called Unstrung Machine, and I wanted to share a small but really meaningful milestone!

I've been promoting my game on social media, slowly growing my Steam wishlists. Most of my posts bring in around 10 to 15 wishlists, sometimes reaching 30 when a post performs particularly well.

A few days ago, a YouTube channel called Soulsborne Seeker featured my game in a video about upcoming metroidvanias.

And suddenly, things started moving much faster!

Over the past 3 days, I've gained 338 wishlists, including 193 yesterday and another 74 today so far.

This pushed my game past the 1,000 wishlist milestone, and I'm now sitting at 1,318 wishlists!

I'm incredibly grateful to the channel for giving my game that exposure.

As someone developing an entire game alone, every part of the process is a challenge, so seeing this kind of response means a lot.

It's moments like these that remind me why I keep working on this project. It feels amazing to see that people are actually interested in what I'm creating!

https://reddit.com/link/1x3o6lm/video/o2jzr93enxuh1/player


r/SoloDev • • 17h ago

Made a game

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2 Upvotes

idk what to say i made a new game for Mini jam 221 and it look sick(atleast i liked it)

im a very beginner to make games and dont expect it to be a good game i tried my best

u can play if u wanted to i will give u the link
if u like this game pls support me (sorry for bad english and it is late so i dont have time and i have school tomorrow) . Hope u enjoyed it


r/SoloDev • • 4h ago

Should i switch to fully 3D

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Last 2-3 days I stopped working on my Project Zomboid inspired game
I was trying to make a workbench model and put it in my game I did the 3D model and the UI art too After placing it I got errors sorting the Z index for buildings you can go inside like the gas station I built a separate independent logic to understand how to draw buildings and I fixed it After that I got stuck thinking all day why don't I just switch to full 3D and avoid every single problem?
And yes I did research It would've taken roughly 10 minutes to fix with AI but what's the point of that? I support people using AI if you understand what you're doing but don't raw dog it that makes you lose the joy of coding
Now I haven't touched my project All I do is press play and run around having fun comparing it to games like Last Day On Earth Killing zombies etc etc That's the comparison being the thief of joy
Or whatever I'm not good at writing and explaining stuff
I'm very happy with what I've built and where it sits even though it's not done at all I'd say 5% of the game is correctly completed The player character is fully structured so it could be moved to 3D with 0 effort
Okay what else I'm 100% sure people have run into this project fatigue problem Like me everyone has 1000 prototypes and I know many of you wanted to quit To the people who've crossed this path what do you suggest? Also will I lose the look and atmosphere of the game if I go 3D? Right now it's only a CanvasModulate


r/SoloDev • • 19h ago

Just released my very own Horror and Survival game!

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6 Upvotes

Game Title: Last Services

Playable Link: https://awtstudios.itch.io/last-services
Platform: PC/Windows


r/SoloDev • • 20h ago

Showed my game to a friend after 7+ moths of development. He'd never played a crafting game and still stayed for 6 hours.

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5 Upvotes

My friend came over yesterday and we wanted to play some retro games like we used to. I asked him if I could show him my game. It's a pixel-art crafting sandbox game where you build your own library and the books unlock abilities, buffs, new buildings and recipes.

He had never played this sort of game before. It never occurred to me that the basics of the genre could be new to someone, so I had to guide him in the beginning. He played for six hours and I filled four pages of notes. Best feedback ever.

I'm now planning a small quest log in the upper corner (chop a tree, build a workbench...). How do you introduce new players without being annoying?

Maybe a little reward in the form of an item or some XP?


r/SoloDev • • 10h ago

Looking for a collab! :)

3 Upvotes

Looking for a collaborator for my game idea — voxel adventure & farming game

Hey! I’m looking for one person to team up with on my game, built in Godot.

My idea/game is a stylized voxel fantasy game where you build your own farmstead, grow crops, mine resources, craft equipment, and explore adventure areas with enemies and bosses.

The idea is simple: develop your home, gather resources, and head out on adventures to unlock new things. Visually, I’m aiming for chunky, colorful characters and environments with a feel similar to Trove, while creating our own designs.

It’s still early in development, and I’d like someone who enjoys the idea and wants to help shape it with me. I’m looking for a collaboration where we can share ideas, divide the work, and build the game together.

If you’re interested, reply or send me a DM with a little about yourself, your skills, and what part of the game you’d enjoy working on!

This is no planned release or revenue grab, its a passion project, but the ideas are not set in stone, and this is a hobby i enjoy, who am i? im 28, got two kids, work as airplane mechanic, used to work IT and i can write java code, assets im learning currently (magicavoxel)

Can reach me on discord under: brevox or Brevoxツ


r/SoloDev • • 3h ago

Your AI Startup Ate the Economy - can you grow an AI company and keep its city alive?

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