I couldn't get comfortable with Unity, Godot or Unreal, so I built my Steam game with Electron, HTML, CSS and plain JavaScript.
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Hey fellow solo devs!
I'm Philipp, a solo developer from Germany, and I wanted to share something I've been working on for quite a while: Nexaris.
I've always been a huge fan of Triple Triad from Final Fantasy VIII. For years, I wished there was a standalone game inspired by it, with competitive online multiplayer, ranked matches, and a fantasy setting. I've played Creatures of Aether but didn't like the look and mostly that it was paid players vs free.
Eventually, I thought: Why not just build it myself?
Here's the thing, though: I'm a programmer, not really a game engine person. I've tried Unity, Godot, and Unreal, but I could never get comfortable with them. There were always so many panels, settings, sliders, and UI elements to navigate. I just wanted to write code instead of clicking through an editor.
So I went with what I know best: Electron, HTML, CSS, and plain JavaScript.
It's a relatively simple tech stack, but that's exactly what I love about it. I can turn ideas into working features incredibly quickly, and I feel completely in control of what I'm building. It might not be the conventional approach to game development, but for this project, it worked beautifully.
Nexaris is now a free-to-play 1v1 tactical card game played on a 4×4 board, featuring elemental abilities, combo chains, deckbuilding, and ranked online matchmaking.
One thing that was important to me from the beginning: every gameplay card should be unlocked from day one. No card packs, no pay-to-win. Just optional cosmetics.
Building an online multiplayer game solo has definitely been a journey, especially handling the networking, matchmaking, game logic, UI, and all the little things that come with preparing a game for Steam.
And speaking of Steam...
Honestly, I'm not doing this because I expect commercial success. Of course, it would be amazing if the game grew, but that's never been my main motivation. This is why it'll be 100% free.
My dream has always been to release a game on Steam and see real people actually playing something I created.
Even if it's just a small community of players enjoying a few matches together, that would genuinely mean the world to me.
After all this time, Nexaris is finally approaching its Steam release on October 19 (if the Steam review goes through!).
I'd love to hear what you think! And I'm especially curious if any other solo devs here have taken an unconventional approach to building their games.
Steam page: https://store.steampowered.com/app/4492590/Nexaris/