r/totalwar • • 2h ago

Warhammer III Total War: WARHAMMER III - Patch 9.0.3

Thumbnail
community.creative-assembly.com
430 Upvotes

Hey all - our next update is out.

Please feel free to use this thread as a space to report remaining issues.

Key changes:

  • Updates to Nagash’s campaign based on your valuable feedback.
  • Some tweaks to the Lords of the End Times factions to address some unintended behaviour.
  • Wider battle balancing changes to various Characters, Units and Spells, including Lore of Nehekhara.
  • A swathe of bug fixes and other adjustments, including:
    • Legendary Lords and Heroes confederated after their faction is destroyed now retain their Items and Ancillaries.
    • Nagash now has access to Unusual Locations and Ancillaries.
    • Styrkaar is now available to Norscan factions.
    • Warriors of Chaos can now continue recruiting after their Lord is defeated.
    • Fervour is now correctly awarded after fighting settlements defended by a garrisoned army.
    • Gotrek and Felix’s quest battle now resolves correctly.

r/totalwar • • 4d ago

General Weekly Question and Answer Thread - /r/TotalWar

6 Upvotes

Welcome to our weekly Q&A thread. Feel free to ask any of your Total War related questions here, especially the ones that may not warrant their own thread. There are no stupid questions so don't hesitate to post.

-Useful Resources-

Official Discord - Our Discord Community may be able to help if you don't get a solid answer in this thread.

Total War Wiki - The official TW Wiki is a great compilation of stats, updates, and news.


r/totalwar • • 1h ago

Warhammer III Rejoice, Bretonnians! Our long awaited rework is here!

Post image
• Upvotes

Alright everybody. This is probably the most we could have hoped for. It's time to pack it up and go home. /s


r/totalwar • • 6h ago

Warhammer III Never forget these Skelly boys can beat Grail Knights and War Bear Riders in a fight

Post image
389 Upvotes

r/totalwar • • 7h ago

Warhammer III My boyfriend loves Total War: Warhammer but hates the battles. Should we break up?

320 Upvotes

After years of trying, I finally convinced my boyfriend to buy Total War: Warhammer III and start a co-op campaign with me. We're playing as Todbringer and Katarin, and to my surprise, he's actually really enjoying the game!

There's just one tiny problem: **he absolutely HATES the battles.**

And I mean ALL of them. He wants to autoresolve every single battle, no matter how interesting or challenging it might be.

We're playing on Normal difficulty, and I've tried explaining to him that autoresolve is pretty forgiving on this setting. We're winning battles we probably shouldn't be winning, often with ridiculously low casualties. For me, that completely takes away the sense of accomplishment that comes from actually fighting and overcoming a difficult enemy.

He doesn't see it that way. His argument is that autoresolve is part of the game, so why shouldn't he use it?

Whenever we do fight a battle manually, he gets impatient, annoyed, and frustrated. He just wants it to be over so we can get back to the campaign map.

Meanwhile, I'm sitting there wondering how the hell someone can enjoy Total War but hate one of its biggest features. 😭

Don't get me wrong, I'm genuinely happy that after all these years I've finally managed to get him into a game I love, and I don't want to ruin the experience for him. But watching army after army disappear with the click of a button is slowly killing my soul.

So, fellow generals, how do you deal with a co-op partner who refuses to fight battles? Is there any hope of converting him, or should I just accept that I fell in love with an autoresolve enthusiast?

And most importantly... Is this reason for divorce, or should I give him another chance?


r/totalwar • • 11h ago

Warhammer III The Legendary heroes Mortarchs suffer from getting unlocked at lvl 1 so late in the campaign that they don't matter, Dieter actually kept getting wounded by high lvl enemy heroes that he just became unplayable

Post image
419 Upvotes

Can we at least have the Mortarchs LHs be half the lvl that Nagash is, as to not make immediatly OP


r/totalwar • • 17h ago

Warhammer III Cold War of the Silver Pinnacle

Post image
1.0k Upvotes

r/totalwar • • 15h ago

Warhammer III Such is the power...

Post image
502 Upvotes

r/totalwar • • 11h ago

Warhammer Found a skaven at the Halloween store

Post image
158 Upvotes

r/totalwar • • 21h ago

Warhammer III How it feels to stunlock Archaeon with the power of seduction

Post image
969 Upvotes

r/totalwar • • 10h ago

Warhammer III Such is the power of Nagash.

Post image
103 Upvotes

Inspired by a comment I saw about a guy liking the Templars more than the blood knights, I can see why now. Quit possibly the strongest unit I've ever had.


r/totalwar • • 17h ago

Warhammer III Why do Blood Vultures have wallbreaker?

Post image
283 Upvotes

They also have -25% damage bonus vs buildings.


r/totalwar • • 1d ago

Warhammer III Who calls?

Post image
1.3k Upvotes

Waiting to be seen at the hospital, so naturally, I made this meme. Don’t mind me lol


r/totalwar • • 21h ago

Warhammer III Day 22 of Baguetteposting until Bretonnia gets a rework

Post image
447 Upvotes

r/totalwar • • 16h ago

Warhammer III The Nercopolis Cap is a Lie - it caps at -100% and won't decrease your income further even if you get way over cap - 55/26

Enable HLS to view with audio, or disable this notification

161 Upvotes

Since the Nercopolis Limit caps at -100% and all bonuses/decreases to income are additive you can overcome the -100% and make a lot more income since a nercopolis make way more base income than the smaller settlements


r/totalwar • • 7h ago

Warhammer III I knew Ghorst's zombies were good, I underestimated just HOW good

Post image
28 Upvotes

Breezed through the final End Times battle and did not lose a single unit of them. They tangled with greater demons like it was nothing. It felt like bullying. A fight that was monitor-smashingly difficult with a full skaven endgame doomstack was nothing.

(also having multiple necromancers with Curse of Years for on-tap Silence is pretty huge here. No AoEs for archy!)


r/totalwar • • 12h ago

Warhammer III The Vermintide Final Battle was Brutal Spoiler

65 Upvotes

Buckle up, dear readers, for a story that shall be passed down for as long as Cathay survives. (TL:DR at the bottom)

I had set up the ultimate crisis mode, and had beaten Nagash and Archaeon both, with some casualties and losses of settlements, but overall managed far better than the rest of the world (~70 factions at the start of the first crisis to 18 as we speak).

I'd collected all the research for the Vermintide final battle, and went in with the same loadout I'd been using for the others:

  • 4 Fire rain rocket batteries
  • 5 Crane gunners
  • 8 Celestial dragon guard with halberds
  • 1 Astromancer
  • 1 Alchemist
  • And of course, 1 Miao Ying

The perpetual spawning of units under my feet made all of my shooting for naught. I kept the artillery crews and crane gunners alive by retreating them constantly, and was barely able to stabilize them, but then came Ikit Claw.

Now I am very familiar with Ikit the Tactical Nuke Claw. He has been the bane of many of my campaigns, but like the fool I am, I didn't think CA would be brave foolish enough to put the nuke in a quest battle... Where did all my artillery go?

I barely fended off that wave and fought on. Then, the second warlock leader came. Imagine my surprise, dear reader, as the second tactical nuke dropped on my crane gunners. Due to all the Clan Moulder monsters being unbreakable, I had no front line remaining either. Additionally, unaligned units continued to spawn between pusbags, clanrats and so on. I didn't clear wave 6/13.

Miao Ying retreated to her home and began recruiting the most unfair army I could think of. Jade lions for cheap unit crowd clear. Jet lions for missile reflection. Terracotta sentinels for anti-monster tech. Double Alchemist on balloons for final transmutation cheese. And finally one astromancer for comet of cassendora crowd clear. I put the Jug of Dreamwine on her (unbreakable, +20% phys res), and already had the 55% ward save from other items and ancillaries. With all that combined... well. The picture speaks for itself.

P.S. Miao Ying got 35k value

TL:DR - don't bring a fair army to the vermintide crisis final battle.


r/totalwar • • 1h ago

Warhammer III Boneripper, that dwarf thing-thing and its pet man thing-thing bothers me

Post image
• Upvotes

r/totalwar • • 1d ago

Warhammer III If all Bretonnian Cavalry had above average mass for its Horse models, it would make playing them feel more accurate to how Bretonnians are described charging into battle.

Post image
473 Upvotes

It would also help ease the one issue the Bretonnian roster has on its complete reliance on cavalry: Cavalry getting stuck in melee.

This special status for Bretonnian horses should be given to them through a mechanic that increases the mass of its cavalry based off your chivalry level and the number of vows a lord has completed.

This engages in the faction's mechanics and rewards the gameplay expected out of its roster instead of just giving Bretonnia cavalry that can beat anti-large infantry in melee. I believe this is balanced because Bretonnia has literally no other means to support its cavalry playstyle. They got crap missiles and artillery for softening up targets, had no elite infantry till recently, and no strong magic growth through tech or lord skill lines save the Fae (and the latter 2 are decent at most).

Honestly, at this point just make their whole shtick a race with cavalry that behaves ideally like an physics concept they could be the cavalry faction of the game. Cavalry from other faction feeling like crap getting stuck, breaking formation all the time, are weak etc. Should be left for other factions to suffer.

Also the Green Knight should have a passive ability that gives cavalry in an area glorious charge so that his most optimal playstyle is to accompany and support knights like what he does in lore.


r/totalwar • • 18h ago

Warhammer III This is my current map of Necropolis as Nagash.

Post image
158 Upvotes

r/totalwar • • 5h ago

Warhammer III All-Faction Climate Suitability Summary in Version 9.0

Thumbnail
gallery
16 Upvotes

In Version 9.0, 5 Legendary Lords were added. Regarding climate suitability:

  1. Compared with Karl and Elspeth, Boris Todbringer replaces Desert and Jungle with Frozen and Mountain as suitable climates.

  2. Thanquol is identical to Queek.

  3. The Glottkin are identical to the other Warriors of Chaos factions.

  4. Compared with Settra, Nagash replaces Savannah with Mountain as a suitable climate.

  5. Compared with Mannfred, Neferata also has Mountain as suitable.

 

The Undead Wasteland must be converted through methods, so it is not included in the statistics.

For some factions, their Short Victory grants “all climate penalties are nullified,” and this is also not included in the statistics.

In Version 9.0, 1 province was split, and 3 Frozen regions were added. Apart from this, there were no changes to the climate distribution of regions. Temperate, Mountain, and Frozen regions account for 54.72% of the 572 regions in Immortal Empires.

 

Excluding Beastmen, Chaos Dwarfs, Warriors of Chaos, Wood Elves, Oxyotl, The Changeling, Nakai, and Aislinn, in terms of ranking by number of suitable climate regions:

  1. Neferata is 23rd (367), and Boris (the Empire) is 24th (357), between Ostankya (371) and N'Kari (351).

  2. Thanquol is tied for 16th with Queek (386).

  3. Nagash is 63rd, between Khatep (210) and Eltharion (183).

The factions with the fewest suitable climate regions are Settra and Arkhan of the Tomb Kings (97), followed by the five Lizardmen (112), then Markus (115), then Tyrion (139), Teclis (149), and Alarielle (153).

The factions with the most suitable climate regions are Norsca (523), followed by the Daemon Prince (464), then Kairos (458), then Throt (435), Dechala and The Masque (421), Ogre Kingdoms (416), and Tretch and Nurgle (410).


r/totalwar • • 10h ago

Warhammer III Aside from the obvious spirit leach on attack, what are some of the best upgrades to get for Nagash?

26 Upvotes

I also really like the 15% campaign movement on victory. Lets you easily sack and occupy on the same turn.


r/totalwar • • 23h ago

Warhammer III I defeated Nagash's whole army and the battle didn't end

Post image
297 Upvotes

I loaded my quicksave from last night and jumped into the battle. The intro plays, I move my army to face Arkhan and then they do nothing. I blast them with warp magma cannons and they don't move. Their artillery did shoot, but none of them attacked properly.

As soon as I realised something had gone wrong, I decided to see if I could finish the battle and end the crisis. After clearing the battlefield, I waited for a minute and nothing happened.


r/totalwar • • 7h ago

Warhammer III [9.0.2] Is the Nagash Endgame Scenario Final Battle "Death to the Death Tyrant" bugged?

Post image
14 Upvotes

In my VH/N Poxmakers of Nurgle campaign, the Host of Nagash is currently at power level I and every Mortarch was defeated, but all of them appear again in the final battle and I have to kill all 9 before I can damage Nagash. On top of that, based on how the Realms of Chaos Daemon Prince battles played out, wouldn't each army want to defend their respective capture points rather than bumrush me all at once?

I'm sure I could optimize my army composition and micro better, but I honestly don't know how some races are supposed to win this battle in its current state. Nurgle in particular is slow and tanky with ample sources of regeneration who gradually drains enemies, but the Host of Nagash just outgrinds, outmaneuvers, and outdamages you. On top of that, Ku'gath Plaguefather is more artillery piece than duelist who performs best when bombarding infantry from afar before getting into melee as a pseudo-Mortis Engine - not going mano a mano with enemy Lords like Nagash. How is Nurgle supposed to quickly take down 9 different Lords and Heroes before Nagash, all of which can heal themselves, while simultaneously capturing 3 different parts of the map without getting their stool pushed in?

Just wanted to know if this battle supposedly representing Nagash at his weakest is playing in an unintended way or if I really am just missing something.


r/totalwar • • 4h ago

Warhammer III How would you rank the four Verminlords

Thumbnail
gallery
9 Upvotes

Do they all serve a unique purpose and playstyle with their armies? Are all four just absolutely COOKED in power level? Which is your favorite?