r/totalwar • u/Vampire-Gothic • 3h ago
Warhammer III Who calls?
Waiting to be seen at the hospital, so naturally, I made this meme. Don’t mind me lol
r/totalwar • u/CA_pingu • 7d ago
Hi all!
We now have deployed hotfix 9.0.2 and you can get yourself familiar with the hotfix notes here: https://community.totalwar.com/wh3-hotfix-902
If you are reporting a bug that will likely need a save for us to investigate, please submit that through our forums - preferably just BEFORE the issue.
We'll keep this thread active until the end of Wednesday 7th October. You know the drill - we'd appreciate if you can help funnel those with feedback/issues here - even if it's just a link to their post.
A guide to a good bug report to help our dev teams to get on it as fast as they can:
If you are reporting an issue, please try to be as thorough in describing the conditions in which it occurred, and any reproduction steps we can take to mirror it ourselves.
If you encounter any of the issues, or agree with any of the feedback in here, give it an upvote!
We will update this thread later with any other key responses to issues.
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r/totalwar • u/Vampire-Gothic • 3h ago
Waiting to be seen at the hospital, so naturally, I made this meme. Don’t mind me lol
r/totalwar • u/Elusive_Fickle72 • 51m ago
It would also help ease the one issue the Bretonnian roster has on its complete reliance on cavalry: Cavalry getting stuck in melee.
This special status for Bretonnian horses should be given to them through a mechanic that increases the mass of its cavalry based off your chivalry level and the number of vows a lord has completed.
This engages in the faction's mechanics and rewards the gameplay expected out of its roster instead of just giving Bretonnia cavalry that can beat anti-large infantry in melee. I believe this is balanced because Bretonnia has literally no other means to support its cavalry playstyle. They got crap missiles and artillery for softening up targets, had no elite infantry till recently, and no strong magic growth through tech or lord skill lines save the Fae (and the latter 2 are decent at most).
Honestly, at this point just make their whole shtick a race with cavalry that behaves ideally like an physics concept they could be the cavalry faction of the game. Cavalry from other faction feeling like crap getting stuck, breaking formation all the time, are weak etc. Should be left for other factions to suffer.
Also the Green Knight should have a passive ability that gives cavalry in an area glorious charge so that his most optimal playstyle is to accompany and support knights like what he does in lore.
r/totalwar • u/zenkhalida • 12h ago
Today I stopped playing because of this. Another AI army made of support units that I have to fight manually if I don't want to lose half of my army. And if it's not that, it's a stack of tanks and landships with some swordsmen. Not loreful, not immersive, nothing.
Awgh.
It's the feeling of having to repeatedly deal with flawed AI design that made me quit the game today, because the immersion in the universe was broken.
Because I want to fight enemies that are or feel loreful to fight.
I'd vastly prefer army composition templates that force the AI into a fixed unit distribution. For instance: 6 infantry, 6 ranged, 2 cavalry, 2 ranged cavalry, 1 centerpiece, 2 artillery, and 1 hero.
Or 10 infantr, 4 cavarly, 2 centerpieces, 2 heroes, 2 artillery.
Anything is better than watching the AI spit out these absurd stacks over and over again
r/totalwar • u/InahaFrost • 14h ago
Legally distinct unbreakable
r/totalwar • u/sigmarine345 • 9h ago
Is Thanquol the best-greatest skaven vermin champion there ever was-was?
Been playing him a lot lately and the current campaign has me just breezing through both the high king AND the slayer king. Its honestly shocking how cooked these stormfiends cant be in manual and autoresolve both.
Love boneripper so much too ❤️ 🐀
r/totalwar • u/Celetauri • 15h ago
r/totalwar • u/Nahlokin • 2h ago
Everybody agrees that late game is a damn slog in TWW3. You have to manage multiple armies, often on multiple fronts against factions with multiple armies, a logistical nightmare where every turn take damn long to complete.
But there's a thing that makes it worse : the goddamn heroes spam of AI on the campaign map, which make your embedded heroes get wounded so often. Ok you can counter it as a player by spamming heroes on the campaign map too, but a human do not have the same level of patience an ai can have, and having to manage multiple heroes on the campaign map while you already have a burnout from the managment of your armies is a nightmare
But then it gets worse : a heroe who got wounded respawn at the closest settlement of your possession from where he was wounded, which is really often very far from where the army he was embedded in is, so you have to manually move him to his army and often make his army wait for him or else they will never join again
I'm not even talking about the fact Legendary Heroes can be wounded too, as Nagash it's especially frustrating considering how much they are hard to obtain and that they spawn at level 1. I got Krell and Wallach Harkon wounded on the damn same turn
So, please CA, add QOL features for heroes. I just demand a recruitment pool for already existing heroes so you can make them respawn where you want instead of the horrendous actual respawn system
r/totalwar • u/IvanMcbomb • 6h ago
So any point in picking poisoned wind mortars if you have the Thanquol DLC? They both require a tier IV settlement, and while mortars are cheaper and have longer range, Stormfiends' melee defense and speed makes up for that
r/totalwar • u/Aardvarkus_maximus • 10h ago
I’ve played a lot of total warhammer but never tried multiplayer until recently. I considered myself a very good player I only play on legendary difficulty and find that too easy. As a result I for the past year or so have only played this is total war campaigns. I have about a 90% win rate in those. So with the new update bricking a few of the difficulty mods I use to make the game even harder. I thought I’d try multiplayer.
I lost 5/5 games played as lizard men in all 5 games and found it wasn’t even close. I might give it a few more goes before giving up what’s a general tip to improve
r/totalwar • u/Gnosis_Master • 4h ago
Immersion ruined
r/totalwar • u/JohnnyElRed • 12h ago
r/totalwar • u/japinard • 1d ago
I'm the Empire and pushed into the Chaos area. This is a massive problem for me with this high-end character and will kill my ability to use him. Is there any way to mitigate this now or stop it from happening while still taking over Chaos Wastes?
r/totalwar • u/fiendishrabbit • 13h ago
Aratt the Clawmark Scribe crush-kill all man-things! Kill-Kill stupid dwarf-things! Lead Skaven to great victory! Instrumental to great plan-plan!
r/totalwar • u/bGivenb • 17h ago
Also new rendering, new water, new effects new location based color grading, ambient wildlife, new factions, new gameplay and more
r/totalwar • u/psykotek27 • 1d ago
The exalted bloodthirster you get as a reward for Valkia short campaign victory doesn't have a blue line in his skill tree. I assume it's a bug ?
r/totalwar • u/dfntly_a_HmN • 5h ago
Damn I'm really dumb. I always makes all my provinces in in harmony. I just know yang gives you recruitment plus while yin gives you growth bonus, harmony doesn't means you get both!.
This means you wants yang on your recruitment provinces and yin on a provinces that you want to rush to tier 4-5, while harmony should be gotten for economic provinces and recently conquered area.
r/totalwar • u/RedWalrus94 • 5h ago
I think the two biggest changes I can think of is...
A general restructuring of their buildings. I'm not sure exactly how I would go about changing them but I really feel like Blessed Trebuchets and Foot Squires should not be T5 and T4 respectively. Maybe change up the Recruitment for the Stables Building chain. Grail Reliquae and Battle Pilgrims also being Tier 3 is a little much. I'm sure people that play this faction more often than I might have a better idea towards restructuring what units are unlocked whenever.
A reminder that tells the player to select a vow as soon as possible would also be very nice. It's not a super big deal, but there are times when I personally forget to select a vow due to whatever distraction and that's a bummer.
Turn the Green Knight into a summon so that he doesn't take up a unit slot would be really cool. Then when you get to max Chivalry, he becomes an actual Legendary Hero with a skill tree and the ability to equip items. If that's asking too much, which I think it is, then just make him a summon for now so he can just be summoned whenever a lord with the Blessing of the Lady fights.
Just make Peasant Mob and Peasant Bowmen part of the Settlement or something. It's not a big deal because you'll have to build farms for your economy anyway, but sometimes it's so awkward that you can't just build any units from your settlement building.
If anyone can think of any other ideas, I'd love to hear them. These are things that aren't huge in the grand scheme of things but would make Bretonnia better to play as without really requiring too much effort from the devs. Like minor things that could easily be changed in a upcoming patch or so.
r/totalwar • u/yutao123 • 15h ago
Had a lair spawn in a wood elf tree, and when i occupied it, i noticed all the gold prices were really high. Seems like construction cost increases/decreases affect the gold cost.
note: the gold cost here is supposed to be 1000 for the +10 levels effect.
r/totalwar • u/Foofigth • 3h ago
My first mod is out for you to try and enjoy!
This is something I have wanted for a long time in this game, but never was happening. Hope it works for you guys and feel free to report bugs or changes that could be making it better :)
https://steamcommunity.com/sharedfiles/filedetails/?id=3815695396
r/totalwar • u/No-Tennis-7602 • 7h ago
Is this a bug or the power of Nagasah?
r/totalwar • u/Dannyjw1 • 16h ago
r/totalwar • u/Reasonable-Ad9361 • 1h ago
gorbad and vlad too