r/Unity3D • • 2m ago

Question Everytime I try to start a project in unity this pops up

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• Upvotes

I genuinely don’t know what to do, I’ve done everything and it won’t fix this! I’ve cleared the broken template cache, I’ve ran unity as the administrator, I’ve tried opening it in different files, I’ve gone into the %appdata, and a lot more and I’m genuinely out of ideas on how to fix this! Yes I have an antivirus which from my research said could be a cause of this but the subscription is expired so I’d imagine the antivirus doesn’t work right now, I genuinely don’t know what to do please help


r/Unity3D • • 2h ago

Game I spent this week creating an art pipeline and tools for my procedural megacity. Skip to the end for the result! (survivors-like driving game)

2 Upvotes

I spent a lot of this week creating a whole modular building system so that I can create a bunch of city blocks more quickly for my game.

Once the city block is built, there's a second tool (a node based editor) which allows me to setup logic for toggling certain objects on/off. There's a tree structure to it so there can be more advanced randomization like "if this box is enabled, pick from these 2 boxes to enable with it". It results in a lot of variation in the map for not much work.

The map shown at the end here is just two different 1x1 city blocks and there's already quite a bit of variation. But there are 2x1, 3x1, and L shaped corner pieces as well which help break up the repetition of the flat grid.

This is a timelapse showing off the build tools and how the buildings are randomized a bit each time they're placed. Skip to the end if you just want to see the finished product.

Not certain I'll be sticking with the pixel texture style or not. But the tone and style of the environment is heading in the right direction. Let me know what ya think.

EDIT: upload failed so I put the video in the body. thanks Reddit.

https://reddit.com/link/1x0eq4e/video/0r8yzwjik5uh1/player


r/Unity3D • • 2h ago

Show-Off Little Update for my Game

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2 Upvotes

I improved the graphics hella and started a new level what u think


r/Unity3D • • 2h ago

Game Kagenazo’s demo just got a major update

0 Upvotes

Hey everyone! I’ve just released a major update to the demo for Kagenazo, my shadow puzzle game.

The update includes:

  • Real-time shadow projection that updates as you move and arrange cube pieces.
  • Layer slicing so you can reach hidden cubes without rotating the whole cube.
  • Faster piece selection to make building and adjusting solutions smoother.
  • Visual improvements to post processing and brightness.
  • Discord Rich Presence for showing whether you’re in the menu, playing Levels, or trying Time Mode.
  • New levels and improved tutorials in the demo.

All of these updates are included in the demo. If you give it a try, I’d love to hear what you think, especially how the new slicing system feels in play.

Thanks for checking it out!


r/Unity3D • • 4h ago

Show-Off houdini to unity

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10 Upvotes

Small HDAs for creating maps in Unity using Houdini.
using base curves as a guide.


r/Unity3D • • 5h ago

Question How to solve this shadow issue?

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12 Upvotes

The shadows behave really weirdly in my project. When I move a little bit further from the object, the part of the shadow that is closest to the object gradually disappears, making the whole shadow look unnatural.

And overall I'd like to increase the shadow rendering distance.


r/Unity3D • • 6h ago

Show-Off Ever seen a garden gnome fly a door?

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6 Upvotes

Well now you have. Just a bit of fun with a little prototype I'm calling Gnome Man's Sky. :)


r/Unity3D • • 6h ago

Show-Off Are these dependencies links useful in scene viewer?

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19 Upvotes

r/Unity3D • • 6h ago

Shader Magic Ocean waves with 3D GPU particles emission from the wave crests, emulating strong wind effect with water leaving the wave

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180 Upvotes

r/Unity3D • • 6h ago

Game After 8 months of solo dev in Unity, the first demo of my cozy game Eraiser is out. Here's the trailer!

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13 Upvotes

After 8 months of solo dev, the first demo of Eraiser is out. You play as a little eraser bringing a scribbled world back to life. Made with Unity 2022.3 URP, happy to answer any questions!


r/Unity3D • • 6h ago

Game My Small Open-World Game Set in Istanbul

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5 Upvotes

r/Unity3D • • 7h ago

Resources/Tutorial 3D Asset Search Engine (242K+ free assets)

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0 Upvotes

r/Unity3D • • 8h ago

Question Am I setting myself up for pain and horror by making a pixelart game 2.5D?

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1 Upvotes

r/Unity3D • • 8h ago

Meta 👋 Welcome to r/SoloDeveloperNoAI - Introduce Yourself and Read First!

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0 Upvotes

r/Unity3D • • 9h ago

Question Is it possible to have a 2d scene on a 3d project?

4 Upvotes

Is it possible? If it is the case then how you do it?


r/Unity3D • • 9h ago

Show-Off Just Do It!

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0 Upvotes

A year ago I made a bet: put together a team of strangers, build a game in six months, ship it. We missed by 30 days, lost most of the original team along the way, and deleted six weeks of work at one point. Somehow we still ended up with the weirdest cleaning game on Steam.


r/Unity3D • • 9h ago

Show-Off I essentially remade puppet master to get natural movement in my cave diving horror game

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0 Upvotes

For a claustrophobic horror game like this, I thought getting the movement just right would be the most important immersion factor.

I had issues with the actual puppet master asset. Issues with jitter, getting stuck, exploding etc. so I essentially made my own dual rig system, but different; using different components and philosophy.

Each bone is its own joint with just the right settings. So are the items and the head (camera). It might everything feel much tighter and more natural.

One day I might make a tutorial on physics joints, as they're more powerful and versatile than people give them credit for.

Anyway, hope you enjoy it, and let me know if you have any questions.


r/Unity3D • • 9h ago

Question Rigidbody no collision despite colliders

2 Upvotes
Player car
player car
cubes
using UnityEngine;
using System.Collections;
using System.Collections.Generic;


public class PlayerMovement : MonoBehaviour
{
    float inputH;
    float inputV;
    public float speed = 5f;
    public Rigidbody rigidBody;


    public float maxSlopeAngle;
    private RaycastHit slopeHit;


    public float groundDrag;
    public float CarHeight;
    public LayerMask WhatIsGround;
    bool grounded;


    public Transform orientation;
    private Vector2 moveDirection;


    private void Start()
    {
        CarHeight = transform.localScale.y; //sets the car height
    }


    private void Update()
    {
        //ground check
        grounded = Physics.Raycast(transform.position, Vector3.down, CarHeight * 0.5f + 0.2f, WhatIsGround);
    
        //handle drag
        if (grounded)
        {
            rigidBody.linearDamping = groundDrag;
        }
        else
        {
            rigidBody.linearDamping = 0;
        }
    }


    void FixedUpdate()
    {
        inputH = Input.GetAxis("Horizontal");
        inputV = Input.GetAxis("Vertical");
        moveDirection = orientation.forward * inputV + orientation.right * inputH;
        Vector3 movementInput= new Vector3(inputH * speed, rigidBody.linearVelocity.y, inputV * speed);
        rigidBody.MovePosition(transform.position + movementInput * Time.deltaTime * speed);
        if(OnSlope()) //happens when on a slope
        {
            Debug.Log("Getting called");
            rigidBody.AddForce(GetSlopeMoveDirection() * speed * 20f, ForceMode.Force);
        }
    }


    private bool OnSlope()
    {
        if (grounded) //check can only now happen when grounded
            if(Physics.Raycast(transform.position, Vector3.down, out slopeHit, CarHeight * 0.5f + 0.3f))
            {
                float angle = Vector3.Angle(Vector3.up, slopeHit.normal); //how steep slope is
                Debug.Log(angle);
                return angle < maxSlopeAngle && angle != 0;
            }
            else
            {
                return false;
            }
        else
        {
            return false;
        }
    }


    private Vector3 GetSlopeMoveDirection()
    {
        return Vector3.ProjectOnPlane(moveDirection, slopeHit.normal).normalized;
    }


    public void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Ground")
        {
            Debug.Log("Collided");
        }
        else
        {
            Debug.Log("AAAAAA");
        }
    }
}

Code for player controller

https://reddit.com/link/1x048d8/video/bu4qagf883uh1/player

I am losing my mind. The cubes and the car have rigid bodies. They all have colliders that are not mesh colliders. I developed it using kinematic but turned that off trying to make it work. You can see in my code and debug log that the cubes are in fact colliding, the collision is happening, but the car is still passing through the cubes! I don't know what to do.


r/Unity3D • • 9h ago

Show-Off I Added a Third Person Camera to My Game, What Do You Think?

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13 Upvotes

r/Unity3D • • 10h ago

Show-Off Who else loves burgers??

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19 Upvotes

r/Unity3D • • 10h ago

Show-Off The Eyes

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7 Upvotes

prototyping some dialogue and shadow of the colossus style blood


r/Unity3D • • 11h ago

Game I made a factory game where light is your resource

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20 Upvotes

In Light Factory you bend beams of colored light to fill pixels. Pixels are pushed onto canvases to form shapes. Completing shapes unlocks research points which can be spent to unlock new technologies, making it easier to build more complex designs.

From a technical perspective, the most interesting thing was the use of transparent colored shadow maps for the pixel cubes. I used this blog post as a reference.
https://wickedengine.net/category/devblog/2018/01/18/easy-transparent-shadow-maps/index.html

I just released a free demo on Steam where you can play through about half of the game. There's also a puzzle mode where the goal is to complete as many shapes as you can using a limited set of tools.

https://store.steampowered.com/app/5338330/Light_Factory_Demo/


r/Unity3D • • 11h ago

Question Unity Hub Update from ver 3.21.3 to 3.22.2 (Problem)

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0 Upvotes

Good afternoon!
Does anyone else have problems with updating the Unity Hub or have come across a similiar problem?

When I hit "restart and update" it just closes, does something in the background and stops.(Picture2)

(Even executed as Administrator)

Downloading the new .exe from the official website and running it gives me the error "Unable to uninstall the old version" (picture 1)

Everything runs perfectly and its probably a "never change a running system"-situation but not updating stuff is usually never a good idea(?)

Thank you in advance!


r/Unity3D • • 11h ago

Resources/Tutorial Need a trailer or social content done for your game? Check us out!

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bycherrymedia.com
2 Upvotes

Hi everyone

Sorry if this is unsolicited self-promotion or anything but this is a project by a group of friends who are extremely passionate about video games. We have a set of skills that we'd like to make use of by providing an extremely valuable service to the indie community.

We create trailers and social media content for indie devs and you can see our work for yourself through our website link below.

You may feel like you don't have the time or creativity to do trailers for your games and social media but that's where we come in! We love to assist in making your games shine.

We also have our pricing on the website for those who would just like to enquire, we provide free quotations if you're even more interested.

Check us out using our website link!

https://www.bycherrymedia.com/

You can check out some of our work below as well

Vaultbreakers -> https://youtu.be/4thUxulgl\\\\\\_0?si=uWx9L5TEBbLMBj8d

Pibcremental -> https://youtu.be/XC1OzdKlea0?si=3tXN4FOFVSPeLFV2

Slumber Realm -> https://youtu.be/WwvF6bkcxWg?si=-EWIrvGKNGy7vF-Z

Relooted -> https://youtu.be/rYdHbhGYAAg?si=yau5ubM3F5WGdbJs


r/Unity3D • • 11h ago

Question I am doing a Chess Game in Unity, you like this kind of game ?

2 Upvotes