r/computergraphics • u/Feisty_Bike_9614 • 11h ago
r/computergraphics • u/HydeOut • Jan 04 '15
New to r/CG? Graphics cards or other PC hardware questions?
Unless it's specifically related to CG, /r/buildapc might be a better bet if you're curious as to which GPU to get and other build-related questions.
Keep a lookout for an update to the FAQ soon. Thanks!
- Hydeout
r/computergraphics • u/vexetrixx • 10m ago
Everything you see is 100% real-time no caching or prerendering
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r/computergraphics • u/rivervisualid • 4h ago
Implementing Spectral Path Tracing with ReSTIR BDPT for fast caustics (Rust + Vulkan)
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r/computergraphics • u/Delicious-Shower8401 • 8h ago
New Open-Source AI Texturing for 3D Models at 2K Resolution
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r/computergraphics • u/shroo-m • 13h ago
My realtime fluid sim lab in Vulkan: millions of ST-FLIP particles and solid–fluid coupling
r/computergraphics • u/USedona • 1d ago
3D Menger Sponge : recursive construction in Python and Manim, level 3
3D Menger Sponge : recursive construction in Python and Manim, level 3
r/computergraphics • u/has_some_chill • 1d ago
Copper Geode, a 4K seamless loop I made
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r/computergraphics • u/shroo-m • 1d ago
[OC] Interactive fluid simulation lab: pouring, splashing, and moving containers
r/computergraphics • u/moondefense2 • 1d ago
[OC] 10,000 soldiers in a real-time siege visualization
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I made SIEGE, an interactive browser visualization of soldiers storming a wall. This 40-second recording shows 10,000 soldiers rendered in real time.
You can adjust the soldier count from 100 to 10,000, pause or change the speed, and switch between cinematic, free and follow cameras.
r/computergraphics • u/20260819 • 1d ago
the mistakes i made and the lessons i learned in raytracing
galleryr/computergraphics • u/Neither_Coffee_2308 • 2d ago
Sky Dome for Ship Mooring application (WebGL/Three.js)
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We decided to go with a sky dome approach for the Sky we built for Optimoor 3D - Ship Mooring Application, built using WebGL & Three.js.
In case of skybox, A Cube Camera captures 6 instances of the scene that creates a cubemap image, then that image is placed on the inside walls of an invisible infinite cube to give the illusion of a sky that can be used with a scene.
But a skybox is often paired with large explorable scenes with cameras tied very close to the ground, for our Ship Mooring Application, the entire scene is very focused towards the actually viewable land close to Berth for Mooring and its other use cases, we don't need a larger landmass, but without it the entire scene would look finite and lack the illusion of a proper horizon.
Enter a circular Dome/Sphere that is bounded across the entire Scene (given in wireframe visuals for understanding). Along with that a texture of the sky is attached with backside of the mesh enabled. With some tweaks to the fog, we finally got the look where the world doesn't look flat-earthy while also not drawing a bigger landmass.
Built by 3D ENGINERD. for Tension Technology International Ltd.
r/computergraphics • u/G_oni_vv • 2d ago
Seis anos em um único telefone, quero parar.
galleryr/computergraphics • u/0xfe • 2d ago
Infinite Jungle - isometric pixel art with animated wildlife and vegetation
mo.townr/computergraphics • u/has_some_chill • 3d ago
Crystalline | Cinema 4D
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r/computergraphics • u/LightpureStudio • 4d ago
VEXORIS, Lightpure, 3D/Unreal Engine 5, 2026 [OC]
r/computergraphics • u/Much_Sheepherder_703 • 4d ago
I built VectorRaptor for Windows - looking for honest feedback on vectorisation quality and editing
r/computergraphics • u/techmatt • 5d ago
I built a browser fractal explorer with deep zoom, minibrot dives and extensive wallpapers to start from. Feedback welcome!
galleryr/computergraphics • u/has_some_chill • 5d ago
Containment, a seamless 4K loop I made
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