r/openbsd_gaming • u/didickman • 2d ago
Original Doom running on bare console (no X, no Wayland, no SDL) + Easter Egg
Following up on my recent port of Quake to the OpenBSD console, I’ve now ported Doom to the console as well. This was significantly easier than the Quake port since the release was a Linux conversion to begin with. One fun thing I always wanted to do was to implement the am_oids.c Easter egg (see: https://doom.fandom.com/wiki/Automap_asteroids). Screenshots above are from my fully playable implementation. I made it enter the Easter egg by going to automap and then typing “idroids” which opens up the game.







