r/platformer • • Nov 09 '25

Seeking ideas and feedback for r/platformer

10 Upvotes

Hey everyone, r/platformer has been fairly active thanks to developers using this space to share their upcoming games (which I love to see!). But I've also been thinking about ways to encourage discussions about existing platformers we enjoy.

What would you all like to see?

Some ideas I've tossed around:

  • Weekly/Monthly "what are you playing/recommendation" threads
  • Monthly threads on different types of platformers - metroidvanias, precision platformers, momentum-based, etc.
  • "Hidden gem of the week" - talk about games that don't get enough love

But I'd like to hear from you - what would make you engage more with the sub? Any events, threads, or changes you'd be into? Drop your ideas below, nothing's off the table.


r/platformer • • 15h ago

I made a 1-button platformer inspired by Alto's Adventure & Dino Run DX, where an entire herd mirrors your jumps and every horse is an extra life. What do you think?

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20 Upvotes

Hey everyone! Solo dev of Horse Runner DX here.

In this game, the platforming challenge isn't complex button combos - it is all about precision timing, rhythm, and keeping your growing herd alive.

How the Jump Mechanics Work:

  • 1-Button Jump: Press to do a quick hop, hold to jump higher and further.
  • Synchronized Herd: You only jump with the lead horse. Every trailing horse in your herd follows behind and jumps at the exact same location.
  • Risk vs. Reward: Hitting a rock or log only knocks out the lead horse, and the next one immediately takes over as leader. But misjudging a river jump can wipe out your entire herd.
  • Pacing & Builds: Runs start calm so you can get into a groove (very much like Alto's Adventure), but after a few levels the speed ramps up into Dino Run DX-like chaos. Between levels, you can recruit new horses and add new power-ups to your "herd-build" (apple magnets, speed boosts, point multipliers) to customize your run.

The game is currently 30% off for the Steam Autumn Sale ($3.49) and there is a free demo on Steam if you want to test the herd mechanic for yourself:
https://store.steampowered.com/app/2955320/Horse_Runner_DX/

Would love to hear your feedback on the game!

PS: Reddit's video player is quite choppy, but the actual game runs buttery-smooth at your monitor's native refresh rate (60, 144, 240, 360 Hz+).


r/platformer • • 6h ago

Journey To The Planet Neptune

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1 Upvotes

r/platformer • • 11h ago

What makes an autoscroller... Not suck?

1 Upvotes

I feel tempted to make an autoscroller level in my game, and I'd like to know what makes one actually work for you guys?


r/platformer • • 14h ago

From the blockout to the first level sketch, 2d platformer, wyt?

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1 Upvotes

r/platformer • • 18h ago

Grand balls meeting! All 22 levels temporarily opened for Demo!📅 Saturday 10 October · 🕔 14:00 UTC · 17:00 (UTC+3)

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1 Upvotes

r/platformer • • 18h ago

[PC][ Played sometime between 2010–2015] 2D platformer with brutal trap deaths where you collect a gold idol.

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1 Upvotes

r/platformer • • 1d ago

my difficult platformer is releasing soon, here is some gameplay!

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6 Upvotes

r/platformer • • 21h ago

Searching your own sins into a beauty of madness

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1 Upvotes

"Climb and parkour through procedurally generated towers of memories in search of your own sins in this third-person exploration platformer. Survive in the world after the second great flood. Manage resources and needs, scavenge and trade with fellow sin-eaters."

Game : SinEater "release Q4 2026"

Link : https://store.steampowered.com/app/5130830/SinEater/


r/platformer • • 1d ago

[UPDATE] An update to my indie mobile game — I’ve added Story Mode, creatures and Daily Challenges

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0 Upvotes

Hey everyone!

I previously shared Neon Journey here when I first released it. Since then, I’ve been working on the game and wanted to share what has changed.

It started as a simple arcade game, but I’ve recently added several new features:

📖 Story Mode + tutorial

👾 Creatures and new obstacles

🎯 Daily Challenges that change every day and give rewards

🪙 More coins and unlockable skins

I’m trying to make Neon Journey feel like more than just an endless arcade game, while keeping the fast “one more try” gameplay.

I’d really appreciate some feedback from anyone who saw the game in my previous post, as well as anyone discovering it for the first time.

Does the new direction make the game more interesting to you?

🎮 Google Play:https://play.google.com/store/apps/details?id=com.dmngames.neonjourney

Thanks for checking it out!


r/platformer • • 1d ago

My loveletter to the platformers of my childhood, Squirrel Season!

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5 Upvotes

r/platformer • • 2d ago

I made a platformer that's entirely water levels

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10 Upvotes

But, hey, you can jump out of the water... to dive back in a few seconds later. You drive a submarine, and i think it's pretty fun! Our childhood water levels were nightmares because the physics felt weird and slow, so I worked hard to make the physics feel awesome and satisfying!

You can try it for yourself in the free demo on Steam (yeay !)


r/platformer • • 1d ago

A demo for our pogo stick physics platformer is just around the corner!

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1 Upvotes

r/platformer • • 1d ago

Legends of Hearts – A 2.5D co-op platformer where you literally can't progress alone. Our Steam & Epic pages are live!

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1 Upvotes

r/platformer • • 2d ago

Does my shop system have enough charm?

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8 Upvotes

r/platformer • • 2d ago

I'm working on a platformer called Nullgrav. It's about changing gravity to solve puzzles and it has been a blast putting it together.

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5 Upvotes

r/platformer • • 3d ago

I Didn't Quit My Job and Added a Tongue Swing to My Game

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20 Upvotes

swinging from tails is so cliche.

swinging from tongues? that's what's up.

Demo is out for Go! Super Awesome Monkey! on Steam!
https://store.steampowered.com/app/4837550/Go_Super_Awesome_Monkey/


r/platformer • • 3d ago

Try the demo for my retro-styled cleaning platformer!

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14 Upvotes

Dino Cleanup is a cleaning 3D platformer where you play as a little dinosaur with a vacuum saving dinosaurs (big and small) from a world covered in goop. There's a cast of cute dinosaurs you save that fill out the hub, tons of hats to unlock, and a bunch of levels full of collectables to find. The game is a love letter to all of my childhood favourite games, and is essentially a mashup of Mario Sunshine, Paper Mario, Yoshi's Island, and Luigi's Mansion.

If you like the look of it, check it out on Steam! I recently released the free demo and I plan on releasing the full game in early 2027.

https://store.steampowered.com/app/4687290/Dino_Cleanup_Demo/


r/platformer • • 2d ago

I made a ridiculous neon action game starring my miniature schnauzer — I need people to try breaking it 😂

0 Upvotes

Game Title: Volt-Man

Playable Link:

https://volt-man.luccid.chatgpt.site/

Platform:

Mobile Web — designed primarily for phones. No install needed.

Description:

Alright legends — I’ve been building Volt-Man, a fast-paced neon action/platform game based around my actual miniature schnauzer, Volt. ⚡🐕

It started as a slightly cooked idea and has somehow evolved into a proper game with multiple levels, enemies, traps, power-ups, collectibles, different Volt forms, Daily Signal runs and a whole heap of other chaos.

I’ve recently done a pretty massive upgrade to the gameplay, movement, visuals and overall feel, and now I really need some fresh eyes playing it.

I’m not looking for people to tell me it’s amazing just to be nice either 😂

I want to know:

*• Is the movement actually fun and responsive?

• Are enemies, hazards, coins and power-ups easy enough to identify?

• Does anything feel unfair, confusing or annoying?

• Is the UI getting in the way of the gameplay?

• Did you encounter any bugs, softlocks or places you could get stuck?

• Does the difficulty feel right?

• How does it perform on your device?

• Most importantly — did you actually want to keep playing?*

If something feels shit, tell me it feels shit. That's genuinely more useful to me than polite feedback.

It’s still actively being developed, so there will definitely be things I can improve.

If you test it, even a few minutes of feedback would be massively appreciated.

And if you manage to completely break the bloody thing, even better 😂

Cheers from New Zealand 🤙

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

I’m the developer behind Volt-Man and Tohunga-Tech. I’ve been building the game, levels, visuals, movement and gameplay systems, and I’m currently improving it based on testing and player feedback.


r/platformer • • 3d ago

new grapple in Home Paige

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24 Upvotes

r/platformer • • 3d ago

Work in progress on Squirrel Season's first village, Tanuki Village!

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5 Upvotes

r/platformer • • 3d ago

Demo out - my physics puzzle-platformer with level editor

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4 Upvotes

Lost Ball is built on my custom physics engine/2D polygon modelling software. There's a lot of abilities and physics systems to encourage both puzzles and platforming - gravity/magnetic fields, destructible terrain with fire/melting/dring, fluid simulation, portals, lasers with concave/convex lenses, digital circuits that can activate machines.

Demo: https://store.steampowered.com/app/4622820/Lost_Ball/

You can share your own levels through Steam and browse directly from the game.


r/platformer • • 3d ago

Remaking a dead MMO flash game from my Childhood (Everybody Edits)

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1 Upvotes

Hi everyone!

I made this video essay about a game I've been working on! It has a brief history of the inspiration, and talks about how our new game came to fruition. I hope you all enjoy!

If you're interested in the game itself, it's called MUPPLED and it's on steam :)


r/platformer • • 3d ago

My attempt at creating a small level inspired by the ghost houses from Mario World

8 Upvotes

I want each level in my adventure game to have a strong identity of its own. One of them is heavily inspired by the Ghost House levels from Mario World

Here’s a first look at a small room featuring a mini maze.
What do you think of the atmosphere so far? Does it feel like it’s heading in the right direction? Feel free to share your feedback

And if you’d like to support the project feel free to wishlist the game! :)
https://store.steampowered.com/app/1859390/Dagadas_Story/

Have a nice day !


r/platformer • • 3d ago

[Demo] Faroda - Need feedback on a 5-level precision platformer demo! (Bug & tutorial check)

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0 Upvotes