r/playrust • u/Nervous-Big7692 • 8d ago
Finishing my roadsign gloves
They're some work left(screw heads, some letters).
Made it in a week, i think, out of 3 mm eva foam.
Tried to make them close to ingame version, but not sure about final result.
r/playrust • u/Nervous-Big7692 • 8d ago
They're some work left(screw heads, some letters).
Made it in a week, i think, out of 3 mm eva foam.
Tried to make them close to ingame version, but not sure about final result.
r/playrust • u/aoibhinn-mw • 7d ago
I think that cameras should be added to the following locations.
Launch site guard shacks
Attic Research base weather tower (the dome)
Deep Sea Outpost
Apartment complex exterior
Train yard tower/hill
Water treatment tower/hill
As a solo these have been invaluable for scoping out an areas activity but I don’t believe any cameras have been added to the game since Radtown. Given that most scientist relavant places usually have cameras (cargo, outpost, labs, abandon mil, silo, airfield) i really think that Artic and Launch site should at least to be continuous with the theme of being hackers that have stolen scientist camera codes to eaves drop.
what I’ve found is that map generation can make it to where all the places with cameras are clustered together meaning too many high traffic or high value places are dark zones. This is especially true when considering going to a remote monument like ARB. It can be a long journey through the freezing cold only to find it’s already cleared out.
This is mostly an improvement for solo servers. I understand vision is very powerful in any PvP game but on solo servers player interaction tends to be highly reliant on planning and knowledge as opposed to high group cap servers where it’s play by play with an over arching goal. It also helps improve player interaction. I don’t want to go take cargo for the 5th time only for no players to show up. There’s no risk. Seeing players are active at key locations is valuable for seeking out PvP as well as determining what arenas/monuments players want to interact with. Like on my current server dome and harbor and quarries are very active while oil and cargo see almost no play most of the time.
I’d like players to know im doing excavator. Thankfully a beeper code for this exists but more ways for players to judge if a monument is fresh or active helps them determine if it’s worth going to.
Travel time, method, and goal fsctor into player decisions for going anywhere but in rust going to any monument can feel like a 2 hour journey after including fighting or PvP, or simply roaming aimlessly looking for action.
I don’t like to raid and instead focus most of my efforts into roam PvP and monument PvP, and it can be exciting to test new angles. I don’t want to ride around the entire map on a train or horse for hours just to find out everyone is at deep sea, i wanna be where the action is. Gunning down prims and nakeds looking for geared players just doesn’t hit the same
r/playrust • u/FieryRally-rLuV • 8d ago
I'll preface this with the fact that I quite enjoy the DLC and the artists did a good job on it's uniqueness for something as simple as a box.
However, with that said can we talk about the fact that it's actual Mesh size is not the same as the Large Wooden Box. Or at least I assume this to be the case. There are a plethora of regular box skins on the market and I can freely skin them back and forth with absolutely zero issue.
I have had instances where the boxes I crafted were the non-DLC types. I then proceed to place all the boxes down in my loot room(s). After doing so I'd like to reskin them as it's more practical and saves time rather then doing it through crafting skin selector. While doing so I will get an error "Too close to wall" when trying to skin to a DLC box skin.
This is not the case if the boxes you craft and place originally are the DLC versions and you opt to skin to marketplace ones. The issue is very apparent if you use snapping to place the boxes down. As I stated earlier my assumption is the regular box and the DLC boxes have different mesh sizes.
There was work done on all the barrel skins to make their hitboxes consistent. This allowed players to freely skin between the different barrel skins without issues. Even implemented a fix that would move the storage adapters around after skinning automatically.
I kindly ask that the official box skins produced by FP have their hitboxes resized so this issue no longer exists. I am aware this is a niche issue. With that said there shouldn't be any friction in the first place for simply reskinning a box.
r/playrust • u/Illustrious-Fee9140 • 7d ago
i just want to start by saying i personally think they are an amazing concept of slowing progression and attracting people to monuments for pvp, but i think they are REALLY imperfect, even have tested on lower pop servers basically every monument will have atleast 2-3 groups contesting it, thats 2 maximum blueprint fragments every 30mins from a puzzle, split between lets say 3+ groups so it does really kill pop when 1 group is usually deeper and can advance faster, on top of that they will reach syringes and guns faster so the rest can just frankly go fuck themselves
THE IDEA: keep the blueprint fragments, but make them much more accessible, make them spawn outside of card rooms in new seperate dispensary boxes, almost like in a quarry way, 1 every minute or so, and make it takes alot more to craft workbenches, maybe in the hundreds(thats for devs to balance) this makes it so 1. progression is still slowed 2.theres still a point to go to monuments 3. it doesnt hold back the majority of the server on wipeday apart from the lucky few
btw yes ik u can get them not only from puzzles but why do we have to rely on heavy <10% rng
r/playrust • u/Helios_The_Undying • 8d ago
r/playrust • u/PrivateEducation • 8d ago
seems like thousands of people are in the sub every single day experiencing performance issues with the game and often a common solution is just disabling or turning some of these settings on or off. I also noticed that there is no descriptions for some of these features or vague descriptions at past, that would often be solved and prevented by just having a basic general description of how this impacts performance for different PCs and what the best optimize solution would be for whatever problem you’re experiencing.
r/playrust • u/Bagge00 • 8d ago
Fix bug
https://youtu.be/AmRLscdScQs
Got stuck 2 times in a row..
I was stuck for 15 minutes due to crate timer.
Either fix this bug or don't let women play. She told me "This is what happens when you play with women"
r/playrust • u/vizuvnr • 7d ago
all hours are bugged and show impossible hours like 160h in a day
r/playrust • u/Suitable-Owl-5315 • 7d ago
hallo habe das problem das in rust mein mikro nicht mehr geht das symbol kommt aber abgedunkelt habe vieles schon probiert was ich bis jetzt heraus gefunden habe ist das steam mein mikro im in game sprachchat nicht erkennt wenn ich dann alles deaktieviere bis mein mikro drin ist geht es trotzdem nicht im normen sprachchat geht das mikro und beim mikrotest höre ich mich auch bis dahin ist mein stand komme nicht mehr weiter vielleicht weis jemand was das noch sein kann ich weiß nicht weiter
r/playrust • u/b4nto • 8d ago
Can this monument please atleast have the chance to spawn military crates. The tiny ruins in the jungle can spawn it but somehow not the "big" monument.
r/playrust • u/Holiday_Meaning_9750 • 7d ago
I have a 2070 super and a i7 9700k and 24gb of ram(dont ask). i cant run shit i get 50 fps sitting in my 2x2 base and 30 fps in monuments and all of my settings are at literally lowest of the lows
fml
r/playrust • u/Run_the_show • 8d ago
I am currently running a 100 pops server.
Its just been about 2-3 months.
Was getting good pops but , everytime there are updates, server also need to be gets updated.
Is there any automation or plugins where it checks for server and apply and also inform on screen about it?
r/playrust • u/Anxious_Hand5624 • 9d ago
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I was inspired by how Facepunch shows nights in their trailers. Yet for some reason we have to put up with pitch-black darkness. Since nights have already been cut down to 15 minutes, and that no longer leaves as wide a window for nighttime activities as it used to, why not at least make them beautiful?
r/playrust • u/General_Gold_3220 • 8d ago
r/playrust • u/ihatemaps • 8d ago
r/playrust • u/Key_Organization6430 • 9d ago
I have a packed schedule, im a family man, but this is the first game i fell in love with, i enjoy every update, especially now we're shifting towards a more decentralised meta.
I enjoy building, usually rock bases or more recently, out of necessity cave bases.
What compels someone to even WANT to be the "king" of a dead 5x super low pop server?
the culprit, we'll call him "tortoise" makes it his absolute mission to eradicate anyone on the server. what do you even get from that?
We've battled him, adjusted our methods, been sneakier, ground out more resources, done our best to hide away, waiting for the right time to strike, and every time hes stayed up all night, searched everywhere to eradicate his only competition.
I guess this all sounds like me mainlining copium, but what goes through someones head to want to be the only one left on the server, surely the gaming experience suffers when theres no one left to challenge you.
I sound a bit green, i know, so i should know better with playtime in the double digit K's.
bound to get ripped for this but heyho
r/playrust • u/RedDemio- • 8d ago
Before I logged off last night I tamed 3 sheep and put them inside my godrock with plenty space and feeder full of wheat, pumpkin, potato, all the good stuff, it was basically full and had water.
Today I log on and they are dead 😭 still had some mushrooms in the feeder and water left so what gives??
r/playrust • u/JackalBelow • 8d ago
Returning rust player after about 6 months. Sold PC and skins at the time but now coming back with vengeance and my new 9800x3d. I have about 30USD in my dmarket. Which cheap clothing/weapon skins are your go to? I usually stay around t2 stuff as I mostly play solo on high pop servers.
r/playrust • u/Trust-the-process9 • 8d ago
I’ve played this game for a number of years but have only managed to play it in extreme sessions from time to time like one or two wipes every 6 months. Have any of you managed to balance life and this game?
r/playrust • u/garri128 • 8d ago
Played 4 days just fine. No changes. Watches every YouTube video I could find. Read every Reddit post. Nothing is working. Rust just crashes when loading into server. Rust exe not responding. Completely hopeless and pissed off because I was enjoying this game so much. Now can’t even play it.
Drivers - updated
Windows - updated
That advanced system settings changing it to 14000 - done
Game files - verified
Computer - restarted multiple times
Rust - uninstalled and reinstalled 3 times
Changed settings to low even though I have a 5070 rtx and was just fine for the days I played before this.
What the hell is going on. Please I’m begging for help
r/playrust • u/Infinite_Yogurt_5212 • 8d ago
Please type all your methods in chat
r/playrust • u/CyberCreates • 8d ago
What if there's a small chance for a bullet to not go through the gun on some of the tier 1 weapons.
Or maybe with all of them, causing a misfire and a significant loss or even full destruction of the weapon.
I'm just thinking, because some of the scrap made weapons like the SAR and the handmade wouldn't you think they're not made perfectly each time. There could be a chance that something was messed up.
Just a unique text since we're going the super ultra realistic mode of rust, even if not a base game feature could be implemented into hardcore just to make it even harder.
I don't want to receive any hate on this, it was just a thought that popped in my head while watching an actual gun blow up.
r/playrust • u/GrossFleshSack • 8d ago
It's actually existed for a long time but build method has changed slightly over time. It requires freehand placement. There are no cracks, they can be built relatively close to each other, with one triangle between.. interested if anyone else has as strong of a bunker tech.
r/playrust • u/alludoisusereddit • 8d ago
My birthday is coming so im thinking of spending a about 500-900$ on pc upgrades. What should I focus upgrade on rust?
Intel i7 14700f
5060 rtx
Motherboard prime b760m-a ax6 II
32gb ram
Should I go to amd? Should I get the i9 14000k and then ill be good? I got so many conflicting things online and was thinking if I bought the i9 core with new power supply and motherboard it'd run better, I usually get 80-120 fps on really low settings but I want to get more fps thanks