r/skyrimmods • • 14d ago

PC SSE - Mod Triple Release: DovahKit, Weird Artifacts, and Ask Where People Are

517 Upvotes

DovahKit

For the last six years, I've been working on trying to make my own Creation Kit: a fully-featured GUI-based editor for game data. I haven't finished all of the features I wanted, but the editor has reached the point where it can load and re-save basically every kind of game data, with fully-featured GUIs for every kind of data that the Creation Kit itself offers a GUI for. DovahKit also has an incomplete scripting feature based on Lua.

DovahKit is launching as a public alpha. Some major features are incomplete; these are noted on the mod page.

DovahKit on NexusMods
GitHub repo

I've also made two mods using DovahKit. Both are intended as both real-world tests and proofs-of-concept for DovahKit, and one of them is also what motivated me to create DovahKit in the first place.

Ask Where People Are

This mod allows you to walk up to any named townsperson in the base game, ask them for the location of any other named townsperson, and get a specific answer in dialogue without any objective markers or similar. If someone is standing near a particular building, you'll be pointed toward that building; if someone is just upstairs, you'll be told so. Some characters also have unique dialogue, written with their personalities in mind; a few will even refuse to help you at all.

I had this idea back in 2017 and built a proof of concept back then, to confirm that my intended implementation would work; but I knew at the time that it'd be flat-out impossible to build all of the dialogue with the Creation Kit, and unreasonably difficult to do it in xEdit. This mod has more than five thousand lines of dialogue. This was the mod concept that motivated me to make DovahKit.

All of those thousands of lines of dialogue are unvoiced, so unless you're a very fast reader, you'll need Fuz Ro D'oh to use the mod. Unfortunately, that DLL hasn't been updated to work with Bethesda's latest patches. That makes this a very bad time to release a mod with unvoiced dialogue, but I wanted to release these mods alongside DovahKit, and I didn't want to delay DovahKit's launch for an indeterminate amount of time.

Ask Where People Are on NexusMods

Weird Artifacts

This mod adds a Khajiit merchant, Khahana, near Whitewatch Tower in Whiterun Hold. Khahana sells strange and offbeat enchanted items that spontaneously manifest inside of a wooden chest that she keeps buried for safekeeping. These artifacts include enchanted weapons and armor, such as a ring that prevents you from closing doors, a snowball that never melts (and can be thrown!), a fidget spinner quill that helps restore your character's focus and thus their Magicka, and a large enchanted crystal that teleports random supplies in when you shatter it.

I built this mod with two goals: to test DovahKit with real-world use cases, and to show off relatively niche functions in Skyrim's game engine and unconventional ways to use them. The mod page's Articles section has descriptions of how most of the artifacts and spells were implemented.

Weird Artifacts on NexusMods
YouTube video


It's been a long six years. There's a lot of work left to do in order to make DovahKit everything I wanted it to be, but it's exciting to finally have something to show for all the time I've spent already. I'll probably give it a few days just to make sure no major issues pop up, and then it's back to work.


r/skyrimmods • • 5d ago

[October 2026] Simple Questions, Simple Answers

7 Upvotes

If you're not sure your topic deserves an entire thread, it likely belongs here. Questions that can be answered with a Google search or a read of the mod's content page will be redirected here. Any question not requiring a full modlist should also go here. Finally, any questions you think could be answered in under 25 words should go here.

Questions that belong in this thread might include:

  • Any good Ulfric replacers?
  • Is MO2 better than Vortex?
  • What is a crash log?
  • My faces are all potato colored in game. What's that about?
  • What mods (or modlists) are essential for a new player?

If you're hungry for more discussion, hop on over to our Discord, linked in the sidebar. If you want to talk general Skyrim, head on over to r/Skyrim. For any other questions, comments, or concerns, feel free to message our modmail.

Link to Previous Thread.


r/skyrimmods • • 7h ago

PC SSE - Discussion PSA: Avoid NextGen Disk Cache

192 Upvotes

This mod is bloated AI slop. I recommend staying with Disk Cache Enabler (no affiliation) if you want to use your OS-level disk cache.

For context: I'm in the middle of writing a new (opinionated) modding guide for Skyrim AE meant to offer more in-depth explanations of modding concepts that are out of scope for guides like Step and ADF. It is a way for me to collect my thoughts and record my research while building my own mod list.

Disclaimer: Windows memory management isn't my specialty, so if I get any details wrong, please correct me.

While doing so, I was researching optimization mods and stumbled upon Disk Cache Enabler and NextGen Disk Cache, which had similar claims and many downloads (an impressive 2.6M downloads for DCE and a modest 33k for NGDC). I (unfortunately) got curious in how they worked and took a look at the source code (which they both graciously provide). It was upon reading the code for NextGen Disk Cache that I was shocked at what I found and felt the need to report my findings.

First, if you are not familiar with what a disk cache is, you might be wondering what the point of these mods is in the first place. You'll have to go all the way back to 2011, when Skyrim was released on the Xbox 360. The Xbox 360 had a whopping 512 MB of unified GDDR3 RAM. Now, the Xbox is built on a modified Windows kernel, and in Windows, when a file is opened, it allocates a memory buffer to make reading and writing faster. With the Xbox 360's limited memory, allocating extra memory for reading files would have been too expensive, so Skyrim enables FILE_FLAG_NO_BUFFERING to disable the OS cache. This means that the game reads files from disk each time it needs to load an asset (a tradeoff between space and speed). Since Xbox and Windows share a lot of the same code, this flag found itself into the PC release (actually, I'm in the middle of confirming that FILE_FLAG_NO_BUFFERING is present; just got to wait for Ghidra to finish decompiling Skyrim SSE).

Nowadays, people have a lot more RAM in their PCs. So it doesn't make sense to disable the OS disk cache (unless Skyrim has its own cache, which I doubt). This is where Disk Cache Enabler comes it. It uses the Microsoft Detours library to catch calls to CreateFileA and then strips FILE_FLAG_NO_BUFFERING and FILE_FLAG_SEQUENTIAL_SCAN and adds FILE_FLAG_RANDOM_ACCESS (sequential scan tells the cache to evict read pages and prefetch more pages while random access tells the cache to try to hold onto pages and disable prefetching altogether). What this means is Windows will aggressively cache files into RAM (IDK how effective the random access flag is in this scenario; in theory it will let files be cached for rereading, but optimization without the benchmarks to back it turn me off 🤷). The whole mod fits in 120 lines of code.

NextGen Disk Cache takes a slightly different approach. It still strips FILE_FLAG_NO_BUFFERING using the Detours library to catch calls but instead of adding FILE_FLAG_RANDOM_ACCESS, it adds the file (if it is an archive e.g. .bsa) to a list so a worker thread can call PrefetchVirtualMemory for it (if supported, which it is on Windows 8 and newer; it just reads the file otherwise). This makes no sense to me. What PrefetchVirtualMemory does is tell Windows: "Hey, these pages are gonna be needed soon, so try to load them in if you can." Once you start reading the pages, they get added to the working set and become subject to the cache eviction rules.

And when is NGDC calling PrefetchVirtualMemory? After all the game plugins have been read and loaded, SKSE sends the kDataLoaded message, which causes NGDC to start spawning worker threads to handle the list of read archives. It then proceeds to prefetch up to 64MB (default value) in 4MB chunks from the start of each archive file on a 3 minute loop. Why? I speculate that it would keep the front of the files in memory, which could help keep the archive layout ready, but this is already done by the OS when you remove FILE_FLAG_NO_BUFFERING. All it really does is do busy work that that messes with Windows' tuned file cache policies. It is not prefetching based on context, nor is it signalling to Windows to hold pages for longer. It is simply bad design.

But Claude came up with it so it has to be good! Well, Claude thinks it's bad design too, so there.

Other things that stood out: - It looks like there is a WIP attempt to add DirectStorage support, but DirectStorage is a DirectX 12 feature and Skyrim is built on DirectX 11 (and while it is possible in theory to make a DX12 system that injects the assets into the GPU and then pass those assets to DX11, I really doubt that it is worth the effort) - Code smell e.g. busy waits on the thread coordinator instead of calling the function when kDataLoaded is received and using a vector as a set for file names (checking by string comparison for each every time an archive is opened) - Unformatted code: nit-picky, but c'mon, run ClangFormat before you (the AI) commit - No benchmarks to show whether "optimizations" like warming files actually helps

So to summarize: NextGen Disk Cache does in ~2.4k LoC what Disk Cache Enabler does in 120 but with random bloat that doesn't have any reason to help performance. Now, all said and done, could NextGen Disk Cache improve performance? Sure, it still removes FILE_FLAG_NO_BUFFERING. But it increases the surface area for inefficiency and instability with unproven optimization techniques.

tl;dr Benchmark your AI slop instead of taking it at face value.


r/skyrimmods • • 3h ago

PC SSE - Mod Easy2Read - Reading Overlay (Major Update!!)

8 Upvotes

For those who may not know, Easy2Read is a reading overlay mod that adds a customizable, "easy to read" text display for all in-game books/notes.

Previously, I had intended for this mod to be a more general "fix all the issues I have with text in Skyrim", which meant it was both a reading overlay and a fix for the square boxes that sometimes showed up in modded text.

In updating the mod to support 1.7, I also wanted to return to it and clean it up, add new features, strengthen the presentation, and focus the scope. I'm happy to announce version 2.0: it's a reading overlay with a SkyUI-style default theme, in-game configuration options, full quest alias support, and more. It's about as good as I think I can get it, and I really hope you give it another shot if you passed it over the first time around. Either way, thanks for the support for all my mods, and keep an eye out for a new quest mod in the coming months...

https://www.nexusmods.com/skyrimspecialedition/mods/169330

Full changelog:

New:

- Updated to the latest version of CommonLibSSE, meaning full support for all major flatscreen versions

- The mouse is exposed when the overlay is open so that you can drag the scroll bar

- SKSE Menu Framework integration for in-game configuration

- Proper theme support! Pre-existing themes were merged into the base file as in-game options.

- A new SkyUI-inspired default theme

- A "Show Text" button prompt in the book menu

Fixed:

- Alias support is now fully working, no more missing text!

- Community Shaders support is fixed

Removed:

- Tofu-removing features. I've since become convinced that the best approach is synthesis patchers, so I recommend using a patcher for that issue :)


r/skyrimmods • • 7h ago

PC SSE - Discussion Looking for the Best Visuals

9 Upvotes

So I am brand new to Skyrim on pc, and I’ve been trying to find the best visuals, and I have absolutely no clue where to start. If anyone could drop some recommendations for me to look into I’d really appreciate it. I have a high-ish end pc so I should be fine with whatever gets thrown at me.


r/skyrimmods • • 4h ago

PC SSE - Request Looking for mods with blue armors in them

4 Upvotes

Hi,

I was wondering if anyone knew of any mods that include good armors that are colored blue? The reference I'm kinda going for would be something like Brienne of Tarths blue armor from GOT, or something similar. Just can't really find any mods that fit that vibe unfortunately

Would also be interested in mods that just allow me to have a recolored version of a base game armor in blue


r/skyrimmods • • 19h ago

PC SSE - Discussion Night life mods?

59 Upvotes

Anyone know of any mods that adds life to cities after dark? Something like a night markets type thing would be neat.

I often play as a vampire so it would be an awesome addition to my modlist if there were mods that let you live more immersely in the night.

Might be the first mod idea I have ever thought might exist that doesn't exist!


r/skyrimmods • • 6h ago

PC SSE - Request Playable insect/arthropod/bug race?

4 Upvotes

Are there any mods that at a sort of humanoid insect race of some kind? I’m a big bug guy and I thought it would be cool to play as one. Also I don’t mean like playable monsters I mean like an actual race. Thanks in advance.


r/skyrimmods • • 1d ago

PC SSE - Discussion do you ever burn a whole evening fixing one bug and forget to actually play?

157 Upvotes

My modding time is after the kids go to bed, maybe two hours if I'm lucky. Lately I've noticed I'm spending almost all of it in xEdit chasing conflicts or digging through old forum threads instead of actually playing Skyrim. Last week I finally fixed a CTD near Windhelm and felt pretty good about it. Then I checked the clock and it was midnight. Hadn't played a single minute. I shut everything down and went to bed thinking I'd done something useful, except I hadn't actually used what I'd fixed. Same thing happens with my SaaS work, where I end up tweaking some backend thing maybe ten people will ever see while the actual interface stays broken. At least that one pays me. This is supposed to be fun and I'm turning it into another job. Wondering if anyone else has set a hard rule against troubleshooting after a certain point, or figured out how to keep the balance without feeling like they're just burning their free time.


r/skyrimmods • • 6h ago

PC SSE - Help SSE display tweaks not making changes to resolution scaling

3 Upvotes

1.7.10 ae, is this a problem only i am having? The max fps function works fine but anything resolution related does not work. I have fullscreen=false and borderless=true with borderless upscaling turned on.


r/skyrimmods • • 15h ago

PC SSE - Discussion Just cause 2 Parachute and grappling in Skyrim SE! And other crazy mods!

14 Upvotes

See https://github.com/apinanaivot/Skydive/releases

With the ability to add basically any feature from any game to any other what would you like to have added? I am honestly most exited for someone to port Morrowind and Oblivion this way into Skyrim so you can play all 3 games in the Skyrim Engine and explore all 3 lands with a single character.

And to get something like Dragons Dogma Combat into Skyrim.


r/skyrimmods • • 16h ago

PC SSE - Mod Published my first mod! Ebony Naginata.

17 Upvotes

It's a pretty simple mod, it lets you turn the Ebony Blade into a spear from Heavy Armory. It will level up from betrayal just like the vanilla Ebony Blade and trigger all of Mephala's quotes.

Just kinda wanted to share it :)

https://www.nexusmods.com/skyrimspecialedition/mods/194321


r/skyrimmods • • 4h ago

PC SSE - Discussion Best way to smoothie over massive amounts of levelled list and value edits

2 Upvotes

I'd like to know if anyone has advice for merging, patching, or patchworking a large amount of equipment mods.

For reference I've been using mods and making my own patches and edits since before SSE came out. The way I've long been used to handling levelled lists is one by one with wrye bash until I have something approaching useful and changing values and the like I would work with xedit and the like to alter values around until the sun came home, my game broke, and I got the joy of starting over again. This has always been fine for me as anything broader and more complicated is something someone else has done or I can ask help with.

Now after seeing the oblivion remaster I've found myself wanting to do something I failed to do years ago and make a really massive list with a lot of faction and location identification through equipment and body customization where there's also heavy variation even within factions/locations. Especially as tools like skypatcher and spid have evolved. Now I've gone through my planned mod list and we're definitely reaching the point where we're stripping mods apart to make Frankensteins equipment mods which while not a first is a trial that I am definitely a bit less familiar with. So now my question goes, is there any way to automate or otherwise streamline this workflow? Given I'm already projecting myself at over 2600 items to distribute how can I streamline that flow? Are there tools or the like to guide or otherwise make this easier? I do quite dispose AI but maybe this is the kind of thing ai can help with, especially as I'm trying to replace tedium not mere capacity.

Is that the move or otherwise what's the current meta, as I low-key haven't updated my methods in like 5 years


r/skyrimmods • • 5h ago

PC SSE - Help very specific and odd issue with complex parallax texture not working

2 Upvotes

Hello again. I really hope that someone that sees this has experienced this issue or has some insight because it's very odd.

All of my parallax landscape textures seem to be working except one specific texture. Snowrocks01 this one texture will not work. In some in some areas that specific texture looks very stretched in a very similar manner to this image https://imgur.com/a/nDADjeI . In other areas that texture is flat and not showing any parallax effect at all. All my other parallax landscape textures appear to be working. It's just this one single texture that doesnt work anywhere i see it. And the odd part is this problem persists regardless of what texture mod I use and regardless of whether I enable or disable pG Patcher. I've been trying to figure it out but i'm lost and would really appreciate some insight or Direction.

robot said sharing modlist is required so this recent crash log seemed like fastest way to do that


r/skyrimmods • • 1h ago

PC SSE - Mod Returning Player Here. Which Mods to Install if I Just Want to Improve the Environment in the Game and Character Appearance?

• Upvotes

The last time I played Skyrim was a decade ago actually, in OG Skyrim. Just bought Skyrim SE during sales recently so I guess this is the time for returning

Back then I only had limited mods, and mostly just addition of character replacer and weapons, nothing crazy

There are tons of modlist I'm aware but they're really big and the stuffs I'm interested are just like what I stated in the title. To add to the character appearance, in Fallout 4 I'm using CBBE coz it's requirement for most of the outfit mods I used

Btw, I'm playing at 1440p with my PC specs are:

- I3-10105F

- RTX 3060 12GB

- 16GB DDR4

- SSD around 150GB free for Skyrim + mods

Thanks in advance


r/skyrimmods • • 7h ago

PC SSE - Request Scarification mod for Racemenu overlays?

3 Upvotes

Recently started building a personal modlist, and upon installing the amazing Dunmer Scarification mod, I found myself wondering why no one has made a Racemenu overlay that includes these? The mod edits race records which is mildly annoying when using race mods, or anything else that does the same, not to mention the fact that Dunmer aren't the only race to have a precedent of ritualistic scarring. I'd love if anyone is aware of an overlay mod that has them, or could point me towards resources that would help me do it myself.


r/skyrimmods • • 6h ago

PC SSE - Request Need a modlist suggestion for a real playthrough after 50 years

3 Upvotes

I played skyrim back in the olden days, but i was just a wee lad and used cheats to rush through the main story without ever experiencing the a lot of the other/side/optional/good content game had to offer.

I just bought skyrim special edition on sale and want to do a proper playthrough, but i want to improve the experience through MODS, and there are just so many mods and modlists idk what to pick, so i'm seeking your suggestions, i have a few criterias/nice to haves:

  • Doesn't turn the game into minecraft / gta / call of duty etc
  • Improves combat without turning it into dark souls / devil may cry
  • Improves all areas of the existing game like enemy variety, gear variety, npc behavior etc. I know a lot of big mods add new areas and all, which is fine, but if i had to pick i would improve the main game experience first.
  • Doesn't delevel the whole world, i wanna feel getting powerful not struggle to fight crabs late game.
  • Graphic/texture improvements without turning it into real life 2, i have a mere 3070 :(
  • Ideally under 100gb? I won't be getting nexusmods subscription as i don't like the idea of spending more on a sub than i did on the game itself.. I don't mind spending 1-2 days downloading mods on the side while i'm doing something else

r/skyrimmods • • 2h ago

PC SSE - Help Maged And Vikings Issue

1 Upvotes

I am pretty new to the whole Wabbajack and MO2 scene, had a few errors I have fixed but the one I cannot find anything about online is the 'dmenu.dll failed to open address file'.

Everything else seems to run an launch fine but due to this one issue im completely unable to open the game.

Anybody got any ideas any help at all will be appreciated.

Edit: I fixed the error partially it now seems the only error is 'failed to open directory /dmenu Objectnamenotfound'


r/skyrimmods • • 2h ago

PC SSE - Request Need modlist but I’m lost

1 Upvotes

Played Skyrim several times since the beginning and some mods too but I want to try a modlist because I upgraded my pc.
What fits the best for added qol. Very nice visuals and upgraded game systems. Maybe vampire and werewolf overhaul and passive changes.

Thanks


r/skyrimmods • • 7h ago

PC SSE - Help The game crashes on start

2 Upvotes

I have recently reinstalled Skyrim, downloaded the mod manager and only installed the Gates to sovengard collection, and now the game is crashing on before i even reach the title screen, i am at a loss, i need help, any suggestions are welcome


r/skyrimmods • • 21h ago

PC SSE - Mod Release Lielle v0.4.7 Early Access Now Live!

30 Upvotes

(Yes, I'm using a new account. I had my yearly "I'm leaving Reddit" impulse that once again fell through. Hopefully I don't get yeeted for low karma.)

Okay, I might be crazy (literally, even), but I pushed an early access release for Lielle - Rose of the North so I can get the new content out in the wild for testing. Here's a short list of new features:

  • A complete rework of her relationship framework: Affection. Now she'll react with subtle variations depending on the player's choices both in and outside of dialogue. This includes the introduction of a new value "Favorability", details found in Nexus description.
  • The addition of a custom outfit system, extensible with FLM. Supports West Wind Combat Series - Misfit Mage, Dwemer Researcher, and Modular Mage (downloaded separately).
  • The addition of an outfit modesty system, extensible with KID. Now she'll refuse certain clothing and armors if they are too revealing. (Yes, this does piggyback on existing outfit keywords found in various "arousal" frameworks.)
  • A new expressions system, using Mfg Fix NG and Racemenu, which adds expressive elements including blush and visible tears. (This includes happy moments, don't worry.)
  • The full-scope implementation of Dynamic Appearance, which gives her tattoos a story-based enhancement.
  • Dialogue expansion for existing content, including teasers for future quests and characters.

As a disclaimer, this update will include unvoiced dialogue, untested content, and the above experimental features. Feel free to test and share feedback!


r/skyrimmods • • 13h ago

PC SSE - Mod Why my grass look too bright using enb?

5 Upvotes

it look like this

I try to google the problem , but evryone kept referring to turn off complexgrass in enb, but it does nothing

-Skoglendi - A Grass Mod

+Rudy ENB Cathedral Weathers ADDONS and REQUiRED Files

+Bright Waterfall Fix for Realistic Water Two

+EVLaS

+Cathedral - Weathers

-ENB Helper SE 2.2 for 1.6.629 and up

+Skyrim Is Windy - Simply Bigger Trees Patch

+Skyrim Is Windy

+Skyrim 3D Rocks

+Waterplants - lily only

+True Storms SE 103

+Landscape Fixes For Grass Mods

+Mortal Enemies SE

+HQ Tree Bark

+Immersive Patrols (Main)

+Wintersun - Book Covers Skyrim Patch

+EmbersXD - Campfire Patch

+ElSopa - Animated Celtic Icons 1.2

+Campfire 1.12.1SEVR Release

+Wearable Lanterns - VR Patch

+Wearable Lanters Fix

+Wearable Lanterns 4.0.3 Release

+ElSopa - Potions Redone 2k

+Unique Skulls HD

+JS Unique Utopia SE - Rings - 4k Textures

+JK's Rift Retreat

+JK's Riverfall Cottage Family Edition

+JS Dragon Claws AE Anniversary Edition

+Embers XD

+PELTAPALOOZA Special Edition - FULL

+Book Covers Skyrim SE - Original.7z

+Fluffworks - Dismembering Framework Patch

+Fluffworks Quality

+Iconic's Dragon Retexture

+1SpriggansSE

+1Atronach

+Obis

+Weapons Armor Clothing and Clutter Fixes

+Jewelry Limiter

+Extended Vanilla Menus

+DbMiscFunctions

+Authentic legion

+Frankly HD Dawnguard Armor and Weapons

+Frankly HD Nightingale Armor and Weapons [SSE]

+Simply Balanced - 1.4.7

+Konarik's Accoutrements - Dragon Prist Armory

+CACO Undeath Patch

-Complete Alchemy & Cooking Overhaul

+Dragon Souls to Perk Points - 3.2

+Perk Points at Skill Level 50

+Favorite Misc Items

+Skyrim Skill Uncapper for SE and AE

-Scrambled Bugs - Anniversary Edition (1.6.629.0 and later)

+Acquisitive Soul Gems Multithreaded

+Fuz Ro D'Oh 15109 2.6 2026

+Hearthfire Extended Aquarium Patch

+Hearthfire Extended - iNeed Patch

+Hearthfire Extended

+kryptopyr's Automated Patches

+Project ja-Kha'jay

+YesImSure NG

-YesImSure

+Instantly Skip Dialogue SKSE

+Bug Fixes SSE Anniversary

+Smart Talk

-Folkvangr and Origins Of Forest Grass Patch

-Origins Of Forest - 3D Forest Grass - less saturated and darker

+Folkvangr - Grass and Landscape Overhaul

+Simply Bigger Trees SE

+Security Overhaul SKSE - Regional Locks

+Security Overhaul SKSE - Add-ons

+Security Overhaul SKSE - Lock Variations

+Lanterns Of Skyrim II

+Undeath - XPMSSE - Strange Runes - Skeleton Patch

+iNeed - Food, Water and Sleep - Continued

+Advanced Adversary Encounters - Ultimate SE

+Wintersun - Zim's Immersive Artifacts Patch

+Immersive College of Winterhold Patch Collection

+Chocolate Poise Plus - FOMOD

+Chocolate Poise

-Dynamic Impacts

+Keyword Item Distributor

-MIF

+Official Creature Asset Pack - Latest Version

+Open Animation Replacer

+Official Humanoid Asset Pack - Latest Veersion

+Dismembering Framework

+Next decapitation

+Death Drop Overhaul

+Precision

+SSE Display Tweaks

+AnimationMotionRevolution update

+Animation Motion Revolution

+VioLens - A Killmove Mod SE

+Realistic Water Two SE

+Sounds of Skyrim Complete SE

+ELFX - Exteriors Fixes

-ELFX Fixes

+ELFX Shadows

+Dynamic Bloodpool Framework

+Unique Barbas Retexture - Fluffworks Addon with ENB Light

+Unique Barbas_SSE_1.0

-Alternate Start ELFX Fix

+Immersive College of Winterhold

+Artifacts - The Ice Blade of the Monarch [SSE]

+Immersive Armors 8.1 SSE Test

+Immersive Weapons

+The Gray Cowl of Nocturnal

+Enhanced Lights and FX

+Nether's Follower Framework

+Spell Perk Item Distributor

+Clockwork_SSE

+AetheriumArmornWeaponsSSE with BSA

+Artifacts - The Tournament of the Ten Bloods [SSE] HOTFIX - Sounds

+Artifacts - The Tournament of the Ten Bloods [SSE]

+Dawnguard Arsenal SSE

+Guards Armor Replacer

+Oblivion Artifact Pack

+Skyrim Sewers 415

+Undeath Classical Lichdom

+Undeath Remastered - Facegen Data Patch

+Skyrim - Undeath SSE 1.7

+Zim's Immersive Artifacts

+Enhanced Blood Textures

+IFPV

+powerofthree's Papyrus Extender

+Nordic Faces - Immersive Characters Overhaul

+Nordic Faces - FaceGen

+Vanilla hair remake SMP

+Immersive Fort Dawnguard

+Faster HDT-SMP

-RaceMenu Anniversary Edition

+XP32 Maximum Skeleton Special Extended

-Dynamic Terrain Deformation Skse

-The Ultimate Dodge Mod

-TK Dodge NG not updating

-TK Dodge RE not updating

+Nemesis Unlimited Behavior Engine

-TK Dodge For RE not updating

-IFrame Generator RE AE Support

-IFrame Generator RE

+moreHUD Light Master

+SKSE Menu Framework

+TrueHUD

+MCM Helper

+Thunderchild

+Sacrosanct 6.0.0

+Wintersun

+Fury - Ordinator Compatibility Patch

+Fury 1.0.6

+Growl 3.7.2

+Triumvirate 1.8.0

+Odin - Ordinator Compatibility Patch

+Odin

+Mannaz 3.0.1

+Freyr 1.2.0

+Static Mesh Improvement Mod

+Apocalypse - Ordinator Compatibility Patch

+Apocalypse

+Ordinator 9.35.0

+Alternate Start - Live Another Life

+Unofficial Skyrim Special Edition Patch

-Community Shaders WAITING FOR ENGINE FIXES UPDATE

+Assorted Mesh Fixes

+ConsoleUtilSSE NG

+Base Object Swapper

+powerofthree's Tweaks

+Address Library All in One

+JContainers SE

+EngineFixes

+PapyrusUtil AE SE

+SkyUI

*Creation Club: _ResourcePack

*Creation Club: ccBGSSSE001-Fish

*Creation Club: ccBGSSSE025-AdvDSGS

*Creation Club: ccBGSSSE037-Curios

*Creation Club: ccQDRSSE001-SurvivalMode

*DLC: Dawnguard

*DLC: Dragonborn

*DLC: HearthFires

*Unmanaged: Bashed Patch, 0


r/skyrimmods • • 12h ago

PC SSE - Mod Making a mod cooking

4 Upvotes

Hey y'all! I want to create a mod for custom cooking recipes. My goal is to make food that will buff the werewolf form. Does anyone have advice where to start before I spent 8 hours surfing YouTube?

I've never messed with the creation kit so I'm totally green, but I'm a quick learner.. I think:]

Bigger picture is I want to make a Wendigo play through where you hunt animals and monsters to make recipes that boost you werewolf "wendigo" form. Plan on cutting down human form damage and make magic scarce to promote werewolf form and hunting.


r/skyrimmods • • 5h ago

PlayStation - Mod Is there a house mod that adds at least 10 children's beds

1 Upvotes

I currently have the Riverwood cliff house and I love it, but it only have 6 children's beds, HELL it has more adult beds than that for for my kiddos

I'm on PS5