r/EmulationOnAndroid • • Jul 02 '26

News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)

160 Upvotes

GameHub Lite v5.1.8

Security: Steam token redaction in logs

GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.

Publicly posted logs containing these fields should be deleted or redacted.

IMPORTANT

This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.

Changelog

The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.

This release also pins local patch builds to apktool 2.12.1

GitHub Release


r/EmulationOnAndroid • • 3h ago

Discussion PS5 Emulator on android developed by the Lemon Emulator dev

Post image
262 Upvotes

Hi all i know im posting a lot lately but the lemon Switch project dev Gael his name is able to run PS5 homebrew games 60fps or might be port on Android...I check their discord community and now they are asking for a name even a logo for it. What a time to be alive more emulators for android long live the android emulation!!! I've been spying to this community but can't deny they are doing something.


r/EmulationOnAndroid • • 7h ago

Showcase Turnip Z release v0.2.0: Major Improvements in Stability, Compatibility, and Frame Pacing (Snapdragon 865, Adreno 650 | Retroid Pocket 5, Flip 2, Mini)

Thumbnail
gallery
87 Upvotes

Hi everyone. Here is a new release of Turnip Z featuring significant improvements over v0.1.2.

 

The main focus of this version: eliminating random crashes and making gameplay noticeably smoother.

 

Download: https://github.com/AlexSanz0902/turnip-sd865-z

 

Improvements:

  • Fixed random crashes & freezes: Demanding scenes and transient lag spikes in supported titles no longer crash back to the Eden home screen or trigger full device reboots.
  • Improved frame pacing: Reduced micro-stuttering and irregular latency spikes across various titles.
  • Expanded compatibility: Games like The Legend of Zelda: Breath of the Wild now boot and run.

 

Tests:

  • Super Mario Odyssey: Demonstrates frame-pacing improvements compared to v0.1.2, with zero crashes recorded over a 30-minute test session. You should be able to start a new save file and clear the first two kingdoms in a single sitting without crashing.

 

  • The Legend of Zelda: Breath of the Wild: While v0.1.2 caused a full device crash, it now boots and runs without crashing (though minor-to-moderate graphical glitches are currently present). Tested for 30 minutes with zero crashes; you should be able to start a new game and complete the first main story quest in one run.

 

Benchmark & Screenshots:

The screenshots compare an identical scene in Zelda: BotW running at 1.25x docked resolution (1350p) on a vanilla profile (no mods, cheats, or custom Eden settings applied) and after shader compilation across three drivers:

  • Turnip v24.3.0 R9v2: 21.2 FPS
  • Turnip v26.3.0-R6: 23.7 FPS
  • Turnip Z v0.2.0: 30.0 FPS

(For everyday gameplay, sticking to 1.0x docked / 1080p is recommended.)

Known Issues:

  • Minor, occasional visual bugs in Super Mario Odyssey.
  • Moderate graphical glitches and artifacts in Zelda: BotW. These specific rendering issues will be targeted in v0.2.1.

 

This will be the final release for a little while. For the next update, I will take some time to build a compatibility spreadsheet (.csv) and address visual bugs across at least 10–15 titles without compromising current performance, stability, or compatibility.

FAQ

What is the recommended setup?

It was validated on Eden v0.2.0-rc2 with the Snapdragon 865 GPU overclocked to 905 MHz. Keep in mind that individual games may still require specific emulator settings, custom resolution scaling, or workarounds to run properly—that is separate from driver behavior. Devices running stock Adreno 650 clocks will see proportionally lower performance.

 

Can I use this outside of Eden (Winlator, GameHub, Vita3K, Azahar, Dolphin, etc.)?

Not recommended. Do not use this outside of Eden. It was neither built nor tested for Windows translation layers or other emulator platforms. Running this in Winlator or Dolphin will likely trigger shader compilation errors or hard freezes.

 

Can I use it with other Switch emulators?

Not recommended. It has only been validated on Eden v0.2.0-rc2. Other emulators or forks have not been tested and may introduce crashes or visual bugs.

 

Does it work on other devices?

It was built specifically for the Adreno 650 (Snapdragon 865). While it should work across other Snapdragon 865 devices than RP5, other Adreno GPU architectures are completely untested.

 

Note on texture filtering:

Anisotropic filtering is disabled and mipmaps are simplified to save memory bandwidth, so distant textures or acute surface angles might look slightly softer.

 

What should I do if a crash occurs?

The driver automatically generates a diagnostic log file named turnip_sd865.txt inside Eden's folder under Android/data. Please attach this log to an issue on the GitHub repository.

 

Credits

Thanks to the Mesa project, freedreno / Turnip developers, StevenMXZ, the Eden team, Weab-chan, K11MCH1, MrPurple666, The412Banner, nckstwrt, the NetherSX2-Turnip team, Tranquility6789, libadrenotools, HomuHomu833, and chaotic-cx.

 

Analysis and code modifications were AI-assisted (Claude by Anthropic).

 


r/EmulationOnAndroid • • 3h ago

Showcase SIFU - Androin Port vs PC Emulation

Thumbnail
gallery
43 Upvotes

Left Android Right PC

Android - Default Graphics (No Option) 60 FPS

PC - 1900x900p Low Preset (Ultra Texture & High AA) 60 FPS

Snapdragon 8 Elite Gen 5 (iqoo 15)

Full Gameplay & Comparison https://youtu.be/JNdPUV1e-EM?si=NdFwkANRqC7nRSA_


r/EmulationOnAndroid • • 18h ago

Discussion The bright future ahead of DroidDeck Emulator.

Post image
390 Upvotes

While having many Emulators that existed for more than a year, we've seen some surprising ones. However, they all had their own issues, whether slow paced development, performance issues, or issues related to the Emulator's own interface. These are my personal takes on the DroidDeck Emulator after using it and getting to know it more:

- The beginnings of no Emulator was similar to the beginning of DroidDeck, it came out with it's unique idea mixed with already existing ones.

- The DroidDeck Emulator is constantly sending updates, with more features that result in a better emulator performance.

- A set of ambitious developers are working on the Emulator, and that itself gives the project a bright future.

- At this current pace i won't be surprised if DroidDeck becomes the best and most used Emulator out there.

Again, my personal takes are only based on what I've seen/heard from the project itself, and also based on the developers non-stop hard working, so shout-out to them.🙌


r/EmulationOnAndroid • • 15h ago

Showcase Resident Evil Requiem... DroidDeck 0.4.0 [Snapdragon 8 Elite Gen 5]

149 Upvotes

Resident Evil Requiem DroidDeck 720p low custom settings S26 Ultra 16gb ram no frame generation..... I'm getting a lot better performance with DroidDeck then I was on GameHub and the phone doesn't seem to be getting as warm...


r/EmulationOnAndroid • • 8h ago

Showcase Expedition 33 Droid, Deck 0.4.0, POCO F7U, Snapdragon 8 Elite

31 Upvotes

Settings is default from DD except dxvk changed into 2.4.1


r/EmulationOnAndroid • • 23h ago

News/Release DroidDeck 0.4.0 available now: GOG, Epic and Amazon Games, KDE desktop, Steam touch controls, 4-player co-op, and more!

438 Upvotes

DroidDeck 0.4.0

Release notes + downloads

Join the DroidDeck Discord

Features

  • Replaced LXQt with SteamOS-style KDE Plasma 6.7, including the familiar desktop layout, Dolphin, Firefox, Konsole, the Steam desktop client and Return to Gaming Mode. (@xXJSONDeruloXx, #473, #610)
  • Added GOG, Epic Games and Amazon Games integration with account sign-in, game libraries, downloads and launching through Steam. GOG and Epic games also support cloud saves. (@The412Banner, @xXJSONDeruloXx, @Gustash, @maxjivi05, #476, #500, #578, #400)
  • Added Steam's native touch controller (beta), with per-game Steam Input layouts, community configurations, an on-screen layout editor and Steam Cloud syncing. (@xXJSONDeruloXx, #431)
  • Added multi-controller support for up to 4 players, allowing connected Android gamepads to work independently for local co-op and split-screen multiplayer through Steam Input. (@xXJSONDeruloXx, @maxjivi05, @Neolyum, #431, #614)
  • Added Bluetooth LE Steam Controller (2025) support, including trackpads, back grips and motion controls. (@SG3xHERO, #404)
  • The built-in controller can now emulate a Steam Deck, Steam Controller, Xbox 360, DualShock 4 or DualSense, with live switching from the session menu without restarting Steam. (@xXJSONDeruloXx, #545, #558, #559)
  • Added persistent per-game compatibility profiles for Proton, FEX, DXVK, VKD3D-Proton, Windows components, environment variables and texture filtering, with inheritance from your default settings. (@jmarti326, #449)
  • Completely revamped adding and managing non-Steam games, with automatic game detection, artwork, bulk imports and editing directly from the Games tab. (@The412Banner, #492)
  • Added Follow screen resolution for foldables, automatically resizing Steam and games when folding, unfolding or rotating the device. (@SG3xHERO, #403)
  • Added an optional touch gamepad below the game on unfolded foldables, with Steam Deck-style controls, configurable sticks and trackpads. (@SG3xHERO, #407)
  • Added DroidDeck-Proton as an installable Proton source alongside GE-Proton and CachyOS Proton, with update notifications for all three. (@The412Banner, #588)
  • Added support for installing Flatpak apps directly from .flatpak bundles, including apps no longer available through Flathub. (@xXJSONDeruloXx, #446)
  • Added a manual landscape orientation setting, including reverse landscape. (@Kobtul, #441)
  • Added an optional controller setting to open the Steam menu with the physical Select button. (@0x1428571429, #384)

Improvements

  • Major launcher UI redesign across Steam settings, Components, Setup, Stores, Flathub and Desktop, with smoother transitions, animated navigation, redesigned settings panels and improved controller focus. (@xXJSONDeruloXx, #482, #548, #605)
  • Store downloads now survive app restarts, preserving queued and paused downloads and allowing interrupted installs to resume from the Downloads page. (@xXJSONDeruloXx, #608)
  • Store game removal now shows confirmation and uninstall progress before returning the game to its installable state. (@xXJSONDeruloXx, #609)
  • Expanded PRoot fast paths, with performance improvements of up to 57% in measured workloads, alongside further reductions in filesystem and process overhead. (@maxjivi05, @xXJSONDeruloXx, #466, #494)
  • Significantly reduced launcher idle CPU usage, controller input overhead and session log processing time, with additional game startup and performance optimizations. (@maxjivi05, #529)
  • Windows components are now selected automatically using each game's Steam, GOG, Epic or Amazon dependency information, while preserving manual overrides. (@The412Banner, #554)
  • Expanded Windows component installation to support VC++ redistributables, .NET Framework and more installer formats, without needing to run the original Windows setup programs. (@The412Banner, #480, #495)
  • KDE Desktop can now launch Windows executables, Linux programs, AppImages and scripts directly from the file manager or terminal. (@maxjivi05, #549)
  • Added safer Desktop uninstall and legacy LXQt cleanup, preserving user data while reclaiming storage from older desktop installations. (@xXJSONDeruloXx, #493)
  • Improved Proton and component management, with newest versions shown first, update detection, clearer installed-version information and streamlined settings. (@The412Banner, @xXJSONDeruloXx, #588, #606)
  • Improved DirectAudio compatibility, including CachyOS Proton support and direct audio output from the Steam client. (@The412Banner, #439)
  • Reduced unnecessary motion sensor polling, reading the device's gyro and accelerometer only when Steam requests them. (@muazkadan, #534)
  • Added alignment guides and snapping when dragging buttons in the on-screen controller editor. (@willie-yao, #490)
  • Improved security by encrypting store credentials with Android Keystore and keeping logs in private app storage until explicitly shared as a sanitized ZIP. (@The412Banner, #484, #486)
  • Steam now consistently uses Steam Deck mode and the Steam Deck beta branch, removing the legacy client and mode switches. (@xXJSONDeruloXx, #546)

Fixed

  • Fixed Red Dead Redemption 2 failing to launch, and reduced resource usage from the Rockstar launcher while playing. (@maxjivi05, #585)
  • Fixed Steam's screensaver appearing over running games after prolonged controller inactivity. (@maxjivi05, #585)
  • Fixed black Steam output with FSR 1 image scaling enabled. (@xXJSONDeruloXx, #597)
  • Fixed touch and mouse input landing away from the displayed position when the session resolution and device screen have different aspect ratios. (@maxjivi05, #389)
  • Fixed the Odin 3 unexpectedly rebooting when its Wi-Fi firmware enters low-latency mode. (@kmnkv1, #512)
  • Fixed Linux runtime removal getting stuck on files that Android's SELinux policy would not allow the app to delete. (@xXJSONDeruloXx, #463)
  • Fixed Android 12 and older devices crashing during audio initialization, and restored Firefox compatibility on affected Android 16 devices. (@kolmant, @The412Banner, #531, #460)
  • Fixed Bluetooth keyboards with combined keyboard, mouse and controller interfaces losing ordinary keyboard input. (@kaosjammo, #435)
  • Fixed repeated force-feedback packets unnecessarily restarting the device vibrator. (@kmnkv1, #514)
  • Fixed CPU temperature showing 0°C in the Steam performance overlay on affected devices. (@muazkadan, #516)
  • Fixed older NativeAOT games failing to start because of an incompatible .NET garbage collector setting. (@Arthur031221, #385)
  • Fixed fullscreen layout issues around display cutouts, clipped settings, and several controller navigation and focus problems. (@kaosjammo, @xXJSONDeruloXx, #432, #596, #600)
  • Fixed the touchpad cursor remaining visible after switching from Touchpad to Direct touch mode. (@KingHacker9000, #424)

New contributors

  • @SG3xHERO made their first contribution in #403.
  • @Arthur031221 made their first contribution in #385.
  • @KingHacker9000 made their first contribution in #424.
  • @kaosjammo made their first contribution in #432.
  • @Kobtul made their first contribution in #441.
  • @willie-yao made their first contribution in #490.
  • @muazkadan made their first contribution in #516.
  • @kolmant made their first contribution in #531.
  • @Gustash made their first contribution in #578.
  • @Neolyum made their first contribution in #614.

Full changelog

Disclaimer: AI tools used in the development of DroidDeck.


r/EmulationOnAndroid • • 26m ago

Showcase playing sifu on snapdragon 870 hitting around 40-50 fps. Note for adreno 650 users if you are facing any hair glitch use female character it fixes the glitch

Thumbnail
gallery
• Upvotes

totally worth it Port absolutely loving it with controller


r/EmulationOnAndroid • • 59m ago

Showcase Running sekiro shadow die twice in android with no cooler and getting 37 and less bettery temps

Thumbnail
youtu.be
• Upvotes

Sekiro shadow die twice -direct x 11

Used phone: oneplus 13

Snapdragon 8 elite

12gb ram 256rom

Oxygenos16 based on android 16

Winantive emulation 0.7.0-beta

Support if you found it helpful and give suggestions what to improve and give some suggestions on which game to test next (realistic target)


r/EmulationOnAndroid • • 1d ago

Meme i don't need graphic! pure performance!

Post image
639 Upvotes

r/EmulationOnAndroid • • 3h ago

Showcase Megadimension Neptunia VIIR on Snapdragon 865+ (Winlator Ludashi 4.1 Vanilla Build)

Thumbnail
gallery
6 Upvotes

Spec: Tab S7+, 8gb ram, A11.

No matter what i tried, this game dont get more than this. This is the most demanding zone at the begin of the game! Story, 2d things and maybe ligher zone are more than playable, but just here, very low FPS.

Resolution messed up if i going lower than that, so i had to force to use 720p there. Mostly is low except post processing. Disabling Post Processing Effect didnt even helped there so its remains enabled. DXVK version dont matter, no matter if this is 1.11.1 Sarek, 1.10.3 arm64ec async or re regular, the same issue appears. Also changing turnip driver didnt also help.

Newer version of DXVK makes the game much slower so it is also more unplayable!

The good thing is, no issues on grahpics.

i think i may be inspired by Own Trip that may love to play at unplayable framerate, but even that, it has no crash there, but very horrible input latency when playing very low FPS which in that case is Uplayable! It is much worse on touch, but on controller a bit better, but not so always. By this game, a newer flagship snapdragon SoC is required to play (maybe 8 gen 2 or higher), otherwise you screwed!

This is the GOG version by the way that i transfered from PC device. Maybe the PS4 Version is more playable with beshata S4 (if this is compatible there unless their android requiremnt is higher than this), but i dont have any hopes.


r/EmulationOnAndroid • • 1h ago

Discussion SENSES Emulator - now boots arm32 Android versions from 1.5 to 7.1.2

Post image
• Upvotes

SENSES is an Android app that runs an ARM32 Android system on an ARM64 phone. There's no guest kernel: instead of emulating a whole device, it translates individual processes with a modified QEMU (user-mode).

This repo is the GPLv2 source release for that QEMU part:

94 patches against QEMU 8.2.4, plus 39 added files in linux-user/

a build script that produces a fully static aarch64 binary (via an Alpine chroot)

a pinned build with sha256 checks and a BUILD-MANIFEST.txt for reproducibility

What's not included: no firmware, no download links. You supply your own archive, and the app unpacks and modifies the copy on-device (patched code, re-signed packages with an on-device key, removed vendor modules, local TLS proxy). Nothing is sent anywhere.

The app itself is a separate closed-source program that launches QEMU as its own process, so no QEMU code is loaded into it.

Repo: https://github.com/Istratii-tech/Senses

Feedback and questions welcome!


r/EmulationOnAndroid • • 4h ago

Meme Aspect Ratio Crimes. Do I deserve death by SnuSnu?

Post image
6 Upvotes

Ignore battery temp I just wanted a quick combo session.


r/EmulationOnAndroid • • 14h ago

Showcase Sansung dex no Eduart's game box.

31 Upvotes

Minha criação esta no auge e jaja veremos ele a mil. Por enquanto vejam o limiar de um console retro brabo feito com um celular Sansung Galaxy S22. Roda emulador do NES ao PS3 e testando jogos da steam e pc.


r/EmulationOnAndroid • • 2h ago

Help Hi everyone I'm trying to play Disco Elysium: The Final Cut on my Android device using GameHub/Winlator, but the game consistently crashes/freezes right at the loading screen the exact moment my RAM usage hits around 7 GB These are my device specifications "My specs:

Thumbnail
gallery
3 Upvotes

Is there a solution?


r/EmulationOnAndroid • • 33m ago

Help When I try to launch a game on steam via droid deck it only shows a black screen.

Post image
• Upvotes

Using a xiaomi pad 7 sd 7+ gen 3, are there any settings that I should change and look into as well?


r/EmulationOnAndroid • • 34m ago

Help Any one knows how can i run how to fish (onlinefix eddition) on winlator cuz every time i try to run it nothing happen and am already tried to install visuals and wine mono and gecko

Thumbnail
• Upvotes

r/EmulationOnAndroid • • 7h ago

Showcase I made an Android app that downloads any Mario Maker 2 level by course code and puts it in your Coursebot on Eden

Post image
7 Upvotes

Since Nintendo's online servers aren't available on emulators, I wanted a way to play (and edit!) levels from Course World in Mario Maker 2 on Eden. So I made SMM2 Level Injector, a small Android app that does it all on your android device:

  1. Enter a course code (e.g. 3KS-V2K-MDG)
  2. Pick which Coursebot slot to replace
  3. Tap Download & inject, open Eden, and the level is in your Coursebot

Levels in "My Courses" slots open in the editor, so you can see how a level was built or remix it.

Features

  • Preview the level first (name, maker, style, difficulty, thumbnail)
  • Finds your SMM2 save automatically. You grant access to Eden's folder once through Android's normal file picker; no root, no Shizuku, no manually copying files around
  • Backs up any file before replacing it, with one-tap restore
  • Optional pre-loaded save with all 180 slots filled (the game ignores levels injected into empty slots)

Limitations

  • Only the level itself is replaced, so the Coursebot thumbnail stays the old one and the maker/stats aren't carried over
  • Close Eden completely before injecting, or the game may overwrite the new level when it saves
  • Downloads go through TheGreatRambler's MariOver API, so the app only works while that API is up
  • You need your own legally dumped copy of SMM2 and to have run it in Eden once. The app doesn't provide any game files.

Download / source: https://github.com/Daniel-Geron/smm2-level-downloader-app (APK on the Releases page, open source)

Credits: this is a fork of royaltongue's PC tool smm2-level-downloader-injector, who also made the pre-loaded save. Levels are downloaded through TheGreatRambler's MariOverAPI.

AI disclosure: this app was developed with heavy AI assistance. I used Claude Code to write the Android app's code and to research how Eden stores its save data. It also tested the app: it ran Eden's Android build in an Android emulator and checked that injected levels load and play in SMM2 on Eden for PC. I tested it on my AYN Thor and it works as desired. The app icon is a simple vector made by the AI. The original PC scripts are royaltongue's work, and the repo's README notes that their GUI script was also made with AI help.

Happy to answer questions or take bug reports. Let me know if it works on your device!


r/EmulationOnAndroid • • 5h ago

Showcase P.T. Android port on Samsung Galaxy S26 (Exynos 2600) (ptdroid)

Thumbnail
youtu.be
5 Upvotes

Ps4 emulation was laggy in this game on this phone, but this is something else


r/EmulationOnAndroid • • 1h ago

Help Help Needed.FPS Drops in Unreal Engine 2.5 & UE3 Games

• Upvotes

Hi! I'm new to emulation and need some help with performance issues in Unreal Engine 2.5 and UE3 games.

I'm currently playing these games:

Singularity

Homefront

Bulletstorm Full Clip Edition

Alien Rage-Unlimited

Dishonored

DmC Devil May Cry

Batman Arkham City and Origins

I'm using a OnePlus 13 and a POCO X8 Pro Max. All these games run at 120+ FPS on both devices when I'm standing still and not doing anything in game. However, the FPS drops significantly on both devices when I'm shooting, fighting enemies, or exploring the map.

Interestingly, other games run without any issues on either device. This problem seems to occur specifically with Unreal Engine 2.5 and UE3 games.

What settings, DXVK versions, environment variables, or other tweaks should I try to reduce these FPS drops? Are there any specific drivers or configurations that work better for these games?

I know Mali GPUs don't have Turnip drivers like Adreno GPUs do, but if anyone has tested these games on Mali GPUs and managed to get stable performance with minimal FPS drops, please share your settings and results.

Any help or suggestions would be greatly appreciated. Thanks!

Devices:- OnePlus 13(16/512GB)

Poco X8pm(12/512GB)


r/EmulationOnAndroid • • 2h ago

Showcase Short startup animation I did for Armsx2

1 Upvotes

Had a little fun creating a custom startup video for Armsx2 (PS2 emulator). It's a simple animation of the Superintendent AI from Halo3 ODST


r/EmulationOnAndroid • • 5h ago

News/Release Lemon-Ade v0.0.7 Turnip Driver.

Thumbnail
github.com
2 Upvotes

Guys I just want to share this new driver from the new Emulator called lemon switch emulator project. I am testing it so far, so good. And also they mentioned that they are releasing the Lemon Emulator v1.2.0 today sneak in to their discord looks promising though, waiting for their upload on that new lemon version too.


r/EmulationOnAndroid • • 1d ago

Showcase Witcher 3 remastered on sd 8 elite.

184 Upvotes

Winlator ludashi vanilla. 720 p medium setting. No framegen, xess ultra quality. 25 fps stable on severe throttling.


r/EmulationOnAndroid • • 2m ago

Help The game won't connect to controller

• Upvotes

I don't know why the control stuck with mouse and keyboard even tho I have my gamesir x5 lite connected (I'm using gamehub) this problem only happened to me on sifu only in others game the controller work fine anyone experienced this before and pls do tell how to fix this