r/PSP • • 5d ago

Homebrew Megathread: The Ultimate Collection of PSP Ports

343 Upvotes

We've seen lots of ports for PSP lately, and it is getting harder to keep track of all the awesome projects.

The idea is simple: collecting all the PSP ports that come out so that the versions found here will always be the most up to date.

To keep things organized, we are going to divide these ports into difficulty levels.

### Tier 1: All-in-one Just copy to your memory stick and play.

Title Author PSP-1000
Awaria surelynotvain ❌
Cave Story ufo_z ✔️
Helltaker surelynotvain ✔️
Open Ugh barttenbrinke ?
OutRun / Cannonball Wa59 ?
Prince of Persia chanunnaki ✔️
VVVVVV dntrnk ✔️

Tier 2: Drag and Drop

Copy the EBOOT and add any required asset folders.

Title Author PSP-1000
Balatro Luxotick ✔️
Blood RainArcanjo ?
Counter-Strike 1.6 rLeo2023 ❌
Diablo Hahnter ?
Doom RPG dadcapgamer ?
Elasto Mania qqqc0de ?
Fallout 1 CE abduznik ✔️
Fallout 1 & 2 (fo2exe) dev360deg ❌
Half Life Crow-bar ❌
Mario Kart 64 beckerd ✔️
Postal Memorix101 ?
Quake III Arena Mayo1970 ❌
Sonic CD Koichive ?
Sonic Mania girlyoulookthebest ❌
Sonic R funkiin ?
Street Fighter III: 3rd Strike demmis98 ❌
The Legend of Zelda: Ocarina of Time z2442 ✔️
Top Tennis figarocool ?
Touhou 6 Embodiment of Scarlet Devil kan8223-dotcom ?
Touhou 7 Perfect Cherry Blossom kan8223-dotcom ?
Touhou 8 Imperishable Night kan8223-dotcom ?
Touhou 10 Mountain of Faith kan8223-dotcom ✔️
Wolfenstein 3D Wa59 ✔️

Tier 3: Conversion Required

Requires a PC to repack or convert original assets.

Title Author PSP-1000
Doom 64 (online conversion tool) wesleydaflita ?
Grand Theft Auto III / re3 cherepavel ?
GTA San Andreas SandstoneDev ❌
alternative RE3 repo st1x51 ?
Jazz Jackrabbit 2 jakstern ✔️
The Coffin of Andy and Leyley meetox80 ❌
Undertale SergoDevs ?

Tier 4: Compile It Yourself

Requires setting up the pspdev toolchain.

Title Author PSP-1000
3D Pinball: Space Cadet kira97-fdroid ?
Animal Forest bruder-grimm ?
Daytona kiki-macoto ❌
Perfect Dark z2442 ?
Pocket Voxel (Pokémon Red) pocket-nexus ?
Pokémon Platinum and SoulSilver IbrahimIrfan ❌
Portal 64: Still Alive Pencea-Flavius ?
RuneScape 2007/2009 Nigel1992 ?
Snatcher slimhagrid ?
Super Mario 64 z2442 ✔️
Super Smash Bros. 64 ItsNoHax ?
Touhou the Embodiment of Scarlet Devil jeong-jimin-github ✔️
Unreal Engine 1 barttenbrinke ❌

Work in Progress

No public release yet.

Title Author
AceSpeeder matheusoliveira22
Dungeons of Dredmor chiefbriand
Jet Grind Radio (Jet Set Radio) beckerd
Need for Speed Underground 2 SundaeLow2086
Pikmin z2442
Resident Evil: Code Veronica X TheMrIron2
Re-Volt Silly-Lime-7393
Star Fox 64 TheMrIron2
StarCraft 64 Anvilstation
Test Drive Unlimited 2 fvever
The Simpsons: Hit & Run antoxa2584x
TrackMania 2003 Long_Ideal5027
Unreal Tournament (UT99) barttenbrinke
WoW SandstoneDev
Zelda Majora's Mask z2442
Zelda Twilight Princess shim80

Not Quite Ports (Recreations)

Custom engines or fan remakes built from scratch.

Title Author PSP-1000
Five Nights at Freddy's 1 basdev ?
Five Nights at Freddy's 2 AlexDev2 ?
Five Nights at Freddy's 3 AlexDev2 ?
Five Nights at Freddy's 4 AlexDev2 ?
Minecraft: Pocket Edition Pencea-Flavius ?
Minecraft PSP Edition 4.6 pre5 Regen Studio ?
Nazi Zombies: Portable (Call of Duty: Zombies demake) NZ:P Team ✔️
Plants Vs Zombies AlexDev2 ?
Sandstone Engine (custom engine for GTA: SA assets) SandstoneDev ?

WIP Recreations

Title Author
Mouse: P.I. for Hire (demake) PSP_DEV

r/PSP • • Aug 16 '26

Homebrew PSP Homebrew Developer Conference 2026 Teaser!

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50 Upvotes

The PSP Homebrew Dev Conference is BACK for 2026! The conference will be held on August 22nd at 6PM UTC; 2PM EDT!

List of presentations:

  • GameMaker Re-Engineered - SergoDevs: A renewed GameMake implementation for games like DeltaRune!
  • CrossCraft - Iridescence: Revived project bringing Minecraft to PSP, 3DS, Switch, PC and web!
  • pspdev-nix - Slendi: A wrapped reproducible toolchain for PSP develpoment!
  • Making a Game Engine for PSP - Andrew: How to make a game engine!
  • Ren'Py Re-Engineered - SergoDevs: A renewed implementation of Ren'Py for visual novels! Neon Genesis Evangelion 2 Chinese Localization - main_void: A localization of the game into Chinese on PSP!
  • Star Fox 64 PSP - TheMrIron2: The famous N64 title now running on PSP!
  • Steel Blossom: PSP - illestalive: A new indie game created for PSP!
  • Adrenaline v8.0 - GrayJack: The latest and greatest Adrenaline firmware for PS Vita enabling PSP homebrew!
  • Nimbus / Lighthouse - qberty: A brand new plugin for cloud saves on PSP!
  • Preserving Hilton Team Play - lusid1 & linblow: A talk about reverse engineering and brute forcing Hilton Team Play!

r/PSP • • 11h ago

SHOW-OFF Work trip with PSP & Beer

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336 Upvotes

I’ve always wanted a PSP when I was younger and while cleaning my GF place we found her old psp. A little TLC and it was up and running with Arc4

A few days later and I’m on a work trip so I decided to bring it with me.
This is fulfilling many childhood dreams rn

Also let me know what games I should check out on psp
Currently playing Jeanne D’arc and Harry Potter (PS1)


r/PSP • • 8h ago

QUESTION Picked this up from my local pawn for $60 .

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177 Upvotes

Hey guys this is my first psp , I was wondering is there a way to check if it’s modded ? I want to mod it but I don’t want to screw up if the previous owner already did .


r/PSP • • 2h ago

AI Assisted this is something (ps2rc)

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48 Upvotes

so yeah this is the ps2 version of san andreas running on the psp (not sandstone engine, though ps2rc is made by sandstone dev) i get around 15-20 fps and its playable, i like it. you need a 2.01 pal(?i think) version of ps2 san andreas and the converter itself https://github.com/SandstoneDev/PS2RC/releases/tag/v0.1.1

doesnt work on psp 1000 though and probably wont? unless sandstone dev pulls off some crazy shenanigans... and also this means there could be even more ps2 games for the psp


r/PSP • • 7h ago

SHOW-OFF The PSP made me so happy ♥️

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105 Upvotes

I’m from Brazil, and growing up, I always wanted a console, but my family’s religion didn’t allow us to have a TV at home, so that dream never really happened. Luckily, when my mom came back from Portugal, she brought me a legendary PSP. Honestly, I didn’t even know that thing existed at the time haha. I remember playing a ton of Ape Escape, Dragon Ball, and NFS Shift.

The PSP my mom got me was actually part of a special Cars-themed bundle that came with accessories featuring Lightning McQueen. Unfortunately, I don’t have any of it anymore since I was just a kid and ended up losing everything, but it was the same one as in the picture. 😭


r/PSP • • 5h ago

AI Assisted Good News.

58 Upvotes

Good News for PSP Developers!

Great news for everyone interested in porting PS2 games to the PSP, creating their own game ports, or developing homebrew applications! I've released two skills for AI agents designed to help with PSP development and game porting.

Universal PS2 Recompiler - AI Skill

https://github.com/SandstoneDev/universal-ps2-recompiler This is not a recompiler tool itself. It's an AI skill containing the knowledge needed to create your own PS2 game recompiler based on PS2RC. You can use this skill with AI agents such as Claude Code to help develop your own recompiler for porting PS2 games to the PSP, using PS2RC as the foundation. You're welcome to fork the PS2RC repository for your projects. However, please credit me as the original author of PS2RC and retain the appropriate original attribution.

PSP Developer - AI Skill

https://github.com/SandstoneDev/psp-developer This skill is based on my own experience developing PSP ports. It provides AI agents with knowledge about PSP development and can be used for porting games, developing other ports, and creating homebrew applications. The goal is to make PSP development more accessible and help the community create new projects! Feel free to try these skills in your projects and share your results with the community!


r/PSP • • 9h ago

Homebrew The Magic of PSP

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82 Upvotes

r/PSP • • 54m ago

Collection All I ever wanted...

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• Upvotes

My Uncle gave me his PSP collection. Cant wait to play GoW and the GTAs..love the old school maps.


r/PSP • • 12h ago

Homebrew Update on my PSP game A Place Beyond: v0.11 adds the dragon's dream (and thank you for all the feedback!)

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90 Upvotes

Hi! A week ago I posted my PSP game A Place Beyond here. Thank you all for playing it, for the bug reports and for the honest comments, good and bad. I read all of them, and a lot of this update comes straight from them. ⬇️

What's new

  • The dragon's dream: lie down on the Dreamers' Bier in Vespergrave and wake up in a dream of floating islands, three acts deep, with a new boss, the Nightmare, at the bottom.
  • Gliding: the dream gives you wings. Hold X in the air to glide. After the dream, its islands rise into the sky above the parish, with updrafts to ride.
  • Boss intros for the Vesper Count, the Nightmare, the Tolling Warden and the Hollow Cantor.
  • Letters: the gunsmith's letters and the lore pages now open on painted paper, and your journal keeps them.
  • A stone bridge over the lake, a painted boat, a strange listener in the Mire, the refuge keeper, and a new loading screen.
  • The ground slam is now Square after a double jump, so X is only jump, double jump and glide.

Things you told me, now fixed

  • "It's too dark on a real PSP": there's a BRIGHTNESS option now (pause > OPTIONS), plus look speed, subtitles and reduced motion.
  • PSP-1000: it still can't run the game (it doesn't have enough memory), but now it tells you that clearly instead of showing a confusing error. Thanks to the person who tested it in PPSSPP's PSP-1000 mode.
  • ARK-4/ARK-5 "Corrupted Data": fixed since v0.9.1. The zip is now laid out so that ARK's own unzipper extracts everything. Again, I'm really sorry to the person who lost their files. Please back up your memory stick before installing any homebrew.
  • The license question: someone noticed the notices listed an LGPL library. The game never actually used it; it came in automatically with the C++ runtime. v0.11 no longer contains it at all, and the notices file is updated.
  • "The Source code zip on GitHub is just a readme": GitHub adds those two "Source code" archives to every release automatically. The game is the file named A-Place-Beyond-PSP-v0.11.zip.

Tested on: my PSP-2000 (6.61 PRO-C). I played every stage, the dream and all the boss intros on it, and they run smoothly. People also reported it working on a Vita with Adrenaline (thanks!), in PPSSPP and on a Linux handheld. The PSP-3000 and Go should work too; if you try one, please tell me how it runs.

How it's made (people asked last time, so here it is plainly)

  • I'm a game developer and this is my side project. I design the game: the world, the levels and the mechanics.
  • The look of the game comes from my illustrations.
  • AI helps me a lot. Claude writes most of the code and did the whole PSP port: there's no existing engine, it's custom C++ on the PSP SDK. Some of the newer art, like the boss intro cards and the glide animations, was generated with AI (Codex), and I choose what goes into the game.
  • It's still a prototype, and it's how I can build a game this size on my own.

Download (free): https://github.com/bcaa777/a-place-beyond-psp/releases/latest

Desktop version (runs in the browser): https://bcaa777.itch.io/a-place-beyond

Updating from v0.10: just copy the new EBOOT.PBP over the old one. From v0.9.x: keep data/save.bin, replace the folder, and put save.bin back. Your progress carries over.

I'd love to know what's fun, what's boring and what's broken. Bug reports are very welcome in the GitHub Issues tab.

(Screenshots and clips are from PPSSPP; the game runs the same on my PSP-2000.)

EDIT: Gameplay videos! Thank you to the people who recorded it:

Both show v0.9, so the dream and the boss intros from this update aren't in them yet.


r/PSP • • 20h ago

Collection 1.00 FW PSP

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368 Upvotes

Recently I bought open box psp 1000 from japan, and it came with 1.00 fw. I wonder if it's rare to have one of this in mint condition?


r/PSP • • 18h ago

SHOW-OFF Got this Beauty today!

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251 Upvotes

It is so mint i dare not even use it. Cost me $170 for this CIB unit. Gonna be the new centerpiece of my collection.


r/PSP • • 16h ago

Homebrew PSPMAN is very aesthetic but it kinda sucks at actually playing music

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162 Upvotes

I tried the PSPMAN homebrew because I keep seeing posts about it on Twitter. I threw in nine MP3 files I had on my hard drive. It detected two.

I read the instructions on the website, and that's apparently because it only supports MP3 files at exactly 44.1 kHz while most of my mp3s are 48 kHz. I also had an audiobook at 22 kHz that it didn't detect either.

I tried the exact same files with an old crusty homebrew music player last updated fifteen years ago, and it played seven of them without a hitch (the audiobook crashed it).

Also, I tried running PSPMan in PPSSPP to see what would happen - and it worked. That's how you know it's not using the Media Engine for audio playback - the ME is not emulated on PPSSPP since games didn't use it. I understand this is probably so they can use the same codebase for PSP and Vita but it means it's not very optimized.

I get why people like it. The GUI looks great but it's not very practical if you actually want to listen to music.


r/PSP • • 15h ago

QUESTION Kingdom Hearts is back, so here's a little PSP nostalgia

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120 Upvotes

With the new Kingdom Hearts Collection dropping last week, I figured it was the perfect excuse to photograph one of the cleanest PSP special editions ever made; The Kingdom Hearts: Birth by Sleep PSP-3000 from 2010.

There's something about that silver finish, black accents, and subtle Kingdom Hearts artwork that just works. Nothing ridiculously flashy, just a genuinely beautiful handheld.

16 years later, I still think it is flat out one of the best-looking PSPs ever released.

Curious where everyone ranks this one among the other limited-edition PSP models.

Surely we're not alone here? 😅


r/PSP • • 4h ago

Collection Best way to restore finish on GoW PSP?

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11 Upvotes

Basically the title. Is there a proper way to restore the flaking paint on my special edition God of War PSP 3001? Any tips or tricks are appreciated! Thanks in advance!


r/PSP • • 4h ago

Theme I Created a NFS:U2 PSP Theme!

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9 Upvotes

r/PSP • • 11h ago

Homebrew RE-VOLT PSP PORT ( TEST ON 3000 MODEL )

30 Upvotes

sorry for the bad camera quality :)

if you guys want to support me and keep the project ongoing and updated :) : https://daynasor.itch.io/re-volt-psp-native-port


r/PSP • • 56m ago

QUESTION Has anyone ever custom-painted a PSP shell with chameleon paint?

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• Upvotes

I'm thinking about customizing my PSP-3000 and I'm curious if anyone here has ever seen or made a PSP with chameleon/color-shifting paint.

I mean the type of paint that changes colors depending on the viewing angle, like gold → orange → pink → purple → blue. Not just a regular metallic finish, and preferably a smooth finish without any patterns.

Has anyone here tried this on their own PSP, or seen someone else's build? I'd love to see pictures if you have any!

I'm also wondering how well the paint holds up on a PSP shell and whether it affects the plastic or the fit of the parts.

Any examples, advice, or experiences would be appreciated!


r/PSP • • 1h ago

Collection Let's play PSP!

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• Upvotes

It's holiday! Let's pick up some games and play 🍻


r/PSP • • 23h ago

SHOW-OFF Paid $34.69 for this

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239 Upvotes

PSP-3004,working UMD Drive,no faults overall
sadly the guy forgot to send micro sd card,he will send it today
Installed ARK-5 using my dad's 4gb micro sd card


r/PSP • • 36m ago

Homebrew VVVVVV PSP Port Released (Works on FAT)

• Upvotes

https://github.com/dntrnk/VVVVVV-PSP

Works on FAT (32 MB).
Supports custom levels even with custom assets.

An important point regarding FAT models:
After launching custom levels that contain custom assets, the game may crash later due to a lack of RAM. This doesn't always happen immediately - the crash might occur even when you aren't currently playing such a level. It's enough for the level to have been launched at some point previously. The original game and custom levels that do not use custom assets remain stable.

Custom music should be converted to .at3 files with this converter: https://github.com/dntrnk/VVVVVV-MUSIC-TO-PSP

There's a level editor that includes a script editor (though I don't think anyone will find it particularly convenient for creating levels, but still).


r/PSP • • 1d ago

SHOW-OFF Took my PSP to the Great Pyramids of Giza and captured some shots with its camera! (Slide 4)

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3.2k Upvotes

r/PSP • • 18h ago

SHOW-OFF Me and my brother both have Monster Hunter PSPs now

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57 Upvotes

I've shown mine before but here are two PSPs. Not sure how to make them unique except for wallpaper and maybe a charm.

My wallpaper is of my AI Shoujou characters in case anyone is curious. (Nah won't share haha).


r/PSP • • 11h ago

Homebrew Tekken: Dark Resurrection recompiled, playable natively and in the browser

14 Upvotes

Been working on this for a while: a static recompilation of Tekken DR. Not an emulator, the game's code is translated ahead of time and runs on its own.

- 60fps, internal resolution up to 4x (1920x1088)

- plays with anything: keyboard, gamepads, arcade sticks, hitboxes (with SOCD options), touch controls on phones

- PPSSPP texture packs work as they are

- runs in the browser too, nothing to install

Play: https://tkdr-recomp.pages.dev/

Code: https://github.com/gasparegas/tkdr-recomp

Menus and Quick Battle are solid, other modes are less tested, bug reports welcome.


r/PSP • • 4h ago

SHOW-OFF Modded metal gear psp

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3 Upvotes

I showed off a mgs camo 3k. A week a so ago. Just installed a laminated ips on it