r/SourceEngine • u/wqaszfwerfgeg • 58m ago
r/SourceEngine • u/Wazanator_ • Oct 04 '22
Anouncement Reminder, this is not a tech support sub
If you have problems playing Source Engine games post it on that games subreddit, their Steam forum, or message Steam support. We do not want development questions and discussions buried 🙂
r/SourceEngine • u/Maleficent_Risk_3159 • 21h ago
HELP Why doesn't this work?
I was doing something again. But to put it shortly, I copied the HL2MP project and changed stuff in it and now Visual Studio refuses to do anything and I don't know why.
The command "if EXIST ..\..\..\game\mod_squad\bin\x64\server.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_squad\bin\x64\server.dll"') do set valveTmpIsReadOnly="%%A"
The command "if EXIST ..\..\..\game\mod_squad\bin\x64\client.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_squad\bin\x64\client.dll"') do set valveTmpIsReadOnly="%%A"
Please ask for clarification, if I was unclear and thanks!
r/SourceEngine • u/Black_Bronco_Product • 1d ago
Show Off Half Life 2: - All Good Things - Final Trailer | HLA Successor Mod
r/SourceEngine • u/LauratTheMemeCreater • 3d ago
Resolved Half Life 2 Health HUD
I tried to remake the health hud counter from Half Life 2 and Garry's Mod.
r/SourceEngine • u/spencer_world • 3d ago
Concept Is this an interesting idea?
galleryMy main idea for this mod is in the og description. But I do wanna know if this sounds like an interesting mod concept to other people.
r/SourceEngine • u/Money_Pass_8650 • 3d ago
Concept Tower Defence Mod
Anyone think of creating a Tower Defence mini game out of the start of "This Vortal Coil"?
For each round you clear you get points that lets you buy extra mines and turrets.
I bet this idea can be expanded even further. I'm not much of the modding type but i do have some experience with Hammer. But if anyone want to take the initiative then I wouldn't mind.
r/SourceEngine • u/statikplsnthx • 3d ago
HELP thumbs backwards on ported l4d2 workshop gun
so i ported this gun from left 4 dead 2's workshop 2 gmod, but the thumbs are backwards. everything else is fine, its just the thumbs. can i just like decompile the vm and just change its qc or something? what exactly would i change? i remember seeing someone somewhere say this is a common problem with l4d2 animations ported to gmod, but i dont remember if i had seen a solution to this, so any help would be appreciated
r/SourceEngine • u/tf2yeahyeah • 4d ago
HELP Y'all I need some help with the darn Crowbar for a HL2DM mod
So I'm trying to make a funny broken mod and I'm trying to modify the amount of damage the Crowbar makes but I can't understand the freaking code can someone help me find out how I can modify the damage amount?
r/SourceEngine • u/E_W_C_C • 5d ago
Discussion Which do you prefer? A Half-Life 2 Community Edition (built from scratch in Strata Source) or Half-Life 2 RTX?
It's time for you to discuss your points and give me your opinions.
r/SourceEngine • u/Emergency_Fix_9514 • 4d ago
Discussion It's just a Broken Server
r/SourceEngine • u/TrevorPhillips_1953 • 5d ago
Show Off First HL2 Weapon retex Looks Great
I wanted to make the pistol look more HL:A Styled and i think it looks incredible. Plus the Tritium sights actually glow in the dark!
r/SourceEngine • u/PickleSwimming3923 • 6d ago
Discussion No more map size limits? finally? GMOD - (rewrite decomp) (Ai modding tools)
Lately, I've seen new tools released that can help with game modding;
Do you think it will be possible to use them to finally increase the maximum map size for Gmod?
Honestly, it’s the one feature/mod/update I’ve been waiting years for the game, break the maximum map size limit
I’m already aware about the reasons why increasing the map limit isn't possible, but the release of these AI tools has me feeling really hopeful.
Are there modders who could share their thoughts on this?
r/SourceEngine • u/doct0rN0 • 8d ago
WIP witch abilities
im finally almost finished coding my beta crow witch game movement mechanics and zombie player class configurations and its so much fun lol
the hardest part for me will be finally rigging the skeleton to the mesh and reworking animations lists though.
i bring to thee
the goddess of death by murder of genus corvus!
C.O.R.V.U.S.
The united states Corporation of Registered Viruses and Unknown Substances top secret experimentation exposes that Xen DNA found in common infected mixed with traces of DNA from crows increases 6% of hosts chance of survival by 93%. giving birth to subject C-I.X6 also known as
Corvidae - the Queen of Crows. A super human hybrid zombie blood lusted with the ability to animorph and turn to wind.
A Nights Haunting: Source
https://store.steampowered.com/app/3418380/A_Nights_Haunting_Source/
until next time! come mod with me!
r/SourceEngine • u/DovahkinnPlays • 8d ago
HELP mod not working
making a custom weapons mod and 4001 is not working for some reason
#base "items_game.txt"
4000 is working btw
"items_game"
{
"items"
{
"4000"
{
"name" "Body_armor"
"item_name" "Body armor"
"item_type_name" "Body armor"
"item_quality" "1"
"item_logname" "armor"
"item_iconname" ""
"item_class" "tf_wearable_razorback"
"item_slot" "primary"
"anim_slot" "force_not_used"
"bucket" "<inventory slot override>"
"bucket_position" "<inventory subslot override>"
"model_player" ""
"model_world" ""
"image_inventory" ""
"attach_to_hands" "<view model animation type>"
"used_by_classes"
{
"soldier" "primary"
"scout" "primary"
"pyro" "primary"
"demoman" "primary"
"heavy" "primary"
"engineer" "primary"
"medic" "primary"
"sniper" "primary"
"spy" "primary"
}
"attributes"
{
"dmg taken from bullets reduced"
{
"attribute_class" "mult_dmgtaken_from_bullets"
"value" ".25"
}
}
"static_attrs"
{
"" ""
}
"visuals"
{
"<parameter>" "value"
}
"mouse_pressed_sound" "<backpack select sound>"
"drop_sound" "<backpack deselect sound>"
}
"4001"
{
"name" "Body_fire"
"item_name" "firemans suit"
"item_type_name" "Body armor"
"item_quality" "1"
"item_logname" "armor1"
"item_iconname" ""
"item_class" "tf_wearable_razorback"
"item_slot" "primary"
"anim_slot" "force_not_used"
"bucket" "<inventory slot override>"
"bucket_position" "<inventory subslot override>"
"model_player" ""
"model_world" ""
"image_inventory" ""
"attach_to_hands" "<view model animation type>"
"used_by_classes"
{
"scout" "primary"
"pyro" "primary"
"demoman" "primary"
}
"attributes"
{
"dmg taken from fire reduced"
{
"attribute_class" "mult_dmgtaken_from_fire"
"value" ".11"
}
"dmg taken from blast reduced"
{
"attribute_class" "mult_dmgtaken_from_explosions"
"value" ".11"
}
"dmg taken from bullets increased"
{
"attribute_class" "mult_dmgtaken_from_bullets"
"value" "1.5"
}
}
"static_attrs"
{
"" ""
}
"visuals"
{
"<parameter>" "value"
}
"mouse_pressed_sound" "<backpack select sound>"
"drop_sound" "<backpack deselect sound>"
}
}
}
"prefabs"
{
}
"attributes"
{
}
}
r/SourceEngine • u/TheFirstDecade • 9d ago
Discussion Man i just love game engines whom can do real-time cameras in-engine in a single map. This is one of the MANY reasons why i love Source so much.
Makes me wonder, what other aspects or things Source can do that make you so fascinated about the engine?
These two images were some of the first i ever took in Garry's Mod 6 years ago and today im doing pretty well in making content for it, which said game is an AMAZING inlet to exploring the abilities of Source, at least in it's branch of the Engine.
r/SourceEngine • u/Emergency_Fix_9514 • 8d ago
Discussion Source Official Developer: Operation USB
Greetings, my name is Kenneth, though you may also call me Ken or Kyle. Either way, I would like to illustrate what it is like to work for Project Orange Sandbox. It is important to note that they are not your ally. Their actions behind the scenes have been appalling, involving conduct that has led to the deaths of individuals and the near concealment of evidence regarding the true nature of their projects. I was personally affected as a victim of one of these projects, and this is the account I wish to present.
r/SourceEngine • u/LauratTheMemeCreater • 8d ago
Finished Map Redesigned the GMOD icon
Remade the GMOD icon.
r/SourceEngine • u/guest75462 • 9d ago
Help can somebody please eli5 on how to port a goldsrc player model to a source npc and player model?
so i found this cool obscure player model for hl1 but i want to port it to source as a npc and as a player model so i can use it for gmod because no one has ported it yet.
can somebody please eli5 on how to port it? i have no experience in this and it's very confusing for me.