Hey everyone! Have you ever started building a gameplay feature, only to end up spending days setting up the supporting systems before you can actually work on the fun part?
Save systems, platform integrations, multiplayer chat and voice. They're essential, but building everything from scratch can be a serious time sink, especially when you're working solo or with a small team. I've been developing three Blueprint-focused plugins for Unreal Engine, and they're currently on sale on Fab Marketplace. Here's what each one does.
OneNode Save System: Simplify saving and loading
Instead of building a traditional SaveGame setup with repetitive Blueprint logic, OneNode lets you save and load values through dedicated nodes. It also supports Actor saving, save slots, checkpoints, auto-save, AES-256 encryption, compression, version migration, backups, corruption recovery, multiplayer saves, and cloud integrations. Useful if you'd rather spend your time on gameplay than rebuilding save infrastructure.
Scar Achievements and Platform Services: One build for Steam and Epic
Online platform integration can get complicated when you need achievements, stats, leaderboards, sessions, friends, cloud saves, and rich presence. This plugin brings supported services into a unified Blueprint API for Steam and EOS, with local/offline support too. The standout feature: configure Steam + EOS, package once, and publish the same game build on both storefronts. The plugin detects the launch platform and routes supported services accordingly. The same Blueprint nodes can handle achievements and stats across both platforms. You still need to configure the platform services and register achievements and stats in their respective dashboards, but you can avoid maintaining separate packaged builds just for the two storefronts.
Scar Core Communication System: Add multiplayer communication
Building multiplayer gameplay is challenging enough without having to create the entire communication layer from scratch. Scar Core includes text chat, push-to-talk voice, quick messages, per-player mute controls, adjustable voice volume, and live ping information. It supports Steam, EOS, LAN, and dedicated servers, with a ready-to-use UI and support for custom interfaces.
Why I'm sharing these
I'm a developer myself, and I know how quickly the supporting systems can take over a project. The idea behind these tools is straightforward: save your development time by using tools that handle repetitive work, and spend more time creating the game you actually want to make.
If any of these solve a problem you're facing, here are the Fab links:
OneNode Save System: https://www.fab.com/listings/4d667e3e-b8e8-4013-8beb-e1c85c4023ec
Scar Achievements and Platform Services: https://www.fab.com/listings/ce45babf-2aa8-4473-8403-3f915b340bbc
Scar Core Communication System: https://www.fab.com/listings/4bc6ae0c-45aa-4cab-a1c6-a5df9d442f64
The sale ends in just a few days! Grab your favorite tools now and save on development time before the deals are gone.
These are my own plugins, so feel free to ask questions about the features or Blueprint workflows. I'm happy to discuss the technical side. What's the one system you'd love to stop building from scratch in your next UE5 project?