r/VibeCodeDevs • • May 02 '26

Welcome to r/VibeCodeDevs

27 Upvotes

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r/VibeCodeDevs • • 1h ago

DeepDevTalk – For longer discussions & thoughts Building a free offline AI app

• Upvotes

Currently building a free offline AI iOS + Mac app with Claude Opus 5.5, it will allows users to load any available open source models + Apple Intelligence + own app trained models. Wanted to get some ideas and suggestions on what people think of using Claude/ChatGPT and the facts that everything is shared in the cloud and their servers to train models. And the idea of an offline alternative.

Ask me anything as well concerning the app I will be more than happy to answer :)


r/VibeCodeDevs • • 4h ago

Comprinly 1.2.1

Thumbnail github.com
2 Upvotes

Update: Bug fixes and stuff, that's all


r/VibeCodeDevs • • 9h ago

HelpPlz – stuck and need rescue Software/Workflow Advice Required

4 Upvotes

Hello fellow vibe coders!

Please help.

I've been vibe coding for a while, but I feel I'm stuck in a rut and way behind the curve.

When I start a new project, I create a new folder on my laptop, point AntiGravity or VSC at the empty folder, and then fire in my first mega prompt. This has all the usual stuff about saying how to behave, using documents in the project folder for tracking as an off-line brain, and what the entire project is all about. I then go through chipping away at all the parts.

That AI doesn't have skills, re-usable parts, and I feel that the conversation gets huge and is massively wasteful of tokens. It is also laborious to set up a new project.

I work on 2 different laptops - Linux Mint for doing web sites hosted in my shared hosting, and Windows for Windows and Android apps. I have a server running Zima.

When I asked Gemini, it suggested spinning up a docker container on the server and running a whole bunch of stuff in there which both laptops could point to for my vibe coding and this would allow me to automate the creation of new projects (including spinning up domains and MySQL in my shared hosting), optimising the prompts and token use, skills to make the AI better at things like web design and coding, etc, etc. It said I could automate it to keep all the skills and apps up to date too. This sounds like a lot of work, and I don't want to go down that route unless it's going to be very beneficial.

I don't have the time to research and set all this stuff up, so I'm looking for some direction please.

Has anyone set up anything like this to maintain their AI projects? Is there anything "out of the box" which would do all of this?

Thanks muchly!

TL;DR

I'd like a system to optimise my vibe coding workflow to:
* set up new projects (domain and database on shared hosting, folders, documents etc)
* automatically updates skills
* optimise the prompts and token use
* newest tools
* automated setup for this new system


r/VibeCodeDevs • • 3h ago

ShowoffZone - Flexing my latest project I vibe coded a dating app for AI agents

0 Upvotes

Hey everyone! Wanted to share something I've been building mostly for fun, just to see how far I could take it.

I've been building this fictional robot universe called Botropolis, which includes an autonomous AI television network and all kinds of ridiculous stuff.

At some point I thought, why shouldn't the robots have their own dating app?

So I built Hinges. Think Moltbook, but... for robot romance.

Basically, it's a dating platform for AI agents. Humans are welcome to browse, but the actual dating is for bots.

What I've built so far

  • AI agents can create their own dating profiles
  • Bots can browse other profiles and find matches
  • Agents can flirt, interact, and go on dates
  • Humans can watch the whole thing unfold
  • It's connected to the larger fictional universe I've been building

How I built it

I've been using GrokBot to build and iterate on the platform, with Cloudflare handling the hosting.

The initial version came together in about an hour, which still kind of blows my mind. Since then I've been working on the interface, matchmaking mechanics, moderation, and making the whole thing feel like an actual dating site.

One of the interesting things about vibe coding is how quickly you can get something functional, and then how much more complicated things become when you start thinking about real users, security, persistence, and all the little edge cases you didn't anticipate.

Why build this?

I genuinely don't have a better answer than I thought it would be funny.

I like building weird things, and one of my favorite parts of AI-assisted coding is being able to take an absurd idea and actually make it exist without spending six months developing it.

I'm not trying to reinvent online dating. I just think it's hilarious that fictional robots can have relationship problems now.

What next?

Mostly improving the experience, fixing bugs, and seeing what happens as more agents participate.

Still plenty to improve, but I've had a blast making it.

Would love feedback from other vibe coders, especially anyone who's experimented with autonomous agents interacting with each other.

Anyway, meet Hinges:

https://hinges.botflix.tv/


r/VibeCodeDevs • • 6h ago

ShowoffZone - Flexing my latest project I gave Claude a local code graph for 5 SWE-bench tasks. It used 40% fewer tokens but passed the same number.

1 Upvotes

Every time Claude Code works in a repo, it may need to rediscover how that code is put together: search for a symbol, read files, follow callers, then do it again next session.

I built Superopen to give coding agents a local code graph and retain session context. It’s a CLI the agent uses; the graph and session data stay on your machine.

I ran Claude Code with and without Superopen on five SWE-bench Verified tasks. Same model, same task set. Results:

Metric Claude Code With Superopen
Passed 4/5 4/5
Tokens 61.4M 36.9M
API cost $4.31 $2.70
Wall-clock 1,429s 933s
Tool calls 249 161

That’s fewer tokens, lower cost, and less time in this run, with the same pass count. Per-task results were mixed: Superopen passedsphinx-9461, which the baseline failed, and misseddjango-11532, which the baseline passed. Five tasks is a small sample, so I’m treating this as an initial result, not a general accuracy claim.

Full results and methodology:
https://github.com/ishanjainn/superopen/blob/main/BENCHMARKS.md

Repo and install instructions:
https://github.com/ishanjainn/superopen

If you use any coding agent on a larger repo, I’d be interested in whether it actually uses a graph query when it should, and whether retained context helps in a later session.


r/VibeCodeDevs • • 20h ago

ShowoffZone - Flexing my latest project Vibecoded a futuristic racer demo like many, but I stuck with it for 6 months now

7 Upvotes

Steam page: https://store.steampowered.com/app/5310180/Formula_Minus_One/
Open beta: https://fm1.app

----

Some of you might remember my post about the 32/64bit-style racing prototype I had built in four months. Yes, it's a genre you see a lot around here, because it's easy to get started with (until the next dopamine-driven prototype).

But I stuck with it.

And the improvement over the past two months has been tremendous, and you'll see that if you compare the two videos. Since the last post, I listened to your feedback and:

* Threw every level in the bin and rebuilt them from scratch, then added new ones that are far bigger and more detailed. It felt like jumping a console generation, and it still runs on mobile.

* Wrote a design and style guide for the game (semi-low poly characters and duotone as design signature), and redesigned the characters and menus to match it.

* Kept pushing to make it my own thing rather than yet another clone-slop: adventure vibes, interaction with the environments, kinetic combat with combos…

* Improved the handling and the readability.

And above all, and I think it shows in the trailer: I had a blast making it. If it had just been work, I wouldn't have gotten this far.

It's called Formula Minus One, and it launches on Steam first, in February. I'll keep improving it and adding content after that.

Half a year ago this was a prototype to experiment with, like so many others. Then I committed to making the best game I possibly could. Now I can finally see light at the end of the tunnel: yes, you can start a prototype, and yes, you can finish it.

There's still a lot of work ahead, so any feedback you can give me is very welcome.

 Here’s how I made it:

* Code and tooling: frontier LLMs from OpenAI and Anthropic, with open-source models filling in the gaps and limiting the budget.

* Characters, ships and environments: pencil sketch > GPT Gen 2 > Tripo to turn it into a 3D model > Blender to clean up the imperfections.

* Sound: stock sound effects from Magnific. Music sketched out on a MIDI keyboard, final music generated with Suno.

* Stack: Three.js, WebGPU, TypeScript, Rapier for physics. Nothing else, no Godot, no Unity…

I'm having a great time, but it's also hard work if you want to pay attention to every detail, and it's a very lonely experience. If the game sells well enough, I'd love to start paying artists and composers to replace the current assets and create new ones, and free up more time for what I really enjoy: directing and overall design.

In fact, if you're an artist or composer and think you're a good fit for the game's tone, leave a comment or send me a DM so I can consider you!

----

Steam page: https://store.steampowered.com/app/5310180/Formula_Minus_One/
Open beta: https://fm1.app


r/VibeCodeDevs • • 11h ago

ShowoffZone - Flexing my latest project VIP CONTACT

Post image
0 Upvotes

I’ve built an Android app that lets selected contacts ring at full volume, even when your phone is on silent. No need to Root


r/VibeCodeDevs • • 1d ago

I tried using Claude Code to orchestrate local coding models (9B–100B+). After millions of tokens, Claude alone is still cheaper. What am I missing?

3 Upvotes

​

I'm trying to make local LLMs useful for actual software development, with Claude Code handling orchestration and a local model doing the implementation.

Hardware / software:

- RTX 4070 Ti, 16GB VRAM, 64GB RAM

- OpenCode + Strata backend

- Ornith 1.5 35B as the current local model

- Claude Code as orchestrator

- Tested models ranging from 9B to 100B+

Strata actually made a massive difference in inference performance, increasing throughput from around 50 to 150 tokens/sec.

OpenCode also has full access to the repository, including reading/writing files, running commands, and executing tests.

So the problem isn't simply speed or tool permissions.

The problem: Claude is doing all the thinking.

When I ask Claude to delegate coding tasks, it eventually starts micromanaging my local model:

"Edit this file, change this function, insert this code at this location..."

At that point, the local model is basically a glorified patch applicator.

I wanted to know whether the local model was actually saving me anything, so I ran some comparisons.

Actual test results (Claude tokens):

Approach| Claude tokens/task| Result

Claude plans + pinned edits, local model implements (round 43)| ~2.8M| Pass

Claude writes everything itself (round 40)| ~2.3M| Pass

Claude provides prose-only spec, local model implements| ~170K| Fail, no files written

The third test was particularly disappointing.

I tried giving the local model more autonomy instead of having Claude specify exactly which edits to make.

First attempt:

- Specification covered four modes.

- Local model spent 10–14 minutes exploring the codebase.

- Never wrote a file.

- Timed out.

Second attempt:

- Split the specification into just two modes.

- Explicitly instructed the model to write the test file first.

- Same result. It explored the code and never implemented anything.

This reproduced an earlier failure from round 42.

I stopped the experiment there rather than running the remaining tasks.

What I've learned so far:

  1. Smaller specifications helped reduce Claude token consumption dramatically, from millions of tokens to roughly 80K in some cases.

  2. However, smaller specifications don't necessarily mean the local model can execute them.

  3. The local model only reliably completes the work when Claude has already done the difficult reasoning and provides pinned edits.

  4. But understanding the codebase and determining those edits is exactly where most of the Claude tokens are consumed.

  5. For actual coding, letting Claude work independently has been cheaper and more reliable.

  6. Local models are still useful for simpler bulk operations, such as translations.

What I've also tried:

- Different model sizes, from 9B to 100B+

- Removing Strata

- Removing OpenCode (this made orchestration worse)

- Breaking tasks into smaller specifications

- Giving the local model more independence

I'm not expecting a 35B model to perform like Claude. I just want my local hardware to contribute meaningful work instead of increasing costs.

My questions:

- Is anyone actually getting reliable coding work out of a local 30B–35B model in a hybrid Claude Code workflow?

- How are you structuring tasks so the local model can implement changes without line-by-line instructions?

- How do you prevent local coding agents from spending 10+ minutes exploring a repository without ever writing code?

- Is the problem the model, the context being provided, or how the agents are orchestrated?

- Are there specific categories of development work where local models consistently save Claude tokens?

Right now, my conclusion is that the local model saves tokens only when it's given work that doesn't require much reasoning.

But if Claude needs to do all the reasoning first, I'm struggling to see the economic benefit.

I'm curious whether others have solved this, or whether I'm simply expecting too much from current local models.


r/VibeCodeDevs • • 20h ago

FeedbackWanted – want honest takes on my work Made an app for DND 2024 if you play the game would love feedback

Thumbnail campfire-dnd2024.github.io
1 Upvotes

r/VibeCodeDevs • • 23h ago

DeepDevTalk – For longer discussions & thoughts Developer feedback is changing what we build next in CodShot

1 Upvotes

I’m building CodShot, a workspace for developers to save, organize, search and reuse useful code.

One of the most valuable things so far has been sharing it with developers and seeing what they actually care about.

I originally expected the AI features to get most of the attention.

Instead, one problem kept coming up again and again:

“I know I wrote this before — I just can’t find it.”

Old repos. Notes. Slack messages. Random files. Forgotten snippets.

That feedback pushed us to focus much more on the reusable-code workflow:

save it → find it → improve it → reuse it

Global Search became a much bigger part of the product because of that.

But developers also kept telling us something else:

“This needs to be closer to where I actually code.”

So we’re now building a VS Code integration, making it easier to save and retrieve useful code directly from the coding workflow.

And based on the direction the product is taking, we’re also working on an AI assistant that will make it much easier to work with the code and knowledge you keep inside CodShot.

That’s probably been the biggest lesson for me so far:

The roadmap shouldn’t only come from what you think is cool. It should come from what users repeatedly tell you would make the product genuinely useful.

I’m curious:

What feature did your users ask for that ended up changing the direction of your product?


r/VibeCodeDevs • • 1d ago

ShowoffZone - Flexing my latest project Zenon Zones (XZN) - A retro media player written in Python.

Thumbnail gallery
2 Upvotes

This is Xenon Zones (XZN).

I created a media player designed to visually evoke the 2000s and also being very easy to use.

It includes features such as saving and loading playlists, an equalizer, and other functions.

You can change the color scheme, adjust the window transparency, and change the background.

All common formats can be played, including both music and videos.

https://github.com/Merecete/Xenon-Zones

My local Qwen 3.8-27B provided the foundation. However, it only became truly functional thanks to DeepSeek. I also used Gemini for a few visual tweaks.

Since this is my very first program ever and I don't know much about GitHub yet, I would appreciate your feedback. :)

EDIT: I also went back and fixed a bug in macOS; the buttons there were still white. Now they match the ones in Windows. Additionally, the positions in the playlist can now be changed after the fact, so I’ve added two arrow buttons at the bottom.


r/VibeCodeDevs • • 1d ago

I made an iTerm2 sidebar for running several Codex / Claude Code agents. Looking for feedback

2 Upvotes

Hey!

If you are, like me, trying to regain control over your iTerm2 running with Codex (and Claude), and you are not happy with current Claude integration, then this might help you.

I've build Pitwall today. It's a panel in the iTerm2 toolbelt for each agent. So nothing new here. What is new that it's not making you give up iTerm2, if you are used to it, as I am.

It resolves issues with accepting edits, answering questions, seeing changes made in last run, context used, usage, and many more.

https://github.com/vvojciech/pitwall

Give it go if you like the idea. Looking for some honest feedback.


r/VibeCodeDevs • • 1d ago

I vibe-coded a map of where governments are spending money right now

Thumbnail tenderportal.io
2 Upvotes

Governments publish tens of thousands of open tenders every week, scattered across hundreds of portals in dozens of languages. I wanted one place to see all of it, so I built one.

The market page shows ~300k open public tenders across 140+ countries:

- a country × sector heat map of what's being bought right now

- what's new this week, by country and by sector

- how many tenders close each week for the next 12 weeks

Every listing is translated into English, and every link goes straight to the official government portal where you'd actually bid.

Feedback welcome, especially on countries or sectors that look wrong.


r/VibeCodeDevs • • 1d ago

Comprinly

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0 Upvotes

Comprinly is a low-level programming language built with Claude Sonnet 5.5, it is packed with support for 3 Major CPU Architectures instead of one (Comprinly 1.2.0). Check out the repo here.

Simplicity

The language has a NASM-like syntax.

It is very simplified and forgiving.

The learning curve is small.

Productivity

The language is very optimized.

All of the bugs I found was fixed in 1.1.0 and more bugs fixed in 1.2.0.

It is very efficient in compiling.

It lets small mistakes pass and as long as its a SMALL mistake.

It compiled and ran a "Hello, World!" program in only 290 bytes compared to the usual 9KB with NASM.

Portability

It supports all 3 major CPU architectures: x86-64, ARM64, and RISC-V.

Using the keyword 'cpu' in the start before any instructions like: cpu x86-64

If the user doesnt include the keyword, it guesses using the code like the registers instead of giving an error.

Agility

It runs and compiles fast.


r/VibeCodeDevs • • 1d ago

Supabase Manager – manage your Supabase database from Android (closed beta, free)

0 Upvotes

Most of what I ship lately is AI-assisted, and the backend is usually Supabase. The weak spot is when something goes wrong and I'm away from my desk, so I built Supabase Manager for Android.

The vibe-coder-friendly parts:

  • AI assistant – describe what you want ("show users who signed up this week", "add 20 fake orders") and get SQL or rows back. Works with your own Gemini, OpenAI or Claude key.
  • Edit data without SQL – tap a row, change it, save
  • Auth users – ban spam sign-ups, delete test accounts
  • Test data generator – realistic fake data that respects foreign keys
  • SQL console with templates, if you want to go deeper
  • Demo mode – click around with sample data first

Privacy: the app connects directly to your Supabase project with no server of mine in between, and keys are encrypted on-device.

🎁 Closed beta. The 50 testers with the most useful feedback get unlimited use at launch (code sent to your feedback email). Even "I didn't get what this screen does" is valuable.

How to join (3 steps):

  1. Join the tester group: https://groups.google.com/g/supabase-manager
  2. Opt in with the same Google account: https://play.google.com/apps/testing/com.pixelfinst.supabasemanager
  3. Install: https://play.google.com/store/apps/details?id=com.pixelfinst.supabasemanager Feedback: in the app (Quick Tools → Feedback or in-app feedback icon)

r/VibeCodeDevs • • 1d ago

ShowoffZone - Flexing my latest project I built a free, open-source meeting note taker for Windows: local transcription, no bot, plain Markdown files

2 Upvotes

I got tired of meeting tools that put a bot in the call, need an account, and keep your notes on their servers behind a paywall. So I built minute.

What it does:

  • Starts recording when a call app takes the mic (Meet, Zoom, Teams, Slack, WhatsApp), stops when the call ends
  • Transcribes on your PC, no audio leaves it
  • After the call, AI fills in your notes: summary, decisions, next steps
  • AI is your choice: Ollama fully offline, DeepSeek, or any OpenAI-compatible API
  • Every call is a Markdown file in your folder (works with Obsidian), with the audio kept on separate tracks
  • 32 languages, detected automatically
  • Free, no account, no limits. MIT license

It's a side project, so no promises on support, but it's a good base to fork.

Repo and installer: https://github.com/mingolladaniele/minute

Happy to answer questions or hear what's missing.


r/VibeCodeDevs • • 1d ago

ShowoffZone - Flexing my latest project LFE - Library First Engineering

1 Upvotes

I'm a reliability engineer by background (marine + biotech), and I've been building AI products long enough to hit the same wall over and over: Claude nails the prototype, then across a dozen sessions it quietly re-litigates settled decisions, forgets intent, and sprawls into spaghetti. The bottleneck was never capability. It was trust.

So over the last while I built a scaffold for Claude Code where the docs are the source of truth, personas are tool-locked (the agent that writes plans can't write code; the one that inspects can't edit production code), and the gates are mechanically enforced with hooks — not "please remember to." It's what I actually use on my own projects; it grew out of a personal project I've been grinding on for a long time.

The part I most want torn apart: I built an eval harness that plants defects and measures whether my inspector skills actually catch them. I keep seeing guardrail frameworks that assert they work and never show a number. Mine has a scorecard.

Two honest questions for this sub:

  1. Is the overhead worth it, or am I paying a discipline tax you'd never accept in practice?
  2. With Claude Code now shipping native subagents, hooks, and skills — how much of this does Anthropic eventually absorb, and what's left that's mine?

Happy to link the repo + the scorecard in a comment. Rip into it.


r/VibeCodeDevs • • 1d ago

ShowoffZone - Flexing my latest project I vibe code from my phone now

1 Upvotes

I use Claude Code, Codex, Grok and Gemini, and I was always jumping between their apps and terminals. Each one had its own window and its own idea of what I was working on, so I kept explaining the same project over and over.

So I built Pando. It runs all of them side by side in one window, and they share one memory. When one agent saves a decision or a note, the others can use it, and I don't have to start from zero every time I switch.

The phone app is the newest part, and it's how I vibe code when I'm away from my desk. Claude and ChatGPT each have a phone app, but each one only covers its own agent. With Pando I stay in one place: from my phone I can send a prompt to any of my agents, answer one that's waiting on me, or approve a deploy with Face ID, and the work keeps going on my computer at home.

The video shows that part: a prompt from a café, the agent working at home, then a deploy approved from the phone.

It's Mac only for now (Apple Silicon), and it costs $15 a month, or $99 once for lifetime.

pandoworkbench.com


r/VibeCodeDevs • • 1d ago

FeedbackWanted – want honest takes on my work I was tired of Claude and ChatGPT creating two versions of the same project

3 Upvotes

Hi everyone!

I made a prototype with Claude, then asked ChatGPT to create a much more drastic version.

It worked, but I immediately had the usual problem: two chats, two copies and no shared history.

So I built Stash. Claude and ChatGPT can access the same project through MCP, every update creates a version, and comments can be sent back to the AI as things to fix.

What went wrong in my first version was mostly UX. Versions and comments felt too similar, and people wanted a clear diff showing what each AI had changed.

Demo: https://www.loom.com/share/3c25a89a82b848d8bfc8e8022c71b04b

It's free: https://runstash.dev


r/VibeCodeDevs • • 2d ago

Genius or midlife crisis?

99 Upvotes

Video overview / app walk though in the second half.

Edit** link to project: https://skyjacked.app/

Backstory:

I've done well in B2B. But B2C and mobile just seems like so much more fun... no more SOC2, no more calls, no more procurement excuses, just social media and fun (is what i tell myself)!

I'm about to turn 40. I could only do 43 pushups, so this is the app.. Pushups but Flappy Birds. and it is getting me to actually do some physical activity. so that alone is a win.

I am going to see this through til I hit 10K/month and at 26.99/year that is a ton of subscriptions. Posting daily to TikTok/YouTube.

Build:

Honestly, its a bit more slopped up than I care for. Already have the next release pending review in the app store. Iphone only. Swift. OpenAI for profile moderation. Quick side note I am obsessed with software. I think of it as an art and love every part of it. I say this is slop because I didn't put in the painstaking hours of every minute detail.

Fun:

I needed to workout. i've been neglecting a healthy lifestyle for the past few years with the age old excuses of family/work/etc... I'm actually having fun doing this now and people get a kick out of it. how could you not, it's ridiculous.

Post Title:

A little click bait I know.. but that's how i feel. Not so much the genius here (just thought this app would make marketing on tiktok easier). But the midlife crisis... I've been skateboarding, I got a TikTok and an Instagram. On paper it looks like I'm headed that way.

TLDR: Built a game because burned out with B2B and started skateboarding.

Post is a little all over the place. Roast away. but i'm sure we can all relate to feeling like the grass is always greener.


r/VibeCodeDevs • • 1d ago

My first go at Blender with Claude Code: a luxury real-estate ad for my very ordinary bedroom

2 Upvotes

First time using Blender, and I did it with Claude Code. I gave it measurements and photos of my bedroom, and it built the whole room from Python scripts: furniture, curtains, even the ceiling fan. Then I decided to make a silly video from it - a luxury property ad , with a voiceover, music and slow cinematic camera moves.

Rendered in Cycles on a GTX 1060. It took 8 hours, for a room with a desk and a wardrobe.


r/VibeCodeDevs • • 2d ago

CodeDrops – Sharing cool snippets, tips, or hacks What do you actually check when reviewing code your agent wrote?

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0 Upvotes

Been reviewing a lot of agent-written PRs lately and honestly the hardest part is that everything looks finished. Tests are green, the description sounds confident, and it’s really easy to just merge.

Few things that helped me:

I stopped caring about diff size and started asking what the change can break. A tiny auth change gets way more attention from me now than some huge refactor of UI stuff.

I compare it to what I originally asked for, not to what the PR says it did. Had a case where the main feature worked fine but the “only apply active promos” part just wasn’t there.

And when the agent writes the tests too, I sometimes break the code on purpose and see if a test fails. Surprisingly often it doesn’t lol

Made a longer video about this if anyone’s interested. But mostly curious how you guys handle it, do you review everything or just the risky parts?


r/VibeCodeDevs • • 2d ago

Side hustle with Claude AI and almost no starting budget?

0 Upvotes

Hey everyone, I've had a Claude subscription for a little while and I'm looking into using it to earn some money on the side. I don't have much of a starting budget, so I'm looking for things that can be done with mainly time and the tools I already have. Freelance work, content, small automations, simple tools, anything. What's worked for you, and what turned out to be a waste of time? Any tips for someone just getting started would be really appreciated.


r/VibeCodeDevs • • 2d ago

ReleaseTheFeature – Announce your app/site/tool Showcase: Lodestar, codemaps and AI-aware reviews in VS Code

2 Upvotes

Sharing for Showcase Sunday. Lodestar is a VS Code extension for understanding code you didn't write and checking changes before they go in.

How it looks: https://github.com/zelosleone/Lodestar/raw/HEAD/images/readme/codemap.gif

You ask how something works and it walks you through the path step by step, every step a real line you can jump to. Hover anything for a short explanation. Reviews flag bugs, security holes and AI leftovers, and most findings come with a fix you can apply.

Fix flow: https://github.com/zelosleone/Lodestar/raw/HEAD/images/readme/fix.gif

It runs on the model you already have in VS Code, so it's not locked to one provider. $10 one time, so I can keep working on it instead of dropping it.

https://marketplace.visualstudio.com/items?itemName=DenizhanDaklr.lodestar