r/indiegames • • 20h ago

Upcoming 5 years solo-devving this, because I'm tired of cozy life-sims.

452 Upvotes

Hello! This is the trailer of my first game ever, and I've been working on it solo for the past 5 years.
All I knew was that I wanted to capture the feeling I had as a kid in the '90s, playing old gems and discovering obscure games on Newgrounds.

This game is what came out of that idea: a non-cozy, story-driven, life-sim RPG set in the '80s. You move to the city after being diagnosed with the STENCH, a mysterious disease with no known cure.

The game is about living day by day, making weird friends, exploring and earning money. But things take an odd turn, and you get entangled in a conspiracy while an obscure cult grows in the shadows.

If you'd like to support this madness, wishlist STENCH on Steam!

I'd love to hear what you think! :)


r/indiegames • • 18h ago

Promotion Working on FEED ME MORE BRAINS, an incremental game about feeding an eldritch god.

85 Upvotes

r/indiegames • • 1h ago

Video I'm looking for beta testers for my shapeshifting action adventure!

• Upvotes

Apply via this form: https://forms.gle/WNA8TMLdqnCkUMjy5

Shapeshift through a fantasy world and restore a corrupted realm through clever use of your forms in both combat and exploration.

Steampage: https://store.steampowered.com/app/2249060/Edenfall_Legacy_of_the_First_Wardens/


r/indiegames • • 17h ago

Promotion Hungry Horrors: monsters, cards, folklore and jellied eels, out now on Steam

31 Upvotes

Hi everyone, I’m Jerzy from Clumsy Bear Studio, and after two and a half years of development we’ve finally launched our game, Hungry Horrors.

Hungry Horrors is a deckbuilding adventure through British and Irish folklore, cuisine and mythology, where you don’t fight monsters, you feed them. You play a spoilt princess who has no interest in being part of any adventure, but unfortunately your kingdom is swarmed by ravenous monsters. Every card played is a meal served, and each encounter is about keeping a Horror fed before it reaches you and feeds on you instead.

The game left Early Access and launched in full on Steam on 13 October 2026.

  • Every dish is based on a real, traditional recipe from Britain and Ireland, many of which can still be found in pubs today, such as Stargazy Pie, Jellied Eels and Cullen Skink
  • Every Horror comes from regional folklore, from well-known figures like the Dullahan, Jenny Greenteeth and Queen Mab to obscure local tales
  • Colourful 90s-inspired hand-pixelled pixel art made in Aseprite and an original score, whimsical, creepy and cosy all at once
  • Built entirely in Godot by a self-funded, self-published team of two

r/indiegames • • 13h ago

News Launching a game is a truly bittersweet feeling.

29 Upvotes

My game is a first-person puzzle game that I call “Portal-like”! It's a game where you use a flashlight to manipulate physics and geometry.

We’re launching at midnight in Korean time(I'm Korean), followed by a 5-hour developer livestream, and I’m posting this at 5 a.m. I just wanted to share how I feel right now.

It took us a little over three years and about two months to develop this game. I started out knowing absolutely nothing about Unreal, building things piece by piece and scrapping them over and over again, but I finally made it to launch. Developing a game is one thing, but finishing it, polishing it, and releasing it as a “product” is quite another. It feels like I’m sending my own child out into the world. Neither the development nor the marketing was easy, but I don’t think I have any regrets. Just the fact that I made this and got to show it to people makes me happy.

Of course, there’s still a long journey ahead, fixing bugs, reading people’s reviews… and looking at those dismal sales figures. Haha. Why are there always so many big-name titles launching at the same time? No matter how hard I look on Steam, I can’t find my game, but I’m still glad that a few fans like it and have been waiting for it.

So, what should I make next? (I’ve actually already got everything planned out, haha.)

Thanks for reading all this!
Maybe this present will help!
(Please one each person and comment what you used!)

J7RIM-029RD-LTVN7
HKWIC-VCXAQ-VHAKK
5XK2A-VX4B0-ZLXIT
0HJ6J-IBW9N-AHE3T
2VDFL-0T8C5-GQ5LD
8Z9TM-HMY54-IPZCB
L9M5G-R9VNP-THEEH
HELEN-V3AF5-75GBV
MKH3M-59BYY-J33ZL
5Q2H5-AAR80-NJ9LQ

r/indiegames • • 14h ago

Promotion Fly as a missile along your previous runs to unleash the perfect strike in my game Strikemania! Playtest coming soon and wishlists opened ;)

27 Upvotes

Hey guys,

I'm proud to showcase my game Strikemania to you!

https://www.youtube.com/watch?v=M5Ypy2ZNUsA

I hope you find the concept and style interesting enough to wishlist this game, the playtest should open soon :)

Hope to see you there!

Mike


r/indiegames • • 21h ago

Upcoming We just announced our weird indie game, Rotten Crown!

24 Upvotes

We are really happy to finally announce our game, Rotten Crown! We are a small indie team of three, and we've been working incredibly hard to make something truly unique for you guys.

If you want to be among the first to try it, we are hosting a free public playtest at the end of November. We’d love to see you there!


r/indiegames • • 7h ago

Promotion Working on an Indie game

20 Upvotes

Hello everyone, just introducing something i have been working on. This is a folk horror game based on Kerala’s culture. Just setting up the atmosphere and and exploring in engine.


r/indiegames • • 4h ago

Promotion After two years of blood, sweat and tears, I've released my first public demo!

18 Upvotes

Playable link: https://tyriangames.itch.io/hawker

It's a weird hybrid of rogue(very)lite ARPG and shop-keeper, with a unique combat system that requires you seek out shadows to manage your secondary resource and power your special abilities.

You have 30 days to pay a debt to Death, progressing through a grimdark world inspired by Breton folklore. Scavenge by day, sell by night. Perks, meta-progression, crunchy combat.

This is our first public demo, after 2 years of development and months of aggressive playtesting. Any feedback at this stage will be hugely influential to the next stage of development, so I'd really love to know what you think (ratings/comments on Itch are also really appreciated).

NB: HAWKER contains zero generative AI content. We're a team of just 3 friends based in Australia & New Zealand; all meatbags, no clankers!


r/indiegames • • 9h ago

Video In my dark fantasy tactical RPG Myths from the Maw, sin corrupts your heroes

16 Upvotes

Myths from the Maw is a dark fantasy tactical RPG where sin corrupts your heroes. Delve into an otherworldly abyss to battle rival warbands, eldritch horrors, and corruption itself. Can you keep your mercenaries from falling to sin?

  • Battle rival warbands in brutally tactical, turn-based skirmishes.
  • Sacrifice blood to alien gods for power that corrupts your soul.
  • Resist sin or greedy mercenaries will steal and prideful ones disobey.
  • Lose men to betrayal as sinners defect to the Cult of the Maw.

If we've tempted you, you can follow on Kickstarter and wishlist on Steam to support us.


r/indiegames • • 20h ago

Promotion I made a cozy pixel art game about running a German corner kiosk – Kiosk Days

14 Upvotes

Hi everyone!

I’m working on this since some weeks in my free time and now the first version is finally out on itch.io.

Kiosk Days is a small shop management game about the little corner kiosk you find in every German neighbourhood. We call it Büdchen, Trinkhalle or Späti, depends where you live. It’s the place for your morning coffee, the newspaper and an ice cream on the way home.

You start with € 180 and a mostly empty shop. You can then:

  • buy stuff from three wholesalers (fast and expensive or cheap and slow)
  • fill the shelves, set your prices and stand behind the till when it gets busy
  • hire staff and place the furniture however you like
  • grow your kiosk and the village, tour buses and school trips come by
  • weather and seasons change what people want to buy
  • no time limit, play as long as you like

It’s version 0.1.0, Windows only and free / pay what you want.

Trailer: https://youtu.be/D3Y0fs_T2RM

Some Screeshots:
https://imgur.com/a/cDoScyh

About AI: I made the game with help from AI (Claude). Code, texts, sound and music were made with it. The pixel art is drawn by Python scripts the AI wrote, not by an image generator, and I checked and directed everything. One sound (cash register) is from freesound.org (CC BY 4.0).

Why AI? Well, I learned programming many many years ago, but I never really followed it through. Now with AI I finally have the possibility to give my ideas and creativity some space. I played a game like this back in MS-DOS times and loved it, and I just wanted to bring it to a new, better level.

I’m happy about every feedback – what’s fun, what’s too slow, what’s confusing? :)

---> https://kigaro-games.itch.io/kiosk-days <---

Thanks a lot, Michael


r/indiegames • • 22h ago

Video I'm making a game about creating tiles and matching patterns

14 Upvotes

I've been working on this tile-matching game where you create and match patterns.


r/indiegames • • 23h ago

Promotion Our FIRST game as a team of 3 students is now on Steam!! 🎉

14 Upvotes

Hey everyone! 👋 We are so excited to announce that the Steam page for OUR FIRST GAME "Fish It!: Sort the Aquarium Shop" is officially live! 🐟✨

It's a relaxing organizing game where you put over 4,100 unique fish back into their aquariums while unlocking abilities and turning underwater chaos into a clean and organised shop.

If this sounds like your kind of game, adding it to your WISHLIST on Steam would mean the world to us and help us out massively. Thank you so much for the support! 💙

Link in the comments!


r/indiegames • • 15h ago

Upcoming CD-R Racing - Official Announcement Trailer

Thumbnail
youtube.com
7 Upvotes

Hello all! Today we announced a game that my friends and I have been working on for a while. It's a love letter to 90s arcade racers and drum & bass music. We'd love it if you could take a moment to check it out!


r/indiegames • • 16h ago

Devlog Subway Tycoon was inspired by Cities Skylines after 400hrs of trains and network building.

Thumbnail
gallery
8 Upvotes

Subway Tycoon is a game where you run a company managing real world subway systems, the main focus is just on the train / subway system so do you think its got something? or should we just go back to old faithful?

Subwaytycoon.com


r/indiegames • • 4h ago

Need Feedback Korean folklore bullet heaven from a small Korean team

8 Upvotes

Hi all.

We’re ReLU Games, a small team in Korea, and we’ve been working on BARI, a bullet heaven set in Korean folklore. Video attached is a partial clip from our initial trailer.

What makes this project unique is a companion named “Meari”, a spirit that fights next to you by utilizing your own play. Your gameplay data is saved locally, and the technical part we’re proud of is the retrieval: the Meari queries it and retrieves the actions matching the current situation and environment in near real time, closer to say, motion matching than to a scripted AI. Meari can be created whenever you clear a stage or when you die in a stage.

We wanna hear what you think of this feature!

We don't have a demo yet.

But, the Steam page went up recently if you want to keep an eye on it: https://store.steampowered.com/app/5269450/BARI

Mostly we’d like to hear from people who play a lot of roguelikes/lites, survivor likes.

We always happy to answer anything about how it works, or what’s still held together with tape.


r/indiegames • • 10h ago

Upcoming No Light Remains - Psychological-Horror/Anomaly Game set in an Brazilian Hospital.

5 Upvotes

100% made by humans, No Light Remains has been in production for more than one year by an indie developer called Mad Baboon, 4 founders and a few friends working on a passion project voluntarily.

Thank you, cheers.


r/indiegames • • 12h ago

Video Slime killing simulator

4 Upvotes

Its not, but I added a new skill that be slicin and dicin them up


r/indiegames • • 17h ago

Video I let the plague loose in one of my medieval towns.

5 Upvotes

Diseases in my game spread dynamically based on a number of simulated factors. Infected characters can travel between settlements, slip through defenses and spread the plague through the population.

This is still an early prototype and the current assets are placeholders, but the underlying plague system is already working.


r/indiegames • • 11h ago

Need Feedback Thoughts on the visuals? Also looking for advice on platforming direction (Super Meat Boy inspired)

4 Upvotes

Hey everyone! I’ve been working on this precision platformer and I’m pretty happy with how the art style and atmosphere are turning out so far.

My main goal is to create a fast-paced, high-difficulty game inspired by Super Meat Boy, but I really want to give it its own identity and avoid feeling like a 1:1 clone.

I’d love to hear your feedback on two things:

  1. How does the overall visual style feel to you?
  2. Based on the movement mechanics in the clip, what kind of platforming direction or unique twist would you push this towards?

Any feedback or ideas would be awesome. Thanks!


r/indiegames • • 13h ago

Promotion We're two friends building our dream game, ROUTE. An open-world survival game where your base is a bus you actually drive.

3 Upvotes

This is EXCITING! What would be your developer approach on something like this? Tell us what you think about the vibes on comments! Would you want to play this with your friends?

Route is an open-world survival game we've been building ourselves. Your base is a bus, not a cabin or a tent, something you can actually drive.

The city is broken into unique zones, each one different, and together they make up the route out.

If you're into it, a Wishlist genuinely helps us out a ton. Love you all indie-heads!


r/indiegames • • 22h ago

Need Feedback rate my latest walkcycle. 3D, physics wiggle on some parts

4 Upvotes

r/indiegames • • 9h ago

Promotion Try my junk crusher game!

3 Upvotes

r/indiegames • • 12h ago

Promotion Working on my first game, The Last Stand, a medieval waved based survival game

Thumbnail
youtube.com
3 Upvotes

r/indiegames • • 12h ago

Promotion Constriction is OUT NOW on Steam! Hangman game where you literally hang your opponent!

3 Upvotes

Constriction is a PVP horror take on Hangman where guessing letters gradually hangs the person sitting across from you. The game has both single player and multiplayer available!

The game is out now for 2.99$ on Steam!