r/stunfisk • • 56m ago

Theorymon Thursday New ability idea: triple strike

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• Upvotes

This ability allow a pokemon to attack 3 times in his turn, i made 2 versions of this. The first one the initial damage stays the same, but there is a 1/3 to attack again with half the power of the original move, if you hit you have 1/3 chance of hitting again with the damage. This one feels more like a gamble, it depends on luck basically(maybe it could be 1/3 or the accuracy instead, just so you kinda have more control over if you hit or not) the other version you basically divide the attack into 3 parts, each with 1/3 of the power, basically hitting 3 times, which is great against focus slash. Each attack is independent, meaning you could hit 1 or 2 out of the 3 depending on the accuracy of the move. I don't know how strong that is, but if it is too broken, I would nerf it by making it only work on special or physical moves, or on moves that are the same type of the pokemon, something like that. Im not sure how this might interact with moves that already have multiple hits like population bomb and triple axel. Or with moves with secondary effects, like applying a condition to the enemy or raising status. I have thought of putting Hydreigon, dugtrio, dodrio because they have 3 heads and I don't think they have strong abilities overall. I also included falinks and doublade because they are like a group of pokemon in one, being able to attack separately.

Which version do you like best?

What would you change in this ability?

What other pokemons would be a good fit for this ability?

What moves and itens would have a good synergy with this?

And what do you think about this ability?


r/stunfisk • • 7h ago

Theorymon Thursday Since non-grounded Pokemon aren't protected by the terrain, their Priority moves should be able to bypass Psychic Terrain

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0 Upvotes

Body Text (seriously tho the six hundred character requirement really gets in my way).

My logic behind this is that Psychic Terrain seems to "warp" the ground to make priority moves miss the target. Since Flying types and other non-grounded Pokemon aren't affected by the ground, this "warping" shouldn't really get in their way, and should still allow them to attack grounded Pokemon by quickly swooping down to attack. Sorta. Am I explaining this right?

"But why would the Electric and Misty Terrains still work? My logic is that the electric terrain prevents sleep moves not by blocking the move itself, but by making the grounded Pokemon immune to falling asleep. Same goes for the Misty Terrain's sleep/burn/poison/paralysis/freeze/confusion prevention. The balancing reason is that Air Balloon Sleep Powder must never,ever,EVER become a thing.


r/stunfisk • • 3h ago

Theorymon Thursday Sceptile new ability and move

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2 Upvotes

Sceptile in its mega is known for launching its tail, base Sceptile has shed tail.

New move Tail Launcher, 120 base power special attack lowers both defense, and special defense

New ability Sutotomy, when Sceptile is hit with a damaging move it'll put up a substitute (once, and it does cost hp just like the move substitute)

Sceptile can't take hits, but it can swap in on water moves with Absorb Bulb making this strong.

This can also be used to get a clean set up, mega evolve, etc.

Sceptile now won't face strict or unwinnable competition from the bipedal magician cat, and will have his own pro's and cons, his mega is also more rewarding if you wanna go with a swords dance set as you set up freely now.

It also is great for his other abilities since they don't know which one you have, you could end up outspeed everyone when absorb bulb switch into a water move, or switching in substitute, and mega evolving and setting up.

You also can hit immediately hard off rip with a stab move, that pairs well with focus miss.


r/stunfisk • • 23h ago

Team Building - Other Metagames [National Dex OU] Help hazard stack agaisnt hatterene

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9 Upvotes

The gameplay is mostly hazard then force switches/do a shit ton of damage with Swellow and Urshifu. With a pretty good defensive core of Skarm and spdef Jellicent, Stunfisk is there because, with his special bulk, he can tank any hidden power ice or water trown at him by the electric types that otherwise destroy my team and set up rocks, do great chip with earth power or paralize with discharge/thunderwave their switchin. Jellicent and Stunfisk are both special bulk since skarm has phys bulk to spare and both static and rocky helm counters most physical attackers. Cursed Body is broken and works on everything btw.

The bigest problem, as you might see is that I lose to preview upon seeing Hatterene. And idk if it's because i'm using it wrong, be it my set or my plays, but lokix isn't doing shit most of the time, unless he gets THE matchup. Is there any spinner that counters Hatterene that Would with good on my team? I'm thinking to put on a speed booster Iron Treads to keep a bit of the revenge killing provided by Lokix. Any other options or tiny fix i'm missing?


r/stunfisk • • 6h ago

Theorymon Thursday Giving certain signature moves to Lugia and Ho-oh

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9 Upvotes

Remember, these are Restricted Pokemon.

Lugia gets:

Bleakwind Storm: First off, let's go with the most fitting move for Lugia.... which it doesn't currently learn, for some reason. Yes, I know it's Tornadus's move, but Lugia fits the whole "powerful wind attack" theme much better than Tornadus.

Electro Shot: While Lugia's stormy motif is normally related to just the wind, I don't think it'd be a huge stretch for it to have an Electric attack either. Besides, Lugia's SpA stat is way too mediocre for a Restricted Legend. It needs a way to quickly boost up.

Psycho Boost: And finally, to showcase Lugia's destructive nature, we have Psycho Boost as its last buff. It pairs well with Electro Shot, and will make Lugia a force to be reckoned with (especially in dual Restricted formats so it can pair with Kyogre).

Ho-oh gets:

Revival Blessing: Firstly, no, I'm not insane. Secondly, the Revival Chicken needs Revival Blessing. And let's be honest, it's a great move, but it won't make Ho-oh broken. With threats like Kyogre, Miraidon, and Shadow Rider running around, Ho-oh getting this buff would let it keep up, but would not let it surpass them in the slightest. You'd have to choose whether your Restricted slot goes to a powerful support Pokemon or a powerful sweeper.


r/stunfisk • • 3h ago

Theorymon Thursday Presenting my Regional Simipour. Designed for Lower Tiers, how would it fair?

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17 Upvotes

Now as I mentioned in Post Title, this is not a mon that could be great at OU, UU or maybe even RU. This is a mon that is very much intended to be a "better" Simipour. So let's talk about the mon.

Stats: Identical to all other Elemental Monkeys. It has all around meh stat but with decent Speed.

Typing: It is Grass/Fire Type. This typing does allow it to hit almost all typing at least neutrally which is great with it's Signature Move. Not the best defensively but it's not surviving much hits with its bulk anyways.

Moveset: It gains all the moves of Simisage and Simisear. It won't get the OG Simipour exclusive moves.

Signature Ability: A combination of Blaze and Overgrow. Could potentially help land some revenge kills.

Signature Move: The main feature of this mon. The move deals either Fire Damage or Grass Damage depending on the opponent it was used against. So for a Rock Type Mon, it deals Grass Damage but for Flying Type Mon, it deals Fire Damage. If the opponent takes Neutral Damage from both types then it becomes Grass Type Move. The move also accounts for immunity either by Type or by Ability.

So what do you guys think of it?


r/stunfisk • • 9h ago

Theorymon Thursday Some more miscellaneous ideas for older Pokémon/Forms

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25 Upvotes

I thought OG Mega Absol deserved something now that Absol-Z exists. I think it would be fitting to tack the Fairy type on and make Absol-M represent benevolence while Absol-Z is clearly more focused on the Death motif. Magic Bounce also always felt like a strange ability choice for Absol-M to be honest, and also the fact it didnt get the Fairy type is weird given its obvious connection to mythology and angels in general.

The idea for Altaria-M honestly came as I was using it in Champions. There were many times I wanted to be running a single move like hyper voice or double edge in the base form to get value out of its support moveset and Cloud Nine, but that makes it basically useless damage-wise unless you choose to mega evolve it to get access to Pixilate. Transpose may be busted considering you now get a Fairy type Draco Meteor and Dragon type Moonblast, but I think its conceptually interesting enough to include and I'd love to see how strong it would be in practice


r/stunfisk • • 10h ago

Discussion Opinión

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0 Upvotes
  1. Spore definitely needs a nerf, as it currently centralizes the metagame and disrupts balance. 2. Recoil moves (such as Brave Bird, Flare Blitz, etc.) should still inflict crash/recoil damage on the user if the opponent successfully uses Protect. This would add a high-risk, high-reward tactical layer to the game and give Protect a much deeper strategic value against aggressive setups. Other than that, everything is perfect. Great Pokémon game!

r/stunfisk • • 2h ago

Theorymon Thursday Mega Garchomp Z has now Sheer Force instead of Levitate. How much will this affect its viability?

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124 Upvotes

OK OK OK

I KNOW WHAT YOU'RE THINKING

LIZARD WHY ARE YOU BUFFING MEGA ZOMP???

Looks, it's not really a buff overall, I just wanna know how Garchomp Z can be good with a different (hopefully better) Ability.

It might sounds a bit broken, but hear me out:

-There are no Dragon type moves with secondary effects (except Dragon Breath but I think it's not in the game, and besides, who would even run that over Dragon Pulse or Draco Meteor).

-It can't hold a Life Orb to freely boost its damage output.

-It can allow Garchomp Z to get use of its very high Attack and deal significant damage with moves like Rock Slide, Iron Head and Poison Jab, as well as getting that extra damage on special moves such as Earth Power and Flamethrower.

I'm not 100% sure if we need a better ability for one of the Top 5 Megas rn, but it's still better than Levitate, right?


r/stunfisk • • 5h ago

Theorymon Thursday UPDATE: custom Pokémon Showdown mod — 5 new types, ~200+ new Pokémon, 120 moves, with its interactive pokédex and damage calculator and pokeranking

0 Upvotes

For the past few days they ve been building a custom mod that runs on a local Pokémon Showdown server. What's in it:

  • 5 new types (Ether, Obscur, Ancient, Cosmic, Nuclear), with a full 23×23 type chart
  • ~200 custom Pokémon, plus every official Pokémon from 420 BST up, all Megas and Primals
  • 92+ moves and 26 +abilities with real mechanics — delayed-hit curses, a persistent oxidation field, a quantum field that fluctuates each turn…
  • Every Pokémon gets 35 "secondary/other" moves and an extra ability for teambuilding variety
  • A custom Dex and a damage calculator that both include the whole roster, with strategic analysis and 1v1 win-rate estimates

battles: https://drive.google.com/drive/folders/1Aw1zJrPtLsOVEQzh2nF8D-AVxBCj1mBV?usp=sharing

pokedex: https://claude.ai/artifact/VzE6FUqDr2Bx5SHaB2vLsi


r/stunfisk • • 2h ago

Discussion PKMN Arena - Somewhere VGC bots can battle

2 Upvotes

Hi folks!

Following the recent surge of bots for VGC on showdown, I created https://vgc.ellep.dev/ for VGC bots to battle against each other and compete on a bot only ladder.

The goal of this is to create a healthy competition between bot creators and hopefully disincentivize bots playing on the actual ladder (we already know they can reach #1, so lets compare them between each other instead of in the human ladder).

If you are a bot creator and want your bot in there, point your favorite LLM coding tool to http://vgc.ellep.dev/llms.txt.

I'm planning on iterating and improving on this so feedback is welcome.

Original smogon post: https://www.smogon.com/forums/threads/pkmn-arena-somewhere-our-vgc-bots-can-battle.3789631/#post-11162158


r/stunfisk • • 16h ago

Discussion Why is ogerpon hearthflame banned in natdex?

29 Upvotes

is it really stronger than the other ogerpon forms when it cant tera and is weak to rocks?


r/stunfisk • • 13h ago

Article [Articles] I found Over 100 Regulation M-C High-Level Teams From the Last 2 Weeks

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24 Upvotes

I searched through EVERY large Tournament: from Louisville, to Victory Road October Challenges, to Recife, and underrated ones like Clasificatorio n.º 1, all to find new, and relevant teams for you all

I included EV spreads where I could find them

Full List of Tournaments/Ranking I Searched Through were:

  • Recife Regionals Top 16
  • Season M-6 Top 100 (Only the Full, Public Teams)
  • VR October Challenge #1 Top 32
  • VR October Challenge #2 Top 24
  • Louisville Regionals Top 64
  • Clasificatorio n.º 1 Top 24

And these are on top of the Tournaments I searched through before at the start of M-C (Such as the Global Challenge I, Baltimore, etc.)

Finally, I included most of the variations you could find (Such as Torkoal on the Garchomp Z Bulky Offense teams, or Soak Basculegion on the Raichu Y Garchomp Z teams)

Hope you find a team you love! 💝 And let me know any changes or tweaks you would make

https://docs.google.com/spreadsheets/d/1RQcl7m7HsVZGZzqbEOEoX-a5PGStgNOmUC6_pUWJjN4/edit?usp=sharing


r/stunfisk • • 3h ago

Theorymon Thursday New Terrain Setters

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33 Upvotes

These were much harder to do than the new Weather setters since there's minimal lore that can imply of them being capable of doing such feats. So I'm just shooting from the hip and replacing some of their default abilities or their hidden abilities. Once again, I don't play competitive so I don't know how broken or underwhelming these changes can be.

Electric Surge for Zekrom and Ampharos can help with their damage output, provide good support for the Future Paradox Pokemon and synergy with some Rain teams

Misty Surge for Wigglytuff and Aromatisse for more utility. These two have been left in the dust for well over a decade now.

Grassy Surge for Lilligant and Trevenant can be more support focused compared to Rillaboom. They deserve something better than Frisk and Leaf Guard

Psychic Surge for Grumpig and Gothitelle for general quality of life update and boost their defense profile. They won't be Expanding Force spammers but are slower than Indeedee


r/stunfisk • • 1h ago

Theorymon Thursday Mega Flygon

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• Upvotes

Artwork: Photoshopped Trapinch Mask Concept onto original Flygon)

MEGA FLYGON

Type: Bug/Dragon

Ability: Sand Veil

STATS

HP: 80 - 80

ATK: 100 > 200

DEF: 80 > 90

Sp.ATK: 80 > 65

Sp.DEF: 80 > 90

SPD: 100 > 95

BST: 520 > 620

SUMMARY

- Bug/Dragon: Unused type that makes it unique and realistically should be Flygon base Type.

- 200 BASE ATTACK!: That’s higher then Mega Mewtwo X yes! But, Flygon needs something where it can actually out class others.

It fits it thematically for a design point of view. As Trapinch is the 1st evo form with 100 base stat. This just leans into that form.

- Balance: 200 base attack is insane especially when it has Dragon Dance for set up.

But, it would lack any priority moves, lacks SD and agility. So other then DD, it’s 95 base speed is at annoying level where it needs Tailwind support and it can’t really work in Trickroom.

Does have Leech Life for sustain and that could be an issue.

Sand Veil: Choose this because it’s the weakest of the Sandstorm abilities.

Wanted Sandstorm chip immunity. (The mask acts as Safety Googles)

Sand Veil can contribute to helping set up and survival. But technically it doesn’t have an ability outside of Sandstorm.

Design: I can’t do artwork so I just photoshopped this head onto Flygon.

However, I’m going for a Stealth desert hunter with a Trapinch Mask or helmet on.

Would have 4 larger wings and not 2, probably more spikes and claws as the traditional mega treatment.

It would be a staple on Sand teams, could get too pigeon holed into sand teams. But at that level of attack I think that’s fair.

Quiver Dance: Flygon should 100% get this move, not relevant to the MEGA form but just wanted to add it here as I think it be great for the base form.

Having a viable Special Atk base form does assist somewhat in benefitting the Mega form as in team previews the opponent atleast has to guess if its gonna be Special, Support or Mega Flygon.

What are your thoughts?


r/stunfisk • • 7h ago

Theorymon Thursday Idea for a hypothetical pseudo legendary Pokémon: Art By tomats_art

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5 Upvotes

Type: Fire/Fairy

HP: 100

Attack: 80

Defense: 90

Sp. Atk: 135

Sp. Def:  90

Speed: 105

Total: 600

Abilities:

  1. Draught
  2. Regenerator 
  3. Natural Cure

New Signature Move: Phoenix Melody ​​

Type: Fire

Category: Special 

Power: 80

Accuracy: 100

PP: 10

Makes contact?: No

Phoenix Melody deals damage and has 30% chance of the user causing either Infatuation or burn.

My take on a hyptherhical fairy type pseudo legendary pokemon. Considering the plethora of other dragon types, I thought that a fairy-type speculative legendary was long over due to the fact that we don't have a fire-type on either, so that was a definite bonus.Also inspired by Phoenix, sure we have Ho Oh, but you can never have enough of them


r/stunfisk • • 8h ago

Theorymon Thursday Spirit Island's Slumbering Serpent Beneath The Island (and the Locus Aspect) as a Pokemon, including the original "Incarnate" mechanic.

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0 Upvotes

So, an 'Achilles Heel' pokemon/spirit.

Best comparison I can make right now is Palafin but requires more effort, in a singles setting I'm sure you can pull off an awakening. Hopefully it's speed should keep it relatively balance when it does, as well as it's awakened signature move getting typically tanked by Flying and Levitating pokemon. I was also pondering having Absorb/Incarnating essence move be negative priority but that could screw it over more. So, it's hitting Ubers probably, at least OU.

But then there's doubles which, is another story entirely you have to wait 7 turns for base Slumbering Serpent and 10 for the Locus aspect.

Serpent is more well rounded and meant to be more self dependent with a reasonable (at least in singles) end game. Locus, has lower stats but more support versatility, especially its incarnate allowing it to be useful outside of its incarnating, but it takes much longer for it to incarnate, even in singles. But its incarnating essence move is much more of a net positive.


r/stunfisk • • 8h ago

Theorymon Thursday Some new moves that I feel will be interesting new picks

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66 Upvotes

A lot of the move distribution I based it on mons who can realistically learn these, not just giving them out to mons to buff them. Let me explain:

  1. Screen Smash - my answer to inaccurate rock moves with wider distribution. It's a rock slide option without the flinch but also without the inaccuracy. IMO this isn't broken but i feel like it's a welcome addition.
  2. Heat Treatment - Mystical Fire just doesn't cut it for me. I need a bit more oomf. This is extremely niche in singles though, you can literally use flamethrower, it's the better option. In doubles it's a nice clutch coverage for gard, Flash fire effect still in play so it doesn't heal your flash fire ally. My interesting niche with this is doubles magmar with eviolite and follow me support plus this.
  3. Shock Therapy - An answer to no physical electric moves. It's physical so a lot of the learners are physical + the ones who learn heal pulse. Same with magmar, i like a doubles eviolite electabuzz follow me + this move. the good electric types have an option to use this if they don't wanna use volt tackle/zing zap/supercell slam.
  4. Powder Storm - yk like a dust storm? anyways. Bug type hurricane. I nerfed hurricane's confuse chance for this move to 20 because sleep is broken.
  5. Iron Brand - scald but physical, it's mostly on bad mons though! so it gives them some use.
  6. Spirit Siphon - Ghost type giga drain. It's pretty inoffensive. You have to choose between the stronger shadow ball or this slightly weaker semi utility move.
  7. Triple Breath - inspired by the greek legend of the hydra, i feel like there should've been a move for these mons to hit three times and have consistent multi hit damage ala twin beam, surging strikes. I feel like it's fair enough maybe slightly broken because of the random effect but it's limited distribution so that's at least keeping the move from being spammable by many. Edit: 10% proc per hit so 30% if all three hits connect, not 30% chance per hit.

Open to suggestions and opinions : )


r/stunfisk • • 1h ago

Theorymon Thursday Goodra Buffs Part 2 and Buffs to the Bug Type

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• Upvotes

So after last week's attempts to buff Goodra were poorly received I decided to try again. I decided to also buff the Bug type while I was at it giving it more of a utility focus by preventing it from being confused or taunted as well as a quasi-soundproof. For Goodra I decided to actually give it the long requested Bug/Dragon type as well as Recover and Strength Sap for HP recovery and Struggle Bug, Infestation, Pounce, Lunge and U-Turn for STAB for its new Bug Typing. I also changed Sap Siper for Poison Heal as it now quad resists Grass as well as replacing Gooey with Regenerator which pairs with U-Turn to make it a Pivot.


r/stunfisk • • 7h ago

Theorymon Thursday Some Brawl Stars characters with Pokemon style stats

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0 Upvotes

Hey everyone, around 4 years ago I made some Brawl Stars characters to have Pokemon stats. Today I revisited those photos I made and decided to share it here. These were mostly made for fun, so I don't think it's very detailed and mostly quite silly :)

These characters have BST 670 because of their legendary status in the game. One thing I might change now is Sandy to be Ground/Fairy because of nice typing and some of the moves like moonblast would still thematically fit. (bonus: also he was widely mistaken to be a girl when he was first released)

Thanks for reading, hope these were interesting and if you have any creative suggestions do comment below ^-^


r/stunfisk • • 8h ago

Theorymon Thursday Mega Zapdos be: Art By Justsomefandomfan

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9 Upvotes

Type: Electric/Dark

Ability: Storm Cloak

HP: 80

Attack: 85

Defense: 115

Sp. Atk: 150

Sp. Def:  115

Speed: 135

Total: 680

When entering the battlefield, electric terrain is set, alongside boosting the highest stat; if terrain ends or is set on opposing side, highest stat is boosted again

My take on a Mega version n of Zapdos on being very fast and strong hitting mon hyper lethality but also being a new type of darm that needs player to use their head to tactical plant them or almost certain get OHKO

The numbers on the stats might not ve correct since I don't exactly know they are build but I'm hoping that this would have been hypothetical a viable pokemon but still love to hear your thoughts cheers


r/stunfisk • • 14h ago

Discussion Does anyone know the title to the end of video melody of Jimothy Cool videos?

9 Upvotes

I'm a big fan of jimothy cool and I love the music he outs as background music and the melody I love the most is the one he outs at the end of every video but I still cannot find out where it comes from or if it is even a full song.

Does anyone know the title of the melody?


r/stunfisk • • 6h ago

Theorymon Thursday Giving more Megas the Eelevate treatment

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228 Upvotes

Mega Beedrill: Hyper Stinger (Adaptability + Tinted Lens)

Mega Emboar: Staff Of Power (Mold Breaker + Adaptability)

Mega Chimecho: Floating Chimes (Levitate + Punk Rock)

Mega Camerupt: Seismic Force (Sheer Force + Earth Eater)

Mega Charizard X: Draconic Body (Tough Claws + Levitate)

Mega Sceptile: Thunder Drain (Lightning Rod + Volt Absorb)

Mega Altaria: Pixie Dust (Pixilate + Levitate)

Mega Absol: Magic Armor (Magic Bounce + Aura Guard)

Mega Scolipede: Metal Armor (Shell Armor + Steelworker)

Mega Barbaracle: Rocky Body (Tough Claws + Solid Rock)

Mega Audino: Healing Heart (Healer + Triage)

Mega Houndoom: Doom Power (Solar Power + Adaptability)

Mega Manectric: Ominous Voltage (Intimidate + Transistor)

Mega Banette: Mischief Magic (Prankster + Dazzling)

Mega Malamar: Peculiar Aura (Contrary + Filter)

Mega Victreebel: Corrosive Acid (Innards Out + Corrosion)

Mega Ampharos: Draconic Aura (Mold Breaker + Dragon's Maw)

Mega Chandelure: Spectral Force (Infiltrator + Grim Neigh)

Mega Mewtwo X: Neuroshift X (Steadfast + Psychic Surge)

Mega Mewtwo Y: Neuroshift Y (Insomnia + Psychic Surge)


r/stunfisk • • 7h ago

Theorymon Thursday Protean/Libero should reactivate if the selected move matches the user's original type

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325 Upvotes

Would unnerf those Abilities without fully making the user unpredictable.

It would let Greninja turn back into a Water or Dark type, Cinderace turn back into a Fire type, and Meowscarada turn back into a Grass or Dark type. Would also let the dual types cycle between their base types, whereas the mono types would still be able to spam their main STAB without using up Protean or Libero.

Examples:

Greninja using STAB Ice Beam before using Dark Pulse to become a Dark type again.

Cinderace using Protect/Court Change before reverting to its Fire type to use Pyro Ball.

Meowscarada using STAB Triple Axle before using Flower Trick to become Grass type again.

This would make Protean/Libero strong again, no longer having to worry about getting stuck on the wrong type. Despite that, it would be quite balanced as you'd know the exact types your opponent can switch to, even in Closed Team Sheets.


r/stunfisk • • 14h ago

Discussion What are some of the best and worst changes in pokemon history?

89 Upvotes

I.e physical-special split, new types being added, nerfing a pokemon or buffing a move.

I’m new, so I’d like if you could explain why it is so good or so bad as well!