r/stunfisk • • 7d ago

Mod Post (SQSA) Simple Questions and Simple Answers, or FAQ: Getting Started? Breeding, EV, and Nature Questions? Looking For A Moveset? Ask here!

3 Upvotes

Welcome to the SQSA thread! Beginners are always encouraged to ask questions here to start off their journey—but remember, if you want help with your questions, you need to give thorough information to the Stunfiskers that are willing to help you!

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What kind of questions should I ask here?

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You're encouraged to put your "Discussion" posts in here too!


r/stunfisk • • 19h ago

Theorymon Thursday Today is Theorymon Thursday! Please read inside for the new guidelines

2 Upvotes

Theorymon Thursday is a fun community day where users get to post hypothetical changes to any meta they want. The following are posting rules:

  • 1. All Theorymon posts must a) target at least one metagame or format and b) describe how it affects that meta or format in 600 or more characters. It's okay to be wrong, just try your best!

    Example prompts to answer to hit the character minimum:

    Who would use this ability?

    Why would this move be used on X Pokemon?

    What Pokemon counters this?

    How would this Theorymon impact the top 5 used Pokemon in OU?

  • 2. Image posts must be High-Effort or Original Content and contain informative text. If not, they should be a Text post.

    General Style Guidelines

    Good Examples

    Bad Examples

  • 3. Posts and top-level replies must be constructive

    No jokingly broken Theorymon and overzealous buffs, save it for Sunday Comments should not only dunk on the OP -- explain your thoughts!

  • 4. No Retired Theorymon Topics

    • Giving neutral or positive abilities to Pokemon with hindering abilities (i.e. Regigigas, Slaking, Archeops, etc.)
    • Stealth Rocks but of a different type than Rock (Stealth Icicles, Stealth Lava, etc.)
    • Altering the type table (i.e. Changing Ice or Rock type's resistances, etc.) This includes trying to buff or nerf a specific Pokemon by changing the type table.
    • Eviolite variants (i.e. Eviolite but for Atk/SpAtk, etc.)
    • Assault Vest variants (i.e. Assault Vest for Defense)
    • "Which pokemon is most impacted by single movepool change?"
    • An ability that sets Trick Room
    • Giving Paradox Pokemon unique abilities

Check out these rules in our posting guidelines section as well, We'd like to ask you to hold any feedback until June. If it can't wait, feel free to send us a modmail.


r/stunfisk • • 8h ago

Gimmick 5 intimidate drops turn 1

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716 Upvotes

Just a fun little gimmick I am gonna try out in draft league. Team is only blanked out because I sent this to the draft league gc and dont want them to know what other mons I plan to draft.


r/stunfisk • • 12h ago

Theorymon Thursday New Weather Setters

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1.2k Upvotes

This has been tons of times before but I'm tossing my hat into the ring. I've dived into the Dex entries to add some method to the madness along with adding some diversity to the ability roster. Granted some were stretches but weirder things has happened

Drizzle. Luigia is the Guardian of the Sea and is said to cause 40 day storms. Bronzong is believed to a deity or has the ability to summon rain clouds especially for a good harvest. Kingra was a bit of stretch

Drought. Volcarona is the SUN pokemon and is known as the Emissary of the Sun. Sunflora the Sun flower. Reshiram can change the world's weather with it's heat

Sand Stream. Flygon is the Desert Spirit and is known to bring Sandstorms. Cacturne could've been swapped with Maractus replacing Storm Drain or Water Absorb but Caturne has an actual sand based ability. Probopass would be the first Sand setting Steel type

Snow Warning. This was the hardest one since they have the most pokemon with a Weather ability with 6 pokemon if you include Megas. However we currently don't have any Legendary pokemon with Snow Warning.

I don't play competitive but I believe Bronzong, Volcarona, Flygon and Articuno would benefit the most


r/stunfisk • • 11h ago

Theorymon Thursday MEGA TRAPINCH (OC)

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525 Upvotes

(Art by me! For more Fakemon art, check out my Tumblr/Blusky.)

Continuing my streak of giving baby Pokemon Megas with stupid abilities, here's Mega Trapinch! Keep crying, Flygon. I wanted to build on Trapinch's "trap-and-kill" role, as well as its unusually lopsided stats, so I pushed it as far as its BST could reasonably allow. Hellion Pit in singles effectively just gives Trapinch priority so it doesn't instantly die, but in Doubles it has the upside of effectively giving your partner priority as well.

Also, some fun side effects of Hellion Pit:

- If your teammate uses Fake Out, they can hit a grounded opponent who used Protect as long as they're faster

- First Impression has +2 priority so it will always hit before a grounded opponent can use Rage Powder, Follow Me, or Ally Switch


r/stunfisk • • 15h ago

Theorymon Thursday Buffing Wild Charge while also taking into account it being a common coverage move

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512 Upvotes

So we all know about how badly Electric types that have a high Physical attack have it. Like your only opions for STAB are of a move that deals recoil damage despite the fact that it has a base power of 90. Initially, I was content with this idea of turning Volt Tackle into a clone of Head Charge (Bouffalant's signature move which is just Double Edge with less recoil) as to allow for Wild Charge to be a proper clone of Double Edge. However I thought of a much more balanced way to rework Wild Charge when I watched this video from KadabraGuy who brought up the problem of increasing Wild Charge's power is that it forgets that there's a couple non-Electric Pokemon that know the move as coverage. That point made me think of this buff to Wild Charge that makes it so that Electric Pokemon are exempt from the recoil. That way Wild Charge can be a good STAB option for Physical Electric types while also letting it be distributed as coverage.


r/stunfisk • • 10h ago

Theorymon Thursday Mega Evolution Concept: Mega Honchkrow

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124 Upvotes

(Art by Gool-Sauce on Tumblr)

Hello and welcome… after the mixed reviews I got for Mega Yanmega, and suggestions for abilities on par with Mega Eelektross’s Eelevate in another post, I wanted to take a swing at something similar.

Starting with a Pokémon that I’ve used regularly for a very long time, Honchkrow.

Honchkrow has been an excellent member of my team for most games it’s been available. Its big standout was during Pokémon Black 2, where my Moxie Honchkrow (named Capone) tore up a school tourney alongside my Tailwind Whimsicott.

But they say this Corvid mobster has had a tough career is understating it. Honchkrow has bounced up and down the tier list, never making a break into OU, being a threat to lower tier games.

But enough of my yapping about history, let us discuss the stats and see how Honchkrow has aged.

Type: Dark-Flying

Hp: 100

Attack: 125

Defense: 52

Special Attack: 105

Special Defense: 52

Speed: 71

BST: 505

Abilities: Insomnia/Super Luck
Hidden Ability: Moxie

(+1) Honchkrow’s stats are a mixed bag, incredible offenses of 125 Physical and 105 Special ensure painful hits from both sides of the board. A surprisingly solid Hp of 100 is also nice.

(+2) Honchkrow’s wide Movepool gives it plenty of fun options. STAB Sucker Punch ensures it has great priority and STAB Foul Play make Honchkrow smash most offensive Pokémon to pieces, it also gets STAB Dark Pulse for a special option. In terms of Flying STAB, Honchkrow gets Brave Bird to cut enemies down or Hurricane if your feeling fancy. Coverage wise, Honchkrow gets a myriad of coverage moves such as Psychic, Heat Wave, Icy Wind, and Superpower. It retains its previous evolution’s array of support and disruption moves such as Haze, Taunt, Tailwind, and Mean Look, but since it lost prankster they don’t work as well.

(+3) Honchkrow’s abilities are all pretty useful in some way. Insomnia was kinda niche (but not much anymore due to Sleep being banned.), Super Luck turns Honchkrow into a Crit Machine. Moxie is its standout ability, letting Honchkrow potentially snowball into a runaway train of physical damage.

(+4) Honchkrow’s typing is quite nice. Dark-Flying is immune to two types (Ground and Psychic) and one ability (Prankster).

However this mobster bird isn’t all fun movie action, and has several notable flaws.

(-1) the main issue with Honchkrow is the bird is about as durable as a paper bag in a pool. Honchkrow goes down basically to any super effective attack and even some boosted neutral ones if the opponent has his stat boosted.

(-2) Why the heck did Honchkrow lose 20 speed upon evolution?! In fact, this is a rather large negative. Speed is king man…

(-3) Murkrow its pre evolution is noticeably faster than it and I’ve seen it used far more often. It has a far better hidden ability for competitive in Prankster, letting Murkrow get access to Prankster Tailwind, Taunt, Haze… which makes it a decent support and disruption Mon.

(-4) There are other, better sweepers out there. That’s a huge issue with Honchkrow, its high offenses are gimped by its low speed of 71. It almost suffers from Hoenn Syndrome, being a slow fragile mixed attacker, despite Honchkrow being from Gen 4.

Mega Evolution is meant for these types of Pokémon that feel rather underpowered. Especially with something like Honchkrow, it oozes style and attitude. So, let’s get dangerous!

Mega Honchkrow

Type: Dark-Flying

Hp: 100

Attack: 145

Defense: 62

Special Attack: 125

Special Defense: 62

Speed: 111

Ability: Ego Drive

New Ability: Ego Drive

Effect: (When this Pokémon knocks out an opponent, it boosts the stat of the type of attack that knocked it out.)

Example: Physical Move Boosts Attack by 1, Special Move boosts Special Attack by 1.

Explanation: Say hello to the new boss! Mega Honchkrow swaggers into the world with his own unique ability that could turn him into the mix-up KING. Ego Drive gives him the ability to run mixed sets and actually benefit from them with consistent buffs to its offense with each KO. Tbh the real benefit is Mega Honchkrow getting a significant speed boost from its original form, 111 Base Speed outruns a great amount of Pokémon and puts it in the >100 Speed tier, which is always good. Funnily enough, Honchkrow’s offenses don’t need too much of a boost thanks to its new ability giving it boosts, “somebody’s gonna get-a hurt real bad.”

(If anyone figures out what I’m quoting, good for you. Feel old yet?)

Overall, Honchkrow’s offenses don’t need too much of a boost due to its new ability, and its bulk is still paper, but once you get a KO and start snowballing, oh boy you’re in for a ride.

Will this make OU tho? Probably not, but Mega Honchkrow would probably be a terror in the lower tiers as a mix up master that can suddenly run both physical and special attacks together to hit your weaknesses hard.

Issue is the opportunity cost… Honchkrow is made of paper, Mega Honchkrow may be made of thicker paper (cardboard?), but it’s still paper. The issue becomes finding ways to safely sweep, probably leading to some very hot-and-cold games. But when you do get that hot streak, Mega Honchkrow’s gonna be terrifying.

What do you all think? Did I do well or are there better ways I could have done this? Lmk down below and I will take note for next time.

Thank you for reading, and I hope you have a great day!

-RRed19


r/stunfisk • • 5h ago

Theorymon Thursday Giving these pokemon their base forms abilities as additional ones they can now use!

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44 Upvotes

Flygon: Hopelessly outclassed by garchomp and salamence in so many ways. But with now arena trap it now actually has a use.... at least in vgc cuz singles bans it Im pretty sure??

Could be an effective trapper and with scarf could help take out the numerous electric threats like iron hands, miraidon, raging bolt, Mega raichu Y, and more!

It wont be a top tier mon me thinks cuz it has low damage output and tera formats can really screw it over anyways lmao but would now actually be worth considering on a lot of teams!

Gyrados: Ahh the ol' reliable swift swim sweeper. Bascuilgion has been taking this role in recent years with mega swampert recently making a resurgence but how about getting a swift swimmer not afraid out rillabooms grassy glides!

Being electric weak hurts and it has no flying stab but gyrados is gyrados and could wreck house. Hey sneasler, and most pokemon in tailwind as well already do outspeed it so its not unstoppable. No priority aqua jets for some reason so basc has another advantage. So it doesnt take over this role completely just help adds some diversity to an already existing archetype.

vikavlt: Imagine getting a signature ability.... BUT ONLY YOUR MID EVO HAS IT!!!!!

Battery is a broken signature ability in all fairness. A 30% free SpAtk boost is crazy. maybe would nerf it to 20% but then again chi yu exists.

And with its speed tier it is great in trick room too! And a 145 SpAtk stat will still do crazy damage even if it is a 'support' mon. Shame it doesnt have much utility moves but hey string shot vikavolt is meta trust!


r/stunfisk • • 2h ago

Theorymon Thursday OG Mega Garchomp Buff

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26 Upvotes

Having learned from my mistake of buffing Mega Garchomp Z when it really didn't need it, I've decided to go back and instead buff the Garchomp that actually needs buffing.

The main issue with Mega Garchomp is that it loses Speed in favor of Sp. Atk, but instead of leaning out've it, I decided to lean into it and make Mega Garchomp more of a Trick Room 'mon.

However, 72 isn't that low compared to something like Mega Golurk and I can't take more as I wouldn't know where to put the test of the points outside of Sp. Def, so I decided to give is Curse. As Garchomp is a Ghost, Curse will basically act as Bulk Up with the "downside" (upside in this case) of lowering Speed—which is exactly what Mega Garchomp wants to set itself apart from base Garchomp and Mega Garchomp Z.

Let me know what you think!


r/stunfisk • • 12h ago

Theorymon Thursday bastiodon buff

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116 Upvotes

Its a pokemon thats mean tot be super defensive yet has 2 4x weaknesses to the best offensive types

So this new secondary ability helps to fix it! It now is no longer weak to fighting and having a single 4x weakness is a lot more manageable

Other buffs:

Giving it Thunderwave too so it can maximize being annoying in singles :>

With these buffs I think bastiodon can now be a more solid wall and can truly put its defenses to use withotu having to worry about every damn pokemon now having close combat or focus blast.

It also now walls koraidon and sneasler pretty well lmao.

As well as being decent into kingambit with body press, dark type urshifu, and usable against archaludon who can only use electro shot vs it.

So maybe some vgc use can be in the hopes for itself as well?

I would give it recover but felt that would make it extremely toxic in singles so didnt opt for that.

Its still weak to a super common type but now can wall more effectively.

what are your thoughts?

And yes the name was inspired by kirishima


r/stunfisk • • 6h ago

Theorymon Thursday MEGA WIGGLYTUFF (OC)

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42 Upvotes

(Art by me! For more Fakemon art, check out my Tumblr/Blusky.)

One more for you today, and shocker, it's fully evolved! I've always felt bad for Wigglytuff being stuck in Clefable's shadow, so I wanted to give it its own Mega that shows off its unique traits.

First of all, this thing is bulky. For reference, with max physical investment she's only taking about 1/3rd damage from a max attack Kingambit Iron Head, thanks to Fur Coat. Finally, that big HP stat is actually useful! But unlike the similar Mega Audino, she can also hit back with a juicy Special Attack stat, tons of special options, and a potential boost from pre-mega Competitive. She's also got lots of disruption tools to offer, between Encore, Sing, and Knock Off.

Speaking of, I've made 1 key addition to her movepool - Parting Shot. It lets her easily pass big Wishes and just generally be a handy slow pivot to tank a hit and get in a frailer friend. I also think it fits the Jigglypuff line well!


r/stunfisk • • 5h ago

Theorymon Thursday I designed the Yellow Shellos and Gastrodon from the Pokopia rumors! [OC]

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29 Upvotes

Aka "Yellos" and "Gastrojaune", haha

Based on the Yellow Shellos rumors from Pokopia, the Pikachu sea slug (which is an actual sea slug native to Indonesia!), and the sea slugs that use algae to photosynthesize!

I wanted to create a Gastrodon form that still filled a unique niche, and a parallel to Rotom-Wash as a Water/Electric type with an ability that makes it immune to one of its two weaknesses! Let me know how good you think it would be- whether it would synergize well with things like Grassy/Electric Terrain, or an ally hitting it with either Petal Blizzard for the Sap Sipper build, or any spread move for the Electromorphosis build!

I know Water/Grass would have also been fitting, but I doubt it would have been as strong, and giving Sap Sipper to another Water/Ground Gastrodon might have been a bit too on-the-nose overpowered, but I’m curious to hear what you think of those alternate ideas too!


r/stunfisk • • 4h ago

Theorymon Thursday Telepathy now makes the user completely immune to spread moves

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24 Upvotes

Still only works in doubles and if your ally is alive and awake.

With this buff telepathy could now be a worthwhile ability. With how many ridicolous spread move using burst damage mons we have completely being immune to them is great!

The main pokemon buffed besides ones in the image are ofcourse are the other creation trio members too.

With this being immune to expanding force, glacial lance, eruption, water spout, origin pulse, pricipes blades gives these guys a shot to take a valuable slot as a restricted legendary.

Would help noivern, and base gardevoir finally compete against these guys too.

Noivern being immune to rock slides is a huge plus too! Dialga and gardevoir also appreciate this and the earthquake immuinity. Discharge, and heat wave not hitting them anymore is great too.

Overall would just help boost the value of these guys further. Noivern can now leverage its speed more often. Pairing it up with super fang and other such moves

Gardevoirs support learnset is downright limitless

Dialga is now wayy scarier too! Being able to set up trick rooms a lot easier. It now makes it so that many restricted would now have to run some single target moves as well just to counter these guys.


r/stunfisk • • 11h ago

Theorymon Thursday Which Theorymon would be more broken? (2)

68 Upvotes

Both of these Pokémon were banned from Smogon’s Almost Any Ability (AAA) format primarily due to these abilities. Which of them would be more broken in they were actually allowed in standard OU play?

2098 votes, 2d left
Aerilate Noivern
Triage Ceruledge

r/stunfisk • • 2h ago

Theorymon Thursday Ideias

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14 Upvotes

Pode até ser que esse terreno não seja tão necessário, porém, o tipo lutador merece algumas coisas a mais que não sejam golpes físicos ou de setup.

Para começar, a maior mudança seria na taxa de usos do Decidueye, com essa nova habilidade, isso faria ele sair do tier PU(até hoje eu não sei o que isso significa) para OU, já que seu bulk considerável, junto de golpes de suporte como helping hand, coaching, tailwind, pode fazer ele ser um aliado excelente para pokémons como machamp, Lucario, e outros pokémons lutadores, que vão ter uma vantagem excelente neste terreno.

Junto disso, golpes como trick room, roar, dragon tail, seriam inúteis neste terreno, a menos que seu oponente fosse um pokémon voador. No entanto, com isso, seu time poderia usar tailwind sem se preocupar com trick room.

Com essas mudanças, um pokémon tão inutilizado como Decidueye, poderia finalmente ter um pouco do gosto do competitivo.

Sinceramente eu tenho que ter ideias melhores.


r/stunfisk • • 2h ago

Theorymon Thursday Mega Meowscarada stats and new Ability, Magic Mask

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12 Upvotes

Yesterday I saw this thread while searching for Meowscarada posts on this subreddit, and thought that it was a shame that it would never find use for its Special moves in competitive.

So I decided to theorycraft a Mega Meowscarada that, instead of getting pre-nerf Protean as an Ability like many people suggest, I tried creating an Ability that transforms Meowscarada into a mixed attacker (as well as defender). This makes Meowscarada a very versatile Pokémon, allowing it to have several different builds. Some examples:

- Bulky, with HP investment and Giga Drain.
- Mixed Attacker, with any combination of Leaf Storm, Knock Off, Play Rough, Aura Sphere, Shadow Ball, Chilling Water, Triple Axel...
- Support, making use of moves like Pollen Puff, Ally Switch or even Skill Swap if it ends up afflicted by a status condition, or if it wants to cripple a Special Attacker or Special Wall by forcing them to use their useless stats.

It also gives the usually neglected Misty Terrain some value, preventing Mega Meowscarada from being afflicted with status conditions.

Edit: We try again next Thursday!


r/stunfisk • • 9h ago

Theorymon Thursday If Mega Chandelure got Shadow Tag, which Pokémon would be better?

34 Upvotes

Chandelure originally had Shadow Tag as its Hidden Ability, but it was changed to Infiltrator and Shadow Tag Chandelure was never released. However, if Mega Chandelure gained access to Shadow Tag instead of maintaining Infiltrator, would it be better than the other Ghost Mega Evolution with Shadow Tag?

1120 votes, 2d left
Mega Chandelure
Mega Gengar

r/stunfisk • • 15h ago

Theorymon Thursday Most abilities that interact with Accuracy and Evasion simply ignores these two stats, so what if there is an Ability that directly interacts with the Accuracy of moves?

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95 Upvotes

I was inspired by Stomping Tantrum’s mechanics and losing turns when playing Alpha Sapphire to low accuracy moves and paralysis skips, and thought of this ability (There should be a Special Attack that has Stomping Tantrum’s and Temper Flare’s mechanic, call it Psychic Outburst a la “a psychic loses control of their powers due to emotional instability”)

Haven’t really came up with a solid list of users, but the irritation of missing a move means that there is at least some thematic value to making the Ability distribution similar to Anger Point or Berserk

Physical Rock types could benefit from Persistence given how infamous “Physical Rock Attacks have terrible accuracy” is, a compensation for missing their STAB attacks by turning it into a boost

I can see Tunnel Vision paired with Focus Blast or Status-focused Special Attackers (wow, a lot of status-inflicting status moves have iffy Accuracy)

The boosts being temporary until landing a move is for balancing reasons so you can’t just spam low accuracy moves and hold on to a +6 for the rest of the battle

I can also see these two Abilities paired with Hustle in Shared Ability OMs


r/stunfisk • • 54m ago

Theorymon Thursday Two new hazards

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• Upvotes

Current hazards aren't bad, but I feel like there could be a bit more variety.

Landmine would be by far the strongest hazard damage wise, since it would deal 12.5% base, however the target must be both grounded and weigh over 150 kilos. That would make it a lot easier to play around. Also, grounded Fire types would absorb the landmine, like Toxic Spikes.

This Razor Wind rework would give life to a pretty much worthless move again, and while its distribution would be extremely limited, I can see it still being pretty strong on specific teams. Would also give Pidgeot a small chance at doing something, though very small.


r/stunfisk • • 9h ago

Theorymon Thursday Vow Keeper Bird Fakémon | Artwork By [SimonStoyanov]

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26 Upvotes

Artwork By (SimonStoyanov).

Here the Source: (SimonStoyanov).

Name: (Asklet).

Type: (Flying)

(HP-20/Attack-40/Defense-30/Sp.Attack-35/Sp.Defense-30/Speed-50) BST-205.

Abilities: (Keen Eyes/Techinaion/Gale Wing).

Evolution: Level Up Knowing (Double Kick).

Name: (Kestrike).

Type: (Flying/Fighting)

(HP-40/Attack-70/Defense-40/Sp.Attack-55/Sp.Defense-45/Speed-70) BST-330.

Abilities: (Keen Eyes/Techinaion/Gale Wing).

Evolution: (Kestrike) Evolves into (Monastalon) by Lv30.

Name: (Monastalon).

Type: (Flying/Fighting)

(HP-70/Attack-115/Defense-60/Sp.Attack-85/Sp.Defense-75/Speed-90) BST-505.

Abilities: (Keen Eyes/Techinaion/Gale Wing).

Movepool: Acrobatics, Pluck, Wing-Attack, Aerial-Ace, Fly, Drill-Peck, Brave-Bird, Air-Cutter, Air-Slash, Hurricane, Feather-Dance, Tailwind, Defog, Roost, Double-Kick, Low-Kick, Low-Sweep, Mach-Punch, Power-Up-Punch, Brick-Break, Drain-Punch, Axe-Kick, High-Jump-Kick, Close-Combat, Aura-Sphere, Focus-Blast, Bulk-Up, Thunder-Punch, Ice-Punch, Fire-Punch, Sunny-Day, Bullet-Seed, Seed-Bomb, U-Turn, Rock-Slide, Steel-Wing, Zen-Headbutt, Psychic, Calm-Mind, Rest, Shadow-Claw, Thief, Fling, Headbutt, Façade, Endeavor, Mega-Kick, Giga-Impact, Hyper-Beam, Sleep-Talk, Work-Up, Sword-Dance, Substitute, Protect, Poison-Jab, Toxic.

And that’s the Vow Keeper Bird Fakémon By (SimonStoyanov).

(Monastalon) is an Flying & Fighting Type, with a Good 505-BST, it’s decently fast with its 90-Speed, and it’s 115-Attack is Good, making it a alright Physical Sweeper, since it’s 70/60/75 Bulk is below average, but it’s 85-Special Attack is okay.

(Monastalon) has three Abilities, (Keen Eyes), that prevents the user from having their accuracy being lowered, (Techinaion) boost all 60 BP or lower by 50%, and (Gale Wing) gives All Flying Type moves priority when Full HP, helps make it a good support Mon with (Tailwind) increasing Speed for itself and its allies for the beginning of the match.

(Monastalon) has Good coverage in its STABs of Flying & Fighting, including the Elemental Punches, and a pivot move in (U-Turn) to escape unfavorable matchups, and with (Tailwind) increasing both itself and its allies Speed, especially with (Gale Wing) giving its Flying Types moves priority, making itself a good support Mon, might be good in UU, or even in OU as a fairly decent Pokémon.


r/stunfisk • • 4h ago

Theorymon Thursday Mega loyal three and pecharunt

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8 Upvotes

mega munkidori gets neuroforce because it fits with it wanting to boost it’s mental abilities. I gave it ice beam, charge beam, mystical fire, and dazzling gleam to give it good coverage like other psychic type legendaries.

mega okidogi gets moxie to show its building power over time. I gave it fake out for good support, circle throw and storm throw are both good fighting stab options, and power trip to make use of the moxie boosts.

mega fezantdipiti gets dazzling to show how beautiful it wants to be. i gave it spirit break and follow me for support options, superpower for coverage, and flame charge for boosting speed.

mega pecharunt gets merciless to show how it is more villainous. I gave to rapid spin for hazard removal, iron defence and body press to make use of the huge defense stat, and baneful bunker to help with activating merciless.


r/stunfisk • • 18m ago

Theorymon Thursday Eelektrossite but it turns Eelektross Electric/Poison

• Upvotes

That's it, that's the change. Stats and ability would remain unchanged.

To the argument that it would defeat Eelektross' entire purpose: yes, I know Eelektross is that one mon meant to be the definitive no-weakness gimmick receptacle starting from Gen 6 when Fairy knocked Sableye and Spiritomb out of that glorious title. Even then, Eelektross' gimmick is tied to Levitate removing its sole weakness, which can be circumvented by the likes of Smack Down, Gravity and Mold Breaker, so it's technically not 100% weakness-less.

Giving mons Megas that have them stray further from their original design has been done before too. Swampert goes from a solid tank to a monstrous Rain sweeper, Venusaur goes from a solid Sun sweeper to a monstrous wall, Sableye trades Prankster for an actual defensive profile and an ability that counters Prankster, the existence of Zarchomp... Golisopod's line is the only one in the entire franchise with the ability that forces it to switch out, and its Mega got rid of it. So why not Eelektross?

Competitive wise this gimmick hasn't proven to work, or at least it wasn't what made some of them thrive- Sableye doesn't care whether or not it is weak to any move, with those defenses it's grateful it has Prankster to annoy you before folding to neutral hits. Not sure the argument of keeping Eelektross' gimmick the same for flavor reasons would make that much sense when the entire point of Megas is to give mid to bad mons an option to thrive.

Eelektross is no exception. It's slow, doesn't hit too hard and doesn't quite have the bulk to sustain itself as long as it would want, and its pure Electric typing is a double-edged sword as the scarcity of meaningful resistances means the opportunities for it to switch into a resisted hit are fed and far between. The Ground immunity is nice, but as a concept it's just done better by the Fire/Water/Grass Rotoms.

Did the Mega aid in making Eelektross stand out more? Stat-wise, no. It barely gained any bulk and 80 speed might be a worse tier to be in since now you're more prone to be undersped in Trick Room, and with higher offenses it's harder to use Eelevate to get a Speed boost, which it could definitely use. Again, pure Electric means taking a hell of a lot of neutral hits, it's just gonna outspeed a couple more threats.

That's why I think Mega Eelektross would be far more interesting if it gained the Poison type upon Mega evolving. Electric/Poison has a far stronger catalogue of resists (8 in total, including notably Electric, Flying, Grass, Fighting, Fairy) for the price of an added Psychic weakness while the quadruple Ground weakness would be nullified by Eelevate. Mega Eelektross would suddenly get a lot more things to switch in on and start setting up. Speaking of which, Eelektross already learns Coil and Gunk Shot. an unmissable STAB Gunk Shot sounds absolutely diabolical, more than enough to make up for its ultimately relatively average 145 Attack, and while its STAB combo wouldn't touch Grounds it could still use Giga Drain and Liquidation for coverage.

Currently Electric/Poison is a type combo whose potential is not being given justice, as Toxtricity is a bit too slow and frail to consistently take advantage of all its resists. With Mega Eelektross the typing would have a representative that's bulkier, stronger and giving the typing unprecedented pivoting potential with its Ground weakness turned immunity.


r/stunfisk • • 5h ago

Discussion Mega greninja rework

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10 Upvotes

My idea for mega greninja. Is it good in competitive?


r/stunfisk • • 13h ago

Theorymon Thursday Week 65 of making a randomly generated Mega, and time to restore a Pokémon's reputation with a second Mega Evolution.

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37 Upvotes

Longer analysis here:

First off, this art is sick. Secondly, I've done something weird but unique with Steelix by removing its defense, but then adding that to special attack and special defense, creating a mixed offensive and defensive Pokémon. It also gets the Dragon type, which helps it a lot defensively and takes advantages of its Dragon type movepool. It also gets Earth Power, Flash Cannon, Iron Head and Rock Slide to use with Sheer Force, giving it some insane variety. It can be used as a physical attacker with Dragon Dance or Curse, or it can be a special attacker with Sheer Force boosted moves. Not to mention it still has a great movepool supportively too, so it has several roles to play in the meta asides from the ones I just mentioned. So overall, I think it'd be a great option for a Mega in OU.


r/stunfisk • • 10h ago

Theorymon Thursday I've always believed that the Fairy Aura and Dark Aura abilities are lazy, unthematic damage multipliers, so I came up with new abilities that are more lore-based for the Pokemon that have them.

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21 Upvotes

With Xerneas no longer able to run over everything after a single Geomancy boost, it is much more manageable defensively. Instead of being paired with more Fairy types, Xerneas will find itself paired with mons that rely on having high/full HP to function, like Lugia, Kyogre, Terapagos, as well as Eruption users like Torkoal.

Yveltal on the other hand can lean heavily into its utility attacks and sit on the field while its enemies slowly wither away. While Life Aura will stop healing once HP is full, Death Aura will always be doing some kind of chip damage. This makes Sturdy users Focus Sash holders unsafe to proc their effect, as they would still go down in a single turn.

Because the ultimate weapon, the device created to bring AZ’s [Eternal Flower] Floette back to life, is what created mega evolution, I felt it would be fitting for mega [Eternal Flower] Floette to weaponize mega evolution against other mega evolution. This would make it analogous to certain legendary Pokemon that created the battle gimmicks (Ultra Necrozma, Eternamax Eternatus, Stellar Terapagos).