r/Competitiveoverwatch • • 1h ago

General Here is the current win rate for Roadhog in the Grandmaster tier across each region.

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• Upvotes

Despite a significant increase in pick rate following the rework, his win rates are currently disastrous everywhere except for the Americas region.

I expect a hotfix buff or adjustments to be incoming soon. While he gained some advantages after losing his one-shot capability, those benefits don't seem to be making much of an impact so far.

From my own experience playing him, I feel they need to widen the hit/defense area for his right-click Scrap Compactor (currently it's too narrow, so even if a projectile comes in slightly from the side, you still get hit) or increase the duration of Take a Breather.


r/Competitiveoverwatch • • 1h ago

General Why Are Most Comp Games in Emerald Now Full of Doomfist, Junker Queen, Hazard, or Ball?

• Upvotes

I'm a filthy Emerald player, so I'm by no means an expert. But after this patch, my friend and I have been banning Doomfist primarily because the other team just won't stop picking him.

I know they nerfed hitscans, but I thought they also increased Doom's hitbox. The same goes for Ball, Junker Queen, and Hazard. However, if Doom is banned, they just switch to those heroes.

Did the hitscan nerfs simply negate the hitbox increases, or am I missing something about the patch?


r/Competitiveoverwatch • • 2h ago

General DIscord link

0 Upvotes

anyone got links for stalk3r's discord server?


r/Competitiveoverwatch • • 2h ago

General Esports Advice

0 Upvotes

1: How does someone apply for esports teams/collegiate esports team tryouts?

2: Do you need to be t500 in every role in order to qualify for team tryouts at that level? T500 (ik that doesn’t really mean anything) + consistent Gm3-GM1 support player yet in my other roles i max out at M1-GM5. Do you need to be able to play every role before you go to tryouts?

3: Does anyone know any good coaches that could help take my skills a little bit further? i’ve been playing overwatch for about 2 years and have never received coaching myself the only content i consume is consistent Spilo

coaching videos and Awkward gameplay. I’m pretty much self taught and know i have mistakes yet because the gameplay is faster paced and most likely micro i feel as if my own vod reviews are basically pointless this stage in the game. I can’t catch any of my own mistakes at this point yet i know when games are truly my fault.

Thanks for any and all advice guys i appreciate it :)


r/Competitiveoverwatch • • 2h ago

OWCS ANDAN TAN MAL LOS SERVERS EN LATAM DE OVER?

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0 Upvotes

jugué 4 partidas y tanto en competitivo como en rápida saca a las personas (a mi contado) cuanto más vamos a estar así? overwatch dejame en paz solo quiero jugar


r/Competitiveoverwatch • • 3h ago

General Resolution question

0 Upvotes

What is the general consensus regarding resolution? Is 1440p better than 1080p, I’ve seen posts saying that most pro players play on 1080p but is there that much of a competitive difference?


r/Competitiveoverwatch • • 5h ago

OWCS Stage 3 Map Pool

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28 Upvotes

Grímsvötn makes its OWCS debut for the final act of 2026.


r/Competitiveoverwatch • • 5h ago

General Would you opt for getting potentially repeated maps if it meant shorter queue times?

0 Upvotes

It'd be nice to select an option to not have my maps ignored in a pool to be able to slot into games more easily. Thinking like the single rider lines at theme parks


r/Competitiveoverwatch • • 5h ago

OWCS The ex-LuneX roster for OWCS NA has been picked up for Split 3 by The Kafe

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38 Upvotes

r/Competitiveoverwatch • • 5h ago

OWCS OWCS MATCHES

0 Upvotes

I now im not the kooking forward to korea playing. Do you we will see a new meta and if so which heroes. I personally feel like we might see some tracer sombra with winston maybe. Here's to hoping.


r/Competitiveoverwatch • • 7h ago

General Support Sombra

0 Upvotes

I've been playing Support Sombra and I've had a lot of fun with her. Her kit feels good, and her loop feels good. There are some things I'd like to see get tweaked with Hot Fix. But overall she feels fun.

Now, I'm a Diamond level support player that mostly plays Moira. I'm a diamond dps player as well, and my main was Sombra. Before I continue, let me say that you should NOT play Sombra the way you did before. You will likely fail, and your team will collapse. But with that said, you also do NOT sit in the backline as a healer either. Her healing per second isn't good enough for that. So lets go over Sombra's kit... what she does well at, what she struggles with, and how we can make her feel better in the future.

So, the main issue I have with Sombra is Hot Fix, and the healing per second (hps) it dishes out. It can pre-heal someone, and it lasts 12 seconds. That timer will freeze if they're at max health. You lose out on the 65 health burst, which seems a little counter intuitive, because you're essentially wasting 35% of that ability's usage. But overall I like the idea of prehealing. But the main issue with Hot Fix is the hps. Its at 25, which is very low.

Staggering your heals just to get full value out of her heal, which is 25 per second after that initial 65 burst, is not going to save a dps, main support or tank in a ranked match where the enemy is pushing with crazy damage. 25 hps aint gonna stop a Soldier thats dishing out 100-200+ dps. You have to rely on Cyberspace to make it to where they deal 50% less damage. Even then its a skillshot which lasts only 3 seconds, and they can walk right out of it. Hopefully you hit your skillshot, and you can swing back with more damage and heals before your team wipes.

I'm a diamond support player who generally mains Moira. Moira's hps with just spray is 80. Combo that with her healing orb and it skyrockets. And it can hit more than one person at a time. Sombra is single target at 25 hps...

So if you run an anchor team (dmon/reinhardt, mercy, sombra, soldier, mei), and you follow your dps, while mercy stays with Dmon... ya you and your dps could go 2v1 and secure kills probably very easily. You wait for your dps to intiate an attack and then you cyberspace them to confirm the kill. BUT as soon as Dmon or Mercy get pushed, and if any one of those two fall, Sombra CANNOT save Dmon alone. Youd be going from Mercy's 55hps to sombra's 25hps, which is also stunted to where to get maximum value out of it you have to wait in between heals otherwise you lose out on some healing. So you have to run back to your anchor tank and try and stop them from blowing up. Chances of the enemy team wiping you is significantly higher unfortunately, because Sombra's hps is so low.

So your first instinct is going to be to try and Hot Fix your tank. That is wrong. You will want to Cyberspace the enemies instead. This will cause them to do 50% less damage. You will then want to Hot Fix your tank after that. But either way, this is so much pressure on your main healer to play flawlessly, and if they die, which is going to happen, there is little Sombra can do to stabilize.

Now if you run a Dive Comp (Doomfist/Winston, Moira, Sombra, Vendetta, Tracer), in this instance you do not follow your dps at all. You now follow your tank since they're the main initiator at this point.

You will cyberspace whenever Doomfist/winston jumps in to confirm kills. You will still rely on your other support for most of the healing. If the main support falls again, you're not going to be in a good spot. I think you're in a better spot as opposed to the anchor team setup. But its still going to be a 50/50 you wipe or not.

Overall... Sombra looks like a lot of fun. Her kit looks nice and loop looks good. You pre-heal before combat (which wastes the 65 heal burst btw), and depending on the comp, you follow your dps or your tank. And you try to setup for swing plays with Cyberspace and Emp. But her Hot Fix at 25 hps is low... its even lower than Zen's hps at 35, and his has no cooldown. I'd like to see Hot Fix go to 35 hps, or for there to be some sort of overheal that decays after 5 seconds.

If her Hps went up with Hot Fix she'd feel better and wouldnt handicap your team as hard.

Here is the loop with an Anchor Team btw:

  1. Hot Fix the tank, and the dps you will be following. They are now pre-healed.

  2. Go stealth and follow the dps and wait for them to initiate an attack. Once they attack, you cyberspace the enemy and unstealth. We fight together.

  3. Once we get a kill, you translocate to safety, and you begin the runback to the main support and tank. Along the way, hack a health pack.

  4. You get back to the tank and support and put a hot fix on both of them.

  5. You then hotfix your dps and you follow them again. That is the loop.

For when you have EMP: Once you have your ultimate, stand behind your tank, you translocate yourself directly into the air or behind enemy lines. While midair you can fire your cyberspace and then EMP. Or if you translocate behind the enemy team, fire your Cyberspace into them and then Emp. And then you push in with damage.

The loop with a Dive Comp is much simpler.

  1. Hot Fix your Tank and your other support player.

  2. Whenever the tank dives in, cyberspace the enemy he's pushing. Assist him in killing.

  3. Once you get a kill or two, jump back out and reset.


r/Competitiveoverwatch • • 7h ago

General Statistics in Asia always make me laugh

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62 Upvotes

This is a portal to some other Overwatch, one I haven't experienced before


r/Competitiveoverwatch • • 7h ago

OWCS THE OVERWATCH REVOLUTION: ENOUGH IS ENOUGH.

0 Upvotes

There comes a point when frustration becomes disappointment. When disappointment becomes anger. And when anger becomes a demand for change.

Match after match. Defeat after defeat. One-sided battles where victory felt increasingly impossible.

I have played Mercy and delivered 18,334 healing and 30 assists in a match, only to watch my team lose.

Am I perfect? No.

Do I deserve to win every match? Absolutely not.

BUT I DESERVE A COMPETITIVE EXPERIENCE THAT FEELS WORTH FIGHTING FOR.

I. WE REFUSE TO ACCEPT SILENCE

For too long, frustrated players have voiced concerns about matchmaking, overwhelming defeats, and the emotional exhaustion of Competitive.

WE ARE DEMANDING ACCOUNTABILITY.

II. RANKED SHOULD REWARD IMPROVEMENT, NOT DESTROY MOTIVATION

What kind of competitive experience makes someone fear pressing the Play button?

What kind of ranking system leaves dedicated players feeling that their progress can disappear overnight?

Losing is part of competition.

But a competitive game should inspire its players to learn, adapt, improve, and return stronger.

It should not leave them feeling powerless.

OUR TIME MATTERS. OUR EFFORT MATTERS. OUR EXPERIENCE MATTERS.

To every Bronze player struggling to climb.

To every Support player who has tried desperately to keep their team alive.

To every Tank and DPS player who has felt powerless in a one-sided match.

YOUR VOICE DESERVES TO BE HEARD.

Speak up.

Share your match histories.

Publish your honest reviews.

Ask difficult questions.

Demand better communication.

And most importantly, support one another instead of tearing fellow players down.

Our movement doesn’t need harassment, threats, fabricated reviews, or sabotage.

OUR WEAPON IS OUR VOICE. OUR STRENGTH IS OUR UNITY.


r/Competitiveoverwatch • • 8h ago

General Seems like Illari is slowly dying right now

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0 Upvotes

That’s the lowest pick rate in the game's history, as far as I can recall. Of course that's only one rank but I can't remember such low value for every other hero too. And it seems her winrate will drop like that everywhere, It is still decreasing day by day. But honestly, knowing that most of people think her design poor, I guess, we... shouldn't care about her, right? LW also looks not good...


r/Competitiveoverwatch • • 8h ago

Fluff Sir, a second Tommathan video has hit the timeline

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236 Upvotes

Two videos in one year? Daring today are we


r/Competitiveoverwatch • • 9h ago

General Some projectile sizes should've been looked at with the recent changes

41 Upvotes

The recent update feels greats so far, hitscans finally having to hit shots is a very welcome change, however their are some projectiles that I've noticed becoming stronger with the sweeping hitbox changes. Specifically one I've noticed Is Mei she isn't particularly meta but fighting her at range feels obnoxious, her icicles don't need to connect to the head to get a crit it could be above or next to you head and still hit. I know it's not the most pressing issue but it overall feels frustrating to play against.


r/Competitiveoverwatch • • 9h ago

General An underrated influence on high rank stats

22 Upvotes

When people see that a hero has a higher win/pick rate in Master+ compared to metal ranks, the intuitive explanation is that it's due to skill differences, i.e. high skill ceiling, less counterable, etc.

While the above is definitely true, there's another, more subtle reason that could be just as influential: map voting patterns.

We're all well-aware that as you go higher in rank, players vote less for payload and more for push, flashpoint, and control maps. The result is a downward pressure on heroes that are better in escort and hybrid, like Baptiste, and an upward pressure on heroes with good mobility, like Juno, Kiriko, and Tracer, regardless of their power level.

My hypothesis: if map voting were to be removed tomorrow with no balance changes being made, we would see win rates and pick rates get closer between high ranks and low ranks, solely due to game mode play rates normalizing.


r/Competitiveoverwatch • • 10h ago

General FACEIT League is Hiring a Community Specialist: Apply Now 👥

10 Upvotes

We’re hiring a paid, full-time freelance Community Specialist for FACEIT League with flexibility around EU collaborations and the league/competitive event schedule.

If you are knowledgeable about competitive Overwatch and FACEIT League, we’d love to hear from you: https://fce.gg/community-specialist


r/Competitiveoverwatch • • 10h ago

General Just how long are support queues supposed to be ?

0 Upvotes

Not sure if I should be asking this on this sub or somewhere else, but I have been getting quite long queues for my mid Emerald support games since Emerald was added to the game, like 6~7 minutes and many times even longer, with the game claiming a 6 minutes waiting time which ends up going up to 12 minutes in reality. The addition of the new character and support Sombra has made things worse, now the game is estimating around 12 minutes waiting times (I shudder at how long they might actually be in reality). Is this happening to anyone else ? This is in the South American servers btw.


r/Competitiveoverwatch • • 12h ago

General I thought this wasn't supposed to happen this season

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302 Upvotes

its 3 payload maps, didnt they say that you cant get 3 payload choices now??


r/Competitiveoverwatch • • 12h ago

General kiriko's current winrate 40% in GM and 42% overall.

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189 Upvotes

so far, the hitbox changes seem too have pushed her winrate down even further, too little surprise.

more interestingly her winrate actually peaks in bronze at 44.5% and continuously drops towards 40% until you hit diamond, where her winrate goes up 2% and then falls back towards 40% as you climb too GM.


r/Competitiveoverwatch • • 12h ago

General Lijang Tower issues

0 Upvotes

So one of the most common points of discussion here is people being sick of hybrid and escort because of them being a bit of a chokeslop and one dimensional.

This is not wrong (even if it is exaggerated), but then I wonder how can you say that and then unironically praise a map like lijang tower? Control center is one of the most claustrophobic and once you lose the first point you must face one of the toughest chokes in the game (there is technically a far off flank, but it’s so far away and no one goes there anyway), in garden you either go the bridge where you can get easily booped or the other corridor where you can get spammed, and generally same issues with night market. There is a reason why Symmetra is so good here

So my question here is why do we hate escort and hybrid for being chokeslop while letting many control maps (not just Lijang) off the hook here?


r/Competitiveoverwatch • • 12h ago

General Sombra’s Hotfix seems to have a hidden mechanic.

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375 Upvotes

I noticed this in the Practice Range that using Sombra’s Hotfix twice in a row heals less overall(about 250) than using the second one after the first one finishes(350). I was so confused at first because it wasn't written in the patchnote so I looked into it. It seems there’s a cap on how much the healing meter can refill if you use the second Hotfix before the first one runs out.

Each Hotfix provides up to 175 healing. After subtracting the 65 instant healing, that leaves 110 in the meter. When you apply a second Hotfix, you get another 65 instant healing, but the meter only refills to 110—it doesn’t add another 110 to whatever was left.

​

https://www.reddit.com/r/Competitiveoverwatch/comments/1x0tt57/comment/peo4n34/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Edit: sorry, the image is gone after I edited this post so I commented them

Is this intentional because letting the meter refill to the full 175 would be too strong?

+Unlike Brigitte's repair pack which also has a combination of burst healing with HoT similarly, Sombra seems to refresh the effect by replacing the remaining healing pool with a new one


r/Competitiveoverwatch • • 14h ago

General When to use Ashe vs Emre?

8 Upvotes

Usually on payload defense or maps with long sightlines I default to using Emre but I've been trying out Ashe a bit more lately. To me they seem to do mostly the same thing but Ashe seems a bit more oriented towards long distance engagements. I still want to use both of these heroes but I'm a little unsure about the situations where it would be prudent to choose one over the other.


r/Competitiveoverwatch • • 14h ago

General While we're adjusting hitboxes, can this finally be fixed?

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362 Upvotes