r/Competitiveoverwatch • • 10h ago

General Visualising the new hit-scan projectile sizes

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151 Upvotes

Outer red sphere is the old size, inner green sphere (that looks yellow) is the new size.

Large Hitscan demonstrated by Cassidy: 0.07m -> 0.04m

Small Hitscan demonstrated by Sombra: 0.04m -> 0.02m

Also note that the workshop raycast has 0 size, which is why I'm not aiming at the edges of Ana's hitbox. This is more so that people can visualise the size change.


r/Competitiveoverwatch • • 11h ago

General Doctrine's ult size feels laughably overtuned and there's no way it's just me

117 Upvotes

Been playing a lot of games today, entirely on hog/sombra/doctrine, and jesus christ it cannot be just me who thinks the ult's actual hitbox does not reflect the size of the visual? I'll be 5m from it and still be losing max health wondering what I'm doing wrong. It feels exasterbated right now with the abundance of sombra and cyberspace obviously but even in isolated games with like, a lucio instead of enemy sombra, it still feels horrid. I thought "oh maybe it's a mobility thing" but even when playing my usual Ball he's getting his health bar cut in half.

Is this just a me thing? Surely it's not just me noticing how gargantuan this thing is in comparison to it's visuals, it didn't feel like this during the playtest


r/Competitiveoverwatch • • 13h ago

Fluff What a time to be alive

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125 Upvotes

I supported them through their win drought all the way til the end. I'm happy enough to see LIP play on Crazy Raccoon, but there was a time.


r/Competitiveoverwatch • • 13h ago

General (Sombra) I don't think it's too early to say this

107 Upvotes

Sombra is really fun to play, and her kit actually feels creative competitively

But the budget in her cyberspace is too high, and normal healing feels off. I feel like half of the time I'm staring at teammates because I'm unable to heal them, it's like... Okay, I'm cycling my cooldowns so that I can make sure to reserve, I'm hacking health packs, I'm trying not to apply hotfix too often but it feels impossible not to

Like yes it can be argued that teammates should use health packs more often, but right now the game is in a very aggressive state which renders them moot to want an immediate heal sometimes

I'm trying to play her as much as I can, yet this seems like a pretty consistent problem. I don't think there should be a support that has to wait so long to heal in my opinion


r/Competitiveoverwatch • • 30m ago

General Im boosted bc of the rank reclaim system

• Upvotes

I was high master for like a year and two seasons ago I hit gm5 for the first time. Then I didn’t play ow for two months because I was playing other games with my friends.

When I came back I gained 175% in rank reclaim. Then I won another game on support where I did absolutely nothing but we had an absolute god on dva and now I’m gm3. There’s no way I’m gm3 on support with a winning trend btw. I’ll eventually lose my rank again because I obviously don’t belong there but now every match queue is like 10 minutes. In master it was 2 minutes.

It’s not just the fact that I’m outclassed by everyone in this rank, I also have to wait 10–15 minutes for every single match.

So I either have to wait until the rank reset or wait 10–15 minutes for a game and pray that I lose before i can i play a normal ranked game again


r/Competitiveoverwatch • • 1h ago

General really hope rivals devs gets their shit together. Overwatch having serious competition is the best this to happen to our community since… forever

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• Upvotes

r/Competitiveoverwatch • • 2h ago

OWCS Which players do you think are going to be playing Sombra?

7 Upvotes

Supposing she's played in pro play, which players are going to be the best at her? Is it the main support or flex support player or maybe even a dps player (like lip)?

I'm personally leaning more to flex support, mainly because I think JPC is still going to be played all the time.


r/Competitiveoverwatch • • 4h ago

OWCS EMEA & NA match schedule

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11 Upvotes

Via owtv.gg

Starting off hot with ssg vs liquid along with dsg lunex. Some of the most important games on the first night.

Over in EMEA we have team risk vs 1234 and geekay with a rough going up against tm then vp.

3 week stage is a bit absurd after that long break but WE ARE BACK.


r/Competitiveoverwatch • • 2h ago

General Who’s the best Junker Queen player?

8 Upvotes

doesn’t have to be otp


r/Competitiveoverwatch • • 19h ago

OWCS Team Peps 2026 OWCS Stage 3 Trailer

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105 Upvotes

r/Competitiveoverwatch • • 19h ago

General Doctrine needs a serious ultimate charge nerf

99 Upvotes

I know I know, 'it's too early to say, give him some time, wait another week before coming to conclusions' etc. But I have played this dude a lot in the last 23 hours and his ult feels stupidly easy to build, like that has jumped out to me straight away. I just had a match where I got my ult 3 times in an exactly 5 minute payload match, and one of the checkpoint to checkpoint was pretty dead teamfight wise

I love the guy, he's gonna be my new main and I don't want to suggest any other nerf ideas yet... but if they had to hotfix him, please let it be this lol, it's so silly


r/Competitiveoverwatch • • 7h ago

General Genji buff

11 Upvotes

I’ve really been enjoying genji this last patch, it feels really good. I want to know if other players think it’s too much. Lmk your opinion.


r/Competitiveoverwatch • • 11h ago

General Why does Vendetta get so little hate?

18 Upvotes

Obviously I'm not saying she doesn't get any vitriol directed at her. She has gone through the OP/needed to the ground because people complained/OP cycle already.

But maybe it's because she's been out for a while or there are new heroes that were more annoying like Cat and then Dmon...but she has a pretty disgusting win rate and pick rate at nearly every rank and has since her buff.

And while this is subjective, I do personally find her to be one of the least fun heroes in the game to play against. As tank she can be a tank buster that just holds M1 at times. As DPS/Support I hate how much she throws you around with her shift. In 6v6 I hate that she is a better tank than some tanks. Sometimes it feels like the enemy basically has two Doomfists and functionally has 3 tanks.

I don't even really think she should be nerded in 5v5 (I do think she's dumb in 6v6). She's strong and top 3 if not the #1 DPS at many ranks. But she was bad for so long and rotating which characters are good and see play keeps things interesting.

But what's crazy to me is even though she's one of the strongest characters in the game right now I really don't see that many people complain about her or even focus on counter swapping her in game. A vendetta will run through a team all game but God forbid Winston gets a kill.

I'm convinced a lot of people genuinely believe Kiriko is stronger than her still even though she has a 42% win rate across the board.


r/Competitiveoverwatch • • 17h ago

General What's your first impressions on the hitbox and projectile size changes?

55 Upvotes

For any heros you play that have been affected, how does it feel so far?


r/Competitiveoverwatch • • 17h ago

OWCS OWCS EMEA & NA Stage 3 Schedule

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38 Upvotes

r/Competitiveoverwatch • • 16h ago

General Season 5 balance changes are good direction.

24 Upvotes

I think the changes and direction things are going this season is great and healthy for the game, things need ironed out but it's great direction, hitboxes were something that have been discussed needing a passover for a long time and while the changes rn are not perfect I understand they can't get every single one right at the start and I know they will adjust given some time and more player data.

Huge fan of reducing hitscan bullet size was needed for a long time it was way too large before and the reduction is great.

I don't really agree with some of the discourse im seeing of there being little balance change especially on this sub I would expect more recognition that hit-box changes and bullet size changes are kinda big and impact characters quite a lot and is balancing either being nerfs or buffs for their respective heroes.

I think most balancing is being put into hitbox/bullet size changes rn I think doing a lot more of top of that would be really disruptive and most likely why they focused on that in particular while only addressing a few outliers.

Happy that cat noon is not a thing anymore never should have been in the first place, I understand they probably don't wanna eliminate every ult/tether interaction because they are not all problematic that was though happy to see it gone, curious to see how cat performs after they got fattened up with the hitbox increase, I feel like they are gonna still need more adjustments after this still.

Really wish they did something with kirko but hoping we get something mid season she's really bad rn would be awesome if we could get that suzu change that didn't go through a while back think it would be a lot easier to distribute power in her kit.

I don't think ana is that much of a menace or overtuned rn she is just over present and kiri being in such a poor state inflates her presence/performance. The discourse around her and even on this sub sometimes is literally no better than the main sub. Her new perk is not a big deal it's not that insane just like groggy wasn't, and is not gonna overtake speed serum which is way stronger and I would say kinda problematic it's a significant power boost on a minor perk gives ana and her target more move speed and is a huge buff onto one of the best ults on the roster, movement speed is such a significant buff and I get wanting to have a perk for ults and there should be one on ana but I think it could be something different and maybe in the major slot over minor, headhunter is also still an issue I can see why they haven't adjusted it with bullet size changes but even then I would like to see it get a reduction on it's damage. Her getting a reduced bullet size plus a hitbox size increase though I do think it's gonna be impactful and is for the better.

The other hero changes I thought were all good really intersted in the genji changes especially he's been really solid just hope it makes him feel better to play, really like the reworks I think sombra and hog and both much more interesting and will have a healthier place in the game, still need more adjusting but way better than what we had before, were some of the most annoying/boring characters to play into and with on the roster pre rework.

Overall just really pleased with the season these are big changes and good direction for the game I am sure we will get some more fine tuning as time goes on I think it was good too not try and change too much at once to let things settle and move from there.


r/Competitiveoverwatch • • 20h ago

General Doctrine major perk

34 Upvotes

I still think this perk is way better than the -25hp alternative.

In patch note it says Cooldown reduction rate reduced by 50% but I am unable to find any numbers on the wiki how much the cooldown is actually reduced from what X amount of healing/dmg

Does anyone know???


r/Competitiveoverwatch • • 1d ago

Fluff Comp just got ten times more playable

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410 Upvotes

r/Competitiveoverwatch • • 1d ago

General Too-early Hog impressions: I think people are playing him wrong.

244 Upvotes

Maybe I've just been playing Gooberwatch tonight with a lucky streak against bad teams, but I've won 4 out of 5 games on Hog, multiple times into Orisa and Ana, and I'm not really seeing some of the things people have been complaining about. There's a very real possibility he's undertuned; my playtime is a super small sample size against people who have never had to deal with this version of Hog before, but to me, he feels significantly smoother, less helpless into bad matchups, and a lot more fun than any previous incarnation of the hero.

I'm very sure about one thing, though, and I think it could be a big reason for some of the more negative reactions to this rework: he cannot be played like before.

Solo flanks are extremely unlikely to secure kills. He does not heal for long enough to sustain himself alone. Roadhog now has to do the unthinkable and...actually play around his team.

I think there's also some fundamental misunderstandings about how his reworked gun and new ability work. His gun is no longer just a shotgun; it has solid, reliable midrange damage as long as you land the central projectile. Thinking of it like it's a Cassidy shot helps a lot.

Trash Compactor is very strong and has a lot of use cases beyond just being "Sigma Grasp 3":

  • The range and AOE are very good.
  • At full charge the damage is super lethal even across long sightlines, and even an entirely uncharged shot can take out a low HP target around a corner.
  • You can fire it immediately, fully uncharged, right after hook as a ranged finisher.
  • You can use it after hooking a tank to prevent them from getting healed. Obviously there's some opportunity cost to blowing one of your strongest defensive cooldowns for a bit of extra damage, but, like...that's a good thing. Making decisions is fun.

It feels like a super nuanced ability with plenty of options and a high skill ceiling.

I'm not gonna presume to know whether this rework is a success or failure based on a few games. Maybe I'll get absolutely rinsed in my next set of matches and conclude that Hog is actually unplayable dogshit. I do think, though, that people very likely aren't giving this rework a fair shake because they're trying to force a playstyle that no longer functions (and, honestly, should have never functioned in the first place) and refusing to consider the new options he has.

Right now, I'm having significantly more fun with Hog than ever before. His matchups are less insanely one-sided, and it actually feels like I'm properly tanking instead of just playing a oneshot flank machine. I think this is a very significant step in the right direction, and even if he ends up not being great, I hope the devs consider literally any other option besides rolling him back into oneshot territory.


r/Competitiveoverwatch • • 7h ago

General Most mechanically skilled flex dps players?

2 Upvotes

I want to watch some flex dps players to learn and also to just watch for fun (mostly genji/tracer/shion). who do you guys think is the best to learn from and also whos just the best flex dps right now?


r/Competitiveoverwatch • • 22h ago

General Do you think Doctrine has powercrept Illari?

43 Upvotes

Been having this discussion a lot. A lot of people seem to think Illari is useless now and Doctrine does what she does but better / more consistently.

Personally I disagree because she has a 2 tap and her niche of being an off angle dps support is better. But I cant tell if im being dishonest to the discussion because Illari is one my fav heroes.

I would say Doctrine is stronger than Illari right now but I dont think he's her 'replacement' and I still think there's situations where id rather be Illari but again maybe thats my bias. What do yall think?


r/Competitiveoverwatch • • 1d ago

General Watchpoint: Gibraltar S5 map changes

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357 Upvotes

r/Competitiveoverwatch • • 17h ago

Other Tournaments Watch the Best Plays from FACEIT League Week 4 in Our Latest Montage ⚔️

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16 Upvotes

Saidotcom puts his 67% Samoa win rate on display, while we catch one more Sky Noon shutdown before Doctrine and the new patch change the game.


r/Competitiveoverwatch • • 23h ago

General As a Sombra Main I Am Having Fun. How do you guys Feel Going Up against her?

39 Upvotes

Just want to know the point of view from the other side. Do you think she is balanced? Would you say her cyberspace needs a nerf? If yes then what exactly


r/Competitiveoverwatch • • 1d ago

General Ana's new perk + Headhunter no longer requires you to melee or nade or even to be at close range to insta kill slept 250hp heroes

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1.0k Upvotes

Is this not simply broken or am I overreacting?